diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionData.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionData.cs | 336 |
1 files changed, 0 insertions, 336 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionData.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionData.cs deleted file mode 100644 index 67572b46..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionData.cs +++ /dev/null @@ -1,336 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - - -using System; -using UnityEngine; - -namespace AmplifyShaderEditor -{ - public class ActionData - { - public virtual void ExecuteForward() { } - public virtual void ExecuteReverse() { } - } - - // NODES - // Create node - public class CreateNodeActionData : ActionData - { - private int m_nodeId; - private System.Type m_nodeType; - private Vector2 m_nodePos; - - public CreateNodeActionData( ParentNode node ) - { - m_nodeId = node.UniqueId; - m_nodePos = node.Vec2Position; - m_nodeType = node.GetType(); - } - - - public CreateNodeActionData( int nodeId, System.Type nodeType, Vector2 nodePos ) - { - m_nodeId = nodeId; - m_nodePos = nodePos; - m_nodeType = nodeType; - } - - public override void ExecuteForward() - { - UIUtils.CreateNode( m_nodeType, false, m_nodePos, m_nodeId ); - } - - public override void ExecuteReverse() - { - UIUtils.DestroyNode( m_nodeId ); - } - - public override string ToString() - { - return "Create Node - Type: " + m_nodeType + " Node: " + m_nodeId + " Position: " + m_nodePos; - } - } - - // Destroy node - public class DestroyNodeActionData : ActionData - { - private int m_nodeId; - private System.Type m_nodeType; - private Vector2 m_nodePos; - - public DestroyNodeActionData( ParentNode node ) - { - m_nodeId = node.UniqueId; - m_nodePos = node.Vec2Position; - m_nodeType = node.GetType(); - } - - public DestroyNodeActionData( int nodeId, System.Type nodeType, Vector2 nodePos ) - { - m_nodeId = nodeId; - m_nodePos = nodePos; - m_nodeType = nodeType; - } - - public override void ExecuteForward() - { - UIUtils.DestroyNode( m_nodeId ); - } - - public override void ExecuteReverse() - { - UIUtils.CreateNode( m_nodeType, false, m_nodePos, m_nodeId ); - } - - public override string ToString() - { - return "Destroy Node - Type: " + m_nodeType + " Node: " + m_nodeId + " Position: " + m_nodePos; - } - } - - // Move node - public class MoveNodeActionData : ActionData - { - private int m_nodeId; - private Vector2 m_nodeInitalPos; - private Vector2 m_nodeFinalPos; - - public MoveNodeActionData( int nodeId, Vector2 nodeInitialPos, Vector2 nodeFinalPos ) - { - m_nodeId = nodeId; - m_nodeInitalPos = nodeInitialPos; - m_nodeFinalPos = nodeFinalPos; - } - - public override void ExecuteForward() - { - ParentNode node = UIUtils.GetNode( m_nodeId ); - if ( node != null ) - node.Vec2Position = m_nodeFinalPos; - } - - public override void ExecuteReverse() - { - ParentNode node = UIUtils.GetNode( m_nodeId ); - if ( node != null ) - node.Vec2Position = m_nodeInitalPos; - } - - public override string ToString() - { - return "Move Node - Node: " + m_nodeId + " Initial Position: " + m_nodeInitalPos + " Final Position: " + m_nodeFinalPos; - } - } - - // CONNECTIONS - // Create connection - public class CreateConnectionActionData : ActionData - { - private int m_inputNodeId; - private int m_inputPortId; - - private int m_outputNodeId; - private int m_outputPortId; - - public CreateConnectionActionData( int inputNodeId, int inputPortId, int outputNodeId, int outputPortId ) - { - m_inputNodeId = inputNodeId; - m_inputPortId = inputPortId; - m_outputNodeId = outputNodeId; - m_outputPortId = outputPortId; - } - - public override void ExecuteForward() - { - UIUtils.ConnectInputToOutput( m_inputNodeId, m_inputPortId, m_outputNodeId, m_outputPortId ); - } - - public override void ExecuteReverse() - { - UIUtils.DeleteConnection( true, m_inputNodeId, m_inputPortId, false, true ); - } - - public override string ToString() - { - return "Create Connection Node - Input Node: " + m_inputNodeId + " Input Port: " + m_inputPortId + " Output Node: " + m_outputNodeId + " Output Port: " + m_outputPortId; - } - } - - // Destroy connection - public class DestroyConnectionActionData : ActionData - { - private int m_inputNodeId; - private int m_inputPortId; - - private int m_outputNodeId; - private int m_outputPortId; - - public DestroyConnectionActionData( int inputNodeId, int inputPortId, int outputNodeId, int outputPortId ) - { - m_inputNodeId = inputNodeId; - m_inputPortId = inputPortId; - m_outputNodeId = outputNodeId; - m_outputPortId = outputPortId; - } - - public override void ExecuteForward() - { - UIUtils.DeleteConnection( true, m_inputNodeId, m_inputPortId, false, true ); - } - - public override void ExecuteReverse() - { - UIUtils.ConnectInputToOutput( m_inputNodeId, m_inputPortId, m_outputNodeId, m_outputPortId ); - } - - public override string ToString() - { - return "Destroy Connection Node - Input Node: " + m_inputNodeId + " Input Port: " + m_inputPortId + " Output Node: " + m_outputNodeId + " Output Port: " + m_outputPortId; - } - } - - // Move connection - public class MoveInputConnectionActionData : ActionData - { - private int m_oldInputNodeId; - private int m_oldInputNodePortId; - - private int m_newInputNodeId; - private int m_newInputNodePortId; - - private int m_outputNodeId; - private int m_outputPortId; - - public MoveInputConnectionActionData( int oldInputNodeId, int oldInputPortId, int newInputNodeId, int newInputPortId, int outputNodeId, int outputPortId ) - { - m_oldInputNodeId = oldInputNodeId; - m_oldInputNodePortId = oldInputPortId; - - m_newInputNodeId = newInputNodeId; - m_newInputNodePortId = newInputPortId; - - m_outputNodeId = outputNodeId; - m_outputPortId = outputPortId; - } - - public override void ExecuteForward() - { - UIUtils.DeleteConnection( true, m_oldInputNodeId, m_oldInputNodePortId, false, true ); - UIUtils.ConnectInputToOutput( m_newInputNodeId, m_newInputNodePortId, m_outputNodeId, m_outputPortId ); - } - - public override void ExecuteReverse() - { - base.ExecuteReverse(); - UIUtils.DeleteConnection( true, m_newInputNodeId, m_newInputNodePortId, false, true ); - UIUtils.ConnectInputToOutput( m_oldInputNodeId, m_oldInputNodePortId, m_outputNodeId, m_outputPortId ); - } - - public override string ToString() - { - return "Move Input Connection Node - Old Input Node: " + m_oldInputNodeId + " Old Input Port: " + m_oldInputNodePortId + " New Input Node: " + m_newInputNodeId + " New Input Port: " + m_newInputNodePortId + " Output Node: " + m_outputNodeId + " Output Port: " + m_outputPortId; - } - } - - public class MoveOutputConnectionActionData : ActionData - { - private int m_inputNodeId; - private int m_inputPortId; - - private int m_newOutputNodeId; - private int m_newOutputPortId; - - private int m_oldOutputNodeId; - private int m_oldOutputPortId; - - public MoveOutputConnectionActionData( int inputNodeId, int inputPortId, int newOutputNodeId, int newOutputPortId, int oldOutputNodeId, int oldOutputPortId ) - { - m_inputNodeId = inputNodeId; - m_inputPortId = inputPortId; - - m_newOutputNodeId = newOutputNodeId; - m_newOutputPortId = newOutputPortId; - - m_oldOutputNodeId = oldOutputNodeId; - m_oldOutputPortId = oldOutputPortId; - } - - public override void ExecuteForward() - { - UIUtils.DeleteConnection( false, m_oldOutputNodeId, m_oldOutputNodeId, false, true ); - UIUtils.ConnectInputToOutput( m_inputNodeId, m_inputPortId, m_newOutputNodeId, m_newOutputPortId ); - } - - public override void ExecuteReverse() - { - base.ExecuteReverse(); - UIUtils.DeleteConnection( false, m_newOutputNodeId, m_newOutputPortId, false, true ); - UIUtils.ConnectInputToOutput( m_inputNodeId, m_inputPortId, m_oldOutputNodeId, m_oldOutputPortId ); - } - - public override string ToString() - { - return "Move Input Connection Node - Input Node: " + m_inputNodeId + " Input Port: " + m_inputPortId + " Old Output Node: " + m_oldOutputNodeId + " Old Output Port: " + m_oldOutputPortId + " New Output Node: " + m_newOutputNodeId + " New Output Port: " + m_newOutputPortId; - } - } - - public class CreateNewGraphActionData : ActionData - { - private string m_name; - - public CreateNewGraphActionData( string name ) - { - m_name = name; - } - - public override void ExecuteForward() - { - UIUtils.CreateNewGraph( m_name ); - } - } - - public class ChangeNodePropertiesActionData : ActionData - { - private string m_originalProperties; - private string m_newProperties; - private int m_nodeId; - - public ChangeNodePropertiesActionData( ParentNode node, string originalProperties ) - { - m_nodeId = node.UniqueId; - m_originalProperties = originalProperties; - - m_newProperties = string.Empty; - string trash = string.Empty; - node.WriteToString( ref m_newProperties, ref trash ); - } - - public ChangeNodePropertiesActionData( int nodeId, string originalProperties ) - { - m_nodeId = nodeId; - m_originalProperties = originalProperties; - - m_newProperties = string.Empty; - string trash = string.Empty; - UIUtils.GetNode( nodeId ).WriteToString( ref m_newProperties, ref trash ); - } - - public override void ExecuteForward() - { - string[] properties = m_newProperties.Split( IOUtils.FIELD_SEPARATOR ); - UIUtils.GetNode( m_nodeId ).ReadFromString( ref properties ); - } - - public override void ExecuteReverse() - { - string[] properties = m_originalProperties.Split( IOUtils.FIELD_SEPARATOR ); - UIUtils.GetNode( m_nodeId ).ReadFromString( ref properties ); - } - - public override string ToString() - { - return "Change Node Propertie - Node: " + m_nodeId + "\nOriginal Properties:\n" + m_originalProperties + "\nNew Properties:\n" + m_newProperties; - } - } -} |