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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Constants.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Constants.cs | 550 |
1 files changed, 550 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Constants.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Constants.cs new file mode 100644 index 00000000..e8ffa67d --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Constants.cs @@ -0,0 +1,550 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using UnityEngine; +using System.Collections.Generic; + +namespace AmplifyShaderEditor +{ + + public struct Constants + { + public readonly static string[] CustomASEStandardArgsMacros = + { + "#if defined(SHADER_API_D3D11) || defined(SHADER_API_XBOXONE) || defined(UNITY_COMPILER_HLSLCC)//ASE Args Macros", + "#define ASE_TEXTURE2D_ARGS(textureName) Texture2D textureName, SamplerState sampler##textureName", + "#define ASE_TEXTURE3D_ARGS(textureName) Texture3D textureName, SamplerState sampler##textureName", + "#define ASE_TEXTURECUBE_ARGS(textureName) TextureCube textureName, SamplerState sampler##textureName", + "#define ASE_TEXTURE2D_PARAMS(textureName) textureName, sampler##textureName", + "#define ASE_TEXTURE3D_PARAMS(textureName) textureName, sampler##textureName", + "#define ASE_TEXTURECUBE_PARAMS(textureName) textureName, sampler##textureName", + "#define ASE_TEXTURE2D_ARRAY_PARAMS(textureName) textureName, sampler##textureName", + "#else//ASE Args Macros", + "#define ASE_TEXTURE2D_ARGS(textureName) sampler2D textureName", + "#define ASE_TEXTURE3D_ARGS(textureName) sampler3D textureName", + "#define ASE_TEXTURECUBE_ARGS(textureName) samplerCUBE textureName", + "#define ASE_TEXTURE2D_PARAMS(textureName) textureName", + "#define ASE_TEXTURE3D_PARAMS(textureName) textureName", + "#define ASE_TEXTURECUBE_PARAMS(textureName) textureName", + "#define ASE_TEXTURE2D_ARRAY_PARAMS(textureName) textureName", + "#endif//ASE Args Macros\n" + }; + + public readonly static string[] CustomASEDeclararionMacros = + { + "#define ASE_TEXTURE2D(textureName) {0}2D(textureName)", + "#define ASE_TEXTURE2D_ARRAY(textureName) {0}2D_ARRAY(textureName)", + "#define ASE_TEXTURE3D(textureName) {0}3D(textureName)", + "#define ASE_TEXTURECUBE(textureName) {0}CUBE(textureName)\n" + }; + + public readonly static string[] CustomASEStandarSamplingMacrosHelper = + { + "#if defined(SHADER_API_D3D11) || defined(SHADER_API_XBOXONE) || defined(UNITY_COMPILER_HLSLCC)//ASE Sampling Macros", + "#else//ASE Sampling Macros", + "#endif//ASE Sampling Macros\n" + }; + + public readonly static string[] CustomASESamplingMacros = + { + "#define ASE_SAMPLE_TEXTURE2D(textureName,{0}coords) {1}2D{2}(textureName,{0}coords)", + "#define ASE_SAMPLE_TEXTURE2D_LOD(textureName, {0}coord2, lod) {1}2D{2}_LOD(textureName, {0}coord2, lod)", + "#define ASE_SAMPLE_TEXTURE2D_BIAS(textureName,{0}coord2, bias) {1}2D{2}_BIAS(textureName,{0}coord2, bias)", + "#define ASE_SAMPLE_TEXTURE2D_GRAD(textureName,{0}coord2, dpdx, dpdy) {1}2D{2}_GRAD(textureName,{0}coord2, dpdx, dpdy)", + + "#define ASE_SAMPLE_TEXTURE3D(textureName,{0}coord3) {1}3D{2}(textureName,{0}coord3)", + "#define ASE_SAMPLE_TEXTURE3D_LOD(textureName,{0}coord3, lod) {1}3D{2}_LOD(textureName,{0}coord3, lod)", + "#define ASE_SAMPLE_TEXTURE3D_BIAS(textureName,{0}coord3, bias) {1}3D{2}_BIAS(textureName,{0}coord3, bias)", + "#define ASE_SAMPLE_TEXTURE3D_GRAD(textureName,{0}coord3, dpdx, dpdy) {1}3D{2}_GRAD(textureName,{0}coord3, dpdx, dpdy)", + + "#define ASE_SAMPLE_TEXTURECUBE(textureName,{0}coord3) {1}CUBE{2}(textureName,{0}coord3)", + "#define ASE_SAMPLE_TEXTURECUBE_LOD(textureName,{0}coord3, lod) {1}CUBE{2}_LOD(textureName,{0}coord3, lod)", + "#define ASE_SAMPLE_TEXTURECUBE_BIAS(textureName,{0}coord3, bias) {1}CUBE{2}_BIAS(textureName,{0}coord3, bias)\n" + }; + + // SRP + public readonly static string[] CustomASESRPArgsMacros = + { + "#define ASE_TEXTURE2D_ARGS(textureName) TEXTURE2D(textureName), SAMPLER(textureName)", + "#define ASE_TEXTURE3D_ARGS(textureName) TEXTURE3D(textureName), SAMPLER(textureName)", + "#define ASE_TEXTURECUBE_ARGS(textureName) TEXTURECUBE(textureName), SAMPLER(textureName)", + "#define ASE_TEXTURE2D_PARAMS(textureName) textureName, sampler##textureName", + "#define ASE_TEXTURE3D_PARAMS(textureName) textureName, sampler##textureName", + "#define ASE_TEXTURECUBE_PARAMS(textureName) textureName, sampler##textureName", + "#define ASE_TEXTURE2D_ARRAY_PARAMS(textureName) textureName, sampler##textureName\n" + }; + + public readonly static string CustomASEStandardSamplerParams = "#define ASE_TEXTURE_PARAMS(textureName) textureName\n"; + public readonly static string[] CustomASESRPTextureArrayMacros = + { + "#define ASE_TEXTURE2D_ARRAY_ARGS(textureName) TEXTURE2D_ARRAY_ARGS(textureName,sampler##textureName)\n" , + "#define ASE_TEXTURE2D_ARRAY_PARAM(textureName) TEXTURE2D_ARRAY_PARAM(textureName,sampler##textureName)\n" , + "#define ASE_SAMPLE_TEXTURE2D_ARRAY(textureName, coord3) textureName.Sample(sampler##textureName, coord3)", + "#define ASE_SAMPLE_TEXTURE2D_ARRAY_LOD(textureName, coord3, lod) textureName.SampleLevel(sampler##textureName, coord3, lod)" + }; + public readonly static string CustomASESRPSamplerParams = "#define ASE_TEXTURE_PARAMS(textureName) textureName, sampler##textureName\n"; + + public readonly static string[] CustomSRPSamplingMacros = + { + "#define SAMPLE_TEXTURE3D_GRAD(textureName, samplerName, coord3, dpdx, dpdy) textureName.SampleGrad(samplerName, coord3, dpdx, dpdy)", + "#define SAMPLE_TEXTURE3D_BIAS(textureName, samplerName, coord3, bias) textureName.SampleBias(samplerName, coord3, bias)\n" + }; + + public readonly static Dictionary<TextureType, string> TexDeclarationSRPMacros = new Dictionary<TextureType, string> + { + { TextureType.Texture2D,"TEXTURE2D({0}); SAMPLER(sampler{0});"}, + { TextureType.Texture3D,"TEXTURE3D({0}); SAMPLER(sampler{0});"}, + { TextureType.Cube,"TEXTURECUBE({0}); SAMPLER(sampler{0});"}, + { TextureType.Texture2DArray,"TEXTURE2D_ARRAY({0}); SAMPLER(sampler{0});"}, + }; + + public readonly static Dictionary<TextureType, string> SamplerDeclarationSRPMacros = new Dictionary<TextureType, string> + { + { TextureType.Texture2D,"SAMPLER(sampler{0});"}, + { TextureType.Texture3D,"SAMPLER(sampler{0});"}, + { TextureType.Cube,"SAMPLER(sampler{0});"}, + { TextureType.Texture2DArray,"SAMPLER(sampler{0});"}, + }; + + public readonly static Dictionary<TextureType, string> TexDeclarationNoSamplerSRPMacros = new Dictionary<TextureType, string> + { + { TextureType.Texture2D,"TEXTURE2D({0});"}, + { TextureType.Texture3D,"TEXTURE3D({0});"}, + { TextureType.Cube,"TEXTURECUBE({0});"}, + { TextureType.Texture2DArray,"TEXTURE2D_ARRAY({0});"}, + }; + + public readonly static Dictionary<TextureType, string> TexSampleSRPMacros = new Dictionary<TextureType, string> + { + { TextureType.Texture2D,"SAMPLE_TEXTURE2D{0}({1},sampler{2},{3})"}, + { TextureType.Texture3D,"SAMPLE_TEXTURE3D{0}({1},sampler{2},{3})"}, + { TextureType.Cube,"SAMPLE_TEXTURECUBE{0}({1},sampler{2},{3})"}, + { TextureType.Texture2DArray,"SAMPLE_TEXTURE2D_ARRAY{0}({1},sampler{2},{3})"}, + }; + + public readonly static Dictionary<TextureType, string> TexParams = new Dictionary<TextureType, string> + { + { TextureType.Texture2D,"ASE_TEXTURE2D_PARAMS({0})"}, + { TextureType.Texture3D,"ASE_TEXTURE3D_PARAMS({0})"}, + { TextureType.Cube,"ASE_TEXTURECUBE_PARAMS({0})"}, + { TextureType.Texture2DArray,"ASE_TEXTURE2D_ARRAY_PARAMS({0})"}, + }; + + // STANDARD + + public readonly static string[] CustomStandardSamplingMacros = + { + "#if defined(SHADER_API_D3D11) || defined(SHADER_API_XBOXONE) || defined(UNITY_COMPILER_HLSLCC)//ASE Sampler Macros", + "#define UNITY_SAMPLE_TEX2D_LOD(tex,coord,lod) tex.SampleLevel (sampler##tex,coord, lod)", + "#define UNITY_SAMPLE_TEX2D_BIAS(tex,coord,bias) tex.SampleBias(sampler##tex,coord,bias)", + "#define UNITY_SAMPLE_TEX2D_GRAD(tex,coord,ddx,ddy) tex.SampleGrad(sampler##tex,coord,ddx,ddy)", + "#define UNITY_SAMPLE_TEX3D_BIAS(tex,coord,bias) tex.SampleBias(sampler##tex,coord,bias)", + "#define UNITY_SAMPLE_TEX3D_GRAD(tex,coord,ddx,ddy) tex.SampleGrad(sampler##tex,coord,ddx,ddy)", + "#define UNITY_SAMPLE_TEX2D_SAMPLER_LOD(tex,samplerTex,coord,lod) tex.SampleLevel (samplerTex,coord, lod)", + "#define UNITY_SAMPLE_TEX2D_SAMPLER_BIAS(tex,samplerTex,coord,bias) tex.SampleBias(samplerTex,coord,bias)", + "#define UNITY_SAMPLE_TEX2D_SAMPLER_GRAD(tex,samplerTex,coord,ddx,ddy) tex.SampleGrad(samplerTex,coord,ddx,ddy)", + "#define UNITY_SAMPLE_TEX3D_SAMPLER_BIAS(tex,samplerTex,coord,bias) tex.SampleBias(samplerTex,coord,bias)", + "#define UNITY_SAMPLE_TEX3D_SAMPLER_GRAD(tex,samplerTex,coord,ddx,ddy) tex.SampleGrad(samplerTex,coord,ddx,ddy)", + "#else//ASE Sampler Macros", + "#define UNITY_SAMPLE_TEX2D_LOD(tex,coord,lod) tex2Dlod(tex,float4(coord,0,lod))", + "#define UNITY_SAMPLE_TEX2D_BIAS(tex,coord,bias) tex2Dbias(tex,float4(coord,0,bias))", + "#define UNITY_SAMPLE_TEX2D_GRAD(tex,coord,ddx,ddy) tex2D(tex,coord,ddx,ddy)", + "#define UNITY_SAMPLE_TEX3D_BIAS(tex,coord,bias) tex3Dbias(tex,float4(coord,bias))", + "#define UNITY_SAMPLE_TEX3D_GRAD(tex,coord,ddx,ddy) tex3D(tex,coord,ddx,ddy)", + "#define UNITY_SAMPLE_TEX2D_SAMPLER_LOD(tex,samplerTex,coord,lod) tex2Dlod(tex,float4(coord,0,lod))", + "#define UNITY_SAMPLE_TEX2D_SAMPLER_BIAS(tex,samplerTex,coord,bias) tex2Dbias(tex,float4(coord,0,bias))", + "#define UNITY_SAMPLE_TEX2D_SAMPLER_GRAD(tex,samplerTex,coord,ddx,ddy) tex2D(tex,coord,ddx,ddy)", + "#define UNITY_SAMPLE_TEX3D_SAMPLER_BIAS(tex,samplerTex,coord,bias) tex3Dbias(tex,float4(coord,bias))", + "#define UNITY_SAMPLE_TEX3D_SAMPLER_GRAD(tex,samplerTex,coord,ddx,ddy) tex3D(tex,coord,ddx,ddy)", + "#endif//ASE Sampler Macros\n" + }; + + public readonly static string[] CustomArraySamplingMacros = + { + "#if defined(UNITY_COMPILER_HLSL2GLSL) || defined(SHADER_TARGET_SURFACE_ANALYSIS)//ASE Array Sampler Macros", + "#define ASE_SAMPLE_TEX2DARRAY_GRAD(tex,coord,dx,dy) UNITY_SAMPLE_TEX2DARRAY (tex,coord)", + "#else//ASE Array Sampler Macros", + "#define ASE_SAMPLE_TEX2DARRAY_GRAD(tex,coord,dx,dy) tex.SampleGrad (sampler##tex,coord,dx,dy)", + "#endif//ASE Array Sampler Macros\n" + }; + + public readonly static Dictionary<TextureType, string> TexDeclarationStandardMacros = new Dictionary<TextureType, string> + { + { TextureType.Texture2D,"UNITY_DECLARE_TEX2D({0});"}, + { TextureType.Texture3D,"UNITY_DECLARE_TEX3D({0});"}, + { TextureType.Cube,"UNITY_DECLARE_TEXCUBE({0});"}, + { TextureType.Texture2DArray,"UNITY_DECLARE_TEX2DARRAY({0});"} + }; + + + public readonly static Dictionary<TextureType, string> TexDeclarationNoSamplerStandardMacros = new Dictionary<TextureType, string> + { + { TextureType.Texture2D,"UNITY_DECLARE_TEX2D({0});"}, + { TextureType.Texture3D,"UNITY_DECLARE_TEX3D({0});"}, + { TextureType.Cube,"UNITY_DECLARE_TEXCUBE({0});"}, + { TextureType.Texture2DArray,"UNITY_DECLARE_TEX2DARRAY({0});"} + }; + + public readonly static Dictionary<TextureType, string> TexSampleStandardMacros = new Dictionary<TextureType, string> + { + { TextureType.Texture2D,"UNITY_SAMPLE_TEX2D{0}({1},{2})"}, + { TextureType.Texture3D,"UNITY_SAMPLE_TEX3D{0}({1},{2})"}, + { TextureType.Cube,"UNITY_SAMPLE_TEXCUBE{0}({1},{2})"}, + { TextureType.Texture2DArray,"UNITY_SAMPLE_TEX2DARRAY{0}({1},{2})"} + }; + + + public readonly static char SemiColonSeparator = '@'; + public readonly static string AppDataFullName = "appdata_full"; + public readonly static string CustomAppDataFullName = "appdata_full_custom"; + public readonly static string CustomAppDataFullBody = + "\n\t\tstruct appdata_full_custom\n" + + "\t\t{\n" + + "\t\t\tfloat4 vertex : POSITION;\n" + + "\t\t\tfloat4 tangent : TANGENT;\n" + + "\t\t\tfloat3 normal : NORMAL;\n" + + "\t\t\tfloat4 texcoord : TEXCOORD0;\n" + + "\t\t\tfloat4 texcoord1 : TEXCOORD1;\n" + + "\t\t\tfloat4 texcoord2 : TEXCOORD2;\n" + + "\t\t\tfloat4 texcoord3 : TEXCOORD3;\n" + + "\t\t\tfixed4 color : COLOR;\n" + + "\t\t\tUNITY_VERTEX_INPUT_INSTANCE_ID\n"; + + public readonly static string IncludeFormat = "#include \"{0}\""; + public readonly static string PragmaFormat = "#pragma {0}"; + public readonly static string DefineFormat = "#define {0}"; + + public readonly static string RenderTypeHelperStr = "RenderType"; + public readonly static string RenderQueueHelperStr = "Queue"; + + public readonly static string DefaultShaderName = "New Amplify Shader"; + + public readonly static string UndoReplaceMasterNodeId = "Replacing Master Node"; + public readonly static string UnityLightingLib = "Lighting.cginc"; + public readonly static string UnityAutoLightLib = "AutoLight.cginc"; + public readonly static string UnityBRDFLib = "UnityStandardBRDF.cginc"; + public readonly static string LocalValueDecWithoutIdent = "{0} {1} = {2};"; + public readonly static string CustomTypeLocalValueDecWithoutIdent = "{0} {1} =({0}){2};"; + public readonly static string LocalValueDefWithoutIdent = "{0} {1} {2};"; + public readonly static string TilingOffsetFormat = "{0} * {1} + {2}"; + public static string InvalidPostProcessDatapath = "__DELETED_GUID_Trash"; + //TEMPLATES + + public static float PlusMinusButtonLayoutWidth = 15; + + public static float NodeButtonSizeX = 16; + public static float NodeButtonSizeY = 16; + public static float NodeButtonDeltaX = 5; + public static float NodeButtonDeltaY = 11; + + public readonly static string ReservedPropertyNameStr = "Property name '{0}' is reserved and cannot be used"; + public readonly static string NumericPropertyNameStr = "Property name '{0}' is numeric thus cannot be used"; + public readonly static string DeprecatedMessageStr = "Node '{0}' is deprecated. Use node '{1}' instead."; + public readonly static string DeprecatedNoAlternativeMessageStr = "Node '{0}' is deprecated and should be removed."; + public readonly static string UndoChangePropertyTypeNodesId = "Changing Property Types"; + public readonly static string UndoChangeTypeNodesId = "Changing Nodes Types"; + public readonly static string UndoMoveNodesId = "Moving Nodes"; + public readonly static string UndoRegisterFullGrapId = "Register Graph"; + public readonly static string UndoAddNodeToCommentaryId = "Add node to Commentary"; + public readonly static string UndoRemoveNodeFromCommentaryId = "Remove node from Commentary"; + public readonly static string UndoCreateDynamicPortId = "Create Dynamic Port"; + public readonly static string UndoDeleteDynamicPortId = "Destroy Dynamic Port"; + public readonly static string UndoRegisterNodeId = "Register Object"; + public readonly static string UndoUnregisterNodeId = "Unregister Object"; + public readonly static string UndoCreateNodeId = "Create Object"; + public readonly static string UndoPasteNodeId = "Paste Object"; + public readonly static string UndoDeleteNodeId = "Destroy Object"; + public readonly static string UndoDeleteConnectionId = "Destroy Connection"; + public readonly static string UndoCreateConnectionId = "Create Connection"; + + public readonly static float MenuDragSpeed = -0.5f; + public readonly static string DefaultCustomInspector = "ASEMaterialInspector"; + public readonly static string ReferenceTypeStr = "Mode"; + public readonly static string AvailableReferenceStr = "Reference"; + public readonly static string InstancePostfixStr = " (Reference) "; + + public readonly static string ASEMenuName = "Amplify Shader"; + + public readonly static string LodCrossFadeOption2017 = "dithercrossfade"; + + public readonly static string UnityShaderVariables = "UnityShaderVariables.cginc"; + public readonly static string UnityCgLibFuncs = "UnityCG.cginc"; + public readonly static string UnityStandardUtilsLibFuncs = "UnityStandardUtils.cginc"; + public readonly static string UnityPBSLightingLib = "UnityPBSLighting.cginc"; + public readonly static string UnityDeferredLightLib = "UnityDeferredLibrary.cginc"; + public readonly static string ATSharedLibGUID = "ba242738c4be3324aa88d126f7cc19f9"; +#if UNITY_5_6_OR_NEWER + public readonly static string CameraDepthTextureValue = "UNITY_DECLARE_DEPTH_TEXTURE( _CameraDepthTexture );"; + +#else + public readonly static string CameraDepthTextureValue = "uniform sampler2D _CameraDepthTexture;"; +#endif + //public readonly static string CameraDepthTextureSRPVar = "TEXTURE2D(_CameraDepthTexture);"; + //public readonly static string CameraDepthTextureSRPSampler = "SAMPLER(sampler_CameraDepthTexture);"; + public readonly static string CameraDepthTextureLWEnabler = "REQUIRE_DEPTH_TEXTURE 1"; + + public readonly static string CameraDepthTextureTexelSize = "uniform float4 _CameraDepthTexture_TexelSize;"; + public readonly static string InstanceIdMacro = "UNITY_VERTEX_INPUT_INSTANCE_ID"; + public readonly static string InstanceIdVariable = "UNITY_GET_INSTANCE_ID({0})"; + + + public readonly static string HelpURL = "http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor"; + //public readonly static string NodeCommonUrl = "http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Nodes#"; + //public readonly static string CommunityNodeCommonUrl = "http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Community_Nodes#"; + public readonly static string NodeCommonUrl = "http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/"; + public readonly static string CommunityNodeCommonUrl = "http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/"; + public readonly static Color InfiniteLoopColor = Color.red; + + public readonly static Color DefaultCategoryColor = new Color( 0.26f, 0.35f, 0.44f, 1.0f ); + public readonly static Color NodeBodyColor = new Color( 1f, 1f, 1f, 1.0f ); + + public readonly static Color ModeTextColor = new Color( 1f, 1f, 1f, 0.25f ); + public readonly static Color ModeIconColor = new Color( 1f, 1f, 1f, 0.75f ); + + public readonly static Color PortTextColor = new Color( 1f, 1f, 1f, 0.5f ); + public readonly static Color PortLockedTextColor = new Color( 1f, 1f, 1f, 0.35f ); + public readonly static Color BoxSelectionColor = new Color( 0.5f, 0.75f, 1f, 0.33f ); + public readonly static Color SpecialRegisterLocalVarSelectionColor = new Color( 0.27f, 0.52f, 1.0f, 1f ); + public readonly static Color SpecialGetLocalVarSelectionColor = new Color( 0.2f, 0.8f, 0.4f, 1f ); + public readonly static Color NodeSelectedColor = new Color( 0.85f, 0.56f, 0f, 1f ); + public readonly static Color NodeDefaultColor = new Color( 1f, 1f, 1f, 1f ); + public readonly static Color NodeConnectedColor = new Color( 1.0f, 1f, 0.0f, 1f ); + public readonly static Color NodeErrorColor = new Color( 1f, 0.5f, 0.5f, 1f ); + public readonly static string NoSpecifiedCategoryStr = "<None>"; + + public readonly static int MINIMIZE_WINDOW_LOCK_SIZE = 630; + + public readonly static int FoldoutMouseId = 0; // Left Mouse Button + + public readonly static float SNAP_SQR_DIST = 200f; + public readonly static int INVALID_NODE_ID = -1; + public readonly static float WIRE_WIDTH = 7f; + public readonly static float WIRE_CONTROL_POINT_DIST = 0.7f; + public readonly static float WIRE_CONTROL_POINT_DIST_INV = 1.7f; + + public readonly static float IconsLeftRightMargin = 5f; + public readonly static float PropertyPickerWidth = 16f; + public readonly static float PropertyPickerHeight = 16f; + public readonly static float PreviewExpanderWidth = 16f; + public readonly static float PreviewExpanderHeight = 16f; + public readonly static float TextFieldFontSize = 11f; + public readonly static float DefaultFontSize = 15f; + public readonly static float DefaultTitleFontSize = 13f; + public readonly static float PropertiesTitleFontSize = 11f; + public readonly static float MessageFontSize = 40f; + public readonly static float SelectedObjectFontSize = 30f; + + public readonly static float PORT_X_ADJUST = 10; + public readonly static float PORT_INITIAL_X = 10; + + public readonly static float PORT_INITIAL_Y = 40; + public readonly static float INPUT_PORT_DELTA_Y = 5; + public readonly static float PORT_TO_LABEL_SPACE_X = 5; + + public readonly static float NODE_HEADER_HEIGHT = 32; + public readonly static float NODE_HEADER_EXTRA_HEIGHT = 5; + public readonly static float NODE_HEADER_LEFTRIGHT_MARGIN = 10; + + public readonly static float MULTIPLE_SELECION_BOX_ALPHA = 0.5f; + public readonly static float RMB_CLICK_DELTA_TIME = 0.1f; + public readonly static float RMB_SCREEN_DIST = 10f; + + public readonly static float CAMERA_MAX_ZOOM = 2f; + public readonly static float CAMERA_MIN_ZOOM = 1f; + public readonly static float CAMERA_ZOOM_SPEED = 0.1f; + public readonly static float ALT_CAMERA_ZOOM_SPEED = -0.05f; + + public readonly static object INVALID_VALUE = null; + + public readonly static float HORIZONTAL_TANGENT_SIZE = 100f; + public readonly static float OUTSIDE_WIRE_MARGIN = 5f; + + public readonly static string SubTitleNameFormatStr = "Name( {0} )"; + public readonly static string SubTitleSpaceFormatStr = "Space( {0} )"; + public readonly static string SubTitleTypeFormatStr = "Type( {0} )"; + public readonly static string SubTitleValueFormatStr = "Value( {0} )"; + public readonly static string SubTitleConstFormatStr = "Const( {0} )"; + public readonly static string SubTitleVarNameFormatStr = "Var( {0} )"; + public readonly static string SubTitleRefNameFormatStr = "Ref( {0} )"; + + public readonly static string CodeWrapper = "( {0} )"; + + public readonly static string NodesDumpFormat = "{0}:,{1},{2}\n"; + public readonly static string TagFormat = " \"{0}\" = \"{1}\""; + + public readonly static string LocalVarIdentation = "\t\t\t"; + public readonly static string SimpleLocalValueDec = LocalVarIdentation + "{0} {1};\n"; + + public readonly static string LocalValueDec = LocalVarIdentation + LocalValueDecWithoutIdent + '\n'; + public readonly static string LocalValueDef = LocalVarIdentation + "{0} = {1};\n"; + public readonly static string CastHelper = "({0}).{1}"; + public readonly static string PropertyLocalVarDec = "{0} {1} = {0}({2});"; + public readonly static string[] UniformDec = { "uniform {0} {1};", "{0} {1};" }; + + public readonly static string PropertyValueLabel = "Value( {0} )"; + public readonly static string ConstantsValueLabel = "Const( {0} )"; + + public readonly static string PropertyFloatFormatLabel = "0.###"; + public readonly static string PropertyBigFloatFormatLabel = "0.###e+0"; + + public readonly static string PropertyIntFormatLabel = "0"; + public readonly static string PropertyBigIntFormatLabel = "0e+0"; + + + public readonly static string PropertyVectorFormatLabel = "0.##"; + public readonly static string PropertyBigVectorFormatLabel = "0.##e+0"; + + + public readonly static string PropertyMatrixFormatLabel = "0.#"; + public readonly static string PropertyBigMatrixFormatLabel = "0.#e+0"; + + public readonly static string NoPropertiesLabel = "No assigned properties"; + + public readonly static string ValueLabel = "Value"; + public readonly static string DefaultValueLabel = "Default Value"; + public readonly static string MaterialValueLabel = "Material Value"; + public readonly static GUIContent DefaultValueLabelContent = new GUIContent( "Default Value" ); + public readonly static GUIContent MaterialValueLabelContent = new GUIContent( "Material Value" ); + + public readonly static string InputVarStr = "i";//"input"; + public readonly static string OutputVarStr = "o";//"output"; + + public readonly static string CustomLightOutputVarStr = "s"; + public readonly static string CustomLightStructStr = "Custom"; + + public readonly static string VertexShaderOutputStr = "o"; + public readonly static string VertexShaderInputStr = "v";//"vertexData"; + public readonly static string VertexDataFunc = "vertexDataFunc"; + + public readonly static string VirtualCoordNameStr = "vcoord"; + + public readonly static string VertexVecNameStr = "vertexVec"; + public readonly static string VertexVecDecStr = "float3 " + VertexVecNameStr; + public readonly static string VertexVecVertStr = VertexShaderOutputStr + "." + VertexVecNameStr; + + public readonly static string NormalVecNameStr = "normalVec"; + public readonly static string NormalVecDecStr = "float3 " + NormalVecNameStr; + public readonly static string NormalVecFragStr = InputVarStr + "." + NormalVecNameStr; + public readonly static string NormalVecVertStr = VertexShaderOutputStr + "." + NormalVecNameStr; + + + public readonly static string IncidentVecNameStr = "incidentVec"; + public readonly static string IncidentVecDecStr = "float3 " + IncidentVecNameStr; + public readonly static string IncidentVecDefStr = VertexShaderOutputStr + "." + IncidentVecNameStr + " = normalize( " + VertexVecNameStr + " - _WorldSpaceCameraPos.xyz)"; + public readonly static string IncidentVecFragStr = InputVarStr + "." + IncidentVecNameStr; + public readonly static string IncidentVecVertStr = VertexShaderOutputStr + "." + IncidentVecNameStr; + public readonly static string WorldNormalLocalDecStr = "WorldNormalVector( " + Constants.InputVarStr + " , {0}( 0,0,1 ))"; + + public readonly static string VFaceVariable = "ASEVFace"; + public readonly static string VFaceInput = "half ASEVFace : VFACE"; + + public readonly static string ColorVariable = "vertexColor"; + public readonly static string ColorInput = "float4 vertexColor : COLOR"; + + public readonly static string NoStringValue = "None"; + public readonly static string EmptyPortValue = " "; + + public readonly static string[] OverallInvalidChars = { "\r", "\n", "\\", " ", ".", ">", ",", "<", "\'", "\"", ";", ":", "[", "{", "]", "}", "=", "+", "`", "~", "/", "?", "!", "@", "#", "$", "%", "^", "&", "*", "(", ")", "-" }; + public readonly static string[] ShaderInvalidChars = { "\r", "\n", "\\", "\'", "\"", }; + public readonly static string[] EnumInvalidChars = { "\r", "\n", "\\", ".", ">", ",", "<", "\'", "\"", ";", ":", "[", "{", "]", "}", "=", "+", "`", "~", "/", "?", "!", "@", "#", "$", "%", "^", "&", "*", "(", ")", "-" }; + public readonly static string[] AttrInvalidChars = { "\r", "\n", "\\", ">", "<", "\'", "\"", ";", ":", "[", "{", "]", "}", "=", "+", "`", "~", "/", "?", "!", "@", "#", "$", "%", "^", "&", "*" }; + + public readonly static string[] WikiInvalidChars = { "#", "<", ">", "[", "]", "|", "{", "}", "%", "+", "?", "\\", "/", ",", ";", "." }; + + public readonly static string[,] UrlReplacementStringValues = + { + { " = ", "Equals" }, + { " == ", "Equals" }, + { " != ", "NotEqual" }, + { " \u2260 ", "NotEqual" }, + { " > ", "Greater" }, + { " \u2265 " , "GreaterOrEqual" }, + { " >= ", "GreaterOrEqual" }, + { " < ", "Less" }, + { " \u2264 ", "LessOrEqual" }, + { " <= ", "LessOrEqual" }, + { " ", "_" }, + { "[", string.Empty }, + { "]", string.Empty } + }; + + public readonly static int UrlReplacementStringValuesLen = UrlReplacementStringValues.Length / 2; + + public readonly static string[,] ReplacementStringValues = + { + { " = ", "Equals" }, + { " == ", "Equals" }, + { " != ", "NotEqual" }, + { " \u2260 ", "NotEqual" }, + { " > ", "Greater" }, + { " \u2265 ", "GreaterOrEqual" }, + { " >= ", "GreaterOrEqual" }, + { " < ", "Less" }, + { " \u2264 ", "LessOrEqual" }, + { " <= ", "LessOrEqual" } + }; + public readonly static int ReplacementStringValuesLen = ReplacementStringValues.Length / 2; + + public readonly static string InternalData = "INTERNAL_DATA"; + + + + public readonly static string NoMaterialStr = "None"; + + public readonly static string OptionalParametersSep = " "; + + public readonly static string NodeUndoId = "NODE_UNDO_ID"; + public readonly static string NodeCreateUndoId = "NODE_CREATE_UNDO_ID"; + public readonly static string NodeDestroyUndoId = "NODE_DESTROY_UNDO_ID"; + + // Custom node tags + //[InPortBegin:Id:Type:Name:InPortEnd] + public readonly static string CNIP = "#IP"; + + public readonly static float FLOAT_DRAW_HEIGHT_FIELD_SIZE = 16f; + public readonly static float FLOAT_DRAW_WIDTH_FIELD_SIZE = 45f; + public readonly static float FLOAT_WIDTH_SPACING = 3f; + + public readonly static Color LockedPortColor = new Color( 0.3f, 0.3f, 0.3f, 0.5f ); + +#if UNITY_2018_2_OR_NEWER + public readonly static int[] AvailableUVChannels = { 0, 1, 2, 3, 4, 5, 6, 7 }; + public readonly static string[] AvailableUVChannelsStr = { "0", "1", "2", "3", "4", "5", "6", "7"}; + public readonly static string AvailableUVChannelLabel = "UV Channel"; + + public readonly static int[] AvailableUVSets = { 0, 1, 2, 3, 4, 5, 6, 7 }; + public readonly static string[] AvailableUVSetsStr = { "1", "2", "3", "4","5", "6", "7", "8" }; + public readonly static string AvailableUVSetsLabel = "UV Set"; +#else + public readonly static int[] AvailableUVChannels = { 0, 1, 2, 3 }; + public readonly static string[] AvailableUVChannelsStr = { "0", "1", "2", "3" }; + public readonly static string AvailableUVChannelLabel = "UV Channel"; + + public readonly static int[] AvailableUVSets = { 0, 1, 2, 3 }; + public readonly static string[] AvailableUVSetsStr = { "1", "2", "3", "4" }; + public readonly static string AvailableUVSetsLabel = "UV Set"; +#endif + + public readonly static int[] AvailableUVSizes = { 2, 3, 4 }; + public readonly static string[] AvailableUVSizesStr = { "Float 2", "Float 3", "Float 4" }; + public readonly static string AvailableUVSizesLabel = "Coord Size"; + + + public readonly static string LineSeparator = "________________________________"; + + public readonly static Vector2 CopyPasteDeltaPos = new Vector2( 40, 40 ); + + public readonly static string[] VectorSuffixes = { ".x", ".y", ".z", ".w" }; + public readonly static string[] ColorSuffixes = { ".r", ".g", ".b", ".a" }; + + + public const string InternalDataLabelStr = "Internal Data"; + public const string AttributesLaberStr = "Attributes"; + public const string ParameterLabelStr = "Parameters"; + + public static readonly string[] ReferenceArrayLabels = { "Object", "Reference" }; + + public static readonly string[] ChannelNamesVector = { "X", "Y", "Z", "W" }; + public static readonly string[] ChannelNamesColor = { "R", "G", "B", "A" }; + } +} |