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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs53
1 files changed, 0 insertions, 53 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs
deleted file mode 100644
index 0de8b80a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs
+++ /dev/null
@@ -1,53 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-//using UnityEditor;
-//using UnityEngine;
-//namespace AmplifyShaderEditor
-//{
-// //EditorGUIUtility.GetBuiltinSkin(EditorSkin.Inspector)
-// // this might be a bit nonsense since I could use the GetBuiltinSkin directly but this way will bea easier to change to some custom visuals on some near future
-// [System.Serializable]
-// public class CustomStylesContainer
-// {
-// public GUIStyle FoldoutStyle
-// {
-// get { return EditorStyles.foldout; }
-// }
-
-// public GUIStyle Label
-// {
-// get { return GUI.skin.label; }
-// }
-
-// public GUIStyle Button
-// {
-// get { return GUI.skin.button; }
-// }
-
-// public GUIStyle TextArea
-// {
-// get { return GUI.skin.textArea; }
-// }
-
-// public GUIStyle Toggle
-// {
-// get { return GUI.skin.toggle; }
-// }
-
-// public GUIStyle Window
-// {
-// get { return GUI.skin.window; }
-// }
-
-// public GUIStyle Textfield
-// {
-// get { return GUI.skin.textField; }
-// }
-
-// public GUIStyle Box
-// {
-// get { return GUI.skin.box; }
-// }
-// }
-//}