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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Menu/GraphContextMenu.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/GraphContextMenu.cs375
1 files changed, 375 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/GraphContextMenu.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/GraphContextMenu.cs
new file mode 100644
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--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/GraphContextMenu.cs
@@ -0,0 +1,375 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using UnityEditor;
+using System;
+using System.Text;
+using System.Linq;
+using System.Collections.Generic;
+using System.Reflection;
+
+namespace AmplifyShaderEditor
+{
+ public class ShortcutKeyData
+ {
+ public bool IsPressed;
+ public System.Type NodeType;
+ public string Name;
+ public ShortcutKeyData( System.Type type, string name )
+ {
+ NodeType = type;
+ Name = name;
+ IsPressed = false;
+ }
+ }
+
+ public class GraphContextMenu
+ {
+ private List<ContextMenuItem> m_items;
+ private List<ContextMenuItem> m_itemFunctions;
+ private Dictionary<System.Type, NodeAttributes> m_itemsDict;
+ private Dictionary<System.Type, NodeAttributes> m_deprecatedItemsDict;
+ private Dictionary<System.Type, System.Type> m_castTypes;
+ private Dictionary<KeyCode, ShortcutKeyData> m_shortcutTypes;
+
+ private KeyCode m_lastKeyPressed;
+ private ParentGraph m_currentGraph;
+ private bool m_correctlyLoaded = false;
+
+ public GraphContextMenu( ParentGraph currentGraph )
+ {
+ m_currentGraph = currentGraph;
+ m_correctlyLoaded = RefreshNodes( currentGraph );
+ }
+
+ private Type[] GetTypesInNamespace( Assembly assembly, string nameSpace )
+ {
+ return assembly.GetTypes().Where( t => String.Equals( t.Namespace, nameSpace, StringComparison.Ordinal ) ).ToArray();
+ }
+
+ public bool RefreshNodes( ParentGraph currentGraph )
+ {
+ if( m_items != null )
+ {
+ m_items.Clear();
+ m_items = null;
+ }
+
+ if( m_itemFunctions != null )
+ {
+ m_itemFunctions.Clear();
+ m_itemFunctions = null;
+ }
+
+ m_items = new List<ContextMenuItem>();
+ m_itemFunctions = new List<ContextMenuItem>();
+
+ if( m_itemsDict != null )
+ m_itemsDict.Clear();
+
+ m_itemsDict = new Dictionary<System.Type, NodeAttributes>();
+
+ if( m_deprecatedItemsDict != null )
+ m_deprecatedItemsDict.Clear();
+
+ m_deprecatedItemsDict = new Dictionary<System.Type, NodeAttributes>();
+
+ if( m_castTypes != null )
+ m_castTypes.Clear();
+
+ m_castTypes = new Dictionary<System.Type, System.Type>();
+
+ if( m_shortcutTypes != null )
+ m_shortcutTypes.Clear();
+
+ m_shortcutTypes = new Dictionary<KeyCode, ShortcutKeyData>();
+
+ m_lastKeyPressed = KeyCode.None;
+
+ // Fetch all available nodes by their attributes
+ try
+ {
+ //IEnumerable<System.Type> availableTypes = AppDomain.CurrentDomain.GetAssemblies().ToList().SelectMany( type => type.GetTypes() );
+ Type[] availableTypes = GetTypesInNamespace( Assembly.GetExecutingAssembly(), "AmplifyShaderEditor" );
+ foreach( System.Type type in availableTypes )
+ {
+ foreach( NodeAttributes attribute in Attribute.GetCustomAttributes( type ).OfType<NodeAttributes>() )
+ {
+ if( attribute.Available && !attribute.Deprecated )
+ {
+ //if ( !UIUtils.CurrentWindow.IsShaderFunctionWindow && attribute.AvailableInFunctionsOnly )
+ // continue;
+
+ if( !UIUtils.HasColorCategory( attribute.Category ) )
+ {
+ if( !String.IsNullOrEmpty( attribute.CustomCategoryColor ) )
+ {
+ try
+ {
+ Color color = new Color();
+ ColorUtility.TryParseHtmlString( attribute.CustomCategoryColor, out color );
+ UIUtils.AddColorCategory( attribute.Category, color );
+ }
+ catch( Exception e )
+ {
+ Debug.LogException( e );
+ UIUtils.AddColorCategory( attribute.Category, Constants.DefaultCategoryColor );
+ }
+ }
+ //else
+ //{
+ // UIUtils.AddColorCategory( attribute.Category, Constants.DefaultCategoryColor );
+ //}
+ }
+
+ if( attribute.CastType != null && attribute.CastType.Length > 0 && type != null )
+ {
+ for( int i = 0; i < attribute.CastType.Length; i++ )
+ {
+ m_castTypes.Add( attribute.CastType[ i ], type );
+ }
+ }
+
+ if( attribute.ShortcutKey != KeyCode.None && type != null )
+ m_shortcutTypes.Add( attribute.ShortcutKey, new ShortcutKeyData( type, attribute.Name ) );
+
+ ContextMenuItem newItem = new ContextMenuItem( attribute, type, attribute.Name, attribute.Tags, attribute.Category, attribute.Description, null, attribute.ShortcutKey );
+ if( UIUtils.GetNodeAvailabilityInBitArray( attribute.NodeAvailabilityFlags, NodeAvailability.SurfaceShader ) )
+ m_items.Add( newItem );
+ else if( UIUtils.GetNodeAvailabilityInBitArray( attribute.NodeAvailabilityFlags, currentGraph.ParentWindow.CurrentNodeAvailability ) )
+ m_items.Add( newItem );
+ else if( UIUtils.GetNodeAvailabilityInBitArray( attribute.NodeAvailabilityFlags, currentGraph.CurrentCanvasMode ) )
+ m_items.Add( newItem );
+
+ m_itemsDict.Add( type, attribute );
+ m_itemFunctions.Add( newItem );
+ }
+ else
+ {
+ m_deprecatedItemsDict.Add( type, attribute );
+ }
+ }
+ }
+ }
+ catch( ReflectionTypeLoadException exception )
+ {
+ Debug.LogException( exception );
+ return false;
+ }
+
+ string[] guids = AssetDatabase.FindAssets( "t:AmplifyShaderFunction" );
+ List<AmplifyShaderFunction> allFunctions = new List<AmplifyShaderFunction>();
+
+ for( int i = 0; i < guids.Length; i++ )
+ {
+ allFunctions.Add( AssetDatabase.LoadAssetAtPath<AmplifyShaderFunction>( AssetDatabase.GUIDToAssetPath( guids[ i ] ) ) );
+ }
+
+ int functionCount = allFunctions.Count;
+ if( functionCount > 0 )
+ {
+ m_castTypes.Add( typeof( AmplifyShaderFunction ), typeof( FunctionNode ) );
+ }
+
+ for( int i = 0; i < functionCount; i++ )
+ {
+ if( !allFunctions[ i ].Hidden )
+ {
+ NodeAttributes attribute = new NodeAttributes( allFunctions[ i ].FunctionName, allFunctions[ i ].CustomNodeCategory, allFunctions[ i ].Description, KeyCode.None, true, 0, int.MaxValue, typeof( AmplifyShaderFunction ) );
+ System.Type type = typeof( FunctionNode );
+
+ ContextMenuItem newItem = new ContextMenuItem( attribute, type, AddSpacesToSentence( attribute.Name ), attribute.Tags, attribute.Category, attribute.Description, allFunctions[ i ], attribute.ShortcutKey );
+ m_items.Add( newItem );
+ m_itemFunctions.Add( newItem );
+ }
+ }
+
+ //Sort out the final list by name
+ m_items.Sort( ( x, y ) => x.Category.CompareTo( y.Category ) );
+ m_itemFunctions.Sort( ( x, y ) => x.Category.CompareTo( y.Category ) );
+ return true;
+ }
+
+ public void Destroy()
+ {
+ for( int i = 0; i < m_items.Count; i++ )
+ {
+ m_items[ i ].Destroy();
+ }
+
+ for( int i = 0; i < m_itemFunctions.Count; i++ )
+ {
+ if( m_itemFunctions[ i ] != null )
+ m_itemFunctions[ i ].Destroy();
+ }
+
+ m_items.Clear();
+ m_items = null;
+
+ m_itemFunctions.Clear();
+ m_itemFunctions = null;
+
+ m_itemsDict.Clear();
+ m_itemsDict = null;
+
+ m_deprecatedItemsDict.Clear();
+ m_deprecatedItemsDict = null;
+
+ m_castTypes.Clear();
+ m_castTypes = null;
+
+ m_shortcutTypes.Clear();
+ m_shortcutTypes = null;
+
+ }
+
+ public static string AddSpacesToSentence( string text )
+ {
+ if( string.IsNullOrEmpty( text ) )
+ return string.Empty;
+
+ bool lastIsUpper = char.IsUpper( text, 0 );
+ bool lastIsLetter = char.IsLetter( text, 0 );
+ StringBuilder title = new StringBuilder();
+ title.Append( text[ 0 ] );
+ for( int i = 1; i < text.Length; i++ )
+ {
+ bool currIsUpper = char.IsUpper( text, i );
+ bool currIsLetter = char.IsLetter( text, i );
+ if( currIsUpper && !lastIsUpper && lastIsLetter )
+ {
+ title.Append( " " );
+ }
+
+ // if current is a number and previous is a letter we space it (ie: Rotation2D = Rotation 2D)
+ if( lastIsLetter && char.IsNumber( text, i ) )
+ {
+ title.Append( " " );
+ }
+
+ // if previous is upper, current is upper and the next two following are lower then we space it (ie: UVDistortion = UV Distortion)
+ if( i < text.Length - 1 )
+ {
+ bool nextIsLower = char.IsLower( text, i + 1 ) && char.IsLetter( text, i + 1 );
+ bool lastIsLower = i < text.Length - 2 ? char.IsLower( text, i + 2 ) && char.IsLetter( text, i + 2 ) : false;
+ if( lastIsUpper && currIsUpper && currIsLetter && nextIsLower && lastIsLower )
+ {
+ title.Append( " " );
+ }
+ }
+ lastIsUpper = currIsUpper;
+ lastIsLetter = currIsLetter;
+ title.Append( text[ i ] );
+ }
+ return title.ToString();
+ }
+
+ public NodeAttributes GetNodeAttributesForType( System.Type type )
+ {
+ if( type == null )
+ {
+ Debug.LogError( "Invalid type detected" );
+ return null;
+ }
+
+ if( m_itemsDict.ContainsKey( type ) )
+ return m_itemsDict[ type ];
+ return null;
+ }
+
+ public NodeAttributes GetDeprecatedNodeAttributesForType( System.Type type )
+ {
+ if( m_deprecatedItemsDict.ContainsKey( type ) )
+ return m_deprecatedItemsDict[ type ];
+ return null;
+ }
+
+ public void UpdateKeyPress( KeyCode key )
+ {
+ if( key == KeyCode.None )
+ return;
+
+ m_lastKeyPressed = key;
+ if( m_shortcutTypes.ContainsKey( key ) )
+ {
+ m_shortcutTypes[ key ].IsPressed = true;
+ }
+ }
+
+ public void UpdateKeyReleased( KeyCode key )
+ {
+ if( key == KeyCode.None )
+ return;
+
+ if( m_shortcutTypes.ContainsKey( key ) )
+ {
+ m_shortcutTypes[ key ].IsPressed = false;
+ }
+ }
+
+ public void ResetShortcutKeyStates()
+ {
+ foreach( KeyValuePair<KeyCode, ShortcutKeyData> kvp in m_shortcutTypes )
+ {
+ kvp.Value.IsPressed = false;
+ }
+ }
+
+ public ParentNode CreateNodeFromCastType( System.Type type )
+ {
+ if( m_castTypes.ContainsKey( type ) )
+ {
+ ParentNode newNode = (ParentNode)ScriptableObject.CreateInstance( m_castTypes[ type ] );
+ return newNode;
+ }
+ return null;
+ }
+
+
+ public ParentNode CreateNodeFromShortcutKey()
+ {
+ if( m_lastKeyPressed == KeyCode.None )
+ return null;
+
+ if( m_shortcutTypes.ContainsKey( m_lastKeyPressed ) && m_shortcutTypes[ m_lastKeyPressed ].IsPressed )
+ {
+ ParentNode newNode = (ParentNode)ScriptableObject.CreateInstance( m_shortcutTypes[ m_lastKeyPressed ].NodeType );
+ return newNode;
+ }
+ return null;
+ }
+
+ public bool CheckShortcutKey()
+ {
+ if( m_lastKeyPressed == KeyCode.None )
+ return false;
+
+ if( m_shortcutTypes.ContainsKey( m_lastKeyPressed ) && m_shortcutTypes[ m_lastKeyPressed ].IsPressed )
+ {
+ return true;
+ }
+ return false;
+ }
+
+ public List<ContextMenuItem> MenuItems
+ {
+ get
+ {
+ if( m_currentGraph.ParentWindow.IsShaderFunctionWindow )
+ return m_itemFunctions;
+ else
+ return m_items;
+ }
+ }
+
+ public List<ContextMenuItem> ItemFunctions { get { return m_itemFunctions; } }
+ public KeyCode LastKeyPressed
+ {
+ get { return m_lastKeyPressed; }
+ }
+
+ public Dictionary<KeyCode, ShortcutKeyData> NodeShortcuts { get { return m_shortcutTypes; } }
+ public bool CorrectlyLoaded { get { return m_correctlyLoaded; } }
+ }
+}