diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/ContextPalette.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/ContextPalette.cs | 101 |
1 files changed, 0 insertions, 101 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/ContextPalette.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/ContextPalette.cs deleted file mode 100644 index ae870612..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/ContextPalette.cs +++ /dev/null @@ -1,101 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using UnityEngine; -using System.Collections.Generic; -using System; - -namespace AmplifyShaderEditor -{ - public sealed class ContextPalette : PaletteParent - { - private Vector3 m_position; - private Vector2 m_startDropPosition; - public ContextPalette( AmplifyShaderEditorWindow parentWindow ) : base( parentWindow, 0, 0, 250, 250, string.Empty, MenuAnchor.NONE, MenuAutoSize.NONE ) - { - m_isActive = false; - OnPaletteNodeCreateEvt += OnOptionSelected; - m_searchFilterControl += "CONTEXTPALETTE"; - } - - public override void OnEnterPressed(int index = 0) - { - if ( m_searchFilter.Length > 0 && m_currentItems.Count > 0 ) - { - FireNodeCreateEvent( m_currentItems[ index ].NodeType, m_currentItems[ index ].Name, m_currentItems[ index ].Function ); - } - else - { - Disable(); - } - } - - public override void OnEscapePressed() - { - Disable(); - if ( m_parentWindow.WireReferenceUtils.ValidReferences() ) - { - m_parentWindow.WireReferenceUtils.InvalidateReferences(); - } - } - - public override void Draw( Rect parentPosition, Vector2 mousePosition, int mouseButtonId, bool hasKeyboadFocus ) - { - //if ( !_isActive ) - // return; - - if ( Event.current.type == EventType.MouseDown && !IsInside( Event.current.mousePosition ) ) - { - Disable(); - return; - } - base.Draw( parentPosition, mousePosition, mouseButtonId, hasKeyboadFocus ); - } - - - public void Show( Vector2 position, Rect cameraInfo ) - { - m_startDropPosition = position; - m_maximizedArea.x = ( position.x + m_maximizedArea.width ) > cameraInfo.width ? ( cameraInfo.width - 1.1f * m_maximizedArea.width ) : position.x; - m_maximizedArea.y = ( position.y + m_maximizedArea.height ) > cameraInfo.height ? ( cameraInfo.height - 1.1f * m_maximizedArea.height ) : position.y; - m_position = new Vector3( m_maximizedArea.x, m_maximizedArea.y, 0f ); - m_isActive = true; - m_focusOnSearch = true; - } - - - // This override is removing focus from our window ... need to figure out a workaround before re-using it - //public override bool CheckButton( GUIContent content, GUIStyle style, int buttonId ) - //{ - // if ( buttonId != m_validButtonId ) - // return false; - - // return GUILayout.Button( content, style ); - //} - - void OnOptionSelected( System.Type type, string name, AmplifyShaderFunction function ) - { - Disable(); - } - - public void Disable() - { - m_isActive = false; - } - - public Vector2 StartDropPosition - { - get { return m_startDropPosition; } - } - - public Vector3 CurrentPosition - { - get { return m_position; } - } - - public Vector2 CurrentPosition2D - { - get { return new Vector2( m_position.x, m_position.y ); } - } - } -} |