diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonParent.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonParent.cs | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonParent.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonParent.cs new file mode 100644 index 00000000..b3136b4c --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonParent.cs @@ -0,0 +1,75 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using UnityEngine; + +namespace AmplifyShaderEditor +{ + public class ToolsMenuButtonParent + { + protected AmplifyShaderEditorWindow m_parentWindow = null; + private float m_buttonSpacing = 10; + private int m_currentState = 0; + private bool m_isInitialized = false; + protected GUIContent m_content; + public ToolsMenuButtonParent( AmplifyShaderEditorWindow parentWindow, string text, string tooltip, float buttonSpacing ) + { + m_parentWindow = parentWindow; + m_content = new GUIContent( text, tooltip ); + + if ( buttonSpacing > 0 ) + m_buttonSpacing = buttonSpacing; + } + + public virtual void Draw() + { + if ( !m_isInitialized ) + { + Init(); + } + + //GUILayout.Space( m_buttonSpacing ); + } + + public virtual void Draw( Vector2 pos ) + { + Draw( pos.x, pos.y ); + } + + public virtual void Draw( float x ,float y ) + { + if ( !m_isInitialized ) + { + Init(); + } + } + + protected virtual void Init() + { + m_isInitialized = false; + } + + public virtual void SetStateOnButton( int state, string tooltip ) + { + m_currentState = state; + m_content.tooltip = tooltip; + } + + public virtual void SetStateOnButton( int state ) + { + m_currentState = state; + } + + public virtual void Destroy() { } + + public float ButtonSpacing + { + get { return m_buttonSpacing; } + } + + public int CurrentState + { + get { return m_currentState; } + } + } +} |