diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Matrix3X3Node.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Matrix3X3Node.cs | 261 |
1 files changed, 0 insertions, 261 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Matrix3X3Node.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Matrix3X3Node.cs deleted file mode 100644 index 02266c8b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Matrix3X3Node.cs +++ /dev/null @@ -1,261 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using UnityEngine; -using UnityEditor; -using System; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Matrix3X3", "Constants And Properties", "Matrix3X3 property" )] - public sealed class Matrix3X3Node : MatrixParentNode - { - private string[,] m_fieldText = new string[ 3, 3 ] { { "0", "0", "0" }, { "0", "0", "0" }, { "0", "0", "0" } }; - public Matrix3X3Node() : base() { } - public Matrix3X3Node( int uniqueId, float x, float y, float width, float height ) : base( uniqueId, x, y, width, height ) { } - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - GlobalTypeWarningText = string.Format( GlobalTypeWarningText, "Matrix" ); - AddOutputPort( WirePortDataType.FLOAT3x3, Constants.EmptyPortValue ); - m_insideSize.Set( Constants.FLOAT_DRAW_WIDTH_FIELD_SIZE * 3 + Constants.FLOAT_WIDTH_SPACING * 2, Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE * 3 + Constants.FLOAT_WIDTH_SPACING * 2 + Constants.OUTSIDE_WIRE_MARGIN ); - //m_defaultValue = new Matrix4x4(); - //m_materialValue = new Matrix4x4(); - m_drawPreview = false; - } - - public override void CopyDefaultsToMaterial() - { - m_materialValue = m_defaultValue; - } - - public override void DrawSubProperties() - { - EditorGUILayout.LabelField( Constants.DefaultValueLabel ); - for( int row = 0; row < 3; row++ ) - { - EditorGUILayout.BeginHorizontal(); - for( int column = 0; column < 3; column++ ) - { - m_defaultValue[ row, column ] = EditorGUILayoutFloatField( string.Empty, m_defaultValue[ row, column ], GUILayout.MaxWidth( 76 ) ); - } - EditorGUILayout.EndHorizontal(); - } - } - - public override void DrawMaterialProperties() - { - if( m_materialMode ) - EditorGUI.BeginChangeCheck(); - - EditorGUILayout.LabelField( Constants.MaterialValueLabel ); - for( int row = 0; row < 3; row++ ) - { - EditorGUILayout.BeginHorizontal(); - for( int column = 0; column < 3; column++ ) - { - m_materialValue[ row, column ] = EditorGUILayoutFloatField( string.Empty, m_materialValue[ row, column ], GUILayout.MaxWidth( 76 ) ); - } - EditorGUILayout.EndHorizontal(); - } - - if( m_materialMode && EditorGUI.EndChangeCheck() ) - m_requireMaterialUpdate = true; - } - - public override void OnNodeLayout( DrawInfo drawInfo ) - { - base.OnNodeLayout( drawInfo ); - - m_propertyDrawPos.position = m_remainingBox.position; - m_propertyDrawPos.width = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_WIDTH_FIELD_SIZE; - m_propertyDrawPos.height = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE; - } - - public override void DrawGUIControls( DrawInfo drawInfo ) - { - base.DrawGUIControls( drawInfo ); - - if( drawInfo.CurrentEventType != EventType.MouseDown ) - return; - - Rect hitBox = m_remainingBox; - hitBox.height = m_insideSize.y * drawInfo.InvertedZoom; - bool insideBox = hitBox.Contains( drawInfo.MousePosition ); - - if( insideBox ) - { - GUI.FocusControl( null ); - m_isEditingFields = true; - } - else if( m_isEditingFields && !insideBox ) - { - GUI.FocusControl( null ); - m_isEditingFields = false; - } - } - - - public override void Draw( DrawInfo drawInfo ) - { - base.Draw( drawInfo ); - - if( !m_isVisible ) - return; - - if( m_isEditingFields && m_currentParameterType != PropertyType.Global ) - { - bool currMode = m_materialMode && m_currentParameterType != PropertyType.Constant; - Matrix4x4 value = currMode ? m_materialValue : m_defaultValue; - - EditorGUI.BeginChangeCheck(); - for( int row = 0; row < 3; row++ ) - { - for( int column = 0; column < 3; column++ ) - { - m_propertyDrawPos.position = m_remainingBox.position + Vector2.Scale( m_propertyDrawPos.size, new Vector2( column, row ) ) + new Vector2( Constants.FLOAT_WIDTH_SPACING * drawInfo.InvertedZoom * column, Constants.FLOAT_WIDTH_SPACING * drawInfo.InvertedZoom * row ); - value[ row, column ] = EditorGUIFloatField( m_propertyDrawPos, string.Empty, value[ row, column ], UIUtils.MainSkin.textField ); - } - } - - if( currMode ) - { - m_materialValue = value; - } - else - { - m_defaultValue = value; - } - - if( EditorGUI.EndChangeCheck() ) - { - m_requireMaterialUpdate = m_materialMode; - BeginDelayedDirtyProperty(); - } - } - else if( drawInfo.CurrentEventType == EventType.Repaint ) - { - bool guiEnabled = GUI.enabled; - GUI.enabled = m_currentParameterType != PropertyType.Global; - - bool currMode = m_materialMode && m_currentParameterType != PropertyType.Constant; - Matrix4x4 value = currMode ? m_materialValue : m_defaultValue; - for( int row = 0; row < 3; row++ ) - { - for( int column = 0; column < 3; column++ ) - { - Rect fakeField = m_propertyDrawPos; - fakeField.position = m_remainingBox.position + Vector2.Scale( m_propertyDrawPos.size, new Vector2( column, row ) ) + new Vector2( Constants.FLOAT_WIDTH_SPACING * drawInfo.InvertedZoom * column, Constants.FLOAT_WIDTH_SPACING * drawInfo.InvertedZoom * row ); - if( GUI.enabled ) - EditorGUIUtility.AddCursorRect( fakeField, MouseCursor.Text ); - - if( m_previousValue[ row, column ] != value[ row, column ] ) - { - m_previousValue[ row, column ] = value[ row, column ]; - m_fieldText[ row, column ] = value[ row, column ].ToString(); - } - - GUI.Label( fakeField, m_fieldText[ row, column ], UIUtils.MainSkin.textField ); - } - } - GUI.enabled = guiEnabled; - } - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); - m_precisionString = UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, m_outputPorts[ 0 ].DataType ); - if( m_currentParameterType != PropertyType.Constant ) - { - if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - string localVarName = PropertyData( dataCollector.PortCategory ) + "Local3x3"; - string localVarValue = string.Format( "float3x3({0}._m00,{0}._m01,{0}._m02,{0}._m10,{0}._m11,{0}._m12,{0}._m20,{0}._m21,{0}._m22 )", PropertyData( dataCollector.PortCategory ) ); - RegisterLocalVariable( 0, localVarValue, ref dataCollector, localVarName ); - return localVarName; - } - - Matrix4x4 value = m_defaultValue; - - return m_precisionString + "(" + value[ 0, 0 ] + "," + value[ 0, 1 ] + "," + value[ 0, 2 ] + "," + - +value[ 1, 0 ] + "," + value[ 1, 1 ] + "," + value[ 1, 2 ] + "," + - +value[ 2, 0 ] + "," + value[ 2, 1 ] + "," + value[ 2, 2 ] + ")"; - - } - - - public override void UpdateMaterial( Material mat ) - { - base.UpdateMaterial( mat ); - if( UIUtils.IsProperty( m_currentParameterType ) && !InsideShaderFunction ) - { - Shader.SetGlobalMatrix( m_propertyName, m_materialValue ); - //mat.SetMatrix( m_propertyName, m_materialValue ); - } - } - - public override bool GetUniformData( out string dataType, out string dataName, ref bool fullValue ) - { - dataType = UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, WirePortDataType.FLOAT4x4 ); - dataName = m_propertyName; - return true; - } - - public override void SetMaterialMode( Material mat, bool fetchMaterialValues ) - { - base.SetMaterialMode( mat, fetchMaterialValues ); - if( fetchMaterialValues && m_materialMode && UIUtils.IsProperty( m_currentParameterType ) && mat.HasProperty( m_propertyName ) ) - { - m_materialValue = mat.GetMatrix( m_propertyName ); - } - } - - public override void ForceUpdateFromMaterial( Material material ) - { - if( UIUtils.IsProperty( m_currentParameterType ) && material.HasProperty( m_propertyName ) ) - { - m_materialValue = material.GetMatrix( m_propertyName ); - PreviewIsDirty = true; - } - } - - - public override void ReadFromString( ref string[] nodeParams ) - { - base.ReadFromString( ref nodeParams ); - m_defaultValue = IOUtils.StringToMatrix3x3( GetCurrentParam( ref nodeParams ) ); - } - - public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) - { - base.WriteToString( ref nodeInfo, ref connectionsInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, IOUtils.Matrix3x3ToString( m_defaultValue ) ); - } - - public override void ReadAdditionalClipboardData( ref string[] nodeParams ) - { - base.ReadAdditionalClipboardData( ref nodeParams ); - m_materialValue = IOUtils.StringToMatrix3x3( GetCurrentParam( ref nodeParams ) ); - } - - public override void WriteAdditionalClipboardData( ref string nodeInfo ) - { - base.WriteAdditionalClipboardData( ref nodeInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, IOUtils.Matrix3x3ToString( m_materialValue ) ); - } - - public override string GetPropertyValStr() - { - return ( m_materialMode && m_currentParameterType != PropertyType.Constant ) ? m_materialValue[ 0, 0 ].ToString( Mathf.Abs( m_materialValue[ 0, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 0, 1 ].ToString( Mathf.Abs( m_materialValue[ 0, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 0, 2 ].ToString( Mathf.Abs( m_materialValue[ 0, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.MATRIX_DATA_SEPARATOR + - m_materialValue[ 1, 0 ].ToString( Mathf.Abs( m_materialValue[ 1, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 1, 1 ].ToString( Mathf.Abs( m_materialValue[ 1, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 1, 2 ].ToString( Mathf.Abs( m_materialValue[ 1, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.MATRIX_DATA_SEPARATOR + - m_materialValue[ 2, 0 ].ToString( Mathf.Abs( m_materialValue[ 2, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 2, 1 ].ToString( Mathf.Abs( m_materialValue[ 2, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 2, 2 ].ToString( Mathf.Abs( m_materialValue[ 2, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) : - - m_defaultValue[ 0, 0 ].ToString( Mathf.Abs( m_defaultValue[ 0, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 0, 1 ].ToString( Mathf.Abs( m_defaultValue[ 0, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 0, 2 ].ToString( Mathf.Abs( m_defaultValue[ 0, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.MATRIX_DATA_SEPARATOR + - m_defaultValue[ 1, 0 ].ToString( Mathf.Abs( m_defaultValue[ 1, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 1, 1 ].ToString( Mathf.Abs( m_defaultValue[ 1, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 1, 2 ].ToString( Mathf.Abs( m_defaultValue[ 1, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.MATRIX_DATA_SEPARATOR + - m_defaultValue[ 2, 0 ].ToString( Mathf.Abs( m_defaultValue[ 2, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 2, 1 ].ToString( Mathf.Abs( m_defaultValue[ 2, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 2, 2 ].ToString( Mathf.Abs( m_defaultValue[ 2, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ); - } - - } -} |