summaryrefslogtreecommitdiff
path: root/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Matrix3X3Node.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Matrix3X3Node.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Matrix3X3Node.cs261
1 files changed, 0 insertions, 261 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Matrix3X3Node.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Matrix3X3Node.cs
deleted file mode 100644
index 02266c8b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Matrix3X3Node.cs
+++ /dev/null
@@ -1,261 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-using UnityEditor;
-using System;
-
-namespace AmplifyShaderEditor
-{
- [Serializable]
- [NodeAttributes( "Matrix3X3", "Constants And Properties", "Matrix3X3 property" )]
- public sealed class Matrix3X3Node : MatrixParentNode
- {
- private string[,] m_fieldText = new string[ 3, 3 ] { { "0", "0", "0" }, { "0", "0", "0" }, { "0", "0", "0" } };
- public Matrix3X3Node() : base() { }
- public Matrix3X3Node( int uniqueId, float x, float y, float width, float height ) : base( uniqueId, x, y, width, height ) { }
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- GlobalTypeWarningText = string.Format( GlobalTypeWarningText, "Matrix" );
- AddOutputPort( WirePortDataType.FLOAT3x3, Constants.EmptyPortValue );
- m_insideSize.Set( Constants.FLOAT_DRAW_WIDTH_FIELD_SIZE * 3 + Constants.FLOAT_WIDTH_SPACING * 2, Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE * 3 + Constants.FLOAT_WIDTH_SPACING * 2 + Constants.OUTSIDE_WIRE_MARGIN );
- //m_defaultValue = new Matrix4x4();
- //m_materialValue = new Matrix4x4();
- m_drawPreview = false;
- }
-
- public override void CopyDefaultsToMaterial()
- {
- m_materialValue = m_defaultValue;
- }
-
- public override void DrawSubProperties()
- {
- EditorGUILayout.LabelField( Constants.DefaultValueLabel );
- for( int row = 0; row < 3; row++ )
- {
- EditorGUILayout.BeginHorizontal();
- for( int column = 0; column < 3; column++ )
- {
- m_defaultValue[ row, column ] = EditorGUILayoutFloatField( string.Empty, m_defaultValue[ row, column ], GUILayout.MaxWidth( 76 ) );
- }
- EditorGUILayout.EndHorizontal();
- }
- }
-
- public override void DrawMaterialProperties()
- {
- if( m_materialMode )
- EditorGUI.BeginChangeCheck();
-
- EditorGUILayout.LabelField( Constants.MaterialValueLabel );
- for( int row = 0; row < 3; row++ )
- {
- EditorGUILayout.BeginHorizontal();
- for( int column = 0; column < 3; column++ )
- {
- m_materialValue[ row, column ] = EditorGUILayoutFloatField( string.Empty, m_materialValue[ row, column ], GUILayout.MaxWidth( 76 ) );
- }
- EditorGUILayout.EndHorizontal();
- }
-
- if( m_materialMode && EditorGUI.EndChangeCheck() )
- m_requireMaterialUpdate = true;
- }
-
- public override void OnNodeLayout( DrawInfo drawInfo )
- {
- base.OnNodeLayout( drawInfo );
-
- m_propertyDrawPos.position = m_remainingBox.position;
- m_propertyDrawPos.width = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_WIDTH_FIELD_SIZE;
- m_propertyDrawPos.height = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE;
- }
-
- public override void DrawGUIControls( DrawInfo drawInfo )
- {
- base.DrawGUIControls( drawInfo );
-
- if( drawInfo.CurrentEventType != EventType.MouseDown )
- return;
-
- Rect hitBox = m_remainingBox;
- hitBox.height = m_insideSize.y * drawInfo.InvertedZoom;
- bool insideBox = hitBox.Contains( drawInfo.MousePosition );
-
- if( insideBox )
- {
- GUI.FocusControl( null );
- m_isEditingFields = true;
- }
- else if( m_isEditingFields && !insideBox )
- {
- GUI.FocusControl( null );
- m_isEditingFields = false;
- }
- }
-
-
- public override void Draw( DrawInfo drawInfo )
- {
- base.Draw( drawInfo );
-
- if( !m_isVisible )
- return;
-
- if( m_isEditingFields && m_currentParameterType != PropertyType.Global )
- {
- bool currMode = m_materialMode && m_currentParameterType != PropertyType.Constant;
- Matrix4x4 value = currMode ? m_materialValue : m_defaultValue;
-
- EditorGUI.BeginChangeCheck();
- for( int row = 0; row < 3; row++ )
- {
- for( int column = 0; column < 3; column++ )
- {
- m_propertyDrawPos.position = m_remainingBox.position + Vector2.Scale( m_propertyDrawPos.size, new Vector2( column, row ) ) + new Vector2( Constants.FLOAT_WIDTH_SPACING * drawInfo.InvertedZoom * column, Constants.FLOAT_WIDTH_SPACING * drawInfo.InvertedZoom * row );
- value[ row, column ] = EditorGUIFloatField( m_propertyDrawPos, string.Empty, value[ row, column ], UIUtils.MainSkin.textField );
- }
- }
-
- if( currMode )
- {
- m_materialValue = value;
- }
- else
- {
- m_defaultValue = value;
- }
-
- if( EditorGUI.EndChangeCheck() )
- {
- m_requireMaterialUpdate = m_materialMode;
- BeginDelayedDirtyProperty();
- }
- }
- else if( drawInfo.CurrentEventType == EventType.Repaint )
- {
- bool guiEnabled = GUI.enabled;
- GUI.enabled = m_currentParameterType != PropertyType.Global;
-
- bool currMode = m_materialMode && m_currentParameterType != PropertyType.Constant;
- Matrix4x4 value = currMode ? m_materialValue : m_defaultValue;
- for( int row = 0; row < 3; row++ )
- {
- for( int column = 0; column < 3; column++ )
- {
- Rect fakeField = m_propertyDrawPos;
- fakeField.position = m_remainingBox.position + Vector2.Scale( m_propertyDrawPos.size, new Vector2( column, row ) ) + new Vector2( Constants.FLOAT_WIDTH_SPACING * drawInfo.InvertedZoom * column, Constants.FLOAT_WIDTH_SPACING * drawInfo.InvertedZoom * row );
- if( GUI.enabled )
- EditorGUIUtility.AddCursorRect( fakeField, MouseCursor.Text );
-
- if( m_previousValue[ row, column ] != value[ row, column ] )
- {
- m_previousValue[ row, column ] = value[ row, column ];
- m_fieldText[ row, column ] = value[ row, column ].ToString();
- }
-
- GUI.Label( fakeField, m_fieldText[ row, column ], UIUtils.MainSkin.textField );
- }
- }
- GUI.enabled = guiEnabled;
- }
- }
-
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
- m_precisionString = UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, m_outputPorts[ 0 ].DataType );
- if( m_currentParameterType != PropertyType.Constant )
- {
- if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- string localVarName = PropertyData( dataCollector.PortCategory ) + "Local3x3";
- string localVarValue = string.Format( "float3x3({0}._m00,{0}._m01,{0}._m02,{0}._m10,{0}._m11,{0}._m12,{0}._m20,{0}._m21,{0}._m22 )", PropertyData( dataCollector.PortCategory ) );
- RegisterLocalVariable( 0, localVarValue, ref dataCollector, localVarName );
- return localVarName;
- }
-
- Matrix4x4 value = m_defaultValue;
-
- return m_precisionString + "(" + value[ 0, 0 ] + "," + value[ 0, 1 ] + "," + value[ 0, 2 ] + "," +
- +value[ 1, 0 ] + "," + value[ 1, 1 ] + "," + value[ 1, 2 ] + "," +
- +value[ 2, 0 ] + "," + value[ 2, 1 ] + "," + value[ 2, 2 ] + ")";
-
- }
-
-
- public override void UpdateMaterial( Material mat )
- {
- base.UpdateMaterial( mat );
- if( UIUtils.IsProperty( m_currentParameterType ) && !InsideShaderFunction )
- {
- Shader.SetGlobalMatrix( m_propertyName, m_materialValue );
- //mat.SetMatrix( m_propertyName, m_materialValue );
- }
- }
-
- public override bool GetUniformData( out string dataType, out string dataName, ref bool fullValue )
- {
- dataType = UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, WirePortDataType.FLOAT4x4 );
- dataName = m_propertyName;
- return true;
- }
-
- public override void SetMaterialMode( Material mat, bool fetchMaterialValues )
- {
- base.SetMaterialMode( mat, fetchMaterialValues );
- if( fetchMaterialValues && m_materialMode && UIUtils.IsProperty( m_currentParameterType ) && mat.HasProperty( m_propertyName ) )
- {
- m_materialValue = mat.GetMatrix( m_propertyName );
- }
- }
-
- public override void ForceUpdateFromMaterial( Material material )
- {
- if( UIUtils.IsProperty( m_currentParameterType ) && material.HasProperty( m_propertyName ) )
- {
- m_materialValue = material.GetMatrix( m_propertyName );
- PreviewIsDirty = true;
- }
- }
-
-
- public override void ReadFromString( ref string[] nodeParams )
- {
- base.ReadFromString( ref nodeParams );
- m_defaultValue = IOUtils.StringToMatrix3x3( GetCurrentParam( ref nodeParams ) );
- }
-
- public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
- {
- base.WriteToString( ref nodeInfo, ref connectionsInfo );
- IOUtils.AddFieldValueToString( ref nodeInfo, IOUtils.Matrix3x3ToString( m_defaultValue ) );
- }
-
- public override void ReadAdditionalClipboardData( ref string[] nodeParams )
- {
- base.ReadAdditionalClipboardData( ref nodeParams );
- m_materialValue = IOUtils.StringToMatrix3x3( GetCurrentParam( ref nodeParams ) );
- }
-
- public override void WriteAdditionalClipboardData( ref string nodeInfo )
- {
- base.WriteAdditionalClipboardData( ref nodeInfo );
- IOUtils.AddFieldValueToString( ref nodeInfo, IOUtils.Matrix3x3ToString( m_materialValue ) );
- }
-
- public override string GetPropertyValStr()
- {
- return ( m_materialMode && m_currentParameterType != PropertyType.Constant ) ? m_materialValue[ 0, 0 ].ToString( Mathf.Abs( m_materialValue[ 0, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 0, 1 ].ToString( Mathf.Abs( m_materialValue[ 0, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 0, 2 ].ToString( Mathf.Abs( m_materialValue[ 0, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.MATRIX_DATA_SEPARATOR +
- m_materialValue[ 1, 0 ].ToString( Mathf.Abs( m_materialValue[ 1, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 1, 1 ].ToString( Mathf.Abs( m_materialValue[ 1, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 1, 2 ].ToString( Mathf.Abs( m_materialValue[ 1, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.MATRIX_DATA_SEPARATOR +
- m_materialValue[ 2, 0 ].ToString( Mathf.Abs( m_materialValue[ 2, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 2, 1 ].ToString( Mathf.Abs( m_materialValue[ 2, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 2, 2 ].ToString( Mathf.Abs( m_materialValue[ 2, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) :
-
- m_defaultValue[ 0, 0 ].ToString( Mathf.Abs( m_defaultValue[ 0, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 0, 1 ].ToString( Mathf.Abs( m_defaultValue[ 0, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 0, 2 ].ToString( Mathf.Abs( m_defaultValue[ 0, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.MATRIX_DATA_SEPARATOR +
- m_defaultValue[ 1, 0 ].ToString( Mathf.Abs( m_defaultValue[ 1, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 1, 1 ].ToString( Mathf.Abs( m_defaultValue[ 1, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 1, 2 ].ToString( Mathf.Abs( m_defaultValue[ 1, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.MATRIX_DATA_SEPARATOR +
- m_defaultValue[ 2, 0 ].ToString( Mathf.Abs( m_defaultValue[ 2, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 2, 1 ].ToString( Mathf.Abs( m_defaultValue[ 2, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 2, 2 ].ToString( Mathf.Abs( m_defaultValue[ 2, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel );
- }
-
- }
-}