diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/ConstVecShaderVariable.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/ConstVecShaderVariable.cs | 39 |
1 files changed, 0 insertions, 39 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/ConstVecShaderVariable.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/ConstVecShaderVariable.cs deleted file mode 100644 index d74d8a5f..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/ConstVecShaderVariable.cs +++ /dev/null @@ -1,39 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using UnityEngine; -using System; -namespace AmplifyShaderEditor -{ - [Serializable] - public class ConstVecShaderVariable : ShaderVariablesNode - { - [SerializeField] - protected string m_value; - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - ChangeOutputProperties( 0, " ", WirePortDataType.FLOAT4 ); - AddOutputPort( WirePortDataType.FLOAT, "0" ); - AddOutputPort( WirePortDataType.FLOAT, "1" ); - AddOutputPort( WirePortDataType.FLOAT, "2" ); - AddOutputPort( WirePortDataType.FLOAT, "3" ); - } - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); - switch ( outputId ) - { - case 0: return m_value; - case 1: return ( m_value + ".x" ); - case 2: return ( m_value + ".y" ); - case 3: return ( m_value + ".z" ); - case 4: return ( m_value + ".w" ); - } - - UIUtils.ShowMessage( UniqueId, "ConstVecShaderVariable generating empty code", MessageSeverity.Warning ); - return string.Empty; - } - - } -} |