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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/ConstVecShaderVariable.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/ConstVecShaderVariable.cs39
1 files changed, 0 insertions, 39 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/ConstVecShaderVariable.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/ConstVecShaderVariable.cs
deleted file mode 100644
index d74d8a5f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/ConstVecShaderVariable.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-using System;
-namespace AmplifyShaderEditor
-{
- [Serializable]
- public class ConstVecShaderVariable : ShaderVariablesNode
- {
- [SerializeField]
- protected string m_value;
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- ChangeOutputProperties( 0, " ", WirePortDataType.FLOAT4 );
- AddOutputPort( WirePortDataType.FLOAT, "0" );
- AddOutputPort( WirePortDataType.FLOAT, "1" );
- AddOutputPort( WirePortDataType.FLOAT, "2" );
- AddOutputPort( WirePortDataType.FLOAT, "3" );
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
- switch ( outputId )
- {
- case 0: return m_value;
- case 1: return ( m_value + ".x" );
- case 2: return ( m_value + ".y" );
- case 3: return ( m_value + ".z" );
- case 4: return ( m_value + ".w" );
- }
-
- UIUtils.ShowMessage( UniqueId, "ConstVecShaderVariable generating empty code", MessageSeverity.Warning );
- return string.Empty;
- }
-
- }
-}