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path: root/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Vector2Node.cs
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-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Vector2Node.cs301
1 files changed, 301 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Vector2Node.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Vector2Node.cs
new file mode 100644
index 00000000..306816ba
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+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Vector2Node.cs
@@ -0,0 +1,301 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using UnityEditor;
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [System.Serializable]
+ [NodeAttributes( "Vector2", "Constants And Properties", "Vector2 property", null, KeyCode.Alpha2 )]
+ public sealed class Vector2Node : PropertyNode
+ {
+ [SerializeField]
+ private Vector2 m_defaultValue = Vector2.zero;
+
+ [SerializeField]
+ private Vector2 m_materialValue = Vector2.zero;
+
+ private const float LabelWidth = 8;
+
+ private int m_cachedPropertyId = -1;
+
+ private bool m_isEditingFields;
+ private Vector2 m_previousValue = Vector2.zero;
+ private string[] m_fieldText = new string[] { "0", "0" };
+
+ public Vector2Node() : base() { }
+ public Vector2Node( int uniqueId, float x, float y, float width, float height ) : base( uniqueId, x, y, width, height ) { }
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ GlobalTypeWarningText = string.Format( GlobalTypeWarningText, "Vector" );
+ m_insideSize.Set(50,20);
+ m_selectedLocation = PreviewLocation.BottomCenter;
+ AddOutputVectorPorts( WirePortDataType.FLOAT2, "XY" );
+ m_availableAttribs.Add( new PropertyAttributes( "Remap Sliders", "[RemapSliders]" ) );
+ m_previewShaderGUID = "88b4191eb06084d4da85d1dd2f984085";
+ m_srpBatcherCompatible = true;
+ m_showHybridInstancedUI = true;
+ }
+
+ public override void CopyDefaultsToMaterial()
+ {
+ m_materialValue = m_defaultValue;
+ }
+
+ public override void DrawSubProperties()
+ {
+ m_defaultValue = EditorGUILayoutVector2Field( Constants.DefaultValueLabel, m_defaultValue );
+ }
+
+ public override void DrawMaterialProperties()
+ {
+ if ( m_materialMode )
+ EditorGUI.BeginChangeCheck();
+
+ m_materialValue = EditorGUILayoutVector2Field( Constants.MaterialValueLabel, m_materialValue );
+ if ( m_materialMode && EditorGUI.EndChangeCheck() )
+ m_requireMaterialUpdate = true;
+ }
+
+ public override void SetPreviewInputs()
+ {
+ base.SetPreviewInputs();
+
+ if ( m_cachedPropertyId == -1 )
+ m_cachedPropertyId = Shader.PropertyToID( "_InputVector" );
+
+ if ( m_materialMode && m_currentParameterType != PropertyType.Constant )
+ PreviewMaterial.SetVector( m_cachedPropertyId, new Vector4( m_materialValue[ 0 ], m_materialValue[ 1 ], 0, 0 ) );
+ else
+ PreviewMaterial.SetVector( m_cachedPropertyId, new Vector4( m_defaultValue[ 0 ], m_defaultValue[ 1 ], 0, 0 ) );
+ }
+
+ public override void OnNodeLayout( DrawInfo drawInfo )
+ {
+ base.OnNodeLayout( drawInfo );
+
+ m_propertyDrawPos = m_remainingBox;
+ m_propertyDrawPos.x = m_remainingBox.x - LabelWidth * drawInfo.InvertedZoom;
+ m_propertyDrawPos.width = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_WIDTH_FIELD_SIZE;
+ m_propertyDrawPos.height = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE;
+ }
+
+ public override void DrawGUIControls( DrawInfo drawInfo )
+ {
+ base.DrawGUIControls( drawInfo );
+
+ if ( drawInfo.CurrentEventType != EventType.MouseDown )
+ return;
+
+ Rect hitBox = m_remainingBox;
+ hitBox.xMin -= LabelWidth * drawInfo.InvertedZoom;
+ bool insideBox = hitBox.Contains( drawInfo.MousePosition );
+
+ if ( insideBox )
+ {
+ GUI.FocusControl( null );
+ m_isEditingFields = true;
+ }
+ else if ( m_isEditingFields && !insideBox )
+ {
+ GUI.FocusControl( null );
+ m_isEditingFields = false;
+ }
+ }
+
+ public override void Draw( DrawInfo drawInfo )
+ {
+ base.Draw( drawInfo );
+
+ if ( !m_isVisible )
+ return;
+
+ if ( m_isEditingFields && m_currentParameterType != PropertyType.Global)
+ {
+ EditorGUI.BeginChangeCheck();
+ for ( int i = 0; i < 2; i++ )
+ {
+ m_propertyDrawPos.y = m_outputPorts[ i + 1 ].Position.y - 2 * drawInfo.InvertedZoom;
+ if ( m_materialMode && m_currentParameterType != PropertyType.Constant )
+ {
+ float val = m_materialValue[ i ];
+ UIUtils.DrawFloat( this, ref m_propertyDrawPos, ref val, LabelWidth * drawInfo.InvertedZoom );
+ m_materialValue[ i ] = val;
+ }
+ else
+ {
+ float val = m_defaultValue[ i ];
+ UIUtils.DrawFloat( this, ref m_propertyDrawPos, ref val, LabelWidth * drawInfo.InvertedZoom );
+ m_defaultValue[ i ] = val;
+ }
+ }
+ if ( EditorGUI.EndChangeCheck() )
+ {
+ PreviewIsDirty = true;
+ m_requireMaterialUpdate = m_materialMode;
+ BeginDelayedDirtyProperty();
+ }
+ }
+ else if ( drawInfo.CurrentEventType == EventType.Repaint && ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD4 )
+ {
+ bool guiEnabled = GUI.enabled;
+ GUI.enabled = m_currentParameterType != PropertyType.Global;
+ for ( int i = 0; i < 2; i++ )
+ {
+ m_propertyDrawPos.y = m_outputPorts[ i + 1 ].Position.y - 2 * drawInfo.InvertedZoom;
+
+ Rect fakeField = m_propertyDrawPos;
+ fakeField.xMin += LabelWidth * drawInfo.InvertedZoom;
+ if( GUI.enabled )
+ {
+ Rect fakeLabel = m_propertyDrawPos;
+ fakeLabel.xMax = fakeField.xMin;
+ EditorGUIUtility.AddCursorRect( fakeLabel, MouseCursor.SlideArrow );
+ EditorGUIUtility.AddCursorRect( fakeField, MouseCursor.Text );
+ }
+ if ( m_materialMode && m_currentParameterType != PropertyType.Constant )
+ {
+ if ( m_previousValue[ i ] != m_materialValue[ i ] )
+ {
+ m_previousValue[ i ] = m_materialValue[ i ];
+ m_fieldText[ i ] = m_materialValue[ i ].ToString();
+ }
+ }
+ else
+ {
+ if ( m_previousValue[ i ] != m_defaultValue[ i ] )
+ {
+ m_previousValue[ i ] = m_defaultValue[ i ];
+ m_fieldText[ i ] = m_defaultValue[ i ].ToString();
+ }
+ }
+
+ GUI.Label( fakeField, m_fieldText[ i ], UIUtils.MainSkin.textField );
+ }
+ GUI.enabled = guiEnabled;
+ }
+ }
+
+ public override void ConfigureLocalVariable( ref MasterNodeDataCollector dataCollector )
+ {
+ Vector2 value = m_defaultValue;
+ dataCollector.AddLocalVariable( UniqueId, CreateLocalVarDec( value.x + "," + value.y ) );
+ m_outputPorts[ 0 ].SetLocalValue( m_propertyName, dataCollector.PortCategory );
+ m_outputPorts[ 1 ].SetLocalValue( m_propertyName + ".x" , dataCollector.PortCategory);
+ m_outputPorts[ 2 ].SetLocalValue( m_propertyName + ".y", dataCollector.PortCategory );
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ base.GenerateShaderForOutput( outputId,ref dataCollector, ignoreLocalvar );
+ m_precisionString = UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, m_outputPorts[ 0 ].DataType );
+
+ if ( m_currentParameterType != PropertyType.Constant )
+ return GetOutputVectorItem( 0, outputId, PropertyData( dataCollector.PortCategory ) );
+
+ if ( m_outputPorts[ outputId ].IsLocalValue( dataCollector.PortCategory ) )
+ {
+ return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
+ }
+
+ if ( CheckLocalVariable( ref dataCollector ) )
+ {
+ return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
+ }
+
+ Vector2 value = m_defaultValue;
+ string result = string.Empty;
+ switch ( outputId )
+ {
+ case 0:
+ {
+ result = m_precisionString+"( " + value.x + "," + value.y + " )";
+ }
+ break;
+
+ case 1:
+ {
+ result = value.x.ToString();
+ }
+ break;
+ case 2:
+ {
+ result = value.y.ToString();
+ }
+ break;
+ }
+
+ if ( result.Equals( string.Empty ) )
+ {
+ UIUtils.ShowMessage( UniqueId, "Vector2Node generating empty code", MessageSeverity.Warning );
+ }
+ return result;
+ }
+
+ public override string GetPropertyValue()
+ {
+ return PropertyAttributes + m_propertyName + "(\"" + m_propertyInspectorName + "\", Vector) = (" + m_defaultValue.x + "," + m_defaultValue.y + ",0,0)";
+ }
+
+ public override void UpdateMaterial( Material mat )
+ {
+ base.UpdateMaterial( mat );
+ if ( UIUtils.IsProperty( m_currentParameterType ) && !InsideShaderFunction )
+ {
+ mat.SetVector( m_propertyName, m_materialValue );
+ }
+ }
+
+ public override void SetMaterialMode( Material mat , bool fetchMaterialValues )
+ {
+ base.SetMaterialMode( mat , fetchMaterialValues );
+ if ( fetchMaterialValues && m_materialMode && UIUtils.IsProperty( m_currentParameterType ) && mat.HasProperty( m_propertyName ) )
+ {
+ m_materialValue = mat.GetVector( m_propertyName );
+ }
+ }
+
+ public override void ForceUpdateFromMaterial( Material material )
+ {
+ if( UIUtils.IsProperty( m_currentParameterType ) && material.HasProperty( m_propertyName ) )
+ {
+ m_materialValue = material.GetVector( m_propertyName );
+ PreviewIsDirty = true;
+ }
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ m_defaultValue = IOUtils.StringToVector2( GetCurrentParam( ref nodeParams ) );
+ if( UIUtils.CurrentShaderVersion() > 14101 )
+ m_materialValue = IOUtils.StringToVector2( GetCurrentParam( ref nodeParams ) );
+ }
+
+ public override void SetGlobalValue() { Shader.SetGlobalVector( m_propertyName, m_defaultValue ); }
+ public override void FetchGlobalValue() { m_materialValue = Shader.GetGlobalVector( m_propertyName ); }
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, IOUtils.Vector2ToString( m_defaultValue ) );
+ IOUtils.AddFieldValueToString( ref nodeInfo, IOUtils.Vector2ToString( m_materialValue ) );
+ }
+
+ public override string GetPropertyValStr()
+ {
+ return ( m_materialMode && m_currentParameterType != PropertyType.Constant ) ? m_materialValue.x.ToString( Mathf.Abs( m_materialValue.x ) > 1000 ? Constants.PropertyBigVectorFormatLabel : Constants.PropertyVectorFormatLabel ) + IOUtils.VECTOR_SEPARATOR +
+ m_materialValue.y.ToString( Mathf.Abs( m_materialValue.y ) > 1000 ? Constants.PropertyBigVectorFormatLabel : Constants.PropertyVectorFormatLabel ) :
+ m_defaultValue.x.ToString( Mathf.Abs( m_defaultValue.x ) > 1000 ? Constants.PropertyBigVectorFormatLabel : Constants.PropertyVectorFormatLabel ) + IOUtils.VECTOR_SEPARATOR +
+ m_defaultValue.y.ToString( Mathf.Abs( m_defaultValue.y ) > 1000 ? Constants.PropertyBigVectorFormatLabel : Constants.PropertyVectorFormatLabel );
+ }
+
+ public Vector2 Value
+ {
+ get { return m_defaultValue; }
+ set { m_defaultValue = value; }
+ }
+ }
+}