diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Vector3Node.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Vector3Node.cs | 315 |
1 files changed, 315 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Vector3Node.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Vector3Node.cs new file mode 100644 index 00000000..62be0696 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Vector3Node.cs @@ -0,0 +1,315 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using UnityEngine; +using UnityEditor; +using System; + +namespace AmplifyShaderEditor +{ + [System.Serializable] + [NodeAttributes( "Vector3", "Constants And Properties", "Vector3 property", null, KeyCode.Alpha3 )] + public sealed class Vector3Node : PropertyNode + { + [SerializeField] + private Vector3 m_defaultValue = Vector3.zero; + + [SerializeField] + private Vector3 m_materialValue = Vector3.zero; + + private const float LabelWidth = 8; + + private int m_cachedPropertyId = -1; + + public Vector3Node() : base() { } + public Vector3Node( int uniqueId, float x, float y, float width, float height ) : base( uniqueId, x, y, width, height ) { } + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + GlobalTypeWarningText = string.Format( GlobalTypeWarningText, "Vector" ); + m_insideSize.Set( 50, 30 ); + m_selectedLocation = PreviewLocation.BottomCenter; + AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" ); + m_previewShaderGUID = "8a44d38f06246bf48944b3f314bc7920"; + m_srpBatcherCompatible = true; + m_showHybridInstancedUI = true; + } + + public override void CopyDefaultsToMaterial() + { + m_materialValue = m_defaultValue; + } + + public override void DrawSubProperties() + { + m_defaultValue = EditorGUILayoutVector3Field( Constants.DefaultValueLabel, m_defaultValue ); + } + + public override void DrawMaterialProperties() + { + EditorGUI.BeginChangeCheck(); + + m_materialValue = EditorGUILayoutVector3Field( Constants.MaterialValueLabel, m_materialValue ); + + if( EditorGUI.EndChangeCheck() ) + { + //MarkForPreviewUpdate(); + if( m_materialMode ) + m_requireMaterialUpdate = true; + } + } + + public override void SetPreviewInputs() + { + base.SetPreviewInputs(); + + if( m_cachedPropertyId == -1 ) + m_cachedPropertyId = Shader.PropertyToID( "_InputVector" ); + + if( m_materialMode && m_currentParameterType != PropertyType.Constant ) + PreviewMaterial.SetVector( m_cachedPropertyId, new Vector4( m_materialValue[ 0 ], m_materialValue[ 1 ], m_materialValue[ 2 ], 0 ) ); + else + PreviewMaterial.SetVector( m_cachedPropertyId, new Vector4( m_defaultValue[ 0 ], m_defaultValue[ 1 ], m_defaultValue[ 2 ], 0 ) ); + } + + private bool m_isEditingFields; + private Vector3 m_previousValue = Vector3.zero; + private string[] m_fieldText = new string[] { "0", "0", "0" }; + + public override void Draw( DrawInfo drawInfo ) + { + base.Draw( drawInfo ); + + if( !m_isVisible ) + return; + + if( m_isEditingFields && m_currentParameterType != PropertyType.Global) + { + EditorGUI.BeginChangeCheck(); + for( int i = 0; i < 3; i++ ) + { + m_propertyDrawPos.y = m_outputPorts[ i + 1 ].Position.y - 2 * drawInfo.InvertedZoom; + if( m_materialMode && m_currentParameterType != PropertyType.Constant ) + { + float val = m_materialValue[ i ]; + UIUtils.DrawFloat( this, ref m_propertyDrawPos, ref val, LabelWidth * drawInfo.InvertedZoom ); + m_materialValue[ i ] = val; + } + else + { + float val = m_defaultValue[ i ]; + UIUtils.DrawFloat( this, ref m_propertyDrawPos, ref val, LabelWidth * drawInfo.InvertedZoom ); + m_defaultValue[ i ] = val; + } + } + if( EditorGUI.EndChangeCheck() ) + { + PreviewIsDirty = true; + m_requireMaterialUpdate = m_materialMode; + BeginDelayedDirtyProperty(); + } + } + else if( drawInfo.CurrentEventType == EventType.Repaint && ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD4 ) + { + bool guiEnabled = GUI.enabled; + GUI.enabled = m_currentParameterType != PropertyType.Global; + + for( int i = 0; i < 3; i++ ) + { + m_propertyDrawPos.y = m_outputPorts[ i + 1 ].Position.y - 2 * drawInfo.InvertedZoom; + + Rect fakeField = m_propertyDrawPos; + fakeField.xMin += LabelWidth * drawInfo.InvertedZoom; + if( GUI.enabled ) + { + Rect fakeLabel = m_propertyDrawPos; + fakeLabel.xMax = fakeField.xMin; + EditorGUIUtility.AddCursorRect( fakeLabel, MouseCursor.SlideArrow ); + EditorGUIUtility.AddCursorRect( fakeField, MouseCursor.Text ); + } + + if( m_materialMode && m_currentParameterType != PropertyType.Constant ) + { + if( m_previousValue[ i ] != m_materialValue[ i ] ) + { + m_previousValue[ i ] = m_materialValue[ i ]; + m_fieldText[ i ] = m_materialValue[ i ].ToString(); + } + } + else + { + if( m_previousValue[ i ] != m_defaultValue[ i ] ) + { + m_previousValue[ i ] = m_defaultValue[ i ]; + m_fieldText[ i ] = m_defaultValue[ i ].ToString(); + } + } + + GUI.Label( fakeField, m_fieldText[ i ], UIUtils.MainSkin.textField ); + } + GUI.enabled = guiEnabled; + } + } + + public override void OnNodeLayout( DrawInfo drawInfo ) + { + base.OnNodeLayout( drawInfo ); + + m_propertyDrawPos = m_remainingBox; + m_propertyDrawPos.x = m_remainingBox.x - LabelWidth * drawInfo.InvertedZoom; + m_propertyDrawPos.width = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_WIDTH_FIELD_SIZE; + m_propertyDrawPos.height = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE; + } + + public override void DrawGUIControls( DrawInfo drawInfo ) + { + base.DrawGUIControls( drawInfo ); + + if( drawInfo.CurrentEventType != EventType.MouseDown ) + return; + + Rect hitBox = m_remainingBox; + hitBox.xMin -= LabelWidth * drawInfo.InvertedZoom; + bool insideBox = hitBox.Contains( drawInfo.MousePosition ); + + if( insideBox ) + { + GUI.FocusControl( null ); + m_isEditingFields = true; + } + else if( m_isEditingFields && !insideBox ) + { + GUI.FocusControl( null ); + m_isEditingFields = false; + } + } + + public override void ConfigureLocalVariable( ref MasterNodeDataCollector dataCollector ) + { + Vector3 value = m_defaultValue; + dataCollector.AddLocalVariable( UniqueId, CreateLocalVarDec( value.x + "," + value.y + "," + value.z ) ); + m_outputPorts[ 0 ].SetLocalValue( m_propertyName , dataCollector.PortCategory ); + m_outputPorts[ 1 ].SetLocalValue( m_propertyName + ".x" , dataCollector.PortCategory ); + m_outputPorts[ 2 ].SetLocalValue( m_propertyName + ".y" , dataCollector.PortCategory ); + m_outputPorts[ 3 ].SetLocalValue( m_propertyName + ".z", dataCollector.PortCategory ); + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); + m_precisionString = UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, m_outputPorts[ 0 ].DataType ); + + if( m_currentParameterType != PropertyType.Constant ) + return GetOutputVectorItem( 0, outputId, PropertyData( dataCollector.PortCategory ) ); + + if( m_outputPorts[ outputId ].IsLocalValue( dataCollector.PortCategory ) ) + { + return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory ); + } + + if( CheckLocalVariable( ref dataCollector ) ) + { + return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory ); + } + + Vector3 value = m_defaultValue; + string result = string.Empty; + switch( outputId ) + { + case 0: + { + result = m_precisionString + "(" + value.x + "," + value.y + "," + value.z + ")"; + } + break; + + case 1: + { + result = value.x.ToString(); + } + break; + case 2: + { + result = value.y.ToString(); + } + break; + case 3: + { + result = value.z.ToString(); + } + break; + } + + if( result.Equals( string.Empty ) ) + { + UIUtils.ShowMessage( UniqueId, "Vector3Node generating empty code", MessageSeverity.Warning ); + } + return result; + } + + public override string GetPropertyValue() + { + return PropertyAttributes + m_propertyName + "(\"" + m_propertyInspectorName + "\", Vector) = (" + m_defaultValue.x + "," + m_defaultValue.y + "," + m_defaultValue.z + ",0)"; + } + + public override void UpdateMaterial( Material mat ) + { + base.UpdateMaterial( mat ); + if( UIUtils.IsProperty( m_currentParameterType ) && !InsideShaderFunction ) + { + mat.SetVector( m_propertyName, m_materialValue ); + } + } + + public override void SetMaterialMode( Material mat, bool fetchMaterialValues ) + { + base.SetMaterialMode( mat, fetchMaterialValues ); + if( fetchMaterialValues && m_materialMode && UIUtils.IsProperty( m_currentParameterType ) && mat.HasProperty( m_propertyName ) ) + { + m_materialValue = mat.GetVector( m_propertyName ); + } + } + + public override void ForceUpdateFromMaterial( Material material ) + { + if( UIUtils.IsProperty( m_currentParameterType ) && material.HasProperty( m_propertyName ) ) + { + m_materialValue = material.GetVector( m_propertyName ); + PreviewIsDirty = true; + } + } + + public override void ReadFromString( ref string[] nodeParams ) + { + base.ReadFromString( ref nodeParams ); + m_defaultValue = IOUtils.StringToVector3( GetCurrentParam( ref nodeParams ) ); + if( UIUtils.CurrentShaderVersion() > 14101 ) + m_materialValue = IOUtils.StringToVector3( GetCurrentParam( ref nodeParams ) ); + } + + public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) + { + base.WriteToString( ref nodeInfo, ref connectionsInfo ); + IOUtils.AddFieldValueToString( ref nodeInfo, IOUtils.Vector3ToString( m_defaultValue ) ); + IOUtils.AddFieldValueToString( ref nodeInfo, IOUtils.Vector3ToString( m_materialValue ) ); + } + + public override void SetGlobalValue() { Shader.SetGlobalVector( m_propertyName, m_defaultValue ); } + public override void FetchGlobalValue() { m_materialValue = Shader.GetGlobalVector( m_propertyName ); } + + public override string GetPropertyValStr() + { + return ( m_materialMode && m_currentParameterType != PropertyType.Constant ) ? m_materialValue.x.ToString( Mathf.Abs( m_materialValue.x ) > 1000 ? Constants.PropertyBigVectorFormatLabel : Constants.PropertyVectorFormatLabel ) + IOUtils.VECTOR_SEPARATOR + + m_materialValue.y.ToString( Mathf.Abs( m_materialValue.y ) > 1000 ? Constants.PropertyBigVectorFormatLabel : Constants.PropertyVectorFormatLabel ) + IOUtils.VECTOR_SEPARATOR + + m_materialValue.z.ToString( Mathf.Abs( m_materialValue.z ) > 1000 ? Constants.PropertyBigVectorFormatLabel : Constants.PropertyVectorFormatLabel ) : + m_defaultValue.x.ToString( Mathf.Abs( m_defaultValue.x ) > 1000 ? Constants.PropertyBigVectorFormatLabel : Constants.PropertyVectorFormatLabel ) + IOUtils.VECTOR_SEPARATOR + + m_defaultValue.y.ToString( Mathf.Abs( m_defaultValue.y ) > 1000 ? Constants.PropertyBigVectorFormatLabel : Constants.PropertyVectorFormatLabel ) + IOUtils.VECTOR_SEPARATOR + + m_defaultValue.z.ToString( Mathf.Abs( m_defaultValue.z ) > 1000 ? Constants.PropertyBigVectorFormatLabel : Constants.PropertyVectorFormatLabel ); + } + + public Vector3 Value + { + get { return m_defaultValue; } + set { m_defaultValue = value; } + } + } +} |