diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Vector3Node.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Vector3Node.cs | 315 |
1 files changed, 0 insertions, 315 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Vector3Node.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Vector3Node.cs deleted file mode 100644 index 62be0696..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Vector3Node.cs +++ /dev/null @@ -1,315 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using UnityEngine; -using UnityEditor; -using System; - -namespace AmplifyShaderEditor -{ - [System.Serializable] - [NodeAttributes( "Vector3", "Constants And Properties", "Vector3 property", null, KeyCode.Alpha3 )] - public sealed class Vector3Node : PropertyNode - { - [SerializeField] - private Vector3 m_defaultValue = Vector3.zero; - - [SerializeField] - private Vector3 m_materialValue = Vector3.zero; - - private const float LabelWidth = 8; - - private int m_cachedPropertyId = -1; - - public Vector3Node() : base() { } - public Vector3Node( int uniqueId, float x, float y, float width, float height ) : base( uniqueId, x, y, width, height ) { } - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - GlobalTypeWarningText = string.Format( GlobalTypeWarningText, "Vector" ); - m_insideSize.Set( 50, 30 ); - m_selectedLocation = PreviewLocation.BottomCenter; - AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" ); - m_previewShaderGUID = "8a44d38f06246bf48944b3f314bc7920"; - m_srpBatcherCompatible = true; - m_showHybridInstancedUI = true; - } - - public override void CopyDefaultsToMaterial() - { - m_materialValue = m_defaultValue; - } - - public override void DrawSubProperties() - { - m_defaultValue = EditorGUILayoutVector3Field( Constants.DefaultValueLabel, m_defaultValue ); - } - - public override void DrawMaterialProperties() - { - EditorGUI.BeginChangeCheck(); - - m_materialValue = EditorGUILayoutVector3Field( Constants.MaterialValueLabel, m_materialValue ); - - if( EditorGUI.EndChangeCheck() ) - { - //MarkForPreviewUpdate(); - if( m_materialMode ) - m_requireMaterialUpdate = true; - } - } - - public override void SetPreviewInputs() - { - base.SetPreviewInputs(); - - if( m_cachedPropertyId == -1 ) - m_cachedPropertyId = Shader.PropertyToID( "_InputVector" ); - - if( m_materialMode && m_currentParameterType != PropertyType.Constant ) - PreviewMaterial.SetVector( m_cachedPropertyId, new Vector4( m_materialValue[ 0 ], m_materialValue[ 1 ], m_materialValue[ 2 ], 0 ) ); - else - PreviewMaterial.SetVector( m_cachedPropertyId, new Vector4( m_defaultValue[ 0 ], m_defaultValue[ 1 ], m_defaultValue[ 2 ], 0 ) ); - } - - private bool m_isEditingFields; - private Vector3 m_previousValue = Vector3.zero; - private string[] m_fieldText = new string[] { "0", "0", "0" }; - - public override void Draw( DrawInfo drawInfo ) - { - base.Draw( drawInfo ); - - if( !m_isVisible ) - return; - - if( m_isEditingFields && m_currentParameterType != PropertyType.Global) - { - EditorGUI.BeginChangeCheck(); - for( int i = 0; i < 3; i++ ) - { - m_propertyDrawPos.y = m_outputPorts[ i + 1 ].Position.y - 2 * drawInfo.InvertedZoom; - if( m_materialMode && m_currentParameterType != PropertyType.Constant ) - { - float val = m_materialValue[ i ]; - UIUtils.DrawFloat( this, ref m_propertyDrawPos, ref val, LabelWidth * drawInfo.InvertedZoom ); - m_materialValue[ i ] = val; - } - else - { - float val = m_defaultValue[ i ]; - UIUtils.DrawFloat( this, ref m_propertyDrawPos, ref val, LabelWidth * drawInfo.InvertedZoom ); - m_defaultValue[ i ] = val; - } - } - if( EditorGUI.EndChangeCheck() ) - { - PreviewIsDirty = true; - m_requireMaterialUpdate = m_materialMode; - BeginDelayedDirtyProperty(); - } - } - else if( drawInfo.CurrentEventType == EventType.Repaint && ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD4 ) - { - bool guiEnabled = GUI.enabled; - GUI.enabled = m_currentParameterType != PropertyType.Global; - - for( int i = 0; i < 3; i++ ) - { - m_propertyDrawPos.y = m_outputPorts[ i + 1 ].Position.y - 2 * drawInfo.InvertedZoom; - - Rect fakeField = m_propertyDrawPos; - fakeField.xMin += LabelWidth * drawInfo.InvertedZoom; - if( GUI.enabled ) - { - Rect fakeLabel = m_propertyDrawPos; - fakeLabel.xMax = fakeField.xMin; - EditorGUIUtility.AddCursorRect( fakeLabel, MouseCursor.SlideArrow ); - EditorGUIUtility.AddCursorRect( fakeField, MouseCursor.Text ); - } - - if( m_materialMode && m_currentParameterType != PropertyType.Constant ) - { - if( m_previousValue[ i ] != m_materialValue[ i ] ) - { - m_previousValue[ i ] = m_materialValue[ i ]; - m_fieldText[ i ] = m_materialValue[ i ].ToString(); - } - } - else - { - if( m_previousValue[ i ] != m_defaultValue[ i ] ) - { - m_previousValue[ i ] = m_defaultValue[ i ]; - m_fieldText[ i ] = m_defaultValue[ i ].ToString(); - } - } - - GUI.Label( fakeField, m_fieldText[ i ], UIUtils.MainSkin.textField ); - } - GUI.enabled = guiEnabled; - } - } - - public override void OnNodeLayout( DrawInfo drawInfo ) - { - base.OnNodeLayout( drawInfo ); - - m_propertyDrawPos = m_remainingBox; - m_propertyDrawPos.x = m_remainingBox.x - LabelWidth * drawInfo.InvertedZoom; - m_propertyDrawPos.width = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_WIDTH_FIELD_SIZE; - m_propertyDrawPos.height = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE; - } - - public override void DrawGUIControls( DrawInfo drawInfo ) - { - base.DrawGUIControls( drawInfo ); - - if( drawInfo.CurrentEventType != EventType.MouseDown ) - return; - - Rect hitBox = m_remainingBox; - hitBox.xMin -= LabelWidth * drawInfo.InvertedZoom; - bool insideBox = hitBox.Contains( drawInfo.MousePosition ); - - if( insideBox ) - { - GUI.FocusControl( null ); - m_isEditingFields = true; - } - else if( m_isEditingFields && !insideBox ) - { - GUI.FocusControl( null ); - m_isEditingFields = false; - } - } - - public override void ConfigureLocalVariable( ref MasterNodeDataCollector dataCollector ) - { - Vector3 value = m_defaultValue; - dataCollector.AddLocalVariable( UniqueId, CreateLocalVarDec( value.x + "," + value.y + "," + value.z ) ); - m_outputPorts[ 0 ].SetLocalValue( m_propertyName , dataCollector.PortCategory ); - m_outputPorts[ 1 ].SetLocalValue( m_propertyName + ".x" , dataCollector.PortCategory ); - m_outputPorts[ 2 ].SetLocalValue( m_propertyName + ".y" , dataCollector.PortCategory ); - m_outputPorts[ 3 ].SetLocalValue( m_propertyName + ".z", dataCollector.PortCategory ); - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); - m_precisionString = UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, m_outputPorts[ 0 ].DataType ); - - if( m_currentParameterType != PropertyType.Constant ) - return GetOutputVectorItem( 0, outputId, PropertyData( dataCollector.PortCategory ) ); - - if( m_outputPorts[ outputId ].IsLocalValue( dataCollector.PortCategory ) ) - { - return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory ); - } - - if( CheckLocalVariable( ref dataCollector ) ) - { - return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory ); - } - - Vector3 value = m_defaultValue; - string result = string.Empty; - switch( outputId ) - { - case 0: - { - result = m_precisionString + "(" + value.x + "," + value.y + "," + value.z + ")"; - } - break; - - case 1: - { - result = value.x.ToString(); - } - break; - case 2: - { - result = value.y.ToString(); - } - break; - case 3: - { - result = value.z.ToString(); - } - break; - } - - if( result.Equals( string.Empty ) ) - { - UIUtils.ShowMessage( UniqueId, "Vector3Node generating empty code", MessageSeverity.Warning ); - } - return result; - } - - public override string GetPropertyValue() - { - return PropertyAttributes + m_propertyName + "(\"" + m_propertyInspectorName + "\", Vector) = (" + m_defaultValue.x + "," + m_defaultValue.y + "," + m_defaultValue.z + ",0)"; - } - - public override void UpdateMaterial( Material mat ) - { - base.UpdateMaterial( mat ); - if( UIUtils.IsProperty( m_currentParameterType ) && !InsideShaderFunction ) - { - mat.SetVector( m_propertyName, m_materialValue ); - } - } - - public override void SetMaterialMode( Material mat, bool fetchMaterialValues ) - { - base.SetMaterialMode( mat, fetchMaterialValues ); - if( fetchMaterialValues && m_materialMode && UIUtils.IsProperty( m_currentParameterType ) && mat.HasProperty( m_propertyName ) ) - { - m_materialValue = mat.GetVector( m_propertyName ); - } - } - - public override void ForceUpdateFromMaterial( Material material ) - { - if( UIUtils.IsProperty( m_currentParameterType ) && material.HasProperty( m_propertyName ) ) - { - m_materialValue = material.GetVector( m_propertyName ); - PreviewIsDirty = true; - } - } - - public override void ReadFromString( ref string[] nodeParams ) - { - base.ReadFromString( ref nodeParams ); - m_defaultValue = IOUtils.StringToVector3( GetCurrentParam( ref nodeParams ) ); - if( UIUtils.CurrentShaderVersion() > 14101 ) - m_materialValue = IOUtils.StringToVector3( GetCurrentParam( ref nodeParams ) ); - } - - public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) - { - base.WriteToString( ref nodeInfo, ref connectionsInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, IOUtils.Vector3ToString( m_defaultValue ) ); - IOUtils.AddFieldValueToString( ref nodeInfo, IOUtils.Vector3ToString( m_materialValue ) ); - } - - public override void SetGlobalValue() { Shader.SetGlobalVector( m_propertyName, m_defaultValue ); } - public override void FetchGlobalValue() { m_materialValue = Shader.GetGlobalVector( m_propertyName ); } - - public override string GetPropertyValStr() - { - return ( m_materialMode && m_currentParameterType != PropertyType.Constant ) ? m_materialValue.x.ToString( Mathf.Abs( m_materialValue.x ) > 1000 ? Constants.PropertyBigVectorFormatLabel : Constants.PropertyVectorFormatLabel ) + IOUtils.VECTOR_SEPARATOR + - m_materialValue.y.ToString( Mathf.Abs( m_materialValue.y ) > 1000 ? Constants.PropertyBigVectorFormatLabel : Constants.PropertyVectorFormatLabel ) + IOUtils.VECTOR_SEPARATOR + - m_materialValue.z.ToString( Mathf.Abs( m_materialValue.z ) > 1000 ? Constants.PropertyBigVectorFormatLabel : Constants.PropertyVectorFormatLabel ) : - m_defaultValue.x.ToString( Mathf.Abs( m_defaultValue.x ) > 1000 ? Constants.PropertyBigVectorFormatLabel : Constants.PropertyVectorFormatLabel ) + IOUtils.VECTOR_SEPARATOR + - m_defaultValue.y.ToString( Mathf.Abs( m_defaultValue.y ) > 1000 ? Constants.PropertyBigVectorFormatLabel : Constants.PropertyVectorFormatLabel ) + IOUtils.VECTOR_SEPARATOR + - m_defaultValue.z.ToString( Mathf.Abs( m_defaultValue.z ) > 1000 ? Constants.PropertyBigVectorFormatLabel : Constants.PropertyVectorFormatLabel ); - } - - public Vector3 Value - { - get { return m_defaultValue; } - set { m_defaultValue = value; } - } - } -} |