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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs34
1 files changed, 34 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs
new file mode 100644
index 00000000..eec5532e
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs
@@ -0,0 +1,34 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Encode Depth Normal", "Miscellaneous", "Encodes both Depth and Normal values into a Float4 value" )]
+ public sealed class EncodeDepthNormalNode : ParentNode
+ {
+ private const string EncodeDepthNormalFunc = "EncodeDepthNormal( {0}, {1} )";
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT, false, "Depth" );
+ AddInputPort( WirePortDataType.FLOAT3, false, "Normal" );
+ AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue );
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+
+ dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs );
+ string depthValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ string normalValue = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
+
+ RegisterLocalVariable( 0, string.Format( EncodeDepthNormalFunc, depthValue, normalValue ), ref dataCollector, "encodedDepthNormal" + OutputId );
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+ }
+ }
+}