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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs33
1 files changed, 33 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs
new file mode 100644
index 00000000..89258e80
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs
@@ -0,0 +1,33 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Object To View Pos", "Object Transform", "Transforms a point from object space to view space" )]
+ public sealed class UnityObjToViewPosHlpNode : HelperParentNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_funcType = "UnityObjectToViewPos";
+ //TODO: revisit this later
+ m_funcLWFormatOverride = "TransformWorldToView( TransformObjectToWorld( {0}) )";
+ m_funcHDFormatOverride = "TransformWorldToView( TransformObjectToWorld( {0}) )";
+ m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
+ m_outputPorts[ 0 ].Name = "XYZ";
+ AddOutputPort( WirePortDataType.FLOAT, "X" );
+ AddOutputPort( WirePortDataType.FLOAT, "Y" );
+ AddOutputPort( WirePortDataType.FLOAT, "Z" );
+ m_previewShaderGUID = "b790bc1d468a51840a9facef372b4729";
+ }
+
+ protected override void OnUniqueIDAssigned()
+ {
+ base.OnUniqueIDAssigned();
+ m_localVarName = "unityObjectToViewPos" + OutputId;
+ }
+ }
+}