diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/DesaturateOpNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/DesaturateOpNode.cs | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/DesaturateOpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/DesaturateOpNode.cs new file mode 100644 index 00000000..507c678d --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/DesaturateOpNode.cs @@ -0,0 +1,57 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +// http://stackoverflow.com/questions/9320953/what-algorithm-does-photoshop-use-to-desaturate-an-image +// https://www.shadertoy.com/view/lsdXDH + +namespace AmplifyShaderEditor +{ + [System.Serializable] + [NodeAttributes( "Desaturate", "Image Effects", "Generic desaturation operation" )] + public sealed class DesaturateOpNode : ParentNode + { + private const string GenericDesaturateOp0 = "dot( {0}, float3( 0.299, 0.587, 0.114 ))"; + private const string GenericDesaturateOp1 = "lerp( {0}, {1}.xxx, {2} )"; + //private const string GenericDesaturateOp = "lerp( {0},dot({0},float3(0.299,0.587,0.114)).xxx,{1})"; + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.FLOAT3, false, "RGB" ); + AddInputPort( WirePortDataType.FLOAT, false, "Fraction" ); + AddOutputPort( WirePortDataType.FLOAT3, Constants.EmptyPortValue ); + m_useInternalPortData = true; + m_previewShaderGUID = "faabe9efdf44b9648a523f1742abdfd3"; + } + + void UpdatePorts( int portId ) + { + if ( portId == 0 ) + { + m_inputPorts[ 0 ].MatchPortToConnection(); + m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); + } + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + + if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + + string initalColorValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + string fraction = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); + + string initialColorVarName = "desaturateInitialColor" + OutputId; + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT3, initialColorVarName, initalColorValue ); + + string dotVarName = "desaturateDot" + OutputId; + string dotVarValue = string.Format( GenericDesaturateOp0, initialColorVarName ); + + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, dotVarName, dotVarValue ); + RegisterLocalVariable( 0, string.Format( GenericDesaturateOp1, initialColorVarName, dotVarName,fraction ), ref dataCollector, "desaturateVar" + OutputId ); + + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + } + } +} |