diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/DesaturateOpNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/DesaturateOpNode.cs | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/DesaturateOpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/DesaturateOpNode.cs deleted file mode 100644 index 507c678d..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/DesaturateOpNode.cs +++ /dev/null @@ -1,57 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -// http://stackoverflow.com/questions/9320953/what-algorithm-does-photoshop-use-to-desaturate-an-image -// https://www.shadertoy.com/view/lsdXDH - -namespace AmplifyShaderEditor -{ - [System.Serializable] - [NodeAttributes( "Desaturate", "Image Effects", "Generic desaturation operation" )] - public sealed class DesaturateOpNode : ParentNode - { - private const string GenericDesaturateOp0 = "dot( {0}, float3( 0.299, 0.587, 0.114 ))"; - private const string GenericDesaturateOp1 = "lerp( {0}, {1}.xxx, {2} )"; - //private const string GenericDesaturateOp = "lerp( {0},dot({0},float3(0.299,0.587,0.114)).xxx,{1})"; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT3, false, "RGB" ); - AddInputPort( WirePortDataType.FLOAT, false, "Fraction" ); - AddOutputPort( WirePortDataType.FLOAT3, Constants.EmptyPortValue ); - m_useInternalPortData = true; - m_previewShaderGUID = "faabe9efdf44b9648a523f1742abdfd3"; - } - - void UpdatePorts( int portId ) - { - if ( portId == 0 ) - { - m_inputPorts[ 0 ].MatchPortToConnection(); - m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); - } - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - - if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - - string initalColorValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - string fraction = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); - - string initialColorVarName = "desaturateInitialColor" + OutputId; - dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT3, initialColorVarName, initalColorValue ); - - string dotVarName = "desaturateDot" + OutputId; - string dotVarValue = string.Format( GenericDesaturateOp0, initialColorVarName ); - - dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, dotVarName, dotVarValue ); - RegisterLocalVariable( 0, string.Format( GenericDesaturateOp1, initialColorVarName, dotVarName,fraction ), ref dataCollector, "desaturateVar" + OutputId ); - - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - } - } -} |