diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimplexNoiseNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimplexNoiseNode.cs | 104 |
1 files changed, 0 insertions, 104 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimplexNoiseNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimplexNoiseNode.cs deleted file mode 100644 index ec946236..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimplexNoiseNode.cs +++ /dev/null @@ -1,104 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -//https://www.shadertoy.com/view/XsX3zB -using System; -using UnityEngine; -using UnityEditor; - - -namespace AmplifyShaderEditor -{ - public enum NoiseType - { - Simplex3D, - Simplex3DFractal - } - - [Serializable] - [NodeAttributes( "[Deprecated] Simplex Noise", "Image Effects", "Noise generated via the Simplex algorithm",null,KeyCode.None,false,true)] - public sealed class SimplexNoiseNode : ParentNode - { - private string m_randomFuncBody; - private string m_simplex3dFuncBody; - private string m_simplex3dFractalFuncBody; - - private const string RandomfunctionHeader = "Random3({0})"; - private const string Simplex3dfunctionHeader = "Simplex3d({0})"; - private const string Simplex3dFractalfunctionHeader = "Simplex3dFractal( {0})"; - - private const string NoiseTypeStr = "Type"; - - [SerializeField] - private NoiseType m_type = NoiseType.Simplex3D; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - - IOUtils.AddFunctionHeader( ref m_randomFuncBody, "float3 Random3 ( float3 c )" ); - IOUtils.AddFunctionLine( ref m_randomFuncBody, "float fracMul = 512.0;float j = 4096.0*sin ( dot ( c, float3 ( 17.0, 59.4, 15.0 ) ) );float3 r;r.z = frac ( fracMul*j );j *= .125;r.x = frac ( fracMul*j );j *= .125;r.y = frac ( fracMul*j );return r - 0.5;" ); - IOUtils.CloseFunctionBody( ref m_randomFuncBody ); - - IOUtils.AddFunctionHeader( ref m_simplex3dFuncBody, "float3 Simplex3d ( float3 p )" ); - IOUtils.AddFunctionLine( ref m_simplex3dFuncBody, "float F3 = 0.3333333;float G3 = 0.1666667;float3 s = floor ( p + dot ( p, F3.xxx ) );float3 x = p - s + dot ( s, G3.xxx );float3 e = step ( ( 0.0 ).xxx, x - x.yzx );float3 i1 = e*( 1.0 - e.zxy );float3 i2 = 1.0 - e.zxy*( 1.0 - e );float3 x1 = x - i1 + G3;float3 x2 = x - i2 + 2.0*G3;float3 x3 = x - 1.0 + 3.0*G3;float4 w, d;w.x = dot ( x, x );w.y = dot ( x1, x1 );w.z = dot ( x2, x2 );w.w = dot ( x3, x3 );w = max ( 0.6 - w, 0.0 );d.x = dot ( Random3 ( s ), x );d.y = dot ( Random3 ( s + i1 ), x1 );d.z = dot ( Random3 ( s + i2 ), x2 );d.w = dot ( Random3 ( s + 1.0 ), x3 );w *= w;w *= w;d *= w;return dot ( d, ( 52.0 ).xxx ).xxx;" ); - IOUtils.CloseFunctionBody( ref m_simplex3dFuncBody ); - - IOUtils.AddFunctionHeader( ref m_simplex3dFractalFuncBody, "float3 Simplex3dFractal ( float3 m )" ); - IOUtils.AddFunctionLine( ref m_simplex3dFractalFuncBody, "return (0.5333333*Simplex3d ( m ) + 0.2666667*Simplex3d ( 2.0*m ) + 0.1333333*Simplex3d ( 4.0*m ) + 0.0666667*Simplex3d ( 8.0*m )).xxx;" ); - IOUtils.CloseFunctionBody( ref m_simplex3dFractalFuncBody ); - - AddInputPort( WirePortDataType.FLOAT3, false, "Position" ); - AddInputPort( WirePortDataType.FLOAT, false, "Width" ); - AddOutputPort( WirePortDataType.FLOAT3, Constants.EmptyPortValue ); - m_textLabelWidth = 50; - m_useInternalPortData = true; - m_autoWrapProperties = true; - } - - public override void DrawProperties() - { - base.DrawProperties(); - m_type = ( NoiseType ) EditorGUILayoutEnumPopup( NoiseTypeStr, m_type ); - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - - - string posValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - string widthValue = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); - dataCollector.AddFunctions( RandomfunctionHeader, m_randomFuncBody, "0" ); - string result = string.Empty; - switch ( m_type ) - { - case NoiseType.Simplex3D: - { - string finalValue = dataCollector.AddFunctions( Simplex3dfunctionHeader, m_simplex3dFuncBody, posValue + "*" + widthValue ); - result = finalValue + "* 0.5 + 0.5"; - }break; - - case NoiseType.Simplex3DFractal: - { - dataCollector.AddFunctions( Simplex3dfunctionHeader, m_simplex3dFuncBody, posValue + "*" + widthValue ); - string finalValue = dataCollector.AddFunctions( Simplex3dFractalfunctionHeader, m_simplex3dFractalFuncBody, posValue + "*" + widthValue + "+" + widthValue ); - result = finalValue + "* 0.5 + 0.5"; - }break; - } - - return CreateOutputLocalVariable( 0, result, ref dataCollector ); - } - - public override void ReadFromString( ref string[] nodeParams ) - { - base.ReadFromString( ref nodeParams ); - m_type = ( NoiseType ) Enum.Parse( typeof( NoiseType ), GetCurrentParam( ref nodeParams ) ); - } - - public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) - { - base.WriteToString( ref nodeInfo, ref connectionsInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_type ); - } - } -} |