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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/LogNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/LogNode.cs80
1 files changed, 0 insertions, 80 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/LogNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/LogNode.cs
deleted file mode 100644
index d431cbb8..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/LogNode.cs
+++ /dev/null
@@ -1,80 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-using UnityEditor;
-
-namespace AmplifyShaderEditor
-{
- [System.Serializable]
- [NodeAttributes( "Log", "Master", "Debug node to dump output to log", null, KeyCode.None, false )]
- public sealed class LogNode : MasterNode
- {
- private const string InputAmountStr = "Input amount";
-
- [SerializeField]
- private int m_inputCount = 1;
-
- [SerializeField]
- private int m_lastInputCount = 1;
-
- public LogNode() : base() { }
- public LogNode( int uniqueId, float x, float y, float width, float height ) : base( uniqueId, x, y, width, height ) { }
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddMasterPorts();
- }
-
- public override void AddMasterPorts()
- {
- DeleteAllInputConnections( true );
- base.AddMasterPorts();
-
- for ( int i = 0; i < m_inputCount; i++ )
- {
- AddInputPort( WirePortDataType.OBJECT, false, i.ToString() );
- }
- m_sizeIsDirty = true;
- }
-
- public override void DrawProperties()
- {
- base.DrawProperties();
- EditorGUILayout.BeginVertical();
- {
- EditorGUILayout.LabelField( InputAmountStr );
- m_inputCount = EditorGUILayoutIntField( m_inputCount );
- }
- EditorGUILayout.EndVertical();
- if ( m_inputCount != m_lastInputCount )
- {
- m_lastInputCount = Mathf.Max( m_inputCount, 1 );
- AddMasterPorts();
- }
- }
-
- public override void Execute( Shader currentSelected )
- {
- string valueDump = "";
- string valueInstructions = "";
-
- MasterNodeDataCollector dataCollector = new MasterNodeDataCollector( this );
- foreach ( InputPort port in InputPorts )
- {
- if ( port.IsConnected )
- {
- valueInstructions += "Port: " + port.PortId + " Value: " + port.GenerateShaderForOutput( ref dataCollector, port.DataType, false );
- }
- }
- Debug.Log( "Value: " + valueDump );
- Debug.Log( "Instructions: " + valueInstructions );
- }
-
- public override void ReadFromString( ref string[] nodeParams )
- {
- base.ReadFromString( ref nodeParams );
- }
-
- }
-}