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diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/MasterNodeDataCollector.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/MasterNodeDataCollector.cs
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+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/MasterNodeDataCollector.cs
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+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+using System.Text.RegularExpressions;
+
+namespace AmplifyShaderEditor
+{
+ public class PropertyDataCollector
+ {
+ public int NodeId;
+ public int OrderIndex;
+ public string PropertyName;
+ public WirePortDataType DataType;
+
+ public PropertyDataCollector( int nodeId, string propertyName, int orderIndex = -1 )
+ {
+ NodeId = nodeId;
+ PropertyName = propertyName;
+ OrderIndex = orderIndex;
+ }
+ }
+
+ public class InputCoordsCollector
+ {
+ public int NodeId;
+ public string CoordName;
+ public WirePortDataType DataType;
+ public PrecisionType Precision;
+ public int TextureSlot;
+ public int TextureIndex;
+
+ public InputCoordsCollector( int nodeId, string coordName, WirePortDataType dataType, PrecisionType precision, int textureSlot, int textureIndex )
+ {
+ NodeId = nodeId;
+ CoordName = coordName;
+ DataType = dataType;
+ Precision = precision;
+ TextureSlot = textureSlot;
+ TextureIndex = textureIndex;
+ }
+ }
+
+ public class TextureDefaultsDataColector
+ {
+ private List<string> m_names = new List<string>();
+ private List<Texture> m_values = new List<Texture>();
+ public void AddValue( string newName, Texture newValue )
+ {
+ m_names.Add( newName );
+ m_values.Add( newValue );
+ }
+
+ public void Destroy()
+ {
+ m_names.Clear();
+ m_names = null;
+
+ m_values.Clear();
+ m_values = null;
+ }
+
+ public string[] NamesArr { get { return m_names.ToArray(); } }
+ public Texture[] ValuesArr { get { return m_values.ToArray(); } }
+ }
+
+ public enum TextureChannelUsage
+ {
+ Not_Used,
+ Used,
+ Required
+ }
+
+ public class MasterNodeDataCollector
+ {
+ private bool m_showDebugMessages = false;
+ private string m_input;
+ private string m_customInput;
+ private string m_properties;
+ private string m_instancedProperties;
+ private string m_instanceBlockName;
+ private string m_uniforms;
+ private string m_includes;
+ private string m_pragmas;
+ private string m_defines;
+ private string m_instructions;
+ private string m_localVariables;
+ private string m_vertexLocalVariables;
+ private string m_specialLocalVariables;
+ private string m_vertexData;
+ private string m_customOutput;
+ private string m_functions;
+ private string m_grabPass;
+
+ private List<PropertyDataCollector> m_inputList;
+ private List<PropertyDataCollector> m_customInputList;
+ private List<PropertyDataCollector> m_propertiesList;
+ private List<PropertyDataCollector> m_instancedPropertiesList;
+ private List<PropertyDataCollector> m_dotsPropertiesList;
+ private List<PropertyDataCollector> m_dotsDefinesList;
+ private List<PropertyDataCollector> m_uniformsList;
+ private List<PropertyDataCollector> m_includesList;
+ private List<PropertyDataCollector> m_additionalDirectivesList;
+ //private List<PropertyDataCollector> m_tagsList;
+ private List<PropertyDataCollector> m_pragmasList;
+ private List<PropertyDataCollector> m_definesList;
+ private List<PropertyDataCollector> m_instructionsList;
+ private List<PropertyDataCollector> m_localVariablesList;
+ private List<PropertyDataCollector> m_vertexLocalVariablesList;
+ private List<PropertyDataCollector> m_specialLocalVariablesList;
+ private List<PropertyDataCollector> m_vertexDataList;
+ private List<PropertyDataCollector> m_customOutputList;
+ private List<PropertyDataCollector> m_functionsList;
+ private List<PropertyDataCollector> m_grabPassList;
+ private List<PropertyDataCollector> m_aboveUsePassesList;
+ private List<PropertyDataCollector> m_belowUsePassesList;
+
+ private List<InputCoordsCollector> m_customShadowCoordsList;
+ private List<int> m_packSlotsList;
+ private string m_customAppDataItems;
+
+ private Dictionary<string, PropertyDataCollector> m_inputDict;
+ private Dictionary<string, PropertyDataCollector> m_customInputDict;
+ private Dictionary<string, PropertyDataCollector> m_propertiesDict;
+ private Dictionary<string, PropertyDataCollector> m_instancedPropertiesDict;
+ private Dictionary<string, PropertyDataCollector> m_dotsPropertiesDict;
+ private Dictionary<string, PropertyDataCollector> m_uniformsDict;
+ private Dictionary<string, PropertyDataCollector> m_softRegisteredUniformsDict;
+ private Dictionary<string, PropertyDataCollector> m_includesDict;
+ private Dictionary<string, PropertyDataCollector> m_additionalDirectivesDict;
+ private Dictionary<string, string> m_includesExclusionDict;
+
+ //private Dictionary<string, PropertyDataCollector> m_tagsDict;
+ private Dictionary<string, PropertyDataCollector> m_pragmasDict;
+ private Dictionary<string, PropertyDataCollector> m_definesDict;
+ private Dictionary<string, int> m_virtualCoordinatesDict;
+ private Dictionary<string, string> m_virtualVariablesDict;
+ private Dictionary<string, PropertyDataCollector> m_localVariablesDict;
+ private Dictionary<string, PropertyDataCollector> m_vertexLocalVariablesDict;
+ private Dictionary<string, PropertyDataCollector> m_specialLocalVariablesDict;
+ private Dictionary<string, PropertyDataCollector> m_vertexDataDict;
+ private Dictionary<string, PropertyDataCollector> m_customOutputDict;
+ private Dictionary<string, string> m_localFunctions;
+ private Dictionary<string, string> m_grabPassDict;
+ private Dictionary<string, string> m_usePassesDict;
+ private Dictionary<string, string> m_customAppDataItemsDict;
+
+ private Dictionary<string, InputCoordsCollector> m_customShadowCoordsDict;
+
+ private TextureChannelUsage[] m_requireTextureProperty = { TextureChannelUsage.Not_Used, TextureChannelUsage.Not_Used, TextureChannelUsage.Not_Used, TextureChannelUsage.Not_Used };
+
+ private bool m_dirtyAppData;
+ private bool m_dirtyInputs;
+ private bool m_dirtyCustomInputs;
+ private bool m_dirtyFunctions;
+ private bool m_dirtyProperties;
+ private bool m_dirtyInstancedProperties;
+ private bool m_dirtyUniforms;
+ private bool m_dirtyIncludes;
+ private bool m_dirtyPragmas;
+ private bool m_dirtyDefines;
+ private bool m_dirtyAdditionalDirectives;
+ private bool m_dirtyInstructions;
+ private bool m_dirtyLocalVariables;
+ private bool m_dirtyVertexLocalVariables;
+ private bool m_dirtySpecialLocalVariables;
+ private bool m_dirtyPerVertexData;
+ private bool m_dirtyNormal;
+ private bool m_forceNormal;
+
+ private bool m_usingInternalData;
+ private bool m_usingVertexColor;
+ private bool m_usingWorldPosition;
+ private bool m_usingWorldNormal;
+ private bool m_usingScreenPos;
+ private bool m_usingWorldReflection;
+ private bool m_usingViewDirection;
+ private bool m_usingLightAttenuation;
+ private bool m_usingArrayDerivatives;
+
+ private bool m_usingHigherSizeTexcoords;
+ private bool m_usingCustomScreenPos;
+
+ private bool m_usingCustomOutlineColor;
+ private bool m_usingCustomOutlineWidth;
+ private bool m_usingCustomOutlineAlpha;
+ private int m_customOutlineSelectedAlpha = 0;
+ private bool m_usingCustomOutput;
+
+ private bool m_safeNormalizeLightDir;
+ private bool m_safeNormalizeViewDir;
+
+ private bool m_isOutlineDataCollector = false;
+
+ private bool m_forceNormalIsDirty;
+ private bool m_grabPassIsDirty;
+ private bool m_tesselationActive;
+
+ private Dictionary<int, PropertyNode> m_propertyNodes;
+ private MasterNode m_masterNode;
+
+ private int m_availableVertexTempId = 0;
+ private int m_availableFragTempId = 0;
+
+ private MasterNodePortCategory m_portCategory;
+ private PortGenType m_genType;
+ private RenderPath m_renderPath = RenderPath.All;
+ private NodeAvailability m_currentCanvasMode = NodeAvailability.SurfaceShader;
+
+ //Templates specific data
+ private AvailableShaderTypes m_masterNodeCategory;
+ private List<string> m_vertexInputList;
+ private Dictionary<string, string> m_vertexInputDict;
+ private List<string> m_interpolatorsList;
+ private Dictionary<string, string> m_interpolatorsDict;
+ private List<string> m_vertexInterpDeclList;
+ private Dictionary<string, string> m_vertexInterpDeclDict;
+ private TemplateDataCollector m_templateDataCollector;
+
+ public MasterNodeDataCollector( MasterNode masterNode ) : this()
+ {
+ m_masterNode = masterNode;
+ m_masterNodeCategory = masterNode.CurrentMasterNodeCategory;
+ m_currentCanvasMode = masterNode.ContainerGraph.CurrentCanvasMode;
+ }
+
+ public MasterNodeDataCollector()
+ {
+ //m_masterNode = masterNode;
+ m_input = "struct Input\n\t\t{\n";
+ m_customInput = "\t\tstruct SurfaceOutput{0}\n\t\t{\n";
+ m_properties = IOUtils.PropertiesBegin;//"\tProperties\n\t{\n";
+ m_uniforms = string.Empty;
+ m_instructions = string.Empty;
+ m_includes = string.Empty;
+ m_pragmas = string.Empty;
+ m_defines = string.Empty;
+ m_localVariables = string.Empty;
+ m_specialLocalVariables = string.Empty;
+ m_customOutput = string.Empty;
+
+ m_inputList = new List<PropertyDataCollector>();
+ m_customInputList = new List<PropertyDataCollector>();
+ m_propertiesList = new List<PropertyDataCollector>();
+ m_instancedPropertiesList = new List<PropertyDataCollector>();
+ m_dotsPropertiesList = new List<PropertyDataCollector>();
+ m_dotsDefinesList = new List<PropertyDataCollector>();
+ m_uniformsList = new List<PropertyDataCollector>();
+ m_includesList = new List<PropertyDataCollector>();
+ m_additionalDirectivesList = new List<PropertyDataCollector>();
+ //m_tagsList = new List<PropertyDataCollector>();
+ m_pragmasList = new List<PropertyDataCollector>();
+ m_definesList = new List<PropertyDataCollector>();
+ m_instructionsList = new List<PropertyDataCollector>();
+ m_localVariablesList = new List<PropertyDataCollector>();
+ m_vertexLocalVariablesList = new List<PropertyDataCollector>();
+ m_specialLocalVariablesList = new List<PropertyDataCollector>();
+ m_vertexDataList = new List<PropertyDataCollector>();
+ m_customOutputList = new List<PropertyDataCollector>();
+ m_functionsList = new List<PropertyDataCollector>();
+ m_grabPassList = new List<PropertyDataCollector>();
+ m_aboveUsePassesList = new List<PropertyDataCollector>();
+ m_belowUsePassesList = new List<PropertyDataCollector>();
+ m_customAppDataItems = string.Empty;
+ m_customAppDataItemsDict = new Dictionary<string, string>();
+ m_customShadowCoordsList = new List<InputCoordsCollector>();
+ m_packSlotsList = new List<int>();
+
+ m_inputDict = new Dictionary<string, PropertyDataCollector>();
+ m_customInputDict = new Dictionary<string, PropertyDataCollector>();
+
+ m_propertiesDict = new Dictionary<string, PropertyDataCollector>();
+ m_instancedPropertiesDict = new Dictionary<string, PropertyDataCollector>();
+ m_dotsPropertiesDict = new Dictionary<string, PropertyDataCollector>();
+ m_uniformsDict = new Dictionary<string, PropertyDataCollector>();
+ m_softRegisteredUniformsDict = new Dictionary<string, PropertyDataCollector>();
+ m_includesDict = new Dictionary<string, PropertyDataCollector>();
+ m_additionalDirectivesDict = new Dictionary<string, PropertyDataCollector>();
+ m_includesExclusionDict = new Dictionary<string, string>();
+
+ //m_tagsDict = new Dictionary<string, PropertyDataCollector>();
+ m_pragmasDict = new Dictionary<string, PropertyDataCollector>();
+ m_definesDict = new Dictionary<string, PropertyDataCollector>();
+ m_virtualCoordinatesDict = new Dictionary<string, int>();
+ m_localVariablesDict = new Dictionary<string, PropertyDataCollector>();
+ m_virtualVariablesDict = new Dictionary<string, string>();
+ m_specialLocalVariablesDict = new Dictionary<string, PropertyDataCollector>();
+ m_vertexLocalVariablesDict = new Dictionary<string, PropertyDataCollector>();
+ m_localFunctions = new Dictionary<string, string>();
+ m_vertexDataDict = new Dictionary<string, PropertyDataCollector>();
+ m_customOutputDict = new Dictionary<string, PropertyDataCollector>();
+ m_grabPassDict = new Dictionary<string, string>();
+ m_usePassesDict = new Dictionary<string, string>();
+
+ m_customShadowCoordsDict = new Dictionary<string, InputCoordsCollector>();
+
+ m_dirtyAppData = false;
+ m_dirtyInputs = false;
+ m_dirtyCustomInputs = false;
+ m_dirtyProperties = false;
+ m_dirtyInstancedProperties = false;
+ m_dirtyUniforms = false;
+ m_dirtyInstructions = false;
+ m_dirtyIncludes = false;
+ m_dirtyPragmas = false;
+ m_dirtyDefines = false;
+ m_dirtyAdditionalDirectives = false;
+ m_dirtyLocalVariables = false;
+ m_dirtySpecialLocalVariables = false;
+ m_grabPassIsDirty = false;
+
+ m_portCategory = MasterNodePortCategory.Fragment;
+ m_propertyNodes = new Dictionary<int, PropertyNode>();
+ m_showDebugMessages = ( m_showDebugMessages && DebugConsoleWindow.DeveloperMode );
+
+ //templates
+ //m_masterNodeCategory = masterNode.CurrentMasterNodeCategory;
+
+ m_vertexInputList = new List<string>();
+ m_vertexInputDict = new Dictionary<string, string>();
+
+ m_interpolatorsList = new List<string>();
+ m_interpolatorsDict = new Dictionary<string, string>();
+
+ m_vertexInterpDeclList = new List<string>();
+ m_vertexInterpDeclDict = new Dictionary<string, string>();
+
+ m_templateDataCollector = new TemplateDataCollector();
+ }
+
+ public void SetChannelUsage( int channelId, TextureChannelUsage usage )
+ {
+ if( channelId > -1 && channelId < 4 )
+ m_requireTextureProperty[ channelId ] = usage;
+ }
+
+ public TextureChannelUsage GetChannelUsage( int channelId )
+ {
+ if( channelId > -1 && channelId < 4 )
+ return m_requireTextureProperty[ channelId ];
+
+ return TextureChannelUsage.Not_Used;
+ }
+ public string SurfaceVertexStructure { get { return ( m_dirtyAppData ? Constants.CustomAppDataFullName : Constants.AppDataFullName ); } }
+ public void OpenPerVertexHeader( bool includeCustomData )
+ {
+ string appData = "inout " + ( m_dirtyAppData ? Constants.CustomAppDataFullName : Constants.AppDataFullName ) + " ";
+ if( m_dirtyPerVertexData )
+ return;
+
+ m_dirtyPerVertexData = true;
+ if( m_tesselationActive )
+ {
+ m_vertexData = "\t\tvoid " + Constants.VertexDataFunc + "( " + appData + Constants.VertexShaderInputStr + " )\n\t\t{\n";
+ }
+ else
+ {
+ m_vertexData = "\t\tvoid " + Constants.VertexDataFunc + "( " + appData + Constants.VertexShaderInputStr + ( includeCustomData ? ( string.Format( ", out Input {0}", Constants.VertexShaderOutputStr ) ) : string.Empty ) + " )\n\t\t{\n";
+ if( includeCustomData )
+ m_vertexData += string.Format( "\t\t\tUNITY_INITIALIZE_OUTPUT( Input, {0} );\n", Constants.VertexShaderOutputStr );
+ }
+ }
+
+ public void ClosePerVertexHeader()
+ {
+ if( m_dirtyPerVertexData )
+ m_vertexData += "\t\t}\n\n";
+ }
+
+ public void AddToVertexDisplacement( string value, VertexMode vertexMode )
+ {
+ if( string.IsNullOrEmpty( value ) )
+ return;
+
+ if( !m_dirtyPerVertexData )
+ {
+ OpenPerVertexHeader( true );
+ }
+
+ switch( vertexMode )
+ {
+ default:
+ case VertexMode.Relative:
+ {
+ m_vertexData += "\t\t\t" + Constants.VertexShaderInputStr + ".vertex.xyz += " + value + ";\n";
+ }
+ break;
+ case VertexMode.Absolute:
+ {
+ m_vertexData += "\t\t\t" + Constants.VertexShaderInputStr + ".vertex.xyz = " + value + ";\n";
+ }
+ break;
+ }
+ }
+
+
+ public void AddToVertexNormal( string value )
+ {
+ if( string.IsNullOrEmpty( value ) )
+ return;
+
+ if( !m_dirtyPerVertexData )
+ {
+ OpenPerVertexHeader( true );
+ }
+
+ m_vertexData += "\t\t\t" + Constants.VertexShaderInputStr + ".normal = " + value + ";\n";
+ }
+
+
+ public void AddVertexInstruction( string value, int nodeId = -1, bool addDelimiters = true )
+ {
+ if( !m_dirtyPerVertexData && !IsOutlineDataCollector/*&& !(m_usingCustomOutlineColor || m_usingCustomOutlineWidth)*/ )
+ {
+ OpenPerVertexHeader( true );
+ }
+ if( !m_vertexDataDict.ContainsKey( value ) )
+ {
+ m_vertexDataDict.Add( value, new PropertyDataCollector( nodeId, value ) );
+ m_vertexDataList.Add( m_vertexDataDict[ value ] );
+ m_vertexData += ( addDelimiters ? ( "\t\t\t" + value + ";\n" ) : value );
+ }
+ }
+
+ public bool ContainsInput( string value )
+ {
+ return m_inputDict.ContainsKey( value );
+ }
+
+ public void AddToInput( int nodeId, string interpName, WirePortDataType dataType, PrecisionType precision = PrecisionType.Float, bool addSemiColon = true )
+ {
+ string value = UIUtils.PrecisionWirePortToCgType( precision, dataType ) + " " + interpName;
+ AddToInput( nodeId, value, addSemiColon );
+
+ if( !m_customShadowCoordsDict.ContainsKey( interpName ) )
+ {
+ int slot = 0;
+ int index = 0;
+ int size = UIUtils.GetChannelsAmount( dataType );
+
+ if( m_packSlotsList.Count == 0 )
+ m_packSlotsList.Add( 4 );
+
+ for( int i = 0; i < m_packSlotsList.Count; i++ )
+ {
+ slot = i;
+ if( m_packSlotsList[ i ] >= size )
+ {
+ index = 4 - m_packSlotsList[ i ];
+ m_packSlotsList[ i ] -= size;
+ break;
+ }
+ else if( i == m_packSlotsList.Count - 1 )
+ {
+ m_packSlotsList.Add( 4 );
+ }
+ }
+ m_customShadowCoordsDict.Add( interpName, new InputCoordsCollector( nodeId, interpName, dataType, precision, slot, index ) );
+ m_customShadowCoordsList.Add( m_customShadowCoordsDict[ interpName ] );
+ }
+ }
+
+ public void AddToInput( int nodeId, SurfaceInputs surfaceInput, PrecisionType precision = PrecisionType.Float, bool addSemiColon = true )
+ {
+ switch( surfaceInput )
+ {
+ case SurfaceInputs.VIEW_DIR:
+ UsingViewDirection = true;
+ break;
+ case SurfaceInputs.SCREEN_POS:
+ UsingScreenPos = true;
+ break;
+ case SurfaceInputs.WORLD_POS:
+ UsingWorldPosition = true;
+ break;
+ case SurfaceInputs.WORLD_REFL:
+ UsingWorldReflection = true;
+ break;
+ case SurfaceInputs.WORLD_NORMAL:
+ UsingWorldNormal = true;
+ break;
+ case SurfaceInputs.INTERNALDATA:
+ UsingInternalData = true;
+ break;
+ case SurfaceInputs.COLOR:
+ UsingVertexColor = true;
+ break;
+ }
+
+ AddToInput( nodeId, UIUtils.GetInputDeclarationFromType( precision, surfaceInput ), addSemiColon );
+ }
+
+ /// <summary>
+ /// Direct access to inputs, plese use another overload
+ /// </summary>
+ /// <param name="nodeId"></param>
+ /// <param name="value"></param>
+ /// <param name="addSemiColon"></param>
+ public void AddToInput( int nodeId, string value, bool addSemiColon )
+ {
+ if( string.IsNullOrEmpty( value ) )
+ return;
+
+ if( !m_inputDict.ContainsKey( value ) )
+ {
+ m_inputDict.Add( value, new PropertyDataCollector( nodeId, value ) );
+ m_inputList.Add( m_inputDict[ value ] );
+
+ m_input += "\t\t\t" + value + ( ( addSemiColon ) ? ( ";\n" ) : "\n" );
+ m_dirtyInputs = true;
+ }
+ }
+
+ public void CloseInputs()
+ {
+ m_input += "\t\t};";
+ }
+
+ public void ChangeCustomInputHeader( string value )
+ {
+ m_customInput = m_customInput.Replace( "{0}", value );
+ }
+
+ public void AddToCustomInput( int nodeId, string value, bool addSemiColon )
+ {
+ if( string.IsNullOrEmpty( value ) )
+ return;
+
+ if( !m_customInputDict.ContainsKey( value ) )
+ {
+ m_customInputDict.Add( value, new PropertyDataCollector( nodeId, value ) );
+ m_customInputList.Add( m_customInputDict[ value ] );
+ m_customInput += "\t\t\t" + value + ( ( addSemiColon ) ? ( ";\n" ) : "\n" );
+ m_dirtyCustomInputs = true;
+ }
+ }
+
+ public void CloseCustomInputs()
+ {
+ m_customInput += "\t\t};";
+ }
+
+
+ // Used by Template Master Node to add tabs into variable declaration
+ public void TabifyInstancedVars()
+ {
+ for( int i = 0; i < m_instancedPropertiesList.Count; i++ )
+ {
+ m_instancedPropertiesList[ i ].PropertyName = '\t' + m_instancedPropertiesList[ i ].PropertyName;
+ }
+ }
+
+ private int GetWeightForInstancedType( WirePortDataType type )
+ {
+ switch( type )
+ {
+ case WirePortDataType.INT:
+ case WirePortDataType.FLOAT: return -1;
+ case WirePortDataType.FLOAT2: return -2;
+ case WirePortDataType.FLOAT3: return -3;
+ case WirePortDataType.COLOR:
+ case WirePortDataType.FLOAT4: return -4;
+ case WirePortDataType.FLOAT3x3: return -9;
+ case WirePortDataType.FLOAT4x4: return -16;
+ default:
+ case WirePortDataType.OBJECT:
+ case WirePortDataType.SAMPLER1D:
+ case WirePortDataType.SAMPLER2D:
+ case WirePortDataType.SAMPLER3D:
+ case WirePortDataType.SAMPLERCUBE:
+ return 0;
+ }
+ }
+
+ public void OptimizeInstancedProperties()
+ {
+ if( m_instancedPropertiesList.Count > 0 )
+ {
+ m_instancedProperties = string.Empty;
+ m_instancedPropertiesList.Sort( ( x, y ) => { return GetWeightForInstancedType( x.DataType ).CompareTo( GetWeightForInstancedType( y.DataType ) ); } );
+ int count = m_instancedPropertiesList.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ m_instancedProperties += m_instancedPropertiesList[ i ].PropertyName;
+ }
+ }
+ }
+ // Instanced properties
+ public void SetupInstancePropertiesBlock( string blockName )
+ {
+ m_instanceBlockName = blockName;
+ if( IsTemplate )
+ {
+ //if( DebugConsoleWindow.DeveloperMode )
+ // Debug.LogWarning( "SetupInstancePropertiesBlock should not be used during template mode" );
+
+ return;
+ }
+
+ OptimizeInstancedProperties();
+
+ if( m_dirtyInstancedProperties )
+ {
+ m_instancedProperties = string.Format( IOUtils.InstancedPropertiesBeginTabs, blockName ) + m_instancedProperties + IOUtils.InstancedPropertiesEndTabs;
+ }
+ }
+
+ public void AddToDotsProperties( WirePortDataType dataType, int nodeId, string value, int orderIndex, PrecisionType precision )
+ {
+ if( string.IsNullOrEmpty( value ) )
+ return;
+
+ string prop = string.Format( IOUtils.DotsInstancedPropertiesData, UIUtils.PrecisionWirePortToCgType( precision, dataType ), value );
+ string define = string.Format( IOUtils.DotsInstancedDefinesData, UIUtils.PrecisionWirePortToCgType( precision, dataType ), value );
+
+ if( !m_dotsPropertiesDict.ContainsKey( value ) )
+ {
+ PropertyDataCollector dataColl = new PropertyDataCollector( nodeId, prop, orderIndex );
+ dataColl.DataType = dataType;
+ m_dotsPropertiesDict.Add( value, dataColl );
+ m_dotsPropertiesList.Add( dataColl );
+
+ dataColl = new PropertyDataCollector( nodeId, define, orderIndex );
+ m_dotsDefinesList.Add( dataColl );
+ }
+ }
+
+ public void AddToInstancedProperties( WirePortDataType dataType, int nodeId, string value, int orderIndex )
+ {
+ if( string.IsNullOrEmpty( value ) )
+ return;
+ string uniformValue = value.Contains( "uniform" ) ? value : "uniform " + value;
+ if( !m_instancedPropertiesDict.ContainsKey( value ) &&
+ !m_uniformsDict.ContainsKey( value ) &&
+ !m_uniformsDict.ContainsKey( uniformValue )
+ )
+ {
+ PropertyDataCollector dataColl = new PropertyDataCollector( nodeId, value, orderIndex );
+ dataColl.DataType = dataType;
+ m_instancedPropertiesDict.Add( value, dataColl );
+ m_instancedPropertiesList.Add( dataColl );
+ m_instancedProperties += value;
+ m_dirtyInstancedProperties = true;
+ }
+ }
+
+ public void CloseInstancedProperties()
+ {
+ if( m_dirtyInstancedProperties )
+ {
+ m_instancedProperties += IOUtils.InstancedPropertiesEnd;
+ }
+ }
+
+ // Properties
+ public void CopyPropertiesFromDataCollector( MasterNodeDataCollector dataCollector )
+ {
+ if( dataCollector == null )
+ return;
+
+ int propertyCount = dataCollector.PropertiesList.Count;
+ for( int i = 0; i < propertyCount; i++ )
+ {
+ AddToProperties( dataCollector.PropertiesList[ i ].NodeId,
+ dataCollector.PropertiesList[ i ].PropertyName,
+ dataCollector.PropertiesList[ i ].OrderIndex );
+ }
+
+ foreach( KeyValuePair<string, string> kvp in dataCollector.GrabPassDict )
+ {
+ AddGrabPass( kvp.Value );
+ }
+
+ m_templateDataCollector.CopySRPPropertiesFromDataCollector( -1, dataCollector.TemplateDataCollectorInstance );
+ }
+
+ public void AddToProperties( int nodeId, string value, int orderIndex )
+ {
+ if( string.IsNullOrEmpty( value ) )
+ return;
+
+ if( !m_propertiesDict.ContainsKey( value ) )
+ {
+ //Debug.Log( UIUtils );
+ m_propertiesDict.Add( value, new PropertyDataCollector( nodeId, value, orderIndex ) );
+ m_propertiesList.Add( m_propertiesDict[ value ] );
+ m_properties += string.Format( IOUtils.PropertiesElement, value );
+ m_dirtyProperties = true;
+ }
+ }
+
+ public string BuildPropertiesString()
+ {
+ List<PropertyDataCollector> list = new List<PropertyDataCollector>( m_propertiesDict.Values );
+ //for ( int i = 0; i < list.Count; i++ )
+ //{
+ // Debug.Log( list[ i ].OrderIndex + " " + list[ i ].PropertyName );
+ //}
+
+ list.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
+ CleanUpList( ref list );
+ m_properties = IOUtils.PropertiesBegin;
+ for( int i = 0; i < list.Count; i++ )
+ {
+ m_properties += string.Format( IOUtils.PropertiesElement, list[ i ].PropertyName );
+ //Debug.Log()
+ }
+ m_properties += IOUtils.PropertiesEnd;
+ return m_properties;
+ }
+
+ public bool ContainsProperty( string propertyName )
+ {
+ // TODO: this needs to change, find the property should be dependant of have a "("
+ List<PropertyDataCollector> list = new List<PropertyDataCollector>( m_propertiesDict.Values );
+ return list.Find( x => x.PropertyName.Contains( propertyName+"(" ) ) != null;
+ }
+
+ public string[] BuildUnformatedPropertiesStringArr()
+ {
+ List<PropertyDataCollector> list = new List<PropertyDataCollector>( m_propertiesDict.Values );
+ list.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
+ CleanUpList( ref list );
+ string[] arr = new string[ list.Count ];
+ for( int i = 0; i < list.Count; i++ )
+ {
+ arr[ i ] = list[ i ].PropertyName;
+ }
+ return arr;
+ }
+ //This clean up was set to remove Header attributes from shader functions which would be last on the property list
+ //Thus creating a label on the inspector with no properties below
+ public void CleanUpList( ref List<PropertyDataCollector> list )
+ {
+ if( list.Count == 0 )
+ return;
+
+ if( list[ list.Count - 1 ].PropertyName.Contains( "[Header(" ) )
+ {
+ //Check if this is a complete property or just a standalone header
+ Match match = Regex.Match( list[ list.Count - 1 ].PropertyName, TemplateHelperFunctions.PropertiesPatternG );
+ if( !match.Success )
+ {
+ list.RemoveAt( list.Count - 1 );
+ CleanUpList( ref list );
+ }
+ }
+ }
+
+ public void CloseProperties()
+ {
+ if( m_dirtyProperties )
+ {
+ m_properties += IOUtils.PropertiesEnd;
+ }
+ }
+
+ public void AddUsePass( string value, bool above )
+ {
+ if( m_usePassesDict.ContainsKey( value ) )
+ return;
+ m_usePassesDict.Add( value, value );
+ if( above )
+ {
+ m_aboveUsePassesList.Add( new PropertyDataCollector( -1, value ) );
+ }
+ else
+ {
+ m_belowUsePassesList.Add( new PropertyDataCollector( -1, value ) );
+ }
+ }
+
+ public void AddGrabPass( string value )
+ {
+ if( m_grabPassDict.ContainsKey( value ) )
+ return;
+
+ m_grabPassDict.Add( value, value );
+
+ if( string.IsNullOrEmpty( value ) )
+ {
+ if( !m_grabPassIsDirty )
+ m_grabPass += IOUtils.GrabPassEmpty;
+ }
+ else
+ {
+ m_grabPass += IOUtils.GrabPassBegin + value + IOUtils.GrabPassEnd;
+ }
+ m_grabPassList.Add( new PropertyDataCollector( -1, m_grabPass.Replace( "\t", string.Empty ).Replace( "\n", string.Empty ) ) );
+ m_grabPassIsDirty = true;
+ }
+
+ // This is used by templates global variables to register already existing globals/properties
+ //public void SoftRegisterUniform( string dataName )
+ //{
+ // if( !m_uniformsDict.ContainsKey( dataName ) )
+ // {
+ // m_uniformsDict.Add( dataName, new PropertyDataCollector( -1, dataName ) );
+ // }
+ //}
+
+ public string GenerateInstanced(PrecisionType precisionType, WirePortDataType dataType,string propertyName )
+ {
+ if( IsSRP )
+ {
+ return string.Format( IOUtils.LWSRPInstancedPropertiesElement, UIUtils.PrecisionWirePortToCgType( precisionType, dataType ), propertyName );
+ }
+ else
+ {
+ return string.Format( IOUtils.InstancedPropertiesElement, UIUtils.PrecisionWirePortToCgType( precisionType, dataType ), propertyName );
+ }
+ }
+
+ public bool CheckIfSoftRegistered( string name )
+ {
+ return m_softRegisteredUniformsDict.ContainsKey( name );
+ }
+
+ public void SoftRegisterUniform( TemplateShaderPropertyData data )
+ {
+ bool excludeUniformKeyword = ( data.PropertyType == PropertyType.InstancedProperty ) || IsSRP;
+
+ string uniformName = UIUtils.GenerateUniformName( excludeUniformKeyword, data.PropertyDataType, data.PropertyName );
+ if( !m_uniformsDict.ContainsKey( uniformName ) )
+ {
+ PropertyDataCollector newEntry = new PropertyDataCollector( -1, uniformName );
+ m_uniformsDict.Add( uniformName, newEntry );
+ m_softRegisteredUniformsDict.Add( uniformName, newEntry );
+ }
+
+ string instancedUniform = GenerateInstanced( PrecisionType.Float, data.PropertyDataType, data.PropertyName );
+ if( !m_uniformsDict.ContainsKey( instancedUniform ) )
+ {
+ PropertyDataCollector newEntry = new PropertyDataCollector( -1, instancedUniform );
+ m_uniformsDict.Add( instancedUniform, newEntry );
+ m_softRegisteredUniformsDict.Add( instancedUniform, newEntry );
+ }
+
+ instancedUniform = GenerateInstanced( PrecisionType.Half, data.PropertyDataType, data.PropertyName );
+ if( !m_uniformsDict.ContainsKey( instancedUniform ) )
+ {
+ PropertyDataCollector newEntry = new PropertyDataCollector( -1, instancedUniform );
+ m_uniformsDict.Add( instancedUniform, newEntry );
+ m_softRegisteredUniformsDict.Add( instancedUniform, newEntry );
+ }
+ }
+
+ public void AddToUniforms( int nodeId, string dataType, string dataName, bool checkSRPBatch = false, bool excludeUniform = false )
+ {
+ if( string.IsNullOrEmpty( dataName ) || string.IsNullOrEmpty( dataType ) )
+ return;
+
+ string value = UIUtils.GenerateUniformName( IsSRP || excludeUniform, dataType, dataName );
+ if( !m_uniformsDict.ContainsKey( value ) && !m_uniformsDict.ContainsKey( dataName ) )
+ {
+ m_uniformsDict.Add( value, new PropertyDataCollector( nodeId, value ) );
+ if( IsSRP && checkSRPBatch )
+ {
+ m_templateDataCollector.AddSRPBatcherProperty( nodeId, value );
+ }
+ else
+ {
+ m_uniforms += "\t\t" + value + '\n';
+ m_uniformsList.Add( m_uniformsDict[ value ] );
+ }
+ m_dirtyUniforms = true;
+ }
+ }
+
+ public void AddToUniforms( int nodeId, string value, bool checkSRPBatch = false )
+ {
+ if( string.IsNullOrEmpty( value ) )
+ return;
+
+ if( !m_uniformsDict.ContainsKey( value ) )
+ {
+ m_uniformsDict.Add( value, new PropertyDataCollector( nodeId, value ) );
+ if( IsSRP && checkSRPBatch )
+ {
+ m_templateDataCollector.AddSRPBatcherProperty( nodeId, value );
+ }
+ else
+ {
+ m_uniforms += "\t\t" + value + '\n';
+ m_uniformsList.Add( m_uniformsDict[ value ] );
+ }
+ m_dirtyUniforms = true;
+ }
+ }
+
+ public void AddToDirectives( string value, int orderIndex = -1 , AdditionalLineType type = AdditionalLineType.Custom )
+ {
+ if( string.IsNullOrEmpty( value ) )
+ return;
+
+ switch( type )
+ {
+ case AdditionalLineType.Include:value = "#include " + value;break;
+ case AdditionalLineType.Define:value = "#define " + value; break;
+ case AdditionalLineType.Pragma:value = "#pragma " + value; break;
+ }
+ if( !m_additionalDirectivesDict.ContainsKey( value ) )
+ {
+ PropertyDataCollector data = new PropertyDataCollector( -1, value, orderIndex );
+ m_additionalDirectivesDict.Add( value, data );
+ m_additionalDirectivesList.Add( data );
+ m_dirtyAdditionalDirectives = true;
+ }
+ }
+
+ public void AddToIncludes( int nodeId, string value )
+ {
+ if( string.IsNullOrEmpty( value ) )
+ return;
+
+ if( m_includesExclusionDict.ContainsKey( value ) )
+ {
+ return;
+ }
+
+ if( IsTemplate )
+ {
+ if( m_templateDataCollector.HasDirective( AdditionalLineType.Include, value ) )
+ return;
+ }
+
+ if( !m_includesDict.ContainsKey( value ) )
+ {
+ PropertyDataCollector data = new PropertyDataCollector( nodeId, "#include \"" + value + "\"" );
+ m_includesDict.Add( value, data );
+ m_includesList.Add( data );
+ m_includes += "\t\t#include \"" + value + "\"\n";
+ m_dirtyIncludes = true;
+ }
+ else
+ {
+ if( m_showDebugMessages ) UIUtils.ShowMessage( "AddToIncludes:Attempting to add duplicate " + value, MessageSeverity.Warning );
+ }
+ }
+
+
+ public void RemoveFromIncludes( string value )
+ {
+ if( string.IsNullOrEmpty( value ) )
+ return;
+
+ if( !m_includesExclusionDict.ContainsKey( value ) )
+ {
+ m_includesExclusionDict.Add( value, value );
+ }
+
+ if( m_includesDict.ContainsKey( value ) )
+ {
+ PropertyDataCollector data = m_includesDict[ value ];
+ m_includesDict.Remove( value );
+ m_includesList.Remove( data );
+ m_dirtyIncludes = true;
+ string finalValueName = "\t\t#include \"" + value + "\"\n";
+ m_includes = m_includes.Replace( finalValueName, string.Empty );
+ }
+ }
+
+ //public void AddToTags( int nodeId, string name, string value )
+ //{
+ // if( string.IsNullOrEmpty( name ) || string.IsNullOrEmpty( value ) )
+ // return;
+
+ // if( !m_tagsDict.ContainsKey( name ) )
+ // {
+ // string finalResult = string.Format( "\"{0}\"=\"{1}\"", name, value );
+ // m_tagsDict.Add( name, new PropertyDataCollector( nodeId, finalResult ) );
+ // m_tagsList.Add( new PropertyDataCollector( nodeId, finalResult ) );
+ // }
+ //}
+
+ public void AddToPragmas( int nodeId, string value )
+ {
+ if( string.IsNullOrEmpty( value ) )
+ return;
+
+ if( IsTemplate )
+ {
+ if( m_templateDataCollector.HasDirective( AdditionalLineType.Pragma, value ) )
+ return;
+ }
+
+ if( !m_pragmasDict.ContainsKey( value ) )
+ {
+ m_pragmasDict.Add( value, new PropertyDataCollector( nodeId, "#pragma " + value ) );
+ m_pragmasList.Add( m_pragmasDict[ value ] );
+ m_pragmas += "\t\t#pragma " + value + "\n";
+ m_dirtyPragmas = true;
+ }
+ else
+ {
+ if( m_showDebugMessages ) UIUtils.ShowMessage( "AddToPragmas:Attempting to add duplicate " + value, MessageSeverity.Warning );
+ }
+ }
+
+ public void AddToDefines( int nodeId, string value, bool define = true )
+ {
+ if( string.IsNullOrEmpty( value ) )
+ return;
+
+ if( IsTemplate )
+ {
+ if( m_templateDataCollector.HasDirective( AdditionalLineType.Define, value ) )
+ return;
+ }
+
+ if( !m_definesDict.ContainsKey( value ) )
+ {
+ string defineValue = ( define ? "#define " : "#undef " ) + value;
+ m_definesDict.Add( value, new PropertyDataCollector( nodeId, defineValue ) );
+ m_definesList.Add( m_definesDict[ value ] );
+ m_defines += "\t\t" + defineValue + "\n";
+ m_dirtyDefines = true;
+ }
+ else
+ {
+ if( m_showDebugMessages ) UIUtils.ShowMessage( "AddToDefines:Attempting to add duplicate " + value, MessageSeverity.Warning );
+ }
+ }
+
+ public int GetVirtualCoordinatesId( int nodeId, string coord, string lodBias )
+ {
+ if( !m_virtualCoordinatesDict.ContainsKey( coord ) )
+ {
+ m_virtualCoordinatesDict.Add( coord, nodeId );
+ AddLocalVariable( nodeId, "VirtualCoord " + Constants.VirtualCoordNameStr + nodeId + " = VTComputeVirtualCoord" + lodBias + "(" + coord + ");" );
+ return nodeId;
+ }
+ else
+ {
+ int fetchedId = 0;
+ m_virtualCoordinatesDict.TryGetValue( coord, out fetchedId );
+ return fetchedId;
+ }
+ }
+
+ public bool AddToLocalVariables( MasterNodePortCategory category, int nodeId, PrecisionType precisionType, WirePortDataType type, string varName, string varValue )
+ {
+ if( string.IsNullOrEmpty( varName ) || string.IsNullOrEmpty( varValue ) )
+ return false;
+
+ string value = UIUtils.PrecisionWirePortToCgType( precisionType, type ) + " " + varName + " = " + varValue + ";";
+ return AddToLocalVariables( category, nodeId, value );
+ }
+
+ public bool AddToLocalVariables( int nodeId, PrecisionType precisionType, WirePortDataType type, string varName, string varValue )
+ {
+ if( string.IsNullOrEmpty( varName ) || string.IsNullOrEmpty( varValue ) )
+ return false;
+
+ string value = UIUtils.PrecisionWirePortToCgType( precisionType, type ) + " " + varName + " = " + varValue + ";";
+ return AddToLocalVariables( nodeId, value );
+ }
+
+ public bool AddToLocalVariables( MasterNodePortCategory category, int nodeId, string value, bool ignoreDuplicates = false )
+ {
+ if( string.IsNullOrEmpty( value ) )
+ return false;
+
+ switch( category )
+ {
+ case MasterNodePortCategory.Vertex:
+ case MasterNodePortCategory.Tessellation:
+ {
+ return AddToVertexLocalVariables( nodeId, value, ignoreDuplicates );
+ }
+ case MasterNodePortCategory.Fragment:
+ case MasterNodePortCategory.Debug:
+ {
+ return AddToLocalVariables( nodeId, value, ignoreDuplicates );
+ }
+ }
+
+ return false;
+ }
+
+ public bool AddLocalVariable( int nodeId, string customType, string varName, string varValue )
+ {
+ if( string.IsNullOrEmpty( varName ) || string.IsNullOrEmpty( varValue ) )
+ return false;
+
+ string value = customType + " " + varName + " = " + varValue + ";";
+ return AddLocalVariable( nodeId, value );
+ }
+
+ public bool AddLocalVariable( int nodeId, PrecisionType precisionType, WirePortDataType type, string varName, string varValue )
+ {
+ if( string.IsNullOrEmpty( varName ) || string.IsNullOrEmpty( varValue ) )
+ return false;
+
+ string value = UIUtils.PrecisionWirePortToCgType( precisionType, type ) + " " + varName + " = " + varValue + ";";
+ return AddLocalVariable( nodeId, value );
+ }
+
+ public bool AddLocalVariable( int nodeId, string name, string value, bool ignoreDuplicates = false , bool addSemiColon = false )
+ {
+ string finalValue = addSemiColon ? name + " = " + value + ";" : name + " = " + value;
+ return AddLocalVariable( nodeId, finalValue, ignoreDuplicates );
+ }
+
+ public bool AddLocalVariable( int nodeId, string value, bool ignoreDuplicates = false )
+ {
+ if( string.IsNullOrEmpty( value ) )
+ return false;
+
+ switch( m_portCategory )
+ {
+ case MasterNodePortCategory.Vertex:
+ case MasterNodePortCategory.Tessellation:
+ {
+ return AddToVertexLocalVariables( nodeId, value, ignoreDuplicates );
+ }
+ case MasterNodePortCategory.Fragment:
+ case MasterNodePortCategory.Debug:
+ {
+ return AddToLocalVariables( nodeId, value, ignoreDuplicates );
+ }
+ }
+
+ return false;
+ }
+
+ public string AddVirtualLocalVariable( int nodeId, string variable, string value )
+ {
+ if( string.IsNullOrEmpty( value ) )
+ return string.Empty;
+
+ string result = string.Empty;
+
+ //switch ( m_portCategory )
+ //{
+ //case MasterNodePortCategory.Vertex:
+ //case MasterNodePortCategory.Tessellation:
+ //{
+ //}
+ //break;
+ //case MasterNodePortCategory.Fragment:
+ //case MasterNodePortCategory.Debug:
+ //{
+ if( !m_virtualVariablesDict.ContainsKey( value ) )
+ {
+ m_virtualVariablesDict.Add( value, variable );
+ result = variable;
+ }
+ else
+ {
+ m_virtualVariablesDict.TryGetValue( value, out result );
+ }
+ //}
+ //break;
+ //}
+
+ return result;
+ }
+
+ public void AddCodeComments( bool forceForwardSlash, params string[] comments )
+ {
+ if( m_portCategory == MasterNodePortCategory.Tessellation || m_portCategory == MasterNodePortCategory.Vertex )
+ {
+ AddToVertexLocalVariables( 0, IOUtils.CreateCodeComments( forceForwardSlash, comments ) );
+ }
+ else
+ {
+ AddToLocalVariables( 0, IOUtils.CreateCodeComments( forceForwardSlash, comments ) );
+ }
+ }
+
+ public bool HasLocalVariable( string value )
+ {
+ switch( m_portCategory )
+ {
+ case MasterNodePortCategory.Vertex:
+ case MasterNodePortCategory.Tessellation:
+ {
+ return m_vertexLocalVariablesDict.ContainsKey( value );
+ }
+ case MasterNodePortCategory.Fragment:
+ case MasterNodePortCategory.Debug:
+ {
+ if( m_usingCustomOutput )
+ {
+ return m_customOutputDict.ContainsKey( value );
+ }
+ else
+ {
+ return m_localVariablesDict.ContainsKey( value );
+ }
+ }
+ }
+ return false;
+ }
+
+ public bool AddToLocalVariables( int nodeId, string value, bool ignoreDuplicates = false )
+ {
+ if( string.IsNullOrEmpty( value ) )
+ return false;
+
+ if( m_usingCustomOutput )
+ {
+ if( !m_customOutputDict.ContainsKey( value ) || ignoreDuplicates )
+ {
+ if( !m_customOutputDict.ContainsKey( value ) )
+ m_customOutputDict.Add( value, new PropertyDataCollector( nodeId, value ) );
+
+ m_customOutputList.Add( m_customOutputDict[ value ] );
+ m_customOutput += "\t\t\t" + value + '\n';
+ return true;
+ }
+ else
+ {
+ if( m_showDebugMessages ) UIUtils.ShowMessage( "AddToLocalVariables:Attempting to add duplicate " + value, MessageSeverity.Warning );
+ }
+ }
+ else
+ {
+ if( !m_localVariablesDict.ContainsKey( value ) || ignoreDuplicates )
+ {
+ if( !m_localVariablesDict.ContainsKey( value ) )
+ m_localVariablesDict.Add( value, new PropertyDataCollector( nodeId, value ) );
+
+ m_localVariablesList.Add( m_localVariablesDict[ value ] );
+ AddToSpecialLocalVariables( nodeId, value, ignoreDuplicates );
+ return true;
+ }
+ else
+ {
+ if( m_showDebugMessages ) UIUtils.ShowMessage( "AddToLocalVariables:Attempting to add duplicate " + value, MessageSeverity.Warning );
+ }
+ }
+ return false;
+ }
+
+ public void AddToSpecialLocalVariables( int nodeId, string value, bool ignoreDuplicates = false )
+ {
+ if( string.IsNullOrEmpty( value ) )
+ return;
+
+ if( m_usingCustomOutput )
+ {
+ if( !m_customOutputDict.ContainsKey( value ) || ignoreDuplicates )
+ {
+ if( !m_customOutputDict.ContainsKey( value ) )
+ m_customOutputDict.Add( value, new PropertyDataCollector( nodeId, value ) );
+
+ m_customOutputList.Add( m_customOutputDict[ value ] );
+ m_customOutput += "\t\t\t" + value + '\n';
+ m_dirtySpecialLocalVariables = true;
+ }
+ else
+ {
+ if( m_showDebugMessages ) UIUtils.ShowMessage( "AddToSpecialLocalVariables:Attempting to add duplicate " + value, MessageSeverity.Warning );
+ }
+ }
+ else
+ {
+ if( !m_specialLocalVariablesDict.ContainsKey( value ) || ignoreDuplicates )
+ {
+ if( !m_specialLocalVariablesDict.ContainsKey( value ) )
+ m_specialLocalVariablesDict.Add( value, new PropertyDataCollector( nodeId, value ) );
+
+ m_specialLocalVariablesList.Add( m_specialLocalVariablesDict[ value ] );
+ m_specialLocalVariables += "\t\t\t" + value + '\n';
+ m_dirtySpecialLocalVariables = true;
+ }
+ else
+ {
+ if( m_showDebugMessages ) UIUtils.ShowMessage( "AddToSpecialLocalVariables:Attempting to add duplicate " + value, MessageSeverity.Warning );
+ }
+ }
+ }
+
+ public void ClearSpecialLocalVariables()
+ {
+ //m_specialLocalVariablesDict.Clear();
+ m_specialLocalVariables = string.Empty;
+ m_dirtySpecialLocalVariables = false;
+ }
+
+ public bool AddToVertexLocalVariables( int nodeId, string varName, string varValue )
+ {
+ if( string.IsNullOrEmpty( varName ) || string.IsNullOrEmpty( varValue ) )
+ return false;
+
+ string value = varName + " = " + varValue + ";";
+ return AddToVertexLocalVariables( nodeId, value );
+ }
+
+ public bool AddToVertexLocalVariables( int nodeId, PrecisionType precisionType, WirePortDataType type, string varName, string varValue )
+ {
+ if( string.IsNullOrEmpty( varName ) || string.IsNullOrEmpty( varValue ) )
+ return false;
+
+ string value = UIUtils.PrecisionWirePortToCgType( precisionType, type ) + " " + varName + " = " + varValue + ";";
+ return AddToVertexLocalVariables( nodeId, value );
+ }
+
+ public bool AddToVertexLocalVariables( int nodeId, string value, bool ignoreDuplicates = false )
+ {
+ if( string.IsNullOrEmpty( value ) )
+ return false;
+
+ if( !m_vertexLocalVariablesDict.ContainsKey( value ) || ignoreDuplicates )
+ {
+ if( !m_vertexLocalVariablesDict.ContainsKey( value ) )
+ m_vertexLocalVariablesDict.Add( value, new PropertyDataCollector( nodeId, value ) );
+
+ m_vertexLocalVariablesList.Add( m_vertexLocalVariablesDict[ value ] );
+ m_vertexLocalVariables += "\t\t\t" + value + '\n';
+ m_dirtyVertexLocalVariables = true;
+ return true;
+ }
+ else
+ {
+ if( m_showDebugMessages ) UIUtils.ShowMessage( "AddToVertexLocalVariables:Attempting to add duplicate " + value, MessageSeverity.Warning );
+ }
+
+ return false;
+ }
+
+ public void ClearVertexLocalVariables()
+ {
+ //m_vertexLocalVariablesDict.Clear();
+ m_vertexLocalVariables = string.Empty;
+ m_dirtyVertexLocalVariables = false;
+ }
+
+
+ public bool CheckFunction( string header )
+ {
+ return m_localFunctions.ContainsKey( header );
+ }
+
+ public string AddFunctions( string header, string body, params object[] inParams )
+ {
+ if( !m_localFunctions.ContainsKey( header ) )
+ {
+ m_localFunctions.Add( header, body );
+ m_functionsList.Add( new PropertyDataCollector( -1, body.Replace( "\t\t", string.Empty ) ) );
+ m_functions += "\n" + body + "\n";
+ m_dirtyFunctions = true;
+ }
+
+ return String.Format( header, inParams );
+ }
+
+ public string AddFunctions( string header, string[] bodyLines, bool addNewLine, params object[] inParams )
+ {
+ if( !m_localFunctions.ContainsKey( header ) )
+ {
+ string body = string.Empty;
+ for( int i = 0; i < bodyLines.Length; i++ )
+ {
+ body += ( m_masterNodeCategory == AvailableShaderTypes.Template ) ? bodyLines[ i ] : "\t\t" + bodyLines[ i ];
+ if( addNewLine )
+ body += '\n';
+ }
+
+ m_localFunctions.Add( header, body );
+ m_functionsList.Add( new PropertyDataCollector( -1, body ) );
+ m_functions += "\n" + body + "\n";
+ m_dirtyFunctions = true;
+ }
+
+ return String.Format( header, inParams );
+ }
+
+ public bool HasFunction( string functionId )
+ {
+ return m_localFunctions.ContainsKey( functionId );
+ }
+
+ public void AddFunction( string functionId, string body )
+ {
+ if( !m_localFunctions.ContainsKey( functionId ) )
+ {
+ m_functionsList.Add( new PropertyDataCollector( -1, body ) );
+
+ m_localFunctions.Add( functionId, body );
+ m_functions += "\n" + body + "\n";
+ m_dirtyFunctions = true;
+ }
+ }
+
+ public void AddFunction( string functionId, string[] bodyLines, bool addNewline )
+ {
+ if( !m_localFunctions.ContainsKey( functionId ) )
+ {
+ string body = string.Empty;
+ for( int i = 0; i < bodyLines.Length; i++ )
+ {
+ body += ( m_masterNodeCategory == AvailableShaderTypes.Template ) ? bodyLines[ i ] : "\t\t" + bodyLines[ i ];
+ if( addNewline )
+ body += '\n';
+
+ }
+ m_functionsList.Add( new PropertyDataCollector( -1, body ) );
+
+ m_localFunctions.Add( functionId, body );
+ m_functions += "\n" + body + "\n";
+ m_dirtyFunctions = true;
+ }
+ }
+
+ public void AddInstructions( string value, bool addTabs = false, bool addLineEnding = false )
+ {
+ m_instructionsList.Add( new PropertyDataCollector( -1, value ) );
+ m_instructions += addTabs ? "\t\t\t" + value : value;
+ if( addLineEnding )
+ {
+ m_instructions += '\n';
+ }
+ m_dirtyInstructions = true;
+ }
+
+
+ public void AddInstructions( bool addLineEnding, bool addTabs, params string[] values )
+ {
+ for( int i = 0; i < values.Length; i++ )
+ {
+ m_instructionsList.Add( new PropertyDataCollector( -1, values[ i ] ) );
+ m_instructions += addTabs ? "\t\t\t" + values[ i ] : values[ i ];
+ if( addLineEnding )
+ {
+ m_instructions += '\n';
+ }
+ }
+ m_dirtyInstructions = true;
+ }
+
+
+
+ public void AddToStartInstructions( string value )
+ {
+ if( string.IsNullOrEmpty( value ) )
+ return;
+
+ m_instructions = value + m_instructions;
+ m_dirtyInstructions = true;
+ }
+
+ public void ResetInstructions()
+ {
+ m_instructionsList.Clear();
+ m_instructions = string.Empty;
+ m_dirtyInstructions = false;
+ }
+
+
+ public void ResetVertexInstructions()
+ {
+ m_vertexDataList.Clear();
+ m_vertexData = string.Empty;
+ m_dirtyPerVertexData = false;
+ }
+
+ public void AddPropertyNode( PropertyNode node )
+ {
+ if( !m_propertyNodes.ContainsKey( node.UniqueId ) )
+ {
+ m_propertyNodes.Add( node.UniqueId, node );
+ }
+ }
+
+ public void UpdateMaterialOnPropertyNodes( Material material )
+ {
+ m_masterNode.UpdateMaterial( material );
+ foreach( KeyValuePair<int, PropertyNode> kvp in m_propertyNodes )
+ {
+ kvp.Value.UpdateMaterial( material );
+ }
+ }
+
+ public void AddToVertexInput( string value )
+ {
+ if( !m_vertexInputDict.ContainsKey( value ) )
+ {
+ m_vertexInputDict.Add( value, value );
+ m_vertexInputList.Add( value );
+ }
+ }
+
+ public void AddToInterpolators( string value )
+ {
+ if( !m_interpolatorsDict.ContainsKey( value ) )
+ {
+ m_interpolatorsDict.Add( value, value );
+ m_interpolatorsList.Add( value );
+ }
+ }
+
+ public void AddToVertexInterpolatorsDecl( string value )
+ {
+ if( !m_vertexInterpDeclDict.ContainsKey( value ) )
+ {
+ m_vertexInterpDeclDict.Add( value, value );
+ m_vertexInterpDeclList.Add( value );
+ }
+ }
+
+ public void UpdateShaderImporter( ref Shader shader )
+ {
+ ShaderImporter importer = (ShaderImporter)ShaderImporter.GetAtPath( AssetDatabase.GetAssetPath( shader ) );
+ if( m_propertyNodes.Count > 0 )
+ {
+ try
+ {
+ bool hasContents = false;
+ TextureDefaultsDataColector defaultCol = new TextureDefaultsDataColector();
+ foreach( KeyValuePair<int, PropertyNode> kvp in m_propertyNodes )
+ {
+ hasContents = kvp.Value.UpdateShaderDefaults( ref shader, ref defaultCol ) || hasContents;
+ }
+
+ if( hasContents )
+ {
+ importer.SetDefaultTextures( defaultCol.NamesArr, defaultCol.ValuesArr );
+ defaultCol.Destroy();
+ defaultCol = null;
+ }
+ }
+ catch( Exception e )
+ {
+ Debug.LogException( e );
+ }
+ }
+ importer.SaveAndReimport();
+ }
+
+ public void AddCustomAppData( string value )
+ {
+ if( m_customAppDataItemsDict.ContainsKey( value ) )
+ return;
+
+ m_customAppDataItemsDict.Add( value, value );
+ m_customAppDataItems += "\t\t\t" + value + "\n";
+ m_dirtyAppData = true;
+ }
+ public string CustomAppDataName { get { return m_dirtyAppData ? Constants.CustomAppDataFullName : Constants.AppDataFullName; } }
+
+ public string CustomAppData
+ {
+ get
+ {
+ if( m_dirtyPerVertexData )
+ return Constants.CustomAppDataFullBody + m_customAppDataItems + "\t\t};\n";
+
+ return string.Empty;
+ }
+ }
+
+ public void Destroy()
+ {
+ m_masterNode = null;
+
+ m_customAppDataItemsDict.Clear();
+ m_customAppDataItemsDict = null;
+
+ m_inputList.Clear();
+ m_inputList = null;
+
+ m_customInputList.Clear();
+ m_customInputList = null;
+
+ m_propertiesList.Clear();
+ m_propertiesList = null;
+
+ m_instancedPropertiesList.Clear();
+ m_instancedPropertiesList = null;
+
+ m_dotsPropertiesList.Clear();
+ m_dotsPropertiesList = null;
+
+ m_dotsDefinesList.Clear();
+ m_dotsDefinesList = null;
+
+ m_uniformsList.Clear();
+ m_uniformsList = null;
+
+ m_additionalDirectivesList.Clear();
+ m_additionalDirectivesList = null;
+
+ m_includesList.Clear();
+ m_includesList = null;
+
+ //m_tagsList.Clear();
+ //m_tagsList = null;
+
+ m_pragmasList.Clear();
+ m_pragmasList = null;
+
+ m_definesList.Clear();
+ m_definesList = null;
+
+ m_instructionsList.Clear();
+ m_instructionsList = null;
+
+ m_localVariablesList.Clear();
+ m_localVariablesList = null;
+
+ m_vertexLocalVariablesList.Clear();
+ m_vertexLocalVariablesList = null;
+
+ m_specialLocalVariablesList.Clear();
+ m_specialLocalVariablesList = null;
+
+ m_vertexDataList.Clear();
+ m_vertexDataList = null;
+
+ m_customOutputList.Clear();
+ m_customOutputList = null;
+
+ m_functionsList.Clear();
+ m_functionsList = null;
+
+ m_grabPassList.Clear();
+ m_grabPassList = null;
+
+ m_aboveUsePassesList.Clear();
+ m_aboveUsePassesList = null;
+
+ m_belowUsePassesList.Clear();
+ m_belowUsePassesList = null;
+
+ m_grabPassDict.Clear();
+ m_grabPassDict = null;
+
+ m_usePassesDict.Clear();
+ m_usePassesDict = null;
+
+ m_propertyNodes.Clear();
+ m_propertyNodes = null;
+
+ m_inputDict.Clear();
+ m_inputDict = null;
+
+ m_customInputDict.Clear();
+ m_customInputDict = null;
+
+ m_propertiesDict.Clear();
+ m_propertiesDict = null;
+
+ m_dotsPropertiesDict.Clear();
+ m_dotsPropertiesDict = null;
+
+ m_instancedPropertiesDict.Clear();
+ m_instancedPropertiesDict = null;
+
+ m_uniformsDict.Clear();
+ m_uniformsDict = null;
+
+ m_softRegisteredUniformsDict.Clear();
+ m_softRegisteredUniformsDict = null;
+
+ m_includesDict.Clear();
+ m_includesDict = null;
+
+ m_additionalDirectivesDict.Clear();
+ m_additionalDirectivesDict = null;
+
+ m_includesExclusionDict.Clear();
+ m_includesExclusionDict = null;
+ //m_tagsDict.Clear();
+ //m_tagsDict = null;
+
+ m_pragmasDict.Clear();
+ m_pragmasDict = null;
+
+ m_definesDict.Clear();
+ m_definesDict = null;
+
+ m_virtualCoordinatesDict.Clear();
+ m_virtualCoordinatesDict = null;
+
+ m_virtualVariablesDict.Clear();
+ m_virtualVariablesDict = null;
+
+ m_localVariablesDict.Clear();
+ m_localVariablesDict = null;
+
+ m_specialLocalVariablesDict.Clear();
+ m_specialLocalVariablesDict = null;
+
+ m_vertexLocalVariablesDict.Clear();
+ m_vertexLocalVariablesDict = null;
+
+ m_localFunctions.Clear();
+ m_localFunctions = null;
+
+ m_vertexDataDict.Clear();
+ m_vertexDataDict = null;
+
+ m_customOutputDict.Clear();
+ m_customOutputDict = null;
+
+ //templates
+ m_vertexInputList.Clear();
+ m_vertexInputList = null;
+
+ m_vertexInputDict.Clear();
+ m_vertexInputDict = null;
+
+ m_interpolatorsList.Clear();
+ m_interpolatorsList = null;
+
+ m_interpolatorsDict.Clear();
+ m_interpolatorsDict = null;
+
+ m_vertexInterpDeclList.Clear();
+ m_vertexInterpDeclList = null;
+
+ m_vertexInterpDeclDict.Clear();
+ m_vertexInterpDeclDict = null;
+
+ m_templateDataCollector.Destroy();
+ m_templateDataCollector = null;
+
+ m_customShadowCoordsDict.Clear();
+ m_customShadowCoordsDict = null;
+
+ m_customShadowCoordsList.Clear();
+ m_customShadowCoordsDict = null;
+
+ m_packSlotsList.Clear();
+ m_packSlotsList = null;
+ }
+
+ public string Inputs { get { return m_input; } }
+ public string CustomInput { get { return m_customInput; } }
+ public string Properties { get { return m_properties; } }
+ public string InstanceBlockName { get { return m_instanceBlockName; } }
+ public string InstancedProperties { get { return m_instancedProperties; } }
+ public string Uniforms { get { return m_uniforms; } }
+ public string Instructions { get { return m_instructions; } }
+ public string Includes { get { return m_includes; } }
+ public string Pragmas { get { return m_pragmas; } }
+ public string Defines { get { return m_defines; } }
+ public string LocalVariables { get { return m_localVariables; } }
+ public string SpecialLocalVariables { get { return m_specialLocalVariables; } }
+ public string VertexLocalVariables { get { return m_vertexLocalVariables; } }
+ //public string VertexLocalVariablesFromList
+ //{
+ // get
+ // {
+ // string result = string.Empty;
+ // int count = m_vertexLocalVariablesList.Count;
+ // for( int i = 0; i < count; i++ )
+ // {
+ // result += m_vertexLocalVariablesList[ i ].PropertyName + "\n";
+ // }
+ // return result;
+ // }
+ //}
+ public string VertexData { get { return m_vertexData; } }
+ public string CustomOutput { get { return m_customOutput; } }
+ public string Functions { get { return m_functions; } }
+ public string GrabPass { get { return m_grabPass; } }
+ public bool DirtyAppData { get { return m_dirtyAppData; } }
+ public bool DirtyInstructions { get { return m_dirtyInstructions; } }
+ public bool DirtyUniforms { get { return m_dirtyUniforms; } }
+ public bool DirtyProperties { get { return m_dirtyProperties; } }
+ public bool DirtyInstancedProperties { get { return m_dirtyInstancedProperties; } }
+ public bool DirtyInputs { get { return m_dirtyInputs; } }
+ public bool DirtyCustomInput { get { return m_dirtyCustomInputs; } }
+ public bool DirtyIncludes { get { return m_dirtyIncludes; } }
+ public bool DirtyPragmas { get { return m_dirtyPragmas; } }
+ public bool DirtyDefines { get { return m_dirtyDefines; } }
+ public bool DirtyAdditionalDirectives { get { return m_dirtyAdditionalDirectives; } }
+ public bool DirtyLocalVariables { get { return m_dirtyLocalVariables; } }
+ public bool DirtyVertexVariables { get { return m_dirtyVertexLocalVariables; } }
+ public bool DirtySpecialLocalVariables { get { return m_dirtySpecialLocalVariables; } }
+ public bool DirtyPerVertexData { get { return m_dirtyPerVertexData; } }
+ public bool DirtyFunctions { get { return m_dirtyFunctions; } }
+ public bool DirtyGrabPass { get { return m_grabPassIsDirty; } }
+ public int LocalVariablesAmount { get { return m_localVariablesDict.Count; } }
+ public int SpecialLocalVariablesAmount { get { return m_specialLocalVariablesDict.Count; } }
+ public int VertexLocalVariablesAmount { get { return m_vertexLocalVariablesDict.Count; } }
+ public bool TesselationActive { set { m_tesselationActive = value; } get { return m_tesselationActive; } }
+
+
+ public int AvailableVertexTempId { get { return m_availableVertexTempId++; } }
+ public int AvailableFragTempId { get { return m_availableFragTempId++; } }
+
+ /// <summary>
+ /// Returns true if Normal output is being written by something else
+ /// </summary>
+ public bool DirtyNormal
+ {
+ get { return m_dirtyNormal; }
+ set { m_dirtyNormal = value; }
+ }
+
+ public bool IsFragmentCategory
+ {
+ get { return m_portCategory == MasterNodePortCategory.Fragment || m_portCategory == MasterNodePortCategory.Debug; }
+ }
+
+ public MasterNodePortCategory PortCategory
+ {
+ get { return m_portCategory; }
+ set { m_portCategory = value; }
+ }
+
+ public PortGenType GenType
+ {
+ get { return m_genType; }
+ set { m_genType = value; }
+ }
+
+ public bool IsTemplate { get { return m_masterNodeCategory == AvailableShaderTypes.Template; } }
+
+ public bool IsSRP { get { return ( TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.Lightweight || TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.HD ); } }
+
+ public AvailableShaderTypes MasterNodeCategory
+ {
+ get { return m_masterNodeCategory; }
+ set { m_masterNodeCategory = value; }
+ }
+
+ /// <summary>
+ /// Forces write to Normal output when the output is not connected
+ /// </summary>
+ public bool ForceNormal
+ {
+ get { return m_forceNormal; }
+ set
+ {
+ if( value )
+ {
+ if( !m_forceNormalIsDirty )
+ {
+ m_forceNormal = value;
+ m_forceNormalIsDirty = value;
+ }
+ }
+ else
+ {
+ m_forceNormal = value;
+ }
+ }
+ }
+
+ public bool UsingVertexColor
+ {
+ get { return m_usingVertexColor; }
+ set { m_usingVertexColor = value; }
+ }
+
+ public bool UsingInternalData
+ {
+ get { return m_usingInternalData; }
+ set { m_usingInternalData = value; }
+ }
+
+ public bool UsingScreenPos
+ {
+ get { return m_usingScreenPos; }
+ set { m_usingScreenPos = value; }
+ }
+
+ public bool UsingCustomScreenPos
+ {
+ get { return m_usingCustomScreenPos; }
+ set { m_usingCustomScreenPos = value; }
+ }
+
+ public bool UsingWorldNormal
+ {
+ get { return m_usingWorldNormal; }
+ set { m_usingWorldNormal = value; }
+ }
+
+ public bool UsingWorldReflection
+ {
+ get { return m_usingWorldReflection; }
+ set { m_usingWorldReflection = value; }
+ }
+
+ public bool UsingWorldPosition
+ {
+ get { return m_usingWorldPosition; }
+ set { m_usingWorldPosition = value; }
+ }
+
+ public bool UsingViewDirection
+ {
+ get { return m_usingViewDirection; }
+ set { m_usingViewDirection = value; }
+ }
+
+ public bool IsOutlineDataCollector
+ {
+ get { return m_isOutlineDataCollector; }
+ set { m_isOutlineDataCollector = value; }
+ }
+
+ public bool UsingCustomOutlineColor
+ {
+ get { return m_usingCustomOutlineColor; }
+ set { m_usingCustomOutlineColor = value; }
+ }
+
+ public bool UsingCustomOutlineWidth
+ {
+ get { return m_usingCustomOutlineWidth; }
+ set { m_usingCustomOutlineWidth = value; }
+ }
+
+ public bool UsingCustomOutlineAlpha
+ {
+ get { return m_usingCustomOutlineAlpha; }
+ set { m_usingCustomOutlineAlpha = value; }
+ }
+
+ public int CustomOutlineSelectedAlpha
+ {
+ get { return m_customOutlineSelectedAlpha; }
+ set { m_customOutlineSelectedAlpha = value; }
+ }
+
+ public bool UsingCustomOutput
+ {
+ get { return m_usingCustomOutput; }
+ set { m_usingCustomOutput = value; }
+ }
+
+ public bool UsingHigherSizeTexcoords
+ {
+ get { return m_usingHigherSizeTexcoords; }
+ set { m_usingHigherSizeTexcoords = value; }
+ }
+
+ public bool UsingLightAttenuation
+ {
+ get { return m_usingLightAttenuation; }
+ set { m_usingLightAttenuation = value; }
+ }
+
+ public bool UsingArrayDerivatives
+ {
+ get { return m_usingArrayDerivatives; }
+ set
+ {
+ if( value )
+ {
+ MasterNodeDataCollector instance = this;
+ GeneratorUtils.AddCustomArraySamplingMacros( ref instance );
+ }
+
+ m_usingArrayDerivatives = value;
+ }
+ }
+
+ public bool SafeNormalizeLightDir
+ {
+ get { return m_safeNormalizeLightDir; }
+ set { m_safeNormalizeLightDir = value; }
+ }
+
+ public bool SafeNormalizeViewDir
+ {
+ get { return m_safeNormalizeViewDir; }
+ set { m_safeNormalizeViewDir = value; }
+ }
+
+ public string StandardAdditionalDirectives
+ {
+ get
+ {
+ string body = string.Empty;
+ int count = m_additionalDirectivesList.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ body += "\t\t" + m_additionalDirectivesList[ i ].PropertyName + "\n";
+ }
+ return body;
+ }
+ }
+
+ public List<PropertyDataCollector> InputList { get { return m_inputList; } }
+ public List<PropertyDataCollector> CustomInputList { get { return m_customInputList; } }
+ public List<PropertyDataCollector> PropertiesList { get { return m_propertiesList; } }
+ public List<PropertyDataCollector> InstancedPropertiesList { get { return m_instancedPropertiesList; } }
+ public List<PropertyDataCollector> DotsPropertiesList { get { return m_dotsPropertiesList; } }
+ public List<PropertyDataCollector> DotsDefinesList { get { return m_dotsDefinesList; } }
+ public List<PropertyDataCollector> UniformsList { get { return m_uniformsList; } }
+ public List<PropertyDataCollector> MiscList { get { return m_additionalDirectivesList; } }
+ public List<PropertyDataCollector> BeforeNativeDirectivesList { get { return m_additionalDirectivesList.FindAll( obj => obj.OrderIndex < 0 ); } }
+ public List<PropertyDataCollector> AfterNativeDirectivesList { get { return m_additionalDirectivesList.FindAll( obj => obj.OrderIndex > 0 ); } }
+ public List<PropertyDataCollector> IncludesList { get { return m_includesList; } }
+ //public List<PropertyDataCollector> TagsList { get { return m_tagsList; } }
+ public List<PropertyDataCollector> PragmasList { get { return m_pragmasList; } }
+ public List<PropertyDataCollector> DefinesList { get { return m_definesList; } }
+ public List<PropertyDataCollector> InstructionsList { get { return m_instructionsList; } }
+ public List<PropertyDataCollector> LocalVariablesList { get { return m_localVariablesList; } }
+ public List<PropertyDataCollector> VertexLocalVariablesList { get { return m_vertexLocalVariablesList; } }
+ public List<PropertyDataCollector> SpecialLocalVariablesList { get { return m_specialLocalVariablesList; } }
+ public List<PropertyDataCollector> VertexDataList { get { return m_vertexDataList; } }
+ public List<PropertyDataCollector> CustomOutputList { get { return m_customOutputList; } }
+ public List<PropertyDataCollector> FunctionsList { get { return m_functionsList; } }
+ public List<PropertyDataCollector> GrabPassList { get { return m_grabPassList; } }
+ public Dictionary<string, string> GrabPassDict { get { return m_grabPassDict; } }
+ public List<PropertyDataCollector> AboveUsePassesList { get { return m_aboveUsePassesList; } }
+ public List<PropertyDataCollector> BelowUsePassesList { get { return m_belowUsePassesList; } }
+ public Dictionary<string, string> AboveUsePassesDict { get { return m_usePassesDict; } }
+ public List<InputCoordsCollector> CustomShadowCoordsList { get { return m_customShadowCoordsList; } }
+ public List<int> PackSlotsList { get { return m_packSlotsList; } }
+ public Dictionary<string, string> LocalFunctions { get { return m_localFunctions; } }
+ //Templates
+ public List<string> VertexInputList { get { return m_vertexInputList; } }
+ public List<string> InterpolatorList { get { return m_interpolatorsList; } }
+ public List<string> VertexInterpDeclList { get { return m_vertexInterpDeclList; } }
+ public TemplateDataCollector TemplateDataCollectorInstance { get { return m_templateDataCollector; } }
+ public RenderPath CurrentRenderPath
+ {
+ get { return m_renderPath; }
+ set { m_renderPath = value; }
+ }
+
+ public NodeAvailability CurrentCanvasMode { get { return m_currentCanvasMode; } set { m_currentCanvasMode = value; } }
+ public TemplateSRPType CurrentSRPType
+ {
+ get
+ {
+ if( IsTemplate )
+ return m_templateDataCollector.CurrentSRPType;
+
+ return TemplateSRPType.BuiltIn;
+ }
+ }
+ }
+}