diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/StandardSurface.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/StandardSurface.cs | 3302 |
1 files changed, 0 insertions, 3302 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/StandardSurface.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/StandardSurface.cs deleted file mode 100644 index 9fd57e8a..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/StandardSurface.cs +++ /dev/null @@ -1,3302 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor; -using UnityEditorInternal; - -namespace AmplifyShaderEditor -{ - public enum VertexMode - { - Relative, - Absolute - } - - public enum RenderPath - { - All, - ForwardOnly, - DeferredOnly - } - - public enum StandardShaderLightModel - { - Standard, - StandardSpecular, - Lambert, - BlinnPhong, - Unlit, - CustomLighting - } - - public enum CullMode - { - Back, - Front, - Off - } - - public enum AlphaMode - { - Opaque = 0, - Masked = 1, - Transparent = 2, // Transparent (alpha:fade) - Translucent = 3, - Premultiply = 4, // Alpha Premul (alpha:premul) - Custom = 5, - } - - public enum RenderType - { - Opaque, - Transparent, - TransparentCutout, - Background, - Overlay, - TreeOpaque, - TreeTransparentCutout, - TreeBillboard, - Grass, - GrassBillboard, - Custom - } - - public enum RenderQueue - { - Background, - Geometry, - AlphaTest, - Transparent, - Overlay - } - - public enum RenderPlatforms - { - d3d9, - d3d11, - glcore, - gles, - gles3, - metal, - d3d11_9x, - xbox360, - xboxone, - ps4, - psp2, - n3ds, - wiiu, - vulkan, - all - } - - [Serializable] - public class NodeCache - { - public int TargetNodeId = -1; - public int TargetPortId = -1; - - public NodeCache( int targetNodeId, int targetPortId ) - { - SetData( targetNodeId, targetPortId ); - } - - public void SetData( int targetNodeId, int targetPortId ) - { - TargetNodeId = targetNodeId; - TargetPortId = targetPortId; - } - - public void Invalidate() - { - TargetNodeId = -1; - TargetPortId = -1; - } - - public bool IsValid - { - get { return ( TargetNodeId >= 0 ); } - } - - public override string ToString() - { - return "TargetNodeId " + TargetNodeId + " TargetPortId " + TargetPortId; - } - } - - [Serializable] - public class CacheNodeConnections - { - public Dictionary<string, List<NodeCache>> NodeCacheArray; - - public CacheNodeConnections() - { - NodeCacheArray = new Dictionary<string, List<NodeCache>>(); - } - - public void Add( string key, NodeCache value ) - { - if( NodeCacheArray.ContainsKey( key ) ) - { - NodeCacheArray[ key ].Add( value ); - } - else - { - NodeCacheArray.Add( key, new List<NodeCache>() ); - NodeCacheArray[ key ].Add( value ); - } - } - - public NodeCache Get( string key, int idx = 0 ) - { - if( NodeCacheArray.ContainsKey( key ) ) - { - if( idx < NodeCacheArray[ key ].Count ) - return NodeCacheArray[ key ][ idx ]; - } - return null; - } - - public List<NodeCache> GetList( string key ) - { - if( NodeCacheArray.ContainsKey( key ) ) - { - return NodeCacheArray[ key ]; - } - return null; - } - - public void Clear() - { - foreach( KeyValuePair<string, List<NodeCache>> kvp in NodeCacheArray ) - { - kvp.Value.Clear(); - } - NodeCacheArray.Clear(); - } - } - - [Serializable] - [NodeAttributes( "Standard Surface Output", "Master", "Surface shader generator output", null, KeyCode.None, false )] - public sealed class StandardSurfaceOutputNode : MasterNode, ISerializationCallbackReceiver - { - private readonly static string[] VertexLitFunc = { "\t\tinline half4 LightingUnlit( SurfaceOutput s, half3 lightDir, half atten )", - "\t\t{", - "\t\t\treturn half4 ( 0, 0, 0, s.Alpha );", - "\t\t}\n"}; - - private readonly static string[] FadeModeOptions = { "Opaque", "Masked", "Transparent", "Translucent", "Alpha Premultipled", "Custom" }; - private const string VertexModeStr = "Vertex Output"; - private readonly static GUIContent RenderPathContent = new GUIContent( "Render Path", "Selects and generates passes for the supported rendering paths\nDefault: All" ); - private const string ShaderModelStr = "Shader Model"; - private readonly static GUIContent LightModelContent = new GUIContent( "Light Model", "Surface shader lighting model defines how the surface reflects light\nDefault: Standard" ); - private readonly static GUIContent ShaderLODContent = new GUIContent( "Shader LOD", "Shader LOD" ); - private readonly static GUIContent CullModeContent = new GUIContent( "Cull Mode", "Polygon culling mode prevents rendering of either back-facing or front-facing polygons to save performance, turn it off if you want to render both sides\nDefault: Back" ); - - private const string ChromaticAberrationStr = "Chromatic Aberration"; - private const string DiscardStr = "Opacity Mask"; - private const string VertexDisplacementStr = "Local Vertex Offset"; - private const string VertexPositionStr = "Local Vertex Position"; - private const string VertexDataStr = "VertexData"; - private const string VertexNormalStr = "Local Vertex Normal"; - private const string CustomLightingStr = "Custom Lighting"; - private const string AlbedoStr = "Albedo"; - private const string NormalStr = "Normal"; - private const string EmissionStr = "Emission"; - private const string MetallicStr = "Metallic"; - private const string SmoothnessStr = "Smoothness"; - private const string OcclusionDataStr = "Occlusion"; - private const string OcclusionLabelStr = "Ambient Occlusion"; - private const string TransmissionStr = "Transmission"; - private const string TranslucencyStr = "Translucency"; - private const string RefractionStr = "Refraction"; - private const string AlphaStr = "Opacity"; - private const string AlphaDataStr = "Alpha"; - private const string DebugStr = "Debug"; - private const string SpecularStr = "Specular"; - private const string GlossStr = "Gloss"; - private const string CustomRenderTypeStr = "Custom Type"; - private readonly static GUIContent AlphaModeContent = new GUIContent( " Blend Mode", "Defines how the surface blends with the background\nDefault: Opaque" ); - private const string OpacityMaskClipValueStr = "Mask Clip Value"; - private readonly static GUIContent OpacityMaskClipValueContent = new GUIContent( "Mask Clip Value", "Default clip value to be compared with opacity alpha ( 0 = fully Opaque, 1 = fully Masked )\nDefault: 0.5" ); - private readonly static GUIContent CastShadowsContent = new GUIContent( "Cast Shadows", "Generates a shadow caster pass for vertex modifications and point lights in forward rendering\nDefault: ON" ); - private readonly static GUIContent ReceiveShadowsContent = new GUIContent( "Receive Shadows", "Untick it to disable shadow receiving, this includes self-shadowing (only for forward rendering) \nDefault: ON" ); - private readonly static GUIContent QueueIndexContent = new GUIContent( "Queue Index", "Value to offset the render queue, accepts both positive values to render later and negative values to render sooner\nDefault: 0" ); - private readonly static GUIContent RefractionLayerStr = new GUIContent( "Refraction Layer", "Use it to group or ungroup different refraction shaders into the same or different grabpass (only for forward rendering) \nDefault: 0" ); - private readonly static GUIContent AlphaToCoverageStr = new GUIContent( "Alpha To Coverage", "" ); - private readonly static GUIContent RenderQueueContent = new GUIContent( "Render Queue", "Base rendering queue index\n(Background = 1000, Geometry = 2000, AlphaTest = 2450, Transparent = 3000, Overlay = 4000)\nDefault: Geometry" ); - private readonly static GUIContent RenderTypeContent = new GUIContent( "Render Type", "Categorizes shaders into several predefined groups, usually to be used with screen shader effects\nDefault: Opaque" ); - - private const string ShaderInputOrderStr = "Shader Input Order"; - - - [SerializeField] - private BlendOpsHelper m_blendOpsHelper = new BlendOpsHelper(); - - [SerializeField] - private StencilBufferOpHelper m_stencilBufferHelper = new StencilBufferOpHelper(); - - [SerializeField] - private ZBufferOpHelper m_zBufferHelper = new ZBufferOpHelper(); - - [SerializeField] - private OutlineOpHelper m_outlineHelper = new OutlineOpHelper(); - - [SerializeField] - private TessellationOpHelper m_tessOpHelper = new TessellationOpHelper(); - - [SerializeField] - private ColorMaskHelper m_colorMaskHelper = new ColorMaskHelper(); - - [SerializeField] - private RenderingPlatformOpHelper m_renderingPlatformOpHelper = new RenderingPlatformOpHelper(); - - [SerializeField] - private RenderingOptionsOpHelper m_renderingOptionsOpHelper = new RenderingOptionsOpHelper(); - - [SerializeField] - private BillboardOpHelper m_billboardOpHelper = new BillboardOpHelper(); - - [SerializeField] - private FallbackPickerHelper m_fallbackHelper = null; - - [SerializeField] - private TerrainDrawInstancedHelper m_drawInstancedHelper = new TerrainDrawInstancedHelper(); - - //legacy - [SerializeField] - private AdditionalIncludesHelper m_additionalIncludes = new AdditionalIncludesHelper(); - //legacy - [SerializeField] - private AdditionalPragmasHelper m_additionalPragmas = new AdditionalPragmasHelper(); - //legacy - [SerializeField] - private AdditionalDefinesHelper m_additionalDefines = new AdditionalDefinesHelper(); - - [SerializeField] - private TemplateAdditionalDirectivesHelper m_additionalDirectives = new TemplateAdditionalDirectivesHelper( " Additional Directives" ); - - [SerializeField] - private AdditionalSurfaceOptionsHelper m_additionalSurfaceOptions = new AdditionalSurfaceOptionsHelper(); - - [SerializeField] - private UsePassHelper m_usePass; - - [SerializeField] - private CustomTagsHelper m_customTagsHelper = new CustomTagsHelper(); - - [SerializeField] - private DependenciesHelper m_dependenciesHelper = new DependenciesHelper(); - - [SerializeField] - private StandardShaderLightModel m_currentLightModel; - - [SerializeField] - private StandardShaderLightModel m_lastLightModel; - - [SerializeField] - private CullMode m_cullMode = CullMode.Back; - - [SerializeField] - private InlineProperty m_inlineCullMode = new InlineProperty(); - - [SerializeField] - private InlineProperty m_inlineChromaticAberration = new InlineProperty(0.1f); - - [SerializeField] - private AlphaMode m_alphaMode = AlphaMode.Opaque; - - [SerializeField] - private RenderType m_renderType = RenderType.Opaque; - - [SerializeField] - private string m_customRenderType = string.Empty; - - [SerializeField] - private RenderQueue m_renderQueue = RenderQueue.Geometry; - - [SerializeField] - private RenderPath m_renderPath = RenderPath.All; - - [SerializeField] - private VertexMode m_vertexMode = VertexMode.Relative; - - [SerializeField] - private bool m_customBlendMode = false; - - [SerializeField] - private float m_opacityMaskClipValue = 0.5f; - - [SerializeField] - private InlineProperty m_inlineOpacityMaskClipValue = new InlineProperty(); - - [SerializeField] - private InlineProperty m_inlineAlphaToCoverage = new InlineProperty(); - - [SerializeField] - private int m_customLightingPortId = -1; - - [SerializeField] - private int m_emissionPortId = -1; - - [SerializeField] - private int m_discardPortId = -1; - - [SerializeField] - private int m_opacityPortId = -1; - - [SerializeField] - private int m_vertexPortId = -1; - - [SerializeField] - private bool m_keepAlpha = true; - - [SerializeField] - private bool m_castShadows = true; - - //[SerializeField] - private bool m_customShadowCaster = false; - - [SerializeField] - private bool m_receiveShadows = true; - - [SerializeField] - private int m_queueOrder = 0; - - [SerializeField] - private int m_grabOrder = 0; - - [SerializeField] - private bool m_alphaToCoverage = false; - - private InputPort m_transmissionPort; - private InputPort m_translucencyPort; - private InputPort m_tessellationPort; - private bool m_previousTranslucencyOn = false; - private bool m_previousRefractionOn = false; - - [SerializeField] - private CacheNodeConnections m_cacheNodeConnections = new CacheNodeConnections(); - - - private bool m_usingProSkin = false; - private GUIStyle m_inspectorFoldoutStyle; - private GUIStyle m_inspectorToolbarStyle; - private GUIStyle m_inspectorTooldropdownStyle; - - - private bool m_customBlendAvailable = false; - - private Color m_cachedColor = Color.white; - private float m_titleOpacity = 0.5f; - private float m_boxOpacity = 0.5f; - - private InputPort m_refractionPort; - private InputPort m_normalPort; - - - private GUIStyle m_inspectorDefaultStyle; - - [SerializeField] - private ReordenatorNode m_specColorReorder = null; - - [SerializeField] - private int m_specColorOrderIndex = -1; - - [SerializeField] - private ReordenatorNode m_maskClipReorder = null; - - [SerializeField] - private int m_maskClipOrderIndex = -1; - - [SerializeField] - private ReordenatorNode m_translucencyReorder = null; - - [SerializeField] - private int m_translucencyOrderIndex = -1; - - [SerializeField] - private ReordenatorNode m_refractionReorder = null; - - [SerializeField] - private int m_refractionOrderIndex = -1; - - [SerializeField] - private ReordenatorNode m_tessellationReorder = null; - - [SerializeField] - private int m_tessellationOrderIndex = -1; - - private bool m_previousTessellationOn = false; - private bool m_initialize = true; - private bool m_checkChanges = true; - private bool m_lightModelChanged = true; - - private PropertyNode m_dummyProperty = null; - - protected override void CommonInit( int uniqueId ) - { - m_currentLightModel = m_lastLightModel = StandardShaderLightModel.Standard; - m_textLabelWidth = 120; - m_autoDrawInternalPortData = false; - base.CommonInit( uniqueId ); - m_zBufferHelper.ParentSurface = this; - m_tessOpHelper.ParentSurface = this; - m_customPrecision = true; - } - - public override void OnEnable() - { - base.OnEnable(); - if( m_usePass == null ) - { - m_usePass = ScriptableObject.CreateInstance<UsePassHelper>(); - m_usePass.Init( " Additional Use Passes" ); - } - - if( m_fallbackHelper == null ) - { - m_fallbackHelper = ScriptableObject.CreateInstance<FallbackPickerHelper>(); - m_fallbackHelper.Init(); - } - } - - public override void AddMasterPorts() - { - int vertexCorrection = 2; - int index = vertexCorrection + 2; - base.AddMasterPorts(); - switch( m_currentLightModel ) - { - case StandardShaderLightModel.Standard: - { - AddInputPort( WirePortDataType.FLOAT3, false, AlbedoStr, vertexCorrection + 1, MasterNodePortCategory.Fragment, 0 ); - AddInputPort( WirePortDataType.FLOAT3, false, NormalStr, vertexCorrection + 0, MasterNodePortCategory.Fragment, 1 ); - m_normalPort = m_inputPorts[ m_inputPorts.Count - 1 ]; - AddInputPort( WirePortDataType.FLOAT3, false, EmissionStr, index++, MasterNodePortCategory.Fragment, 2 ); - AddInputPort( WirePortDataType.FLOAT, false, MetallicStr, index++, MasterNodePortCategory.Fragment, 3 ); - AddInputPort( WirePortDataType.FLOAT, false, SmoothnessStr, index++, MasterNodePortCategory.Fragment, 4 ); - AddInputPort( WirePortDataType.FLOAT, false, OcclusionLabelStr, OcclusionDataStr, index++, MasterNodePortCategory.Fragment, 5 ); - } - break; - case StandardShaderLightModel.StandardSpecular: - { - AddInputPort( WirePortDataType.FLOAT3, false, AlbedoStr, vertexCorrection + 1, MasterNodePortCategory.Fragment, 0 ); - AddInputPort( WirePortDataType.FLOAT3, false, NormalStr, vertexCorrection + 0, MasterNodePortCategory.Fragment, 1 ); - m_normalPort = m_inputPorts[ m_inputPorts.Count - 1 ]; - AddInputPort( WirePortDataType.FLOAT3, false, EmissionStr, index++, MasterNodePortCategory.Fragment, 2 ); - AddInputPort( WirePortDataType.FLOAT3, false, SpecularStr, index++, MasterNodePortCategory.Fragment, 3 ); - AddInputPort( WirePortDataType.FLOAT, false, SmoothnessStr, index++, MasterNodePortCategory.Fragment, 4 ); - AddInputPort( WirePortDataType.FLOAT, false, OcclusionLabelStr, OcclusionDataStr, index++, MasterNodePortCategory.Fragment, 5 ); - } - break; - case StandardShaderLightModel.CustomLighting: - { - AddInputPort( WirePortDataType.FLOAT3, false, AlbedoStr, vertexCorrection + 1, MasterNodePortCategory.Fragment, 0 ); - AddInputPort( WirePortDataType.FLOAT3, false, NormalStr, vertexCorrection + 0, MasterNodePortCategory.Fragment, 1 ); - m_normalPort = m_inputPorts[ m_inputPorts.Count - 1 ]; - m_inputPorts[ m_inputPorts.Count - 1 ].Locked = true; - AddInputPort( WirePortDataType.FLOAT3, false, EmissionStr, index++, MasterNodePortCategory.Fragment, 2 ); - AddInputPort( WirePortDataType.FLOAT, false, SpecularStr, index++, MasterNodePortCategory.Fragment, 3 ); - m_inputPorts[ m_inputPorts.Count - 1 ].Locked = true; - AddInputPort( WirePortDataType.FLOAT, false, GlossStr, index++, MasterNodePortCategory.Fragment, 4 ); - m_inputPorts[ m_inputPorts.Count - 1 ].Locked = true; - } - break; - case StandardShaderLightModel.Unlit: - { - AddInputPort( WirePortDataType.FLOAT3, false, AlbedoStr, vertexCorrection + 1, MasterNodePortCategory.Fragment, 0 ); - m_inputPorts[ m_inputPorts.Count - 1 ].Locked = true; - AddInputPort( WirePortDataType.FLOAT3, false, NormalStr, vertexCorrection + 0, MasterNodePortCategory.Fragment, 1 ); - m_normalPort = m_inputPorts[ m_inputPorts.Count - 1 ]; - m_inputPorts[ m_inputPorts.Count - 1 ].Locked = true; - AddInputPort( WirePortDataType.FLOAT3, false, EmissionStr, index++, MasterNodePortCategory.Fragment, 2 ); - AddInputPort( WirePortDataType.FLOAT, false, SpecularStr, index++, MasterNodePortCategory.Fragment, 3 ); - m_inputPorts[ m_inputPorts.Count - 1 ].Locked = true; - AddInputPort( WirePortDataType.FLOAT, false, GlossStr, index++, MasterNodePortCategory.Fragment, 4 ); - m_inputPorts[ m_inputPorts.Count - 1 ].Locked = true; - } - break; - case StandardShaderLightModel.Lambert: - { - AddInputPort( WirePortDataType.FLOAT3, false, AlbedoStr, vertexCorrection + 1, MasterNodePortCategory.Fragment, 0 ); - AddInputPort( WirePortDataType.FLOAT3, false, NormalStr, vertexCorrection + 0, MasterNodePortCategory.Fragment, 1 ); - m_normalPort = m_inputPorts[ m_inputPorts.Count - 1 ]; - AddInputPort( WirePortDataType.FLOAT3, false, EmissionStr, index++, MasterNodePortCategory.Fragment, 2 ); - AddInputPort( WirePortDataType.FLOAT, false, SpecularStr, index++, MasterNodePortCategory.Fragment, 3 ); - AddInputPort( WirePortDataType.FLOAT, false, GlossStr, index++, MasterNodePortCategory.Fragment, 4 ); - } - break; - case StandardShaderLightModel.BlinnPhong: - { - AddInputPort( WirePortDataType.FLOAT3, false, AlbedoStr, vertexCorrection + 1, MasterNodePortCategory.Fragment, 0 ); - AddInputPort( WirePortDataType.FLOAT3, false, NormalStr, vertexCorrection + 0, MasterNodePortCategory.Fragment, 1 ); - m_normalPort = m_inputPorts[ m_inputPorts.Count - 1 ]; - AddInputPort( WirePortDataType.FLOAT3, false, EmissionStr, index++, MasterNodePortCategory.Fragment, 2 ); - AddInputPort( WirePortDataType.FLOAT, false, SpecularStr, index++, MasterNodePortCategory.Fragment, 3 ); - AddInputPort( WirePortDataType.FLOAT, false, GlossStr, index++, MasterNodePortCategory.Fragment, 4 ); - } - break; - } - - // instead of setting in the switch emission port is always at position 2; - m_emissionPortId = 2; - - AddInputPort( WirePortDataType.FLOAT3, false, TransmissionStr, index++, MasterNodePortCategory.Fragment, 6 ); - m_transmissionPort = m_inputPorts[ m_inputPorts.Count - 1 ]; - m_inputPorts[ m_inputPorts.Count - 1 ].Locked = ( m_currentLightModel == StandardShaderLightModel.Standard ) || ( m_currentLightModel == StandardShaderLightModel.StandardSpecular ) ? false : true; - - AddInputPort( WirePortDataType.FLOAT3, false, TranslucencyStr, index++, MasterNodePortCategory.Fragment, 7 ); - m_translucencyPort = m_inputPorts[ m_inputPorts.Count - 1 ]; - m_inputPorts[ m_inputPorts.Count - 1 ].Locked = ( m_currentLightModel == StandardShaderLightModel.Standard ) || ( m_currentLightModel == StandardShaderLightModel.StandardSpecular ) ? false : true; - - AddInputPort( WirePortDataType.FLOAT, false, RefractionStr, index + 2, MasterNodePortCategory.Fragment, 8 ); - m_refractionPort = m_inputPorts[ m_inputPorts.Count - 1 ]; - m_inputPorts[ m_inputPorts.Count - 1 ].Locked = ( m_alphaMode == AlphaMode.Opaque || m_alphaMode == AlphaMode.Masked || m_currentLightModel == StandardShaderLightModel.Unlit || m_currentLightModel == StandardShaderLightModel.CustomLighting ); - - AddInputPort( WirePortDataType.FLOAT, false, AlphaStr, index++, MasterNodePortCategory.Fragment, 9 ); - m_inputPorts[ m_inputPorts.Count - 1 ].DataName = AlphaDataStr; - m_opacityPortId = m_inputPorts.Count - 1; - m_inputPorts[ m_inputPorts.Count - 1 ].Locked = ( m_alphaMode == AlphaMode.Opaque || m_alphaMode == AlphaMode.Masked ); - - AddInputPort( WirePortDataType.FLOAT, false, DiscardStr, index++, MasterNodePortCategory.Fragment, 10 ); - m_inputPorts[ m_inputPorts.Count - 1 ].Locked = ( m_alphaMode != AlphaMode.Masked && m_alphaMode != AlphaMode.Custom ); - m_discardPortId = m_inputPorts.Count - 1; - - // This is done to take the index + 2 from refraction port into account and not overlap indexes - index++; - - AddInputPort( WirePortDataType.FLOAT3, false, CustomLightingStr, index++, MasterNodePortCategory.Fragment, 13 ); - m_inputPorts[ m_inputPorts.Count - 1 ].Locked = ( m_currentLightModel != StandardShaderLightModel.CustomLighting ); - m_inputPorts[ m_inputPorts.Count - 1 ].GenType = PortGenType.CustomLighting; - m_customLightingPortId = m_inputPorts.Count - 1; - - //////////////////////////////////////////////////////////////////////////////////////////////// - // Vertex functions - Adding ordex index in order to force these to be the last ones - // Well now they have been moved to be the first ones so operations on vertex are to be taken into account - // by dither, screen position and similar nodes - //////////////////////////////////////////////////////////////////////////////////////////////// - m_vertexPortId = m_inputPorts.Count; - m_tessOpHelper.VertexOffsetIndexPort = m_vertexPortId; - AddInputPort( WirePortDataType.FLOAT3, false, ( m_vertexMode == VertexMode.Relative ? VertexDisplacementStr : VertexPositionStr ), VertexDataStr, 0/*index++*/, MasterNodePortCategory.Vertex, 11 ); - AddInputPort( WirePortDataType.FLOAT3, false, VertexNormalStr, 1/*index++*/, MasterNodePortCategory.Vertex, 12 ); - - //AddInputPort( WirePortDataType.FLOAT3, false, CustomLightModelStr, index++, MasterNodePortCategory.Fragment, 13 ); - //m_inputPorts[ m_inputPorts.Count - 1 ].Locked = true;// !(m_currentLightModel == StandardShaderLightModel.CustomLighting); - - AddInputPort( WirePortDataType.FLOAT4, false, TessellationOpHelper.TessellationPortStr, index++, MasterNodePortCategory.Tessellation, 14 ); - m_tessellationPort = m_inputPorts[ m_inputPorts.Count - 1 ]; - m_tessOpHelper.MasterNodeIndexPort = m_tessellationPort.PortId; - - //////////////////////////////////////////////////////////////////////////////////// - AddInputPort( WirePortDataType.FLOAT3, false, DebugStr, index++, MasterNodePortCategory.Debug, 15 ); - - for( int i = 0; i < m_inputPorts.Count; i++ ) - { - m_inputPorts[ i ].CustomColor = Color.white; - } - m_sizeIsDirty = true; - } - - public override void ForcePortType() - { - int portId = 0; - switch( m_currentLightModel ) - { - case StandardShaderLightModel.Standard: - { - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT3, false ); - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT3, false ); - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT3, false ); - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT, false ); - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT, false ); - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT, false ); - } - break; - case StandardShaderLightModel.StandardSpecular: - { - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT3, false ); - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT3, false ); - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT3, false ); - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT3, false ); - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT, false ); - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT, false ); - } - break; - case StandardShaderLightModel.CustomLighting: - { - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT3, false ); - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT3, false ); - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT3, false ); - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT3, false ); - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT, false ); - } - break; - case StandardShaderLightModel.Unlit: - case StandardShaderLightModel.Lambert: - { - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT3, false ); - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT3, false ); - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT3, false ); - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT, false ); - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT, false ); - } - break; - case StandardShaderLightModel.BlinnPhong: - { - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT3, false ); - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT3, false ); - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT3, false ); - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT, false ); - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT, false ); - } - break; - } - - //Transmission - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT3, false ); - //Translucency - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT3, false ); - //Refraction - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT, false ); - //Alpha - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT, false ); - //Discard - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT, false ); - //Custom Lighting - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT3, false ); - //Vertex Offset - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT3, false ); - //Vertex Normal - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT3, false ); - //Tessellation - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT4, false ); - //Debug - m_inputPorts[ portId++ ].ChangeType( WirePortDataType.FLOAT3, false ); - } - - public override void SetName( string name ) - { - ShaderName = name; - } - - public void DrawInspectorProperty() - { - if( m_inspectorDefaultStyle == null ) - { - m_inspectorDefaultStyle = UIUtils.GetCustomStyle( CustomStyle.ResetToDefaultInspectorButton ); - } - - DrawCustomInspector( false ); - } - - private void RecursiveLog() - { - List<PropertyNode> nodes = UIUtils.PropertyNodesList(); - nodes.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } ); - for( int i = 0; i < nodes.Count; i++ ) - { - if( ( nodes[ i ] is ReordenatorNode ) ) - ( nodes[ i ] as ReordenatorNode ).RecursiveLog(); - else - Debug.Log( nodes[ i ].OrderIndex + " " + nodes[ i ].PropertyName ); - } - } - - public void DrawGeneralOptions() - { - DrawShaderName(); - DrawCurrentShaderType(); - - EditorGUI.BeginChangeCheck(); - m_currentLightModel = (StandardShaderLightModel)EditorGUILayoutEnumPopup( LightModelContent, m_currentLightModel ); - if( EditorGUI.EndChangeCheck() ) - { - ContainerGraph.ChangedLightingModel = true; - if( m_currentLightModel == StandardShaderLightModel.CustomLighting ) - { - ContainerGraph.ParentWindow.CurrentNodeAvailability = NodeAvailability.CustomLighting; - //ContainerGraph.CurrentCanvasMode = NodeAvailability.CustomLighting; - } - else - { - ContainerGraph.ParentWindow.CurrentNodeAvailability = NodeAvailability.SurfaceShader; - //ContainerGraph.CurrentCanvasMode = NodeAvailability.SurfaceShader; - } - } - - m_shaderModelIdx = EditorGUILayoutPopup( ShaderModelStr, m_shaderModelIdx, ShaderModelTypeArr ); - - EditorGUI.BeginChangeCheck(); - DrawPrecisionProperty( false ); - if( EditorGUI.EndChangeCheck() ) - ContainerGraph.CurrentPrecision = m_currentPrecisionType; - //m_cullMode = (CullMode)EditorGUILayoutEnumPopup( CullModeContent, m_cullMode ); - UndoParentNode inst = this; - m_inlineCullMode.CustomDrawer( ref inst, ( x ) => { m_cullMode = (CullMode)EditorGUILayoutEnumPopup( CullModeContent, m_cullMode ); }, CullModeContent.text ); - //m_inlineCullMode.Value = (int)m_cullMode; - //m_inlineCullMode.EnumTypePopup( ref inst, CullModeContent.text, Enum.GetNames( typeof( CullMode ) ) ); - //m_cullMode = (CullMode) m_inlineCullMode.Value; - - m_renderPath = (RenderPath)EditorGUILayoutEnumPopup( RenderPathContent, m_renderPath ); - - m_castShadows = EditorGUILayoutToggle( CastShadowsContent, m_castShadows ); - - m_receiveShadows = EditorGUILayoutToggle( ReceiveShadowsContent, m_receiveShadows ); - - m_drawInstancedHelper.Draw( this ); - - m_queueOrder = EditorGUILayoutIntField( QueueIndexContent, m_queueOrder ); - EditorGUI.BeginChangeCheck(); - m_vertexMode = (VertexMode)EditorGUILayoutEnumPopup( VertexModeStr, m_vertexMode ); - if( EditorGUI.EndChangeCheck() ) - { - m_inputPorts[ m_vertexPortId ].Name = m_vertexMode == VertexMode.Relative ? VertexDisplacementStr : VertexPositionStr; - m_sizeIsDirty = true; - } - - ShaderLOD = Mathf.Clamp( EditorGUILayoutIntField( ShaderLODContent, ShaderLOD ), 0, Shader.globalMaximumLOD ); - ////m_lodCrossfade = EditorGUILayoutToggle( LODCrossfadeContent, m_lodCrossfade ); - m_fallbackHelper.Draw( this ); - DrawInspectorProperty(); - - } - - public void ShowOpacityMaskValueUI() - { - EditorGUI.BeginChangeCheck(); - UndoParentNode inst = this; - m_inlineOpacityMaskClipValue.CustomDrawer( ref inst, ( x ) => { m_opacityMaskClipValue = EditorGUILayoutFloatField( OpacityMaskClipValueContent, m_opacityMaskClipValue ); }, OpacityMaskClipValueContent.text ); - if( EditorGUI.EndChangeCheck() ) - { - m_checkChanges = true; - if( m_currentMaterial != null && m_currentMaterial.HasProperty( IOUtils.MaskClipValueName ) ) - { - m_currentMaterial.SetFloat( IOUtils.MaskClipValueName, m_opacityMaskClipValue ); - } - } - } - - public override void DrawProperties() - { - if( m_inspectorFoldoutStyle == null || EditorGUIUtility.isProSkin != m_usingProSkin ) - m_inspectorFoldoutStyle = new GUIStyle( GUI.skin.GetStyle( "foldout" ) ); - - if( m_inspectorToolbarStyle == null || EditorGUIUtility.isProSkin != m_usingProSkin ) - { - m_inspectorToolbarStyle = new GUIStyle( GUI.skin.GetStyle( "toolbarbutton" ) ) - { - fixedHeight = 20 - }; - } - - if( m_inspectorTooldropdownStyle == null || EditorGUIUtility.isProSkin != m_usingProSkin ) - { - m_inspectorTooldropdownStyle = new GUIStyle( GUI.skin.GetStyle( "toolbardropdown" ) ) - { - fixedHeight = 20 - }; - m_inspectorTooldropdownStyle.margin.bottom = 2; - } - - if( EditorGUIUtility.isProSkin != m_usingProSkin ) - m_usingProSkin = EditorGUIUtility.isProSkin; - - base.DrawProperties(); - - EditorGUILayout.BeginVertical(); - { - EditorGUILayout.Separator(); - - m_titleOpacity = 0.5f; - m_boxOpacity = ( EditorGUIUtility.isProSkin ? 0.5f : 0.25f ); - m_cachedColor = GUI.color; - - // General - bool generalIsVisible = ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedGeneralShaderOptions; - NodeUtils.DrawPropertyGroup( ref generalIsVisible, GeneralFoldoutStr, DrawGeneralOptions ); - ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedGeneralShaderOptions = generalIsVisible; - - //Blend Mode - GUI.color = new Color( m_cachedColor.r, m_cachedColor.g, m_cachedColor.b, m_titleOpacity ); - EditorGUILayout.BeginHorizontal( m_inspectorToolbarStyle ); - GUI.color = m_cachedColor; - - bool blendOptionsVisible = GUILayout.Toggle( ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedBlendOptions, AlphaModeContent, UIUtils.MenuItemToggleStyle, GUILayout.ExpandWidth( true ) ); - if( Event.current.button == Constants.FoldoutMouseId ) - { - ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedBlendOptions = blendOptionsVisible; - } - - - if( !EditorGUIUtility.isProSkin ) - GUI.color = new Color( 0.25f, 0.25f, 0.25f, 1f ); - - float boxSize = 60; - switch( m_alphaMode ) - { - case AlphaMode.Transparent: - boxSize = 85; - break; - case AlphaMode.Translucent: - boxSize = 80; - break; - case AlphaMode.Premultiply: - boxSize = 120; - break; - } - EditorGUI.BeginChangeCheck(); - m_alphaMode = (AlphaMode)EditorGUILayoutPopup( string.Empty, (int)m_alphaMode, FadeModeOptions, UIUtils.InspectorPopdropdownStyle, GUILayout.Width( boxSize ), GUILayout.Height( 19 ) ); - if( EditorGUI.EndChangeCheck() ) - { - UpdateFromBlendMode(); - } - - GUI.color = m_cachedColor; - EditorGUILayout.EndHorizontal(); - - m_customBlendAvailable = ( m_alphaMode == AlphaMode.Custom || m_alphaMode == AlphaMode.Opaque ); - - if( ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedBlendOptions ) - { - GUI.color = new Color( m_cachedColor.r, m_cachedColor.g, m_cachedColor.b, m_boxOpacity ); - EditorGUILayout.BeginVertical( UIUtils.MenuItemBackgroundStyle ); - GUI.color = m_cachedColor; - EditorGUI.indentLevel++; - EditorGUILayout.Separator(); - EditorGUI.BeginChangeCheck(); - - - m_renderType = (RenderType)EditorGUILayoutEnumPopup( RenderTypeContent, m_renderType ); - if( m_renderType == RenderType.Custom ) - { - EditorGUI.BeginChangeCheck(); - m_customRenderType = EditorGUILayoutTextField( CustomRenderTypeStr, m_customRenderType ); - if( EditorGUI.EndChangeCheck() ) - { - m_customRenderType = UIUtils.RemoveInvalidCharacters( m_customRenderType ); - } - } - - m_renderQueue = (RenderQueue)EditorGUILayoutEnumPopup( RenderQueueContent, m_renderQueue ); - - if( EditorGUI.EndChangeCheck() ) - { - if( m_renderType == RenderType.Opaque && m_renderQueue == RenderQueue.Geometry ) - m_alphaMode = AlphaMode.Opaque; - else if( m_renderType == RenderType.TransparentCutout && m_renderQueue == RenderQueue.AlphaTest ) - m_alphaMode = AlphaMode.Masked; - else if( m_renderType == RenderType.Transparent && m_renderQueue == RenderQueue.Transparent ) - m_alphaMode = AlphaMode.Transparent; - else if( m_renderType == RenderType.Opaque && m_renderQueue == RenderQueue.Transparent ) - m_alphaMode = AlphaMode.Translucent; - else - m_alphaMode = AlphaMode.Custom; - - - UpdateFromBlendMode(); - } - - bool bufferedEnabled = GUI.enabled; - - GUI.enabled = ( m_alphaMode == AlphaMode.Masked || m_alphaMode == AlphaMode.Custom ); - m_inputPorts[ m_discardPortId ].Locked = !GUI.enabled; - ShowOpacityMaskValueUI(); - - GUI.enabled = bufferedEnabled; - - EditorGUI.BeginDisabledGroup( !( m_alphaMode == AlphaMode.Transparent || m_alphaMode == AlphaMode.Premultiply || m_alphaMode == AlphaMode.Translucent || m_alphaMode == AlphaMode.Custom ) ); - m_grabOrder = EditorGUILayoutIntField( RefractionLayerStr, m_grabOrder ); - float cachedLabelWidth = EditorGUIUtility.labelWidth; - UndoParentNode inst = this; - if( m_refractionPort.IsConnected ) - { - EditorGUIUtility.labelWidth = 145; - EditorGUI.BeginChangeCheck(); - m_inlineChromaticAberration.RangedFloatField( ref inst, ChromaticAberrationStr, 0.0f,0.3f ); - if( EditorGUI.EndChangeCheck() ) - { - if( m_currentMaterial != null && m_currentMaterial.HasProperty( IOUtils.ChromaticAberrationProperty ) ) - { - m_currentMaterial.SetFloat( IOUtils.ChromaticAberrationProperty, m_inlineChromaticAberration.FloatValue ); - } - } - } - - EditorGUIUtility.labelWidth = 130; - m_inlineAlphaToCoverage.CustomDrawer( ref inst, ( x ) => { m_alphaToCoverage = EditorGUILayoutToggle( AlphaToCoverageStr, m_alphaToCoverage ); }, AlphaToCoverageStr.text ); - EditorGUIUtility.labelWidth = cachedLabelWidth; - EditorGUI.EndDisabledGroup(); - - EditorGUILayout.Separator(); - - if( !m_customBlendAvailable ) - { - EditorGUILayout.HelpBox( "Advanced options are only available for Custom blend modes", MessageType.Warning ); - } - - EditorGUI.BeginDisabledGroup( !m_customBlendAvailable ); - m_blendOpsHelper.Draw( this, m_customBlendAvailable ); - m_colorMaskHelper.Draw( this ); - - EditorGUI.EndDisabledGroup(); - EditorGUILayout.Separator(); - EditorGUI.indentLevel--; - EditorGUILayout.EndVertical(); - } - - m_stencilBufferHelper.Draw( this ); - m_tessOpHelper.Draw( this, m_inspectorToolbarStyle, m_currentMaterial, m_tessellationPort.IsConnected ); - m_outlineHelper.Draw( this, m_inspectorToolbarStyle, m_currentMaterial ); - m_billboardOpHelper.Draw( this ); - m_zBufferHelper.Draw( this, m_inspectorToolbarStyle, m_customBlendAvailable ); - m_renderingOptionsOpHelper.Draw( this ); - m_renderingPlatformOpHelper.Draw( this ); - //m_additionalDefines.Draw( this ); - //m_additionalIncludes.Draw( this ); - //m_additionalPragmas.Draw( this ); - m_additionalSurfaceOptions.Draw( this ); - m_usePass.Draw( this ); - m_additionalDirectives.Draw( this ); - m_customTagsHelper.Draw( this ); - m_dependenciesHelper.Draw( this ); - DrawMaterialInputs( m_inspectorToolbarStyle ); - } - - EditorGUILayout.EndVertical(); - } - - public override void OnNodeLogicUpdate( DrawInfo drawInfo ) - { - base.OnNodeLogicUpdate( drawInfo ); - - if( m_initialize ) - { - m_initialize = false; - - if( m_dummyProperty == null ) - { - m_dummyProperty = ScriptableObject.CreateInstance<PropertyNode>(); - m_dummyProperty.ContainerGraph = ContainerGraph; - } - } - - if( m_currentLightModel != m_lastLightModel ) - m_lightModelChanged = true; - - if( m_lightModelChanged ) - { - m_lightModelChanged = false; - if( m_currentLightModel == StandardShaderLightModel.BlinnPhong ) - { - if( m_specColorReorder == null ) - { - m_specColorReorder = ScriptableObject.CreateInstance<ReordenatorNode>(); - m_specColorReorder.ContainerGraph = ContainerGraph; - m_specColorReorder.OrderIndex = m_specColorOrderIndex; - m_specColorReorder.Init( "_SpecColor", "Specular Color", null ); - } - - UIUtils.RegisterPropertyNode( m_specColorReorder ); - } - else - { - if( m_specColorReorder != null ) - UIUtils.UnregisterPropertyNode( m_specColorReorder ); - } - - if( m_currentLightModel == StandardShaderLightModel.CustomLighting && m_masterNodeCategory == 0 ) - ContainerGraph.CurrentCanvasMode = NodeAvailability.CustomLighting; - else if( m_masterNodeCategory == 0 ) - ContainerGraph.CurrentCanvasMode = NodeAvailability.SurfaceShader; - CacheCurrentSettings(); - m_lastLightModel = m_currentLightModel; - DeleteAllInputConnections( true, true ); - AddMasterPorts(); - ConnectFromCache(); - } - - if( drawInfo.CurrentEventType != EventType.Layout ) - return; - - if( m_transmissionPort != null && m_transmissionPort.IsConnected && m_renderPath != RenderPath.ForwardOnly ) - { - m_renderPath = RenderPath.ForwardOnly; - UIUtils.ShowMessage( "Render Path changed to Forward Only since transmission only works in forward rendering" ); - } - - if( m_translucencyPort != null && m_translucencyPort.IsConnected && m_renderPath != RenderPath.ForwardOnly ) - { - m_renderPath = RenderPath.ForwardOnly; - UIUtils.ShowMessage( "Render Path changed to Forward Only since translucency only works in forward rendering" ); - } - - if( m_translucencyPort.IsConnected != m_previousTranslucencyOn ) - m_checkChanges = true; - - if( m_refractionPort.IsConnected != m_previousRefractionOn ) - m_checkChanges = true; - - if( ( m_tessOpHelper.EnableTesselation && !m_tessellationPort.IsConnected ) != m_previousTessellationOn ) - m_checkChanges = true; - - m_previousTranslucencyOn = m_translucencyPort.IsConnected; - - m_previousRefractionOn = m_refractionPort.IsConnected; - - m_previousTessellationOn = ( m_tessOpHelper.EnableTesselation && !m_tessellationPort.IsConnected ); - - if( m_checkChanges ) - { - if( m_translucencyPort.IsConnected ) - { - if( m_translucencyReorder == null ) - { - List<PropertyNode> translucencyList = new List<PropertyNode>(); - for( int i = 0; i < 7; i++ ) - { - translucencyList.Add( m_dummyProperty ); - } - - m_translucencyReorder = ScriptableObject.CreateInstance<ReordenatorNode>(); - m_translucencyReorder.ContainerGraph = ContainerGraph; - m_translucencyReorder.OrderIndex = m_translucencyOrderIndex; - m_translucencyReorder.Init( "_TranslucencyGroup", "Translucency", translucencyList ); - } - - UIUtils.RegisterPropertyNode( m_translucencyReorder ); - } - else - { - if( m_translucencyReorder != null ) - UIUtils.UnregisterPropertyNode( m_translucencyReorder ); - } - - if( m_refractionPort.IsConnected ) - { - if( m_refractionReorder == null ) - { - List<PropertyNode> refractionList = new List<PropertyNode>(); - for( int i = 0; i < 2; i++ ) - { - refractionList.Add( m_dummyProperty ); - } - - m_refractionReorder = ScriptableObject.CreateInstance<ReordenatorNode>(); - m_refractionReorder.ContainerGraph = ContainerGraph; - m_refractionReorder.OrderIndex = m_refractionOrderIndex; - m_refractionReorder.Init( "_RefractionGroup", "Refraction", refractionList ); - } - - UIUtils.RegisterPropertyNode( m_refractionReorder ); - } - else - { - if( m_refractionReorder != null ) - UIUtils.UnregisterPropertyNode( m_refractionReorder ); - } - - if( m_tessOpHelper.EnableTesselation && !m_tessellationPort.IsConnected ) - { - if( m_tessellationReorder == null ) - { - List<PropertyNode> tessellationList = new List<PropertyNode>(); - for( int i = 0; i < 4; i++ ) - { - tessellationList.Add( m_dummyProperty ); - } - - m_tessellationReorder = ScriptableObject.CreateInstance<ReordenatorNode>(); - m_tessellationReorder.ContainerGraph = ContainerGraph; - m_tessellationReorder.OrderIndex = m_tessellationOrderIndex; - m_tessellationReorder.Init( "_TessellationGroup", "Tessellation", tessellationList ); - m_tessellationReorder.HeaderTitle = "Tesselation"; - } - - UIUtils.RegisterPropertyNode( m_tessellationReorder ); - } - else - { - if( m_tessellationReorder != null ) - UIUtils.UnregisterPropertyNode( m_tessellationReorder ); - } - - if( m_inputPorts[ m_discardPortId ].Available && !m_inlineOpacityMaskClipValue.IsValid ) - { - if( m_maskClipReorder == null ) - { - // Create dragable clip material property - m_maskClipReorder = ScriptableObject.CreateInstance<ReordenatorNode>(); - m_maskClipReorder.ContainerGraph = ContainerGraph; - m_maskClipReorder.OrderIndex = m_maskClipOrderIndex; - m_maskClipReorder.Init( "_Cutoff", "Mask Clip Value", null ); - } - - UIUtils.RegisterPropertyNode( m_maskClipReorder ); - } - else - { - if( m_maskClipReorder != null ) - UIUtils.UnregisterPropertyNode( m_maskClipReorder ); - } - - m_checkChanges = false; - } - } - - public override void OnNodeRepaint( DrawInfo drawInfo ) - { - base.OnNodeRepaint( drawInfo ); - - if( m_containerGraph.IsInstancedShader || m_renderingOptionsOpHelper.ForceEnableInstancing ) - { - DrawInstancedIcon( drawInfo ); - } - } - - private void CacheCurrentSettings() - { - m_cacheNodeConnections.Clear(); - for( int portId = 0; portId < m_inputPorts.Count; portId++ ) - { - if( m_inputPorts[ portId ].IsConnected ) - { - WireReference connection = m_inputPorts[ portId ].GetConnection(); - m_cacheNodeConnections.Add( m_inputPorts[ portId ].Name, new NodeCache( connection.NodeId, connection.PortId ) ); - } - } - } - - private void ConnectFromCache() - { - for( int i = 0; i < m_inputPorts.Count; i++ ) - { - NodeCache cache = m_cacheNodeConnections.Get( m_inputPorts[ i ].Name ); - if( cache != null ) - { - UIUtils.SetConnection( UniqueId, m_inputPorts[ i ].PortId, cache.TargetNodeId, cache.TargetPortId ); - } - } - } - - public override void UpdateMaterial( Material mat ) - { - base.UpdateMaterial( mat ); - if( m_alphaMode == AlphaMode.Masked || m_alphaMode == AlphaMode.Custom ) - { - if( mat.HasProperty( IOUtils.MaskClipValueName ) ) - mat.SetFloat( IOUtils.MaskClipValueName, m_opacityMaskClipValue ); - } - - if( m_refractionPort.IsConnected && !m_inlineChromaticAberration.Active ) - { - if( mat.HasProperty( IOUtils.ChromaticAberrationProperty ) ) - mat.SetFloat( IOUtils.ChromaticAberrationProperty, m_inlineChromaticAberration.FloatValue ); - } - } - - public override void SetMaterialMode( Material mat, bool fetchMaterialValues ) - { - base.SetMaterialMode( mat, fetchMaterialValues ); - if( m_alphaMode == AlphaMode.Masked || m_alphaMode == AlphaMode.Custom ) - { - if( fetchMaterialValues && m_materialMode && mat.HasProperty( IOUtils.MaskClipValueName ) ) - { - m_opacityMaskClipValue = mat.GetFloat( IOUtils.MaskClipValueName ); - } - } - - if( m_refractionPort.IsConnected && !m_inlineChromaticAberration.Active ) - { - if( fetchMaterialValues && m_materialMode && mat.HasProperty( IOUtils.ChromaticAberrationProperty ) ) - m_inlineChromaticAberration.FloatValue = mat.GetFloat( IOUtils.ChromaticAberrationProperty); - } - } - - public override void ForceUpdateFromMaterial( Material material ) - { - m_tessOpHelper.UpdateFromMaterial( material ); - m_outlineHelper.UpdateFromMaterial( material ); - - if( m_alphaMode == AlphaMode.Masked || m_alphaMode == AlphaMode.Custom ) - { - if( material.HasProperty( IOUtils.MaskClipValueName ) ) - m_opacityMaskClipValue = material.GetFloat( IOUtils.MaskClipValueName ); - } - - if( m_refractionPort.IsConnected && !m_inlineChromaticAberration.Active ) - { - if( material.HasProperty( IOUtils.ChromaticAberrationProperty ) ) - m_inlineChromaticAberration.FloatValue = material.GetFloat( IOUtils.ChromaticAberrationProperty ); - } - } - - public override void UpdateMasterNodeMaterial( Material material ) - { - m_currentMaterial = material; - UpdateMaterialEditor(); - } - - void UpdateMaterialEditor() - { - FireMaterialChangedEvt(); - } - - public string CreateInstructionsForVertexPort( InputPort port ) - { - //Vertex displacement and per vertex custom data - WireReference connection = port.GetConnection(); - ParentNode node = UIUtils.GetNode( connection.NodeId ); - - string vertexInstructions = node.GetValueFromOutputStr( connection.PortId, port.DataType, ref m_currentDataCollector, false ); - - if( m_currentDataCollector.DirtySpecialLocalVariables ) - { - m_currentDataCollector.AddVertexInstruction( m_currentDataCollector.SpecialLocalVariables, UniqueId, false ); - m_currentDataCollector.ClearSpecialLocalVariables(); - } - - if( m_currentDataCollector.DirtyVertexVariables ) - { - m_currentDataCollector.AddVertexInstruction( m_currentDataCollector.VertexLocalVariables, UniqueId, false ); - m_currentDataCollector.ClearVertexLocalVariables(); - } - - return vertexInstructions; - } - - public void CreateInstructionsForPort( InputPort port, string portName, bool addCustomDelimiters = false, string customDelimiterIn = null, string customDelimiterOut = null, bool ignoreLocalVar = false, bool normalIsConnected = false , bool isDebugPort = false ) - { - WireReference connection = port.GetConnection(); - ParentNode node = UIUtils.GetNode( connection.NodeId ); - - string newInstruction = node.GetValueFromOutputStr( connection.PortId, port.DataType, ref m_currentDataCollector, ignoreLocalVar ); - - if( m_currentDataCollector.DirtySpecialLocalVariables ) - { - m_currentDataCollector.AddInstructions( m_currentDataCollector.SpecialLocalVariables ); - m_currentDataCollector.ClearSpecialLocalVariables(); - } - - if( m_currentDataCollector.DirtyVertexVariables ) - { - m_currentDataCollector.AddVertexInstruction( m_currentDataCollector.VertexLocalVariables, port.NodeId, false ); - m_currentDataCollector.ClearVertexLocalVariables(); - } - - if( m_currentDataCollector.ForceNormal && !normalIsConnected ) - { - m_currentDataCollector.AddToStartInstructions( "\t\t\t" + Constants.OutputVarStr + ".Normal = float3(0,0,1);\n" ); - m_currentDataCollector.DirtyNormal = true; - m_currentDataCollector.ForceNormal = false; - } - - m_currentDataCollector.AddInstructions( addCustomDelimiters ? customDelimiterIn : ( "\t\t\t" + portName + " = " ) ); - m_currentDataCollector.AddInstructions( newInstruction ); - m_currentDataCollector.AddInstructions( addCustomDelimiters ? customDelimiterOut :((isDebugPort)?" + 1E-5;\n":";\n") ); - } - - public string CreateInstructionStringForPort( InputPort port, bool ignoreLocalVar = false ) - { - WireReference connection = port.GetConnection(); - ParentNode node = UIUtils.GetNode( connection.NodeId ); - - string newInstruction = node.GetValueFromOutputStr( connection.PortId, port.DataType, ref m_currentDataCollector, ignoreLocalVar ); - - if( m_currentDataCollector.DirtySpecialLocalVariables ) - { - m_currentDataCollector.AddInstructions( m_currentDataCollector.SpecialLocalVariables ); - m_currentDataCollector.ClearSpecialLocalVariables(); - } - - if( m_currentDataCollector.DirtyVertexVariables ) - { - m_currentDataCollector.AddVertexInstruction( m_currentDataCollector.VertexLocalVariables, port.NodeId, false ); - m_currentDataCollector.ClearVertexLocalVariables(); - } - - if( m_currentDataCollector.ForceNormal ) - { - m_currentDataCollector.AddToStartInstructions( "\t\t\t" + Constants.OutputVarStr + ".Normal = float3(0,0,1);\n" ); - m_currentDataCollector.DirtyNormal = true; - m_currentDataCollector.ForceNormal = false; - } - - return newInstruction; - } - - public override Shader Execute( string pathname, bool isFullPath ) - { - ForcePortType(); - ForceReordering(); - UpdateFromBlendMode(); - base.Execute( pathname, isFullPath ); - RegisterStandaloneFuntions(); - - bool isInstancedShader = m_renderingOptionsOpHelper.ForceEnableInstancing || UIUtils.IsInstancedShader(); - bool hasVirtualTexture = UIUtils.HasVirtualTexture(); - bool hasTranslucency = false; - bool hasTransmission = false; - bool hasEmission = false; - bool hasOpacity = false; - bool hasOpacityMask = false; - bool hasRefraction = false; - //bool hasVertexOffset = false; - //bool hasCustomLightingAlpha = false; - bool hasCustomLightingMask = false; - - string customLightingCode = string.Empty; - string customLightingAlphaCode = string.Empty; - string customLightingMaskCode = string.Empty; - string customLightingInstructions = string.Empty; - - string refractionCode = string.Empty; - string refractionInstructions = string.Empty; - string refractionFix = string.Empty; - - string aboveUsePasses = string.Empty; - string bellowUsePasses = string.Empty; - - - m_currentDataCollector.TesselationActive = m_tessOpHelper.EnableTesselation; - m_currentDataCollector.CurrentRenderPath = m_renderPath; - - StandardShaderLightModel cachedLightModel = m_currentLightModel; - NodeAvailability cachedAvailability = ContainerGraph.CurrentCanvasMode; - - bool debugIsUsingCustomLighting = false; - bool usingDebugPort = false; - if( m_inputPorts[ m_inputPorts.Count - 1 ].IsConnected ) - { - usingDebugPort = true; - debugIsUsingCustomLighting = m_currentLightModel == StandardShaderLightModel.CustomLighting; - - m_currentDataCollector.GenType = PortGenType.CustomLighting; - m_currentLightModel = StandardShaderLightModel.CustomLighting; - ContainerGraph.CurrentCanvasMode = NodeAvailability.CustomLighting; - } - - if( isInstancedShader ) - { - m_currentDataCollector.AddToPragmas( UniqueId, IOUtils.InstancedPropertiesHeader ); - } - - if( m_renderingOptionsOpHelper.SpecularHighlightToggle || m_renderingOptionsOpHelper.ReflectionsToggle ) - m_currentDataCollector.AddToProperties( UniqueId, "[Header(Forward Rendering Options)]", 10001 ); - if( m_renderingOptionsOpHelper.SpecularHighlightToggle ) - { - m_currentDataCollector.AddToProperties( UniqueId, "[ToggleOff] _SpecularHighlights(\"Specular Highlights\", Float) = 1.0", 10002 ); - m_currentDataCollector.AddToPragmas( UniqueId, "shader_feature _SPECULARHIGHLIGHTS_OFF" ); - } - if( m_renderingOptionsOpHelper.ReflectionsToggle ) - { - m_currentDataCollector.AddToProperties( UniqueId, "[ToggleOff] _GlossyReflections(\"Reflections\", Float) = 1.0", 10003 ); - m_currentDataCollector.AddToPragmas( UniqueId, "shader_feature _GLOSSYREFLECTIONS_OFF" ); - } - - - // See if each node is being used on frag and/or vert ports - SetupNodeCategories(); - m_containerGraph.CheckPropertiesAutoRegister( ref m_currentDataCollector ); - - if( m_refractionPort.IsConnected || m_inputPorts[ m_inputPorts.Count - 1 ].IsConnected ) - { - m_currentDataCollector.DirtyNormal = true; - m_currentDataCollector.ForceNormal = true; - } - //this.PropagateNodeData( nodeData ); - - string tags = "\"RenderType\" = \"{0}\" \"Queue\" = \"{1}\""; - string finalRenderType = ( m_renderType == RenderType.Custom && m_customRenderType.Length > 0 ) ? m_customRenderType : m_renderType.ToString(); - tags = string.Format( tags, finalRenderType, ( m_renderQueue + ( ( m_queueOrder >= 0 ) ? "+" : string.Empty ) + m_queueOrder ) ); - //if ( !m_customBlendMode ) - { - if( m_alphaMode == AlphaMode.Transparent || m_alphaMode == AlphaMode.Premultiply ) - { - //tags += " \"IgnoreProjector\" = \"True\""; - if( !m_renderingOptionsOpHelper.IgnoreProjectorValue ) - { - Debug.Log( string.Format( "Setting Ignore Projector to True since it's requires by Blend Mode {0}.", m_alphaMode ) ); - m_renderingOptionsOpHelper.IgnoreProjectorValue = true; - } - } - } - - tags += m_renderingOptionsOpHelper.IgnoreProjectorTag; - tags += m_renderingOptionsOpHelper.ForceNoShadowCastingTag; - tags += m_renderingOptionsOpHelper.DisableBatchingTag; - - //add virtual texture support - if( hasVirtualTexture ) - { - tags += " \"Amplify\" = \"True\" "; - } - - //tags = "Tags{ " + tags + " }"; - - string outputStruct = ""; - switch( m_currentLightModel ) - { - case StandardShaderLightModel.CustomLighting: outputStruct = "SurfaceOutputCustomLightingCustom"; break; - case StandardShaderLightModel.Standard: outputStruct = "SurfaceOutputStandard"; break; - case StandardShaderLightModel.StandardSpecular: outputStruct = "SurfaceOutputStandardSpecular"; break; - case StandardShaderLightModel.Unlit: - case StandardShaderLightModel.Lambert: - case StandardShaderLightModel.BlinnPhong: outputStruct = "SurfaceOutput"; break; - } - - if( m_currentLightModel == StandardShaderLightModel.CustomLighting ) - { - m_currentDataCollector.AddToIncludes( UniqueId, Constants.UnityPBSLightingLib ); - - m_currentDataCollector.ChangeCustomInputHeader( m_currentLightModel.ToString() + Constants.CustomLightStructStr ); - m_currentDataCollector.AddToCustomInput( UniqueId, "half3 Albedo", true ); - m_currentDataCollector.AddToCustomInput( UniqueId, "half3 Normal", true ); - m_currentDataCollector.AddToCustomInput( UniqueId, "half3 Emission", true ); - m_currentDataCollector.AddToCustomInput( UniqueId, "half Metallic", true ); - m_currentDataCollector.AddToCustomInput( UniqueId, "half Smoothness", true ); - m_currentDataCollector.AddToCustomInput( UniqueId, "half Occlusion", true ); - m_currentDataCollector.AddToCustomInput( UniqueId, "half Alpha", true ); - m_currentDataCollector.AddToCustomInput( UniqueId, "Input SurfInput", true ); - m_currentDataCollector.AddToCustomInput( UniqueId, "UnityGIInput GIData", true ); - } - - //Terrain Draw Instanced - if( m_drawInstancedHelper.Enabled ) - { - if( !m_currentDataCollector.DirtyPerVertexData ) - { - m_currentDataCollector.OpenPerVertexHeader( !m_tessOpHelper.EnableTesselation ); - } - m_drawInstancedHelper.UpdateDataCollectorForStandard( ref m_currentDataCollector ); - } - - // Need to sort before creating local vars so they can inspect the normal port correctly - SortedList<int, InputPort> sortedPorts = new SortedList<int, InputPort>(); - for( int i = 0; i < m_inputPorts.Count; i++ ) - { - sortedPorts.Add( m_inputPorts[ i ].OrderId, m_inputPorts[ i ] ); - } - - bool normalIsConnected = m_normalPort.IsConnected; - m_tessOpHelper.Reset(); - if( m_inputPorts[ m_inputPorts.Count - 1 ].IsConnected ) - { - //Debug Port active - InputPort debugPort = m_inputPorts[ m_inputPorts.Count - 1 ]; - m_currentDataCollector.PortCategory = debugPort.Category; - if( debugIsUsingCustomLighting ) - { - m_currentDataCollector.UsingCustomOutput = true; - WireReference connection = m_inputPorts[ m_inputPorts.Count - 1 ].GetConnection(); - ParentNode node = UIUtils.GetNode( connection.NodeId ); - customLightingCode = node.GetValueFromOutputStr( connection.PortId, WirePortDataType.FLOAT3, ref m_currentDataCollector, false ); - customLightingInstructions = m_currentDataCollector.CustomOutput; - - if( m_currentDataCollector.ForceNormal ) - { - m_currentDataCollector.AddToStartInstructions( "\t\t\t" + Constants.OutputVarStr + ".Normal = float3(0,0,1);\n" ); - m_currentDataCollector.DirtyNormal = true; - m_currentDataCollector.ForceNormal = false; - } - - if( m_currentDataCollector.DirtyVertexVariables ) - { - m_currentDataCollector.AddVertexInstruction( m_currentDataCollector.VertexLocalVariables, UniqueId, false ); - m_currentDataCollector.ClearVertexLocalVariables(); - } - m_currentDataCollector.UsingCustomOutput = false; - } - else - { - CreateInstructionsForPort( debugPort, Constants.OutputVarStr + ".Emission", false, null, null, false, false,true ); - } - } - else - { - MasterNodePortCategory currentCategory = sortedPorts[ 0 ].Category; - //Collect data from standard nodes - for( int i = 0; i < sortedPorts.Count; i++ ) - { - // prepare ports for custom lighting - m_currentDataCollector.GenType = sortedPorts[ i ].GenType; - if( m_currentLightModel == StandardShaderLightModel.CustomLighting && sortedPorts[ i ].Name.Equals( AlphaStr ) ) - ContainerGraph.ResetNodesLocalVariablesIfNot( MasterNodePortCategory.Vertex ); - - if( sortedPorts[ i ].IsConnected ) - { - m_currentDataCollector.PortCategory = sortedPorts[ i ].Category; - - if( sortedPorts[ i ].Name.Equals( NormalStr ) )// Normal Map is Connected - { - m_currentDataCollector.DirtyNormal = true; - } - if( sortedPorts[ i ].Name.Equals( TranslucencyStr ) ) - { - hasTranslucency = true; - } - if( sortedPorts[ i ].Name.Equals( TransmissionStr ) ) - { - hasTransmission = true; - } - if( sortedPorts[ i ].Name.Equals( EmissionStr ) ) - { - hasEmission = true; - } - - if( sortedPorts[ i ].Name.Equals( RefractionStr ) ) - { - hasRefraction = true; - } - - if( sortedPorts[ i ].Name.Equals( AlphaStr ) ) - { - hasOpacity = true; - } - - if( sortedPorts[ i ].Name.Equals( DiscardStr ) ) - { - hasOpacityMask = true; - } - - if( hasRefraction ) - { - m_currentDataCollector.AddToInput( UniqueId, SurfaceInputs.SCREEN_POS ); - m_currentDataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS ); - - //not necessary, just being safe - m_currentDataCollector.DirtyNormal = true; - m_currentDataCollector.ForceNormal = true; - - if( m_grabOrder != 0 ) - { - m_currentDataCollector.AddGrabPass( "RefractionGrab" + m_grabOrder ); - m_currentDataCollector.AddToUniforms( UniqueId, "uniform sampler2D RefractionGrab" + m_grabOrder + ";" ); - } - else - { - m_currentDataCollector.AddGrabPass( "" ); - m_currentDataCollector.AddToUniforms( UniqueId, "uniform sampler2D _GrabTexture;" ); - } - - if( !m_inlineChromaticAberration.Active ) - { - m_currentDataCollector.AddToUniforms( UniqueId, "uniform float _ChromaticAberration;" ); - - m_currentDataCollector.AddToProperties( UniqueId, "[Header(Refraction)]", m_refractionReorder.OrderIndex ); - m_currentDataCollector.AddToProperties( UniqueId, "_ChromaticAberration(\"Chromatic Aberration\", Range( 0 , 0.3)) = 0.1", m_refractionReorder.OrderIndex + 1 ); - } - - m_currentDataCollector.AddToPragmas( UniqueId, "multi_compile _ALPHAPREMULTIPLY_ON" ); - } - - if( hasTranslucency || hasTransmission ) - { - //Translucency and Transmission Generation - - //Add properties and uniforms - m_currentDataCollector.AddToIncludes( UniqueId, Constants.UnityPBSLightingLib ); - - if( hasTranslucency ) - { - m_currentDataCollector.AddToProperties( UniqueId, "[Header(Translucency)]", m_translucencyReorder.OrderIndex ); - m_currentDataCollector.AddToProperties( UniqueId, "_Translucency(\"Strength\", Range( 0 , 50)) = 1", m_translucencyReorder.OrderIndex + 1 ); - m_currentDataCollector.AddToProperties( UniqueId, "_TransNormalDistortion(\"Normal Distortion\", Range( 0 , 1)) = 0.1", m_translucencyReorder.OrderIndex + 2 ); - m_currentDataCollector.AddToProperties( UniqueId, "_TransScattering(\"Scaterring Falloff\", Range( 1 , 50)) = 2", m_translucencyReorder.OrderIndex + 3 ); - m_currentDataCollector.AddToProperties( UniqueId, "_TransDirect(\"Direct\", Range( 0 , 1)) = 1", m_translucencyReorder.OrderIndex + 4 ); - m_currentDataCollector.AddToProperties( UniqueId, "_TransAmbient(\"Ambient\", Range( 0 , 1)) = 0.2", m_translucencyReorder.OrderIndex + 5 ); - m_currentDataCollector.AddToProperties( UniqueId, "_TransShadow(\"Shadow\", Range( 0 , 1)) = 0.9", m_translucencyReorder.OrderIndex + 6 ); - - m_currentDataCollector.AddToUniforms( UniqueId, "uniform half _Translucency;" ); - m_currentDataCollector.AddToUniforms( UniqueId, "uniform half _TransNormalDistortion;" ); - m_currentDataCollector.AddToUniforms( UniqueId, "uniform half _TransScattering;" ); - m_currentDataCollector.AddToUniforms( UniqueId, "uniform half _TransDirect;" ); - m_currentDataCollector.AddToUniforms( UniqueId, "uniform half _TransAmbient;" ); - m_currentDataCollector.AddToUniforms( UniqueId, "uniform half _TransShadow;" ); - } - - //Add custom struct - switch( m_currentLightModel ) - { - case StandardShaderLightModel.Standard: - case StandardShaderLightModel.StandardSpecular: - outputStruct = "SurfaceOutput" + m_currentLightModel.ToString() + Constants.CustomLightStructStr; break; - } - - m_currentDataCollector.ChangeCustomInputHeader( m_currentLightModel.ToString() + Constants.CustomLightStructStr ); - m_currentDataCollector.AddToCustomInput( UniqueId, "half3 Albedo", true ); - m_currentDataCollector.AddToCustomInput( UniqueId, "half3 Normal", true ); - m_currentDataCollector.AddToCustomInput( UniqueId, "half3 Emission", true ); - switch( m_currentLightModel ) - { - case StandardShaderLightModel.Standard: - m_currentDataCollector.AddToCustomInput( UniqueId, "half Metallic", true ); - break; - case StandardShaderLightModel.StandardSpecular: - m_currentDataCollector.AddToCustomInput( UniqueId, "half3 Specular", true ); - break; - } - m_currentDataCollector.AddToCustomInput( UniqueId, "half Smoothness", true ); - m_currentDataCollector.AddToCustomInput( UniqueId, "half Occlusion", true ); - m_currentDataCollector.AddToCustomInput( UniqueId, "half Alpha", true ); - if( hasTranslucency ) - m_currentDataCollector.AddToCustomInput( UniqueId, "half3 Translucency", true ); - - if( hasTransmission ) - m_currentDataCollector.AddToCustomInput( UniqueId, "half3 Transmission", true ); - } - - if( sortedPorts[ i ].Name.Equals( DiscardStr ) ) - { - //Discard Op Node - if( m_currentLightModel == StandardShaderLightModel.CustomLighting ) - { - hasCustomLightingMask = true; - m_currentDataCollector.UsingCustomOutput = true; - m_currentDataCollector.GenType = PortGenType.CustomLighting; - WireReference connection = sortedPorts[ i ].GetConnection(); - ParentNode node = UIUtils.GetNode( connection.NodeId ); - - customLightingMaskCode = node.GetValueFromOutputStr( connection.PortId, WirePortDataType.FLOAT, ref m_currentDataCollector, false ); - customLightingMaskCode = "clip( " + customLightingMaskCode + " - " + m_inlineOpacityMaskClipValue.GetValueOrProperty( IOUtils.MaskClipValueName, false ) + " )"; - customLightingInstructions = m_currentDataCollector.CustomOutput; - - m_currentDataCollector.GenType = PortGenType.NonCustomLighting; - m_currentDataCollector.UsingCustomOutput = false; - continue; - } - else - { - string clipIn = "\t\t\tclip( "; - string clipOut = " - " + m_inlineOpacityMaskClipValue.GetValueOrProperty( IOUtils.MaskClipValueName, false ) + " );\n"; - //if( ( m_alphaToCoverage || m_inlineAlphaToCoverage.Active ) && m_castShadows ) - //{ - // clipIn = "\t\t\t#if UNITY_PASS_SHADOWCASTER\n" + clipIn; - // clipOut = clipOut + "\t\t\t#endif\n"; - //} - CreateInstructionsForPort( sortedPorts[ i ], Constants.OutputVarStr + "." + sortedPorts[ i ].DataName, true, clipIn, clipOut, false, normalIsConnected ); - } - } - else if( sortedPorts[ i ].DataName.Equals( VertexDataStr ) ) - { - string vertexInstructions = CreateInstructionsForVertexPort( sortedPorts[ i ] ); - m_currentDataCollector.AddToVertexDisplacement( vertexInstructions, m_vertexMode ); - } - else if( sortedPorts[ i ].DataName.Equals( VertexNormalStr ) ) - { - string vertexInstructions = CreateInstructionsForVertexPort( sortedPorts[ i ] ); - m_currentDataCollector.AddToVertexNormal( vertexInstructions ); - } - else if( m_tessOpHelper.IsTessellationPort( sortedPorts[ i ].PortId ) && sortedPorts[ i ].IsConnected /* && m_tessOpHelper.EnableTesselation*/) - { - //Vertex displacement and per vertex custom data - WireReference connection = sortedPorts[ i ].GetConnection(); - ParentNode node = UIUtils.GetNode( connection.NodeId ); - - string vertexInstructions = node.GetValueFromOutputStr( connection.PortId, sortedPorts[ i ].DataType, ref m_currentDataCollector, false ); - - if( m_currentDataCollector.DirtySpecialLocalVariables ) - { - m_tessOpHelper.AddAdditionalData( m_currentDataCollector.SpecialLocalVariables ); - m_currentDataCollector.ClearSpecialLocalVariables(); - } - - if( m_currentDataCollector.DirtyVertexVariables ) - { - m_tessOpHelper.AddAdditionalData( m_currentDataCollector.VertexLocalVariables ); - m_currentDataCollector.ClearVertexLocalVariables(); - } - - m_tessOpHelper.AddCustomFunction( vertexInstructions ); - } - else if( sortedPorts[ i ].Name.Equals( RefractionStr ) ) - { - ContainerGraph.ResetNodesLocalVariables(); - m_currentDataCollector.UsingCustomOutput = true; - - refractionFix = " + 0.00001 * i.screenPos * i.worldPos"; - m_currentDataCollector.AddInstructions( "\t\t\to.Normal = o.Normal" + refractionFix + ";\n" ); - refractionCode = CreateInstructionStringForPort( sortedPorts[ i ], false ); - refractionInstructions = m_currentDataCollector.CustomOutput; - - m_currentDataCollector.UsingCustomOutput = false; - } - else if( sortedPorts[ i ].Name.Equals( CustomLightingStr ) ) - { - m_currentDataCollector.UsingCustomOutput = true; - WireReference connection = sortedPorts[ i ].GetConnection(); - ParentNode node = UIUtils.GetNode( connection.NodeId ); - - customLightingCode = node.GetValueFromOutputStr( connection.PortId, WirePortDataType.FLOAT3, ref m_currentDataCollector, false ); - customLightingInstructions = m_currentDataCollector.CustomOutput; - - if( m_currentDataCollector.ForceNormal ) - { - m_currentDataCollector.AddToStartInstructions( "\t\t\t" + Constants.OutputVarStr + ".Normal = float3(0,0,1);\n" ); - m_currentDataCollector.DirtyNormal = true; - m_currentDataCollector.ForceNormal = false; - } - - if( m_currentDataCollector.DirtyVertexVariables ) - { - m_currentDataCollector.AddVertexInstruction( m_currentDataCollector.VertexLocalVariables, UniqueId, false ); - m_currentDataCollector.ClearVertexLocalVariables(); - } - - m_currentDataCollector.UsingCustomOutput = false; - - } - else if( sortedPorts[ i ].Name.Equals( AlphaStr ) && m_currentLightModel == StandardShaderLightModel.CustomLighting ) - { - m_currentDataCollector.UsingCustomOutput = true; - m_currentDataCollector.GenType = PortGenType.CustomLighting; - - WireReference connection = sortedPorts[ i ].GetConnection(); - ParentNode node = UIUtils.GetNode( connection.NodeId ); - - customLightingAlphaCode = node.GetValueFromOutputStr( connection.PortId, WirePortDataType.FLOAT, ref m_currentDataCollector, false ); - customLightingInstructions = m_currentDataCollector.CustomOutput; - - if( m_currentDataCollector.ForceNormal ) - { - m_currentDataCollector.AddToStartInstructions( "\t\t\t" + Constants.OutputVarStr + ".Normal = float3(0,0,1);\n" ); - m_currentDataCollector.DirtyNormal = true; - m_currentDataCollector.ForceNormal = false; - } - - if( m_currentDataCollector.DirtyVertexVariables ) - { - m_currentDataCollector.AddVertexInstruction( m_currentDataCollector.VertexLocalVariables, UniqueId, false ); - m_currentDataCollector.ClearVertexLocalVariables(); - } - - m_currentDataCollector.GenType = PortGenType.NonCustomLighting; - m_currentDataCollector.UsingCustomOutput = false; - } - else - { - // Surface shader instruccions - // if working on normals and have normal dependent node then ignore local var generation - CreateInstructionsForPort( sortedPorts[ i ], Constants.OutputVarStr + "." + sortedPorts[ i ].DataName, false, null, null, false, normalIsConnected ); - } - } - else if( sortedPorts[ i ].Name.Equals( AlphaStr ) ) - { - if( m_currentLightModel != StandardShaderLightModel.CustomLighting ) - { - m_currentDataCollector.AddInstructions( string.Format( "\t\t\t{0}.{1} = 1;\n", Constants.OutputVarStr, sortedPorts[ i ].DataName ) ); - } - } - } - - m_billboardOpHelper.FillDataCollectorWithInternalData( ref m_currentDataCollector ); - } - - - if( !m_renderingOptionsOpHelper.UseDefaultShadowCaster && - ( ( m_castShadows && ( m_alphaToCoverage || m_inlineAlphaToCoverage.Active ) ) || - ( m_castShadows && hasOpacity ) || - ( m_castShadows && ( m_currentDataCollector.UsingWorldNormal || m_currentDataCollector.UsingWorldReflection || m_currentDataCollector.UsingViewDirection ) ) || - ( m_castShadows && m_inputPorts[ m_discardPortId ].Available && m_inputPorts[ m_discardPortId ].IsConnected && m_currentLightModel == StandardShaderLightModel.CustomLighting ) )) - m_customShadowCaster = true; - else - m_customShadowCaster = false; - - //m_customShadowCaster = true; - - for( int i = 0; i < 4; i++ ) - { - if( m_currentDataCollector.GetChannelUsage( i ) == TextureChannelUsage.Required ) - { - string channelName = UIUtils.GetChannelName( i ); - m_currentDataCollector.AddToProperties( -1, UIUtils.GetTex2DProperty( channelName, TexturePropertyValues.white ), -1 ); - } - } - - m_currentDataCollector.AddToProperties( -1, IOUtils.DefaultASEDirtyCheckProperty, 10000 ); - if( m_inputPorts[ m_discardPortId ].Available && m_inputPorts[ m_discardPortId ].IsConnected ) - { - if( m_inlineOpacityMaskClipValue.IsValid ) - { - RangedFloatNode fnode = UIUtils.GetNode( m_inlineOpacityMaskClipValue.NodeId ) as RangedFloatNode; - if( fnode != null ) - { - m_currentDataCollector.AddToProperties( fnode.UniqueId, fnode.GetPropertyValue(), fnode.OrderIndex ); - m_currentDataCollector.AddToUniforms( fnode.UniqueId, fnode.GetUniformValue() ); - } - else - { - IntNode inode = UIUtils.GetNode( m_inlineOpacityMaskClipValue.NodeId ) as IntNode; - m_currentDataCollector.AddToProperties( inode.UniqueId, inode.GetPropertyValue(), inode.OrderIndex ); - m_currentDataCollector.AddToUniforms( inode.UniqueId, inode.GetUniformValue() ); - } - } - else - { - m_currentDataCollector.AddToProperties( -1, string.Format( IOUtils.MaskClipValueProperty, OpacityMaskClipValueStr, m_opacityMaskClipValue ), ( m_maskClipReorder != null ) ? m_maskClipReorder.OrderIndex : -1 ); - m_currentDataCollector.AddToUniforms( -1, string.Format( IOUtils.MaskClipValueUniform, m_opacityMaskClipValue ) ); - } - } - - if( !m_currentDataCollector.DirtyInputs ) - m_currentDataCollector.AddToInput( UniqueId, "half filler", true ); - - if( m_currentLightModel == StandardShaderLightModel.BlinnPhong ) - m_currentDataCollector.AddToProperties( -1, "_SpecColor(\"Specular Color\",Color)=(1,1,1,1)", m_specColorReorder.OrderIndex ); - - //Tesselation - if( m_tessOpHelper.EnableTesselation ) - { - m_tessOpHelper.AddToDataCollector( ref m_currentDataCollector, m_tessellationReorder != null ? m_tessellationReorder.OrderIndex : -1 ); - if( !m_currentDataCollector.DirtyPerVertexData ) - { - m_currentDataCollector.OpenPerVertexHeader( false ); - } - } - - - if( m_outlineHelper.EnableOutline || ( m_currentDataCollector.UsingCustomOutlineColor || m_currentDataCollector.CustomOutlineSelectedAlpha > 0 || m_currentDataCollector.UsingCustomOutlineWidth ) ) - { - m_outlineHelper.AddToDataCollector( ref m_currentDataCollector ); - } - -#if !UNITY_2017_1_OR_NEWER - if( m_renderingOptionsOpHelper.LodCrossfade ) - { - m_currentDataCollector.AddToPragmas( UniqueId, "multi_compile _ LOD_FADE_CROSSFADE" ); - m_currentDataCollector.AddToStartInstructions( "\t\t\tUNITY_APPLY_DITHER_CROSSFADE(i);\n" ); - m_currentDataCollector.AddToInput( UniqueId, "UNITY_DITHER_CROSSFADE_COORDS", false ); - m_currentDataCollector.AddVertexInstruction( "UNITY_TRANSFER_DITHER_CROSSFADE( " + Constants.VertexShaderOutputStr + ", " + Constants.VertexShaderInputStr + ".vertex )", UniqueId, true ); - } -#endif - //m_additionalIncludes.AddToDataCollector( ref m_currentDataCollector ); - //m_additionalPragmas.AddToDataCollector( ref m_currentDataCollector ); - //m_additionalDefines.AddToDataCollector( ref m_currentDataCollector ); - m_additionalDirectives.AddAllToDataCollector( ref m_currentDataCollector ); - - //m_currentDataCollector.CloseInputs(); - m_currentDataCollector.CloseCustomInputs(); - m_currentDataCollector.CloseProperties(); - m_currentDataCollector.ClosePerVertexHeader(); - - //build Shader Body - string ShaderBody = string.Empty; - OpenShaderBody( ref ShaderBody, m_shaderName ); - { - //set properties - if( m_currentDataCollector.DirtyProperties ) - { - ShaderBody += m_currentDataCollector.BuildPropertiesString(); - } - //set subshader - OpenSubShaderBody( ref ShaderBody ); - { - - // Add extra depth pass - m_zBufferHelper.DrawExtraDepthPass( ref ShaderBody ); - - // Add optionalPasses - if( m_outlineHelper.EnableOutline || ( m_currentDataCollector.UsingCustomOutlineColor || m_currentDataCollector.CustomOutlineSelectedAlpha > 0 || m_currentDataCollector.UsingCustomOutlineWidth ) ) - { - if( !usingDebugPort ) - AddMultilineBody( ref ShaderBody, m_outlineHelper.OutlineFunctionBody( ref m_currentDataCollector, isInstancedShader, m_customShadowCaster, UIUtils.RemoveInvalidCharacters( ShaderName ), ( m_billboardOpHelper.IsBillboard && !usingDebugPort ? m_billboardOpHelper.GetInternalMultilineInstructions() : null ), ref m_tessOpHelper, ShaderModelTypeArr[ m_shaderModelIdx ], CurrentPrecisionType ) ); - } - - //Add SubShader tags - if( hasEmission ) - { - tags += " \"IsEmissive\" = \"true\" "; - } - - tags += m_customTagsHelper.GenerateCustomTags(); - - tags = "Tags{ " + tags + " }"; - m_usePass.BuildUsePassInfo( m_currentDataCollector, ref aboveUsePasses, ref bellowUsePasses, "\t\t" ); - if( !string.IsNullOrEmpty( aboveUsePasses ) ) - { - ShaderBody += aboveUsePasses; - } - - AddRenderTags( ref ShaderBody, tags ); - AddShaderLOD( ref ShaderBody, ShaderLOD ); - AddRenderState( ref ShaderBody, "Cull", m_inlineCullMode.GetValueOrProperty( m_cullMode.ToString() ) ); - m_customBlendAvailable = ( m_alphaMode == AlphaMode.Custom || m_alphaMode == AlphaMode.Opaque ); - if( ( m_zBufferHelper.IsActive && m_customBlendAvailable ) || m_outlineHelper.UsingZWrite || m_outlineHelper.UsingZTest ) - { - ShaderBody += m_zBufferHelper.CreateDepthInfo( m_outlineHelper.UsingZWrite, m_outlineHelper.UsingZTest ); - } - if( m_stencilBufferHelper.Active ) - { - ShaderBody += m_stencilBufferHelper.CreateStencilOp( this ); - } - - if( m_blendOpsHelper.Active ) - { - ShaderBody += m_blendOpsHelper.CreateBlendOps(); - } - - if( m_alphaToCoverage || m_inlineAlphaToCoverage.Active ) - { - ShaderBody += "\t\tAlphaToMask "+ m_inlineAlphaToCoverage.GetValueOrProperty( "On" )+"\n"; - } - - // Build Color Mask - m_colorMaskHelper.BuildColorMask( ref ShaderBody, m_customBlendAvailable ); - - //ShaderBody += "\t\tZWrite " + _zWriteMode + '\n'; - //ShaderBody += "\t\tZTest " + _zTestMode + '\n'; - - //Add GrabPass - if( m_currentDataCollector.DirtyGrabPass ) - { - ShaderBody += m_currentDataCollector.GrabPass; - } - - // build optional parameters - string OptionalParameters = string.Empty; - - // addword standard to custom lighting to accepts standard lighting models - string standardCustomLighting = string.Empty; - if( m_currentLightModel == StandardShaderLightModel.CustomLighting ) - standardCustomLighting = "Standard"; - - //add cg program - if( m_customShadowCaster ) - OpenCGInclude( ref ShaderBody ); - else - OpenCGProgram( ref ShaderBody ); - { - //Add Defines - if( m_currentDataCollector.DirtyDefines ) - ShaderBody += m_currentDataCollector.Defines; - - //Add Includes - if( m_customShadowCaster ) - { - m_currentDataCollector.AddToIncludes( UniqueId, Constants.UnityPBSLightingLib ); - m_currentDataCollector.AddToIncludes( UniqueId, "Lighting.cginc" ); - } - if( m_currentDataCollector.DirtyIncludes ) - ShaderBody += m_currentDataCollector.Includes; - - //define as surface shader and specify lighting model - if( UIUtils.GetTextureArrayNodeAmount() > 0 && m_shaderModelIdx < 3 ) - { - UIUtils.ShowMessage( "Automatically changing Shader Model to 3.5 since\nit's the minimum required by texture arrays." ); - m_shaderModelIdx = 3; - } - - // if tessellation is active then we need be at least using shader model 4.6 - if( m_tessOpHelper.EnableTesselation && m_shaderModelIdx < 6 ) - { - UIUtils.ShowMessage( "Automatically changing Shader Model to 4.6 since\nit's the minimum required by tessellation." ); - m_shaderModelIdx = 6; - } - - // if translucency is ON change render path - if( hasTranslucency && m_renderPath != RenderPath.ForwardOnly ) - { - UIUtils.ShowMessage( "Automatically changing Render Path to Forward Only since\ntranslucency only works in forward rendering." ); - m_renderPath = RenderPath.ForwardOnly; - } - - // if outline is ON change render path - if( m_outlineHelper.EnableOutline && m_renderPath != RenderPath.ForwardOnly ) - { - UIUtils.ShowMessage( "Automatically changing Render Path to Forward Only since\noutline only works in forward rendering." ); - m_renderPath = RenderPath.ForwardOnly; - } - - // if transmission is ON change render path - if( hasTransmission && m_renderPath != RenderPath.ForwardOnly ) - { - UIUtils.ShowMessage( "Automatically changing Render Path to Forward Only since\ntransmission only works in forward rendering." ); - m_renderPath = RenderPath.ForwardOnly; - } - - // if refraction is ON change render path - if( hasRefraction && m_renderPath != RenderPath.ForwardOnly ) - { - UIUtils.ShowMessage( "Automatically changing Render Path to Forward Only since\nrefraction only works in forward rendering." ); - m_renderPath = RenderPath.ForwardOnly; - } - - ShaderBody += string.Format( IOUtils.PragmaTargetHeader, ShaderModelTypeArr[ m_shaderModelIdx ] ); - - - //Add pragmas (needs check to see if all pragmas work with custom shadow caster) - if( m_currentDataCollector.DirtyPragmas/* && !m_customShadowCaster */) - ShaderBody += m_currentDataCollector.Pragmas; - - if( m_currentDataCollector.DirtyAdditionalDirectives ) - ShaderBody += m_currentDataCollector.StandardAdditionalDirectives; - - //if ( !m_customBlendMode ) - { - switch( m_alphaMode ) - { - case AlphaMode.Opaque: - case AlphaMode.Masked: break; - case AlphaMode.Transparent: - { - OptionalParameters += "alpha:fade" + Constants.OptionalParametersSep; - } - break; - case AlphaMode.Premultiply: - { - OptionalParameters += "alpha:premul" + Constants.OptionalParametersSep; - } - break; - } - } - - if( m_keepAlpha ) - { - OptionalParameters += "keepalpha" + Constants.OptionalParametersSep; - } - - if( hasRefraction ) - { - OptionalParameters += "finalcolor:RefractionF" + Constants.OptionalParametersSep; - } - - if( !m_customShadowCaster && m_castShadows ) - { - OptionalParameters += "addshadow" + Constants.OptionalParametersSep; - } - - if( m_castShadows ) - { - OptionalParameters += "fullforwardshadows" + Constants.OptionalParametersSep; - } - - if( !m_receiveShadows ) - { - OptionalParameters += "noshadow" + Constants.OptionalParametersSep; - } - - if( m_renderingOptionsOpHelper.IsOptionActive( " Add Pass" ) && usingDebugPort ) - { - OptionalParameters += "noforwardadd" + Constants.OptionalParametersSep; - } - - if( m_renderingOptionsOpHelper.ForceDisableInstancing ) - { - OptionalParameters += "noinstancing" + Constants.OptionalParametersSep; - } - - switch( m_renderPath ) - { - case RenderPath.All: break; - case RenderPath.DeferredOnly: OptionalParameters += "exclude_path:forward" + Constants.OptionalParametersSep; break; - case RenderPath.ForwardOnly: OptionalParameters += "exclude_path:deferred" + Constants.OptionalParametersSep; break; - } - - //Add code generation options - m_renderingOptionsOpHelper.Build( ref OptionalParameters ); - - if( !m_customShadowCaster ) - { - string customLightSurface = string.Empty; - if( hasTranslucency || hasTransmission ) - customLightSurface = "Custom"; - m_renderingPlatformOpHelper.SetRenderingPlatforms( ref ShaderBody ); - - //Check if Custom Vertex is being used and add tag - if( m_currentDataCollector.DirtyPerVertexData ) - OptionalParameters += "vertex:" + Constants.VertexDataFunc + Constants.OptionalParametersSep; - - if( m_tessOpHelper.EnableTesselation && !usingDebugPort ) - { - m_tessOpHelper.WriteToOptionalParams( ref OptionalParameters ); - } - - m_additionalSurfaceOptions.WriteToOptionalSurfaceOptions( ref OptionalParameters ); - - AddShaderPragma( ref ShaderBody, "surface surf " + standardCustomLighting + m_currentLightModel.ToString() + customLightSurface + Constants.OptionalParametersSep + OptionalParameters ); - } - else - { - if( /*m_currentDataCollector.UsingWorldNormal ||*/ m_currentDataCollector.UsingInternalData ) - { - ShaderBody += "\t\t#ifdef UNITY_PASS_SHADOWCASTER\n"; - ShaderBody += "\t\t\t#undef INTERNAL_DATA\n"; - ShaderBody += "\t\t\t#undef WorldReflectionVector\n"; - ShaderBody += "\t\t\t#undef WorldNormalVector\n"; - ShaderBody += "\t\t\t#define INTERNAL_DATA half3 internalSurfaceTtoW0; half3 internalSurfaceTtoW1; half3 internalSurfaceTtoW2;\n"; - ShaderBody += "\t\t\t#define WorldReflectionVector(data,normal) reflect (data.worldRefl, half3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal)))\n"; - ShaderBody += "\t\t\t#define WorldNormalVector(data,normal) half3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal))\n"; - ShaderBody += "\t\t#endif\n"; - } - } - - if( m_currentDataCollector.UsingHigherSizeTexcoords ) - { - ShaderBody += "\t\t#undef TRANSFORM_TEX\n"; - ShaderBody += "\t\t#define TRANSFORM_TEX(tex,name) float4(tex.xy * name##_ST.xy + name##_ST.zw, tex.z, tex.w)\n"; - } - - if( m_currentDataCollector.DirtyAppData ) - ShaderBody += m_currentDataCollector.CustomAppData; - - // Add Input struct - if( m_currentDataCollector.DirtyInputs ) - ShaderBody += "\t\t" + m_currentDataCollector.Inputs + "\t\t};" + "\n\n"; - - // Add Custom Lighting struct - if( m_currentDataCollector.DirtyCustomInput ) - ShaderBody += m_currentDataCollector.CustomInput + "\n\n"; - - //Add Uniforms - if( m_currentDataCollector.DirtyUniforms ) - ShaderBody += m_currentDataCollector.Uniforms + "\n"; - - // Add Array Derivatives Macros - //if( m_currentDataCollector.UsingArrayDerivatives ) - //{ - // ShaderBody += "\t\t#if defined(UNITY_COMPILER_HLSL2GLSL) || defined(SHADER_TARGET_SURFACE_ANALYSIS)\n"; - // ShaderBody += "\t\t\t#define ASE_SAMPLE_TEX2DARRAY_GRAD(tex,coord,dx,dy) UNITY_SAMPLE_TEX2DARRAY (tex,coord)\n"; - // ShaderBody += "\t\t#else\n"; - // ShaderBody += "\t\t\t#define ASE_SAMPLE_TEX2DARRAY_GRAD(tex,coord,dx,dy) tex.SampleGrad (sampler##tex,coord,dx,dy)\n"; - // ShaderBody += "\t\t#endif\n\n"; - //} - - //Add Instanced Properties - if( isInstancedShader && m_currentDataCollector.DirtyInstancedProperties ) - { - m_currentDataCollector.SetupInstancePropertiesBlock( UIUtils.RemoveInvalidCharacters( ShaderName ) ); - ShaderBody += m_currentDataCollector.InstancedProperties + "\n"; - } - - if( m_currentDataCollector.DirtyFunctions ) - ShaderBody += m_currentDataCollector.Functions + "\n"; - - - //Tesselation - if( m_tessOpHelper.EnableTesselation && !usingDebugPort ) - { - ShaderBody += m_tessOpHelper.GetCurrentTessellationFunction + "\n"; - } - - //Add Custom Vertex Data - if( m_currentDataCollector.DirtyPerVertexData ) - { - ShaderBody += m_currentDataCollector.VertexData; - } - - if( m_currentLightModel == StandardShaderLightModel.Unlit ) - { - for( int i = 0; i < VertexLitFunc.Length; i++ ) - { - ShaderBody += VertexLitFunc[ i ] + "\n"; - } - } - - //Add custom lighting - if( m_currentLightModel == StandardShaderLightModel.CustomLighting ) - { - ShaderBody += "\t\tinline half4 LightingStandard" + m_currentLightModel.ToString() + "( inout " + outputStruct + " " + Constants.CustomLightOutputVarStr + ", half3 viewDir, UnityGI gi )\n\t\t{\n"; - ShaderBody += "\t\t\tUnityGIInput data = s.GIData;\n"; - ShaderBody += "\t\t\tInput i = s.SurfInput;\n"; - ShaderBody += "\t\t\thalf4 c = 0;\n"; - if( m_currentDataCollector.UsingLightAttenuation ) - { - ShaderBody += "\t\t\t#ifdef UNITY_PASS_FORWARDBASE\n"; - ShaderBody += "\t\t\tfloat ase_lightAtten = data.atten;\n"; - ShaderBody += "\t\t\tif( _LightColor0.a == 0)\n"; - ShaderBody += "\t\t\tase_lightAtten = 0;\n"; - ShaderBody += "\t\t\t#else\n"; - ShaderBody += "\t\t\tfloat3 ase_lightAttenRGB = gi.light.color / ( ( _LightColor0.rgb ) + 0.000001 );\n"; - ShaderBody += "\t\t\tfloat ase_lightAtten = max( max( ase_lightAttenRGB.r, ase_lightAttenRGB.g ), ase_lightAttenRGB.b );\n"; - ShaderBody += "\t\t\t#endif\n"; - - ShaderBody += "\t\t\t#if defined(HANDLE_SHADOWS_BLENDING_IN_GI)\n"; - ShaderBody += "\t\t\thalf bakedAtten = UnitySampleBakedOcclusion(data.lightmapUV.xy, data.worldPos);\n"; - ShaderBody += "\t\t\tfloat zDist = dot(_WorldSpaceCameraPos - data.worldPos, UNITY_MATRIX_V[2].xyz);\n"; - ShaderBody += "\t\t\tfloat fadeDist = UnityComputeShadowFadeDistance(data.worldPos, zDist);\n"; - ShaderBody += "\t\t\tase_lightAtten = UnityMixRealtimeAndBakedShadows(data.atten, bakedAtten, UnityComputeShadowFade(fadeDist));\n"; - ShaderBody += "\t\t\t#endif\n"; - } - - //if( m_currentDataCollector.dirtyc ) - ShaderBody += customLightingInstructions; - ShaderBody += "\t\t\tc.rgb = " + ( !string.IsNullOrEmpty( customLightingCode ) ? customLightingCode : "0" ) + ";\n"; - ShaderBody += "\t\t\tc.a = " + ( !string.IsNullOrEmpty( customLightingAlphaCode ) ? customLightingAlphaCode : "1" ) + ";\n"; - if( m_alphaMode == AlphaMode.Premultiply || ( ( m_alphaMode == AlphaMode.Custom || m_alphaMode == AlphaMode.Opaque ) && m_blendOpsHelper.CurrentBlendRGB.IndexOf( "Premultiplied" ) > -1 ) ) - ShaderBody += "\t\t\tc.rgb *= c.a;\n"; - if( hasCustomLightingMask ) - ShaderBody += "\t\t\t" + customLightingMaskCode + ";\n"; - ShaderBody += "\t\t\treturn c;\n"; - ShaderBody += "\t\t}\n\n"; - - //Add GI function - ShaderBody += "\t\tinline void LightingStandard" + m_currentLightModel.ToString() + "_GI( inout " + outputStruct + " " + Constants.CustomLightOutputVarStr + ", UnityGIInput data, inout UnityGI gi )\n\t\t{\n"; - ShaderBody += "\t\t\ts.GIData = data;\n"; - //ShaderBody += "\t\t\tUNITY_GI(gi, " + Constants.CustomLightOutputVarStr + ", data);\n"; - ShaderBody += "\t\t}\n\n"; - } - - //Add custom lighting function - if( hasTranslucency || hasTransmission ) - { - ShaderBody += "\t\tinline half4 Lighting" + m_currentLightModel.ToString() + Constants.CustomLightStructStr + "(" + outputStruct + " " + Constants.CustomLightOutputVarStr + ", half3 viewDir, UnityGI gi )\n\t\t{\n"; - if( hasTranslucency ) - { - ShaderBody += "\t\t\t#if !DIRECTIONAL\n"; - ShaderBody += "\t\t\tfloat3 lightAtten = gi.light.color;\n"; - ShaderBody += "\t\t\t#else\n"; - ShaderBody += "\t\t\tfloat3 lightAtten = lerp( _LightColor0.rgb, gi.light.color, _TransShadow );\n"; - ShaderBody += "\t\t\t#endif\n"; - ShaderBody += "\t\t\thalf3 lightDir = gi.light.dir + " + Constants.CustomLightOutputVarStr + ".Normal * _TransNormalDistortion;\n"; - ShaderBody += "\t\t\thalf transVdotL = pow( saturate( dot( viewDir, -lightDir ) ), _TransScattering );\n"; - ShaderBody += "\t\t\thalf3 translucency = lightAtten * (transVdotL * _TransDirect + gi.indirect.diffuse * _TransAmbient) * " + Constants.CustomLightOutputVarStr + ".Translucency;\n"; - ShaderBody += "\t\t\thalf4 c = half4( " + Constants.CustomLightOutputVarStr + ".Albedo * translucency * _Translucency, 0 );\n\n"; - } - - if( hasTransmission ) - { - ShaderBody += "\t\t\thalf3 transmission = max(0 , -dot(" + Constants.CustomLightOutputVarStr + ".Normal, gi.light.dir)) * gi.light.color * " + Constants.CustomLightOutputVarStr + ".Transmission;\n"; - ShaderBody += "\t\t\thalf4 d = half4(" + Constants.CustomLightOutputVarStr + ".Albedo * transmission , 0);\n\n"; - } - - ShaderBody += "\t\t\tSurfaceOutput" + m_currentLightModel.ToString() + " r;\n"; - ShaderBody += "\t\t\tr.Albedo = " + Constants.CustomLightOutputVarStr + ".Albedo;\n"; - ShaderBody += "\t\t\tr.Normal = " + Constants.CustomLightOutputVarStr + ".Normal;\n"; - ShaderBody += "\t\t\tr.Emission = " + Constants.CustomLightOutputVarStr + ".Emission;\n"; - switch( m_currentLightModel ) - { - case StandardShaderLightModel.Standard: - ShaderBody += "\t\t\tr.Metallic = " + Constants.CustomLightOutputVarStr + ".Metallic;\n"; - break; - case StandardShaderLightModel.StandardSpecular: - ShaderBody += "\t\t\tr.Specular = " + Constants.CustomLightOutputVarStr + ".Specular;\n"; - break; - } - ShaderBody += "\t\t\tr.Smoothness = " + Constants.CustomLightOutputVarStr + ".Smoothness;\n"; - ShaderBody += "\t\t\tr.Occlusion = " + Constants.CustomLightOutputVarStr + ".Occlusion;\n"; - ShaderBody += "\t\t\tr.Alpha = " + Constants.CustomLightOutputVarStr + ".Alpha;\n"; - ShaderBody += "\t\t\treturn Lighting" + m_currentLightModel.ToString() + " (r, viewDir, gi)" + ( hasTranslucency ? " + c" : "" ) + ( hasTransmission ? " + d" : "" ) + ";\n"; - ShaderBody += "\t\t}\n\n"; - - //Add GI function - ShaderBody += "\t\tinline void Lighting" + m_currentLightModel.ToString() + Constants.CustomLightStructStr + "_GI(" + outputStruct + " " + Constants.CustomLightOutputVarStr + ", UnityGIInput data, inout UnityGI gi )\n\t\t{\n"; - - ShaderBody += "\t\t\t#if defined(UNITY_PASS_DEFERRED) && UNITY_ENABLE_REFLECTION_BUFFERS\n"; - ShaderBody += "\t\t\t\tgi = UnityGlobalIllumination(data, " + Constants.CustomLightOutputVarStr + ".Occlusion, " + Constants.CustomLightOutputVarStr + ".Normal);\n"; - ShaderBody += "\t\t\t#else\n"; - ShaderBody += "\t\t\t\tUNITY_GLOSSY_ENV_FROM_SURFACE( g, " + Constants.CustomLightOutputVarStr + ", data );\n"; - ShaderBody += "\t\t\t\tgi = UnityGlobalIllumination( data, " + Constants.CustomLightOutputVarStr + ".Occlusion, " + Constants.CustomLightOutputVarStr + ".Normal, g );\n"; - ShaderBody += "\t\t\t#endif\n"; - - //ShaderBody += "\t\t\tUNITY_GI(gi, " + Constants.CustomLightOutputVarStr + ", data);\n"; - ShaderBody += "\t\t}\n\n"; - } - - if( hasRefraction ) - { - ShaderBody += "\t\tinline float4 Refraction( Input " + Constants.InputVarStr + ", " + outputStruct + " " + Constants.OutputVarStr + ", float indexOfRefraction, float chomaticAberration ) {\n"; - ShaderBody += "\t\t\tfloat3 worldNormal = " + Constants.OutputVarStr + ".Normal;\n"; - ShaderBody += "\t\t\tfloat4 screenPos = " + Constants.InputVarStr + ".screenPos;\n"; - ShaderBody += "\t\t\t#if UNITY_UV_STARTS_AT_TOP\n"; - ShaderBody += "\t\t\t\tfloat scale = -1.0;\n"; - ShaderBody += "\t\t\t#else\n"; - ShaderBody += "\t\t\t\tfloat scale = 1.0;\n"; - ShaderBody += "\t\t\t#endif\n"; - ShaderBody += "\t\t\tfloat halfPosW = screenPos.w * 0.5;\n"; - ShaderBody += "\t\t\tscreenPos.y = ( screenPos.y - halfPosW ) * _ProjectionParams.x * scale + halfPosW;\n"; - ShaderBody += "\t\t\t#if SHADER_API_D3D9 || SHADER_API_D3D11\n"; - ShaderBody += "\t\t\t\tscreenPos.w += 0.00000000001;\n"; - ShaderBody += "\t\t\t#endif\n"; - ShaderBody += "\t\t\tfloat2 projScreenPos = ( screenPos / screenPos.w ).xy;\n"; - ShaderBody += "\t\t\tfloat3 worldViewDir = normalize( UnityWorldSpaceViewDir( " + Constants.InputVarStr + ".worldPos ) );\n"; - ShaderBody += "\t\t\tfloat3 refractionOffset = ( indexOfRefraction - 1.0 ) * mul( UNITY_MATRIX_V, float4( worldNormal, 0.0 ) ) * ( 1.0 - dot( worldNormal, worldViewDir ) );\n"; - ShaderBody += "\t\t\tfloat2 cameraRefraction = float2( refractionOffset.x, refractionOffset.y );\n"; - - string grabpass = "_GrabTexture"; - if( m_grabOrder != 0 ) - grabpass = "RefractionGrab" + m_grabOrder; - ShaderBody += "\t\t\tfloat4 redAlpha = tex2D( " + grabpass + ", ( projScreenPos + cameraRefraction ) );\n"; - ShaderBody += "\t\t\tfloat green = tex2D( " + grabpass + ", ( projScreenPos + ( cameraRefraction * ( 1.0 - chomaticAberration ) ) ) ).g;\n"; - ShaderBody += "\t\t\tfloat blue = tex2D( " + grabpass + ", ( projScreenPos + ( cameraRefraction * ( 1.0 + chomaticAberration ) ) ) ).b;\n"; - ShaderBody += "\t\t\treturn float4( redAlpha.r, green, blue, redAlpha.a );\n"; - ShaderBody += "\t\t}\n\n"; - - ShaderBody += "\t\tvoid RefractionF( Input " + Constants.InputVarStr + ", " + outputStruct + " " + Constants.OutputVarStr + ", inout half4 color )\n"; - ShaderBody += "\t\t{\n"; - ShaderBody += "\t\t\t#ifdef UNITY_PASS_FORWARDBASE\n"; - ShaderBody += refractionInstructions; - if( m_inlineChromaticAberration.Active ) - { - ShaderBody += "\t\t\tcolor.rgb = color.rgb + Refraction( " + Constants.InputVarStr + ", " + Constants.OutputVarStr + ", " + refractionCode + ", " + m_inlineChromaticAberration.GetValueOrProperty(false) + " ) * ( 1 - color.a );\n"; - } - else - { - ShaderBody += "\t\t\tcolor.rgb = color.rgb + Refraction( " + Constants.InputVarStr + ", " + Constants.OutputVarStr + ", " + refractionCode + ", _ChromaticAberration ) * ( 1 - color.a );\n"; - } - ShaderBody += "\t\t\tcolor.a = 1;\n"; - ShaderBody += "\t\t\t#endif\n"; - ShaderBody += "\t\t}\n\n"; - } - - //Add Surface Shader body - ShaderBody += "\t\tvoid surf( Input " + Constants.InputVarStr + " , inout " + outputStruct + " " + Constants.OutputVarStr + " )\n\t\t{\n"; - { - // Pass input information to custom lighting function - if( m_currentLightModel == StandardShaderLightModel.CustomLighting ) - ShaderBody += "\t\t\t" + Constants.OutputVarStr + ".SurfInput = " + Constants.InputVarStr + ";\n"; - - //add local vars - if( m_currentDataCollector.DirtyLocalVariables ) - ShaderBody += m_currentDataCollector.LocalVariables; - - //add nodes ops - if( m_currentDataCollector.DirtyInstructions ) - ShaderBody += m_currentDataCollector.Instructions; - } - ShaderBody += "\t\t}\n"; - } - CloseCGProgram( ref ShaderBody ); - - - //Add custom Shadow Caster - if( m_customShadowCaster ) - { - OpenCGProgram( ref ShaderBody ); - string customLightSurface = hasTranslucency || hasTransmission ? "Custom" : ""; - m_renderingPlatformOpHelper.SetRenderingPlatforms( ref ShaderBody ); - - //Check if Custom Vertex is being used and add tag - if( m_currentDataCollector.DirtyPerVertexData ) - OptionalParameters += "vertex:" + Constants.VertexDataFunc + Constants.OptionalParametersSep; - - if( m_tessOpHelper.EnableTesselation && !usingDebugPort ) - { - m_tessOpHelper.WriteToOptionalParams( ref OptionalParameters ); - } - //if ( hasRefraction ) - // ShaderBody += "\t\t#pragma multi_compile _ALPHAPREMULTIPLY_ON\n"; - - m_additionalSurfaceOptions.WriteToOptionalSurfaceOptions( ref OptionalParameters ); - - AddShaderPragma( ref ShaderBody, "surface surf " + standardCustomLighting + m_currentLightModel.ToString() + customLightSurface + Constants.OptionalParametersSep + OptionalParameters ); - CloseCGProgram( ref ShaderBody ); - - ShaderBody += "\t\tPass\n"; - ShaderBody += "\t\t{\n"; - ShaderBody += "\t\t\tName \"ShadowCaster\"\n"; - ShaderBody += "\t\t\tTags{ \"LightMode\" = \"ShadowCaster\" }\n"; - ShaderBody += "\t\t\tZWrite On\n"; - if( m_alphaToCoverage || m_inlineAlphaToCoverage.Active ) - ShaderBody += "\t\t\tAlphaToMask Off\n"; - ShaderBody += "\t\t\tCGPROGRAM\n"; - ShaderBody += "\t\t\t#pragma vertex vert\n"; - ShaderBody += "\t\t\t#pragma fragment frag\n"; - ShaderBody += "\t\t\t#pragma target " + ShaderModelTypeArr[ m_shaderModelIdx ] + "\n"; - //ShaderBody += "\t\t\t#pragma multi_compile_instancing\n"; - ShaderBody += "\t\t\t#pragma multi_compile_shadowcaster\n"; - ShaderBody += "\t\t\t#pragma multi_compile UNITY_PASS_SHADOWCASTER\n"; - ShaderBody += "\t\t\t#pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2\n"; - ShaderBody += "\t\t\t#include \"HLSLSupport.cginc\"\n"; -#if UNITY_2018_3_OR_NEWER - //Preventing WebGL to throw error Duplicate system value semantic definition: input semantic 'SV_POSITION' and input semantic 'VPOS' - ShaderBody += "\t\t\t#if ( SHADER_API_D3D11 || SHADER_API_GLCORE || SHADER_API_GLES || SHADER_API_GLES3 || SHADER_API_METAL || SHADER_API_VULKAN )\n"; -#else - ShaderBody += "\t\t\t#if ( SHADER_API_D3D11 || SHADER_API_GLCORE || SHADER_API_GLES3 || SHADER_API_METAL || SHADER_API_VULKAN )\n"; -#endif - ShaderBody += "\t\t\t\t#define CAN_SKIP_VPOS\n"; - ShaderBody += "\t\t\t#endif\n"; - ShaderBody += "\t\t\t#include \"UnityCG.cginc\"\n"; - ShaderBody += "\t\t\t#include \"Lighting.cginc\"\n"; - ShaderBody += "\t\t\t#include \"UnityPBSLighting.cginc\"\n"; - - if( !( ( m_alphaToCoverage || m_inlineAlphaToCoverage.Active ) && hasOpacity && hasOpacityMask ) ) - if( hasOpacity ) - ShaderBody += "\t\t\tsampler3D _DitherMaskLOD;\n"; - - //ShaderBody += "\t\t\tsampler3D _DitherMaskLOD;\n"; - - ShaderBody += "\t\t\tstruct v2f\n"; - ShaderBody += "\t\t\t{\n"; - ShaderBody += "\t\t\t\tV2F_SHADOW_CASTER;\n"; - int texcoordIndex = 1; - for( int i = 0; i < m_currentDataCollector.PackSlotsList.Count; i++ ) - { - int size = 4 - m_currentDataCollector.PackSlotsList[ i ]; - if( size > 0 ) - { - ShaderBody += "\t\t\t\tfloat" + size + " customPack" + ( i + 1 ) + " : TEXCOORD" + ( i + 1 ) + ";\n"; - } - texcoordIndex++; - } - - if( !m_currentDataCollector.UsingInternalData ) - ShaderBody += "\t\t\t\tfloat3 worldPos : TEXCOORD" + ( texcoordIndex++ ) + ";\n"; - if( m_currentDataCollector.UsingScreenPos ) - ShaderBody += "\t\t\t\tfloat4 screenPos : TEXCOORD" + ( texcoordIndex++ ) + ";\n"; - if( /*m_currentDataCollector.UsingWorldNormal || m_currentDataCollector.UsingWorldPosition ||*/ m_currentDataCollector.UsingInternalData || m_currentDataCollector.DirtyNormal ) - { - ShaderBody += "\t\t\t\tfloat4 tSpace0 : TEXCOORD" + ( texcoordIndex++ ) + ";\n"; - ShaderBody += "\t\t\t\tfloat4 tSpace1 : TEXCOORD" + ( texcoordIndex++ ) + ";\n"; - ShaderBody += "\t\t\t\tfloat4 tSpace2 : TEXCOORD" + ( texcoordIndex++ ) + ";\n"; - } - else if( !m_currentDataCollector.UsingInternalData && m_currentDataCollector.UsingWorldNormal ) - { - ShaderBody += "\t\t\t\tfloat3 worldNormal : TEXCOORD" + ( texcoordIndex++ ) + ";\n"; - } - - if( m_currentDataCollector.UsingVertexColor ) - ShaderBody += "\t\t\t\thalf4 color : COLOR0;\n"; - ShaderBody += "\t\t\t\tUNITY_VERTEX_INPUT_INSTANCE_ID\n"; - ShaderBody += "\t\t\t\tUNITY_VERTEX_OUTPUT_STEREO\n"; - ShaderBody += "\t\t\t};\n"; - - ShaderBody += "\t\t\tv2f vert( " + m_currentDataCollector.CustomAppDataName + " v )\n"; - ShaderBody += "\t\t\t{\n"; - ShaderBody += "\t\t\t\tv2f o;\n"; - - ShaderBody += "\t\t\t\tUNITY_SETUP_INSTANCE_ID( v );\n"; - ShaderBody += "\t\t\t\tUNITY_INITIALIZE_OUTPUT( v2f, o );\n"; - ShaderBody += "\t\t\t\tUNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o );\n"; - ShaderBody += "\t\t\t\tUNITY_TRANSFER_INSTANCE_ID( v, o );\n"; - - if( m_currentDataCollector.DirtyPerVertexData || m_currentDataCollector.CustomShadowCoordsList.Count > 0 ) - ShaderBody += "\t\t\t\tInput customInputData;\n"; - if( m_currentDataCollector.DirtyPerVertexData ) - { - ShaderBody += "\t\t\t\tvertexDataFunc( v" + ( m_currentDataCollector.TesselationActive ? "" : ", customInputData" ) + " );\n"; - } - - ShaderBody += "\t\t\t\tfloat3 worldPos = mul( unity_ObjectToWorld, v.vertex ).xyz;\n"; - ShaderBody += "\t\t\t\thalf3 worldNormal = UnityObjectToWorldNormal( v.normal );\n"; - if( m_currentDataCollector.UsingInternalData || m_currentDataCollector.DirtyNormal ) - { - ShaderBody += "\t\t\t\thalf3 worldTangent = UnityObjectToWorldDir( v.tangent.xyz );\n"; - ShaderBody += "\t\t\t\thalf tangentSign = v.tangent.w * unity_WorldTransformParams.w;\n"; - ShaderBody += "\t\t\t\thalf3 worldBinormal = cross( worldNormal, worldTangent ) * tangentSign;\n"; - ShaderBody += "\t\t\t\to.tSpace0 = float4( worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x );\n"; - ShaderBody += "\t\t\t\to.tSpace1 = float4( worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y );\n"; - ShaderBody += "\t\t\t\to.tSpace2 = float4( worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z );\n"; - } - else if( !m_currentDataCollector.UsingInternalData && m_currentDataCollector.UsingWorldNormal ) - { - ShaderBody += "\t\t\t\to.worldNormal = worldNormal;\n"; - } - - for( int i = 0; i < m_currentDataCollector.CustomShadowCoordsList.Count; i++ ) - { - int size = UIUtils.GetChannelsAmount( m_currentDataCollector.CustomShadowCoordsList[ i ].DataType ); - string channels = string.Empty; - for( int j = 0; j < size; j++ ) - { - channels += Convert.ToChar( 120 + m_currentDataCollector.CustomShadowCoordsList[ i ].TextureIndex + j ); - } - channels = channels.Replace( '{', 'w' ); - ShaderBody += "\t\t\t\to.customPack" + ( m_currentDataCollector.CustomShadowCoordsList[ i ].TextureSlot + 1 ) + "." + channels + " = customInputData." + m_currentDataCollector.CustomShadowCoordsList[ i ].CoordName + ";\n"; - - //TODO: TEMPORARY SOLUTION, this needs to go somewhere else, there's no need for these comparisons - if( m_currentDataCollector.CustomShadowCoordsList[ i ].CoordName.StartsWith( "uv_" ) ) - { - ShaderBody += "\t\t\t\to.customPack" + ( m_currentDataCollector.CustomShadowCoordsList[ i ].TextureSlot + 1 ) + "." + channels + " = v.texcoord;\n"; - } - else if( m_currentDataCollector.CustomShadowCoordsList[ i ].CoordName.StartsWith( "uv2_" ) ) - { - ShaderBody += "\t\t\t\to.customPack" + ( m_currentDataCollector.CustomShadowCoordsList[ i ].TextureSlot + 1 ) + "." + channels + " = v.texcoord1;\n"; - } - else if( m_currentDataCollector.CustomShadowCoordsList[ i ].CoordName.StartsWith( "uv3_" ) ) - { - ShaderBody += "\t\t\t\to.customPack" + ( m_currentDataCollector.CustomShadowCoordsList[ i ].TextureSlot + 1 ) + "." + channels + " = v.texcoord2;\n"; - } - else if( m_currentDataCollector.CustomShadowCoordsList[ i ].CoordName.StartsWith( "uv4_" ) ) - { - ShaderBody += "\t\t\t\to.customPack" + ( m_currentDataCollector.CustomShadowCoordsList[ i ].TextureSlot + 1 ) + "." + channels + " = v.texcoord3;\n"; - } - } - - if( !m_currentDataCollector.UsingInternalData ) - ShaderBody += "\t\t\t\to.worldPos = worldPos;\n"; - ShaderBody += "\t\t\t\tTRANSFER_SHADOW_CASTER_NORMALOFFSET( o )\n"; - if( m_currentDataCollector.UsingScreenPos ) - ShaderBody += "\t\t\t\to.screenPos = ComputeScreenPos( o.pos );\n"; - if( m_currentDataCollector.UsingVertexColor ) - ShaderBody += "\t\t\t\to.color = v.color;\n"; - ShaderBody += "\t\t\t\treturn o;\n"; - ShaderBody += "\t\t\t}\n"; - - ShaderBody += "\t\t\thalf4 frag( v2f IN\n"; - ShaderBody += "\t\t\t#if !defined( CAN_SKIP_VPOS )\n"; - ShaderBody += "\t\t\t, UNITY_VPOS_TYPE vpos : VPOS\n"; - ShaderBody += "\t\t\t#endif\n"; - ShaderBody += "\t\t\t) : SV_Target\n"; - ShaderBody += "\t\t\t{\n"; - ShaderBody += "\t\t\t\tUNITY_SETUP_INSTANCE_ID( IN );\n"; - ShaderBody += "\t\t\t\tInput surfIN;\n"; - ShaderBody += "\t\t\t\tUNITY_INITIALIZE_OUTPUT( Input, surfIN );\n"; - - for( int i = 0; i < m_currentDataCollector.CustomShadowCoordsList.Count; i++ ) - { - int size = UIUtils.GetChannelsAmount( m_currentDataCollector.CustomShadowCoordsList[ i ].DataType ); - string channels = string.Empty; - for( int j = 0; j < size; j++ ) - { - channels += Convert.ToChar( 120 + m_currentDataCollector.CustomShadowCoordsList[ i ].TextureIndex + j ); - } - channels = channels.Replace( '{', 'w' ); - ShaderBody += "\t\t\t\tsurfIN." + m_currentDataCollector.CustomShadowCoordsList[ i ].CoordName + " = IN.customPack" + ( m_currentDataCollector.CustomShadowCoordsList[ i ].TextureSlot + 1 ) + "." + channels + ";\n"; - } - - if( m_currentDataCollector.UsingInternalData ) - ShaderBody += "\t\t\t\tfloat3 worldPos = float3( IN.tSpace0.w, IN.tSpace1.w, IN.tSpace2.w );\n"; - else - ShaderBody += "\t\t\t\tfloat3 worldPos = IN.worldPos;\n"; - ShaderBody += "\t\t\t\thalf3 worldViewDir = normalize( UnityWorldSpaceViewDir( worldPos ) );\n"; - - if( m_currentDataCollector.UsingViewDirection && !m_currentDataCollector.DirtyNormal ) - ShaderBody += "\t\t\t\tsurfIN.viewDir = worldViewDir;\n"; - else if( m_currentDataCollector.UsingViewDirection ) - ShaderBody += "\t\t\t\tsurfIN.viewDir = IN.tSpace0.xyz * worldViewDir.x + IN.tSpace1.xyz * worldViewDir.y + IN.tSpace2.xyz * worldViewDir.z;\n"; - - if( m_currentDataCollector.UsingWorldPosition ) - ShaderBody += "\t\t\t\tsurfIN.worldPos = worldPos;\n"; - - if( m_currentDataCollector.UsingWorldNormal && m_currentDataCollector.UsingInternalData ) - ShaderBody += "\t\t\t\tsurfIN.worldNormal = float3( IN.tSpace0.z, IN.tSpace1.z, IN.tSpace2.z );\n"; - else if( !m_currentDataCollector.UsingInternalData && m_currentDataCollector.UsingWorldNormal ) - ShaderBody += "\t\t\t\tsurfIN.worldNormal = IN.worldNormal;\n"; - - if( m_currentDataCollector.UsingWorldReflection ) - ShaderBody += "\t\t\t\tsurfIN.worldRefl = -worldViewDir;\n"; - - if( m_currentDataCollector.UsingInternalData ) - { - ShaderBody += "\t\t\t\tsurfIN.internalSurfaceTtoW0 = IN.tSpace0.xyz;\n"; - ShaderBody += "\t\t\t\tsurfIN.internalSurfaceTtoW1 = IN.tSpace1.xyz;\n"; - ShaderBody += "\t\t\t\tsurfIN.internalSurfaceTtoW2 = IN.tSpace2.xyz;\n"; - } - - if( m_currentDataCollector.UsingScreenPos ) - ShaderBody += "\t\t\t\tsurfIN.screenPos = IN.screenPos;\n"; - - if( m_currentDataCollector.UsingVertexColor ) - ShaderBody += "\t\t\t\tsurfIN.vertexColor = IN.color;\n"; - - ShaderBody += "\t\t\t\t" + outputStruct + " o;\n"; - ShaderBody += "\t\t\t\tUNITY_INITIALIZE_OUTPUT( " + outputStruct + ", o )\n"; - ShaderBody += "\t\t\t\tsurf( surfIN, o );\n"; - if( ( hasOpacity || hasOpacityMask ) && m_currentLightModel == StandardShaderLightModel.CustomLighting ) - { - ShaderBody += "\t\t\t\tUnityGI gi;\n"; - ShaderBody += "\t\t\t\tUNITY_INITIALIZE_OUTPUT( UnityGI, gi );\n"; - ShaderBody += "\t\t\t\to.Alpha = LightingStandardCustomLighting( o, worldViewDir, gi ).a;\n"; - } - ShaderBody += "\t\t\t\t#if defined( CAN_SKIP_VPOS )\n"; - ShaderBody += "\t\t\t\tfloat2 vpos = IN.pos;\n"; - ShaderBody += "\t\t\t\t#endif\n"; - - /*if( ( ( m_alphaToCoverage || m_inlineAlphaToCoverage.Active ) && hasOpacity && m_inputPorts[ m_discardPortId ].IsConnected ) ) - { - - } - else*/ if(!( ( m_alphaToCoverage || m_inlineAlphaToCoverage.Active ) && hasOpacity && m_inputPorts[ m_discardPortId ].IsConnected ) && hasOpacity ) - { - ShaderBody += "\t\t\t\thalf alphaRef = tex3D( _DitherMaskLOD, float3( vpos.xy * 0.25, o.Alpha * 0.9375 ) ).a;\n"; - ShaderBody += "\t\t\t\tclip( alphaRef - 0.01 );\n"; - } - - ShaderBody += "\t\t\t\tSHADOW_CASTER_FRAGMENT( IN )\n"; - ShaderBody += "\t\t\t}\n"; - - ShaderBody += "\t\t\tENDCG\n"; - - ShaderBody += "\t\t}\n"; - } - - } - - if( !string.IsNullOrEmpty( bellowUsePasses ) ) - { - ShaderBody += bellowUsePasses; - } - - CloseSubShaderBody( ref ShaderBody ); - - if( m_dependenciesHelper.HasDependencies ) - { - ShaderBody += m_dependenciesHelper.GenerateDependencies(); - } - - if( m_fallbackHelper.Active ) - { - ShaderBody += m_fallbackHelper.TabbedFallbackShader; - } - else if( m_castShadows || m_receiveShadows ) - { - AddShaderProperty( ref ShaderBody, "Fallback", "Diffuse" ); - } - - if( !string.IsNullOrEmpty( m_customInspectorName ) ) - { - AddShaderProperty( ref ShaderBody, "CustomEditor", m_customInspectorName ); - } - } - CloseShaderBody( ref ShaderBody ); - - if( usingDebugPort ) - { - m_currentLightModel = cachedLightModel; - ContainerGraph.CurrentCanvasMode = cachedAvailability; - } - - // Generate Graph info - ShaderBody += ContainerGraph.ParentWindow.GenerateGraphInfo(); - - //TODO: Remove current SaveDebugShader and uncomment SaveToDisk as soon as pathname is editable - if( !String.IsNullOrEmpty( pathname ) ) - { - IOUtils.StartSaveThread( ShaderBody, ( isFullPath ? pathname : ( IOUtils.dataPath + pathname ) ) ); - } - else - { - IOUtils.StartSaveThread( ShaderBody, Application.dataPath + "/AmplifyShaderEditor/Samples/Shaders/" + m_shaderName + ".shader" ); - } - - // Load new shader into material - - if( CurrentShader == null ) - { - AssetDatabase.Refresh( ImportAssetOptions.ForceUpdate ); - CurrentShader = Shader.Find( ShaderName ); - } - //else - //{ - // // need to always get asset datapath because a user can change and asset location from the project window - // AssetDatabase.ImportAsset( AssetDatabase.GetAssetPath( m_currentShader ) ); - // //ShaderUtil.UpdateShaderAsset( m_currentShader, ShaderBody ); - //} - - if( m_currentShader != null ) - { - m_currentDataCollector.UpdateShaderImporter( ref m_currentShader ); - if( m_currentMaterial != null ) - { - if( m_currentShader != m_currentMaterial.shader ) - m_currentMaterial.shader = m_currentShader; -#if UNITY_5_6_OR_NEWER - if ( isInstancedShader ) - { - m_currentMaterial.enableInstancing = true; - } -#endif - m_currentDataCollector.UpdateMaterialOnPropertyNodes( m_currentMaterial ); - UpdateMaterialEditor(); - // need to always get asset datapath because a user can change and asset location from the project window - //AssetDatabase.ImportAsset( AssetDatabase.GetAssetPath( m_currentMaterial ) ); - } - } - - m_currentDataCollector.Destroy(); - m_currentDataCollector = null; - - return m_currentShader; - } - - public override void UpdateFromShader( Shader newShader ) - { - if( m_currentMaterial != null && m_currentMaterial.shader != newShader ) - { - m_currentMaterial.shader = newShader; - } - CurrentShader = newShader; - } - - public override void Destroy() - { - base.Destroy(); - - if( m_dummyProperty != null ) - { - m_dummyProperty.Destroy(); - GameObject.DestroyImmediate( m_dummyProperty ); - m_dummyProperty = null; - } - - m_drawInstancedHelper = null; - - m_translucencyPort = null; - m_transmissionPort = null; - m_refractionPort = null; - m_normalPort = null; - - m_renderingOptionsOpHelper.Destroy(); - m_renderingOptionsOpHelper = null; - - m_additionalIncludes.Destroy(); - m_additionalIncludes = null; - - m_additionalPragmas.Destroy(); - m_additionalPragmas = null; - - m_additionalDefines.Destroy(); - m_additionalDefines = null; - - m_additionalSurfaceOptions.Destroy(); - m_additionalSurfaceOptions = null; - - m_additionalDirectives.Destroy(); - m_additionalDirectives = null; - - m_customTagsHelper.Destroy(); - m_customTagsHelper = null; - - m_dependenciesHelper.Destroy(); - m_dependenciesHelper = null; - - m_renderingPlatformOpHelper = null; - m_inspectorDefaultStyle = null; - m_inspectorFoldoutStyle = null; - - m_zBufferHelper = null; - m_stencilBufferHelper = null; - m_blendOpsHelper = null; - m_tessOpHelper.Destroy(); - m_tessOpHelper = null; - m_outlineHelper.Destroy(); - m_outlineHelper = null; - m_colorMaskHelper.Destroy(); - m_colorMaskHelper = null; - m_billboardOpHelper = null; - - m_fallbackHelper.Destroy(); - GameObject.DestroyImmediate( m_fallbackHelper ); - m_fallbackHelper = null; - - m_usePass.Destroy(); - GameObject.DestroyImmediate( m_usePass ); - m_usePass = null; - } - - public override int VersionConvertInputPortId( int portId ) - { - int newPort = portId; - - //added translucency input after occlusion - if( UIUtils.CurrentShaderVersion() <= 2404 ) - { - switch( m_currentLightModel ) - { - case StandardShaderLightModel.Standard: - case StandardShaderLightModel.StandardSpecular: - if( portId >= 6 ) - newPort += 1; - break; - case StandardShaderLightModel.CustomLighting: - case StandardShaderLightModel.Unlit: - case StandardShaderLightModel.Lambert: - case StandardShaderLightModel.BlinnPhong: - if( portId >= 5 ) - newPort += 1; - break; - } - } - - portId = newPort; - - //added transmission input after occlusion - if( UIUtils.CurrentShaderVersion() < 2407 ) - { - switch( m_currentLightModel ) - { - case StandardShaderLightModel.Standard: - case StandardShaderLightModel.StandardSpecular: - if( portId >= 6 ) - newPort += 1; - break; - case StandardShaderLightModel.CustomLighting: - case StandardShaderLightModel.Unlit: - case StandardShaderLightModel.Lambert: - case StandardShaderLightModel.BlinnPhong: - if( portId >= 5 ) - newPort += 1; - break; - } - } - - portId = newPort; - - //added tessellation ports - if( UIUtils.CurrentShaderVersion() < 3002 ) - { - switch( m_currentLightModel ) - { - case StandardShaderLightModel.Standard: - case StandardShaderLightModel.StandardSpecular: - if( portId >= 13 ) - newPort += 1; - break; - case StandardShaderLightModel.CustomLighting: - case StandardShaderLightModel.Unlit: - case StandardShaderLightModel.Lambert: - case StandardShaderLightModel.BlinnPhong: - if( portId >= 10 ) - newPort += 1; - break; - } - } - - portId = newPort; - - //added refraction after translucency - if( UIUtils.CurrentShaderVersion() < 3204 ) - { - switch( m_currentLightModel ) - { - case StandardShaderLightModel.Standard: - case StandardShaderLightModel.StandardSpecular: - if( portId >= 8 ) - newPort += 1; - break; - case StandardShaderLightModel.CustomLighting: - case StandardShaderLightModel.Unlit: - case StandardShaderLightModel.Lambert: - case StandardShaderLightModel.BlinnPhong: - if( portId >= 7 ) - newPort += 1; - break; - } - } - - portId = newPort; - - //removed custom lighting port - //if ( UIUtils.CurrentShaderVersion() < 10003 ) //runs everytime because this system is only used after 5000 version - { - switch( m_currentLightModel ) - { - case StandardShaderLightModel.Standard: - case StandardShaderLightModel.StandardSpecular: - if( portId >= 13 ) - newPort -= 1; - break; - case StandardShaderLightModel.CustomLighting: - case StandardShaderLightModel.Unlit: - case StandardShaderLightModel.Lambert: - case StandardShaderLightModel.BlinnPhong: - if( portId >= 12 ) - newPort -= 1; - break; - } - } - - portId = newPort; - - //if( UIUtils.CurrentShaderVersion() < 13802 ) //runs everytime because this system is only used after 5000 version - { - switch( m_currentLightModel ) - { - case StandardShaderLightModel.Standard: - case StandardShaderLightModel.StandardSpecular: - if( portId >= 11 ) - newPort += 1; - break; - case StandardShaderLightModel.CustomLighting: - case StandardShaderLightModel.Unlit: - case StandardShaderLightModel.Lambert: - case StandardShaderLightModel.BlinnPhong: - if( portId >= 10 ) - newPort += 1; - break; - } - } - - portId = newPort; - return newPort; - } - - public override void ReadFromString( ref string[] nodeParams ) - { - try - { - base.ReadFromString( ref nodeParams ); - m_currentLightModel = (StandardShaderLightModel)Enum.Parse( typeof( StandardShaderLightModel ), GetCurrentParam( ref nodeParams ) ); - - if( CurrentMasterNodeCategory == AvailableShaderTypes.SurfaceShader && m_currentLightModel == StandardShaderLightModel.CustomLighting ) - { - ContainerGraph.CurrentCanvasMode = NodeAvailability.CustomLighting; - ContainerGraph.ParentWindow.CurrentNodeAvailability = NodeAvailability.CustomLighting; - } - else if( CurrentMasterNodeCategory == AvailableShaderTypes.SurfaceShader ) - { - ContainerGraph.CurrentCanvasMode = NodeAvailability.SurfaceShader; - ContainerGraph.ParentWindow.CurrentNodeAvailability = NodeAvailability.SurfaceShader; - } - //if ( _shaderCategory.Length > 0 ) - // _shaderCategory = UIUtils.RemoveInvalidCharacters( _shaderCategory ); - ShaderName = GetCurrentParam( ref nodeParams ); - if( m_shaderName.Length > 0 ) - ShaderName = UIUtils.RemoveShaderInvalidCharacters( ShaderName ); - - m_renderingOptionsOpHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams ); - - m_cullMode = (CullMode)Enum.Parse( typeof( CullMode ), GetCurrentParam( ref nodeParams ) ); - m_zBufferHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams ); - - string alphaMode = GetCurrentParam( ref nodeParams ); - - if( UIUtils.CurrentShaderVersion() < 4003 ) - { - if( alphaMode.Equals( "Fade" ) ) - { - alphaMode = "Transparent"; - } - else if( alphaMode.Equals( "Transparent" ) ) - { - alphaMode = "Premultiply"; - } - } - - m_alphaMode = (AlphaMode)Enum.Parse( typeof( AlphaMode ), alphaMode ); - m_opacityMaskClipValue = Convert.ToSingle( GetCurrentParam( ref nodeParams ) ); - m_keepAlpha = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); - m_keepAlpha = true; - m_castShadows = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); - m_queueOrder = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - if( UIUtils.CurrentShaderVersion() > 11 ) - { - m_customBlendMode = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); - m_renderType = (RenderType)Enum.Parse( typeof( RenderType ), GetCurrentParam( ref nodeParams ) ); - if( UIUtils.CurrentShaderVersion() > 14305 ) - { - m_customRenderType = GetCurrentParam( ref nodeParams ); - } - m_renderQueue = (RenderQueue)Enum.Parse( typeof( RenderQueue ), GetCurrentParam( ref nodeParams ) ); - } - if( UIUtils.CurrentShaderVersion() > 2402 ) - { - m_renderPath = (RenderPath)Enum.Parse( typeof( RenderPath ), GetCurrentParam( ref nodeParams ) ); - } - if( UIUtils.CurrentShaderVersion() > 2405 ) - { - m_renderingPlatformOpHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams ); - } - - if( UIUtils.CurrentShaderVersion() > 2500 ) - { - m_colorMaskHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams ); - } - - if( UIUtils.CurrentShaderVersion() > 2501 ) - { - m_stencilBufferHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams ); - } - - if( UIUtils.CurrentShaderVersion() > 2504 ) - { - m_tessOpHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams ); - } - - if( UIUtils.CurrentShaderVersion() > 2505 ) - { - m_receiveShadows = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); - } - - if( UIUtils.CurrentShaderVersion() > 3202 ) - { - m_blendOpsHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams ); - } - - if( UIUtils.CurrentShaderVersion() > 3203 ) - { - m_grabOrder = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - } - - if( UIUtils.CurrentShaderVersion() > 5003 ) - { - m_outlineHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams ); - } - - if( UIUtils.CurrentShaderVersion() > 5110 ) - { - m_billboardOpHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams ); - } - - if( UIUtils.CurrentShaderVersion() > 6101 ) - { - m_vertexMode = (VertexMode)Enum.Parse( typeof( VertexMode ), GetCurrentParam( ref nodeParams ) ); - } - - if( UIUtils.CurrentShaderVersion() > 6102 ) - { - ShaderLOD = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - m_fallbackHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams ); - } - - if( UIUtils.CurrentShaderVersion() > 7102 ) - { - m_maskClipOrderIndex = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - m_translucencyOrderIndex = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - m_refractionOrderIndex = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - m_tessellationOrderIndex = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - } - - if( UIUtils.CurrentShaderVersion() > 10010 && UIUtils.CurrentShaderVersion() < 15312 ) - { - m_additionalIncludes.ReadFromString( ref m_currentReadParamIdx, ref nodeParams ); - } - - if( UIUtils.CurrentShaderVersion() > 11006 ) - { - m_customTagsHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams ); - } - - if( UIUtils.CurrentShaderVersion() > 13102 && UIUtils.CurrentShaderVersion() < 15312 ) - { - m_additionalPragmas.ReadFromString( ref m_currentReadParamIdx, ref nodeParams ); - } - - if( UIUtils.CurrentShaderVersion() > 13205 ) - { - m_alphaToCoverage = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); - } - - if( UIUtils.CurrentShaderVersion() > 13903 ) - { - m_dependenciesHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams ); - } - - if( UIUtils.CurrentShaderVersion() > 14005 && UIUtils.CurrentShaderVersion() < 15312 ) - { - m_additionalDefines.ReadFromString( ref m_currentReadParamIdx, ref nodeParams ); - } - - if( UIUtils.CurrentShaderVersion() > 14501 ) - { - m_inlineCullMode.ReadFromString( ref m_currentReadParamIdx, ref nodeParams ); - } - - if( UIUtils.CurrentShaderVersion() > 14502 ) - { - m_specColorOrderIndex = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - } - - if( UIUtils.CurrentShaderVersion() > 15204 ) - { - m_inlineOpacityMaskClipValue.ReadFromString( ref m_currentReadParamIdx, ref nodeParams ); - } - - if( UIUtils.CurrentShaderVersion() > 15311 ) - { - m_additionalDirectives.ReadFromString( ref m_currentReadParamIdx, ref nodeParams ); - m_additionalSurfaceOptions.ReadFromString( ref m_currentReadParamIdx, ref nodeParams ); - } - else - { - m_additionalDirectives.AddItems( AdditionalLineType.Define, m_additionalDefines.DefineList ); - m_additionalDirectives.AddItems( AdditionalLineType.Include, m_additionalIncludes.IncludeList ); - m_additionalDirectives.AddItems( AdditionalLineType.Pragma, m_additionalPragmas.PragmaList ); - } - - if( UIUtils.CurrentShaderVersion() > 15402 ) - { - m_usePass.ReadFromString( ref m_currentReadParamIdx, ref nodeParams ); - } - - if( UIUtils.CurrentShaderVersion() > 16203 ) - { - m_drawInstancedHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams ); - } - - if( UIUtils.CurrentShaderVersion() > 16204 ) - m_inlineChromaticAberration.ReadFromString( ref m_currentReadParamIdx, ref nodeParams , false ); - - if( UIUtils.CurrentShaderVersion() > 16207 ) - m_inlineAlphaToCoverage.ReadFromString( ref m_currentReadParamIdx, ref nodeParams ); - - m_lightModelChanged = true; - m_lastLightModel = m_currentLightModel; - DeleteAllInputConnections( true ); - AddMasterPorts(); - UpdateFromBlendMode(); - m_customBlendMode = TestCustomBlendMode(); - - ContainerGraph.CurrentPrecision = m_currentPrecisionType; - } - catch( Exception e ) - { - Debug.Log( e ); - } - } - - public override void RefreshExternalReferences() - { - base.RefreshExternalReferences(); - - // change port connection from emission to the new custom lighting port - if( m_currentLightModel == StandardShaderLightModel.CustomLighting && m_inputPorts[ m_emissionPortId ].IsConnected && UIUtils.CurrentShaderVersion() < 13802 ) - { - OutputPort port = m_inputPorts[ m_emissionPortId ].GetOutputConnection( 0 ); - m_inputPorts[ m_emissionPortId ].FullDeleteConnections(); - UIUtils.SetConnection( m_inputPorts[ m_customLightingPortId ].NodeId, m_inputPorts[ m_customLightingPortId ].PortId, port.NodeId, port.PortId ); - } - } - - public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) - { - base.WriteToString( ref nodeInfo, ref connectionsInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_currentLightModel ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_shaderName ); - m_renderingOptionsOpHelper.WriteToString( ref nodeInfo ); - - IOUtils.AddFieldValueToString( ref nodeInfo, m_cullMode ); - m_zBufferHelper.WriteToString( ref nodeInfo ); - - IOUtils.AddFieldValueToString( ref nodeInfo, m_alphaMode ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_opacityMaskClipValue ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_keepAlpha ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_castShadows ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_queueOrder ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_customBlendMode ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_renderType ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_customRenderType ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_renderQueue ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_renderPath ); - m_renderingPlatformOpHelper.WriteToString( ref nodeInfo ); - m_colorMaskHelper.WriteToString( ref nodeInfo ); - m_stencilBufferHelper.WriteToString( ref nodeInfo ); - m_tessOpHelper.WriteToString( ref nodeInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_receiveShadows ); - m_blendOpsHelper.WriteToString( ref nodeInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_grabOrder ); - m_outlineHelper.WriteToString( ref nodeInfo ); - m_billboardOpHelper.WriteToString( ref nodeInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_vertexMode ); - IOUtils.AddFieldValueToString( ref nodeInfo, ShaderLOD ); - m_fallbackHelper.WriteToString( ref nodeInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, ( m_maskClipReorder != null ) ? m_maskClipReorder.OrderIndex : -1 ); - IOUtils.AddFieldValueToString( ref nodeInfo, ( m_translucencyReorder != null ) ? m_translucencyReorder.OrderIndex : -1 ); - IOUtils.AddFieldValueToString( ref nodeInfo, ( m_refractionReorder != null ) ? m_refractionReorder.OrderIndex : -1 ); - IOUtils.AddFieldValueToString( ref nodeInfo, ( m_tessellationReorder != null ) ? m_tessellationReorder.OrderIndex : -1 ); - //m_additionalIncludes.WriteToString( ref nodeInfo ); - m_customTagsHelper.WriteToString( ref nodeInfo ); - //m_additionalPragmas.WriteToString( ref nodeInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_alphaToCoverage ); - m_dependenciesHelper.WriteToString( ref nodeInfo ); - //m_additionalDefines.WriteToString( ref nodeInfo ); - m_inlineCullMode.WriteToString( ref nodeInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, ( m_specColorReorder != null ) ? m_specColorReorder.OrderIndex : -1 ); - m_inlineOpacityMaskClipValue.WriteToString( ref nodeInfo ); - m_additionalDirectives.WriteToString( ref nodeInfo ); - m_additionalSurfaceOptions.WriteToString( ref nodeInfo ); - m_usePass.WriteToString( ref nodeInfo ); - m_drawInstancedHelper.WriteToString( ref nodeInfo ); - m_inlineChromaticAberration.WriteToString( ref nodeInfo ); - m_inlineAlphaToCoverage.WriteToString( ref nodeInfo ); - } - - private bool TestCustomBlendMode() - { - switch( m_alphaMode ) - { - case AlphaMode.Opaque: - { - if( m_renderType == RenderType.Opaque && m_renderQueue == RenderQueue.Geometry ) - return false; - } - break; - case AlphaMode.Masked: - { - if( m_renderType == RenderType.TransparentCutout && m_renderQueue == RenderQueue.AlphaTest ) - return false; - } - break; - case AlphaMode.Transparent: - case AlphaMode.Premultiply: - { - if( m_renderType == RenderType.Transparent && m_renderQueue == RenderQueue.Transparent ) - return false; - } - break; - case AlphaMode.Translucent: - { - if( m_renderType == RenderType.Opaque && m_renderQueue == RenderQueue.Transparent ) - return false; - } - break; - } - return true; - } - - private void UpdateFromBlendMode() - { - m_checkChanges = true; - bool lockRefractionPort = false; - if( m_currentLightModel == StandardShaderLightModel.Unlit || m_currentLightModel == StandardShaderLightModel.CustomLighting ) - { - lockRefractionPort = true; - } - - switch( m_alphaMode ) - { - case AlphaMode.Opaque: - { - m_renderType = RenderType.Opaque; - m_renderQueue = RenderQueue.Geometry; - m_keepAlpha = true; - m_refractionPort.Locked = true; - m_inputPorts[ m_opacityPortId ].Locked = true; - m_inputPorts[ m_discardPortId ].Locked = true; - } - break; - case AlphaMode.Masked: - { - m_renderType = RenderType.TransparentCutout; - m_renderQueue = RenderQueue.AlphaTest; - m_keepAlpha = true; - m_refractionPort.Locked = true; - m_inputPorts[ m_opacityPortId ].Locked = true; - m_inputPorts[ m_discardPortId ].Locked = false; - } - break; - case AlphaMode.Transparent: - case AlphaMode.Premultiply: - { - m_renderType = RenderType.Transparent; - m_renderQueue = RenderQueue.Transparent; - m_refractionPort.Locked = false || lockRefractionPort; - m_inputPorts[ m_opacityPortId ].Locked = false; - m_inputPorts[ m_discardPortId ].Locked = true; - } - break; - case AlphaMode.Translucent: - { - m_renderType = RenderType.Opaque; - m_renderQueue = RenderQueue.Transparent; - m_refractionPort.Locked = false || lockRefractionPort; - m_inputPorts[ m_opacityPortId ].Locked = false; - m_inputPorts[ m_discardPortId ].Locked = true; - } - break; - case AlphaMode.Custom: - { - m_refractionPort.Locked = false || lockRefractionPort; - m_inputPorts[ m_opacityPortId ].Locked = false; - m_inputPorts[ m_discardPortId ].Locked = false; - } - break; - } - - m_blendOpsHelper.SetBlendOpsFromBlendMode( m_alphaMode, ( m_alphaMode == AlphaMode.Custom || m_alphaMode == AlphaMode.Opaque ) ); - } - - public bool CastShadows { get { return m_castShadows; } } - public StandardShaderLightModel CurrentLightingModel { get { return m_currentLightModel; } } - public CullMode CurrentCullMode { get { return m_cullMode; } } - //public AdditionalIncludesHelper AdditionalIncludes { get { return m_additionalIncludes; } set { m_additionalIncludes = value; } } - //public AdditionalPragmasHelper AdditionalPragmas { get { return m_additionalPragmas; } set { m_additionalPragmas = value; } } - //public AdditionalDefinesHelper AdditionalDefines { get { return m_additionalDefines; } set { m_additionalDefines = value; } } - public TemplateAdditionalDirectivesHelper AdditionalDirectives { get { return m_additionalDirectives; } } - public OutlineOpHelper OutlineHelper { get { return m_outlineHelper; } } - public float OpacityMaskClipValue { get { return m_opacityMaskClipValue; } } - public InlineProperty InlineOpacityMaskClipValue { get { return m_inlineOpacityMaskClipValue; } set { m_inlineOpacityMaskClipValue = value; } } - } -} |