diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/FresnelNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/FresnelNode.cs | 393 |
1 files changed, 0 insertions, 393 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/FresnelNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/FresnelNode.cs deleted file mode 100644 index 7cb2a329..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/FresnelNode.cs +++ /dev/null @@ -1,393 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> -// http://kylehalladay.com/blog/tutorial/2014/02/18/Fresnel-Shaders-From-The-Ground-Up.html -// http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter07.html - -using System; -using UnityEngine; -using UnityEditor; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Fresnel", "Surface Data", "Simple Fresnel effect" )] - public sealed class FresnelNode : ParentNode - { - private const string FresnedFinalVar = "fresnelNode"; - - [SerializeField] - private ViewSpace m_normalSpace = ViewSpace.Tangent; - - enum FresnelType - { - Standard = 0, - Schlick, - SchlickIOR, - } - - enum NormalType - { - WorldNormal = 0, - TangentNormal, - HalfVector, - } - - enum ViewType - { - ViewDir = 0, - LightDir, - } - - [SerializeField] - private FresnelType m_fresnelType = FresnelType.Standard; - - [SerializeField] - private NormalType m_normalType = NormalType.WorldNormal; - - [SerializeField] - private ViewType m_viewType = ViewType.ViewDir; - - [SerializeField] - private bool m_normalizeVectors = false; - - [SerializeField] - private bool m_safePower = false; - - private InputPort m_normalVecPort; - private InputPort m_viewVecPort; - private InputPort m_biasPort; - private InputPort m_scalePort; - private InputPort m_powerPort; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT3, false, "World Normal", -1, MasterNodePortCategory.Fragment, 0 ); - AddInputPort( WirePortDataType.FLOAT3, false, "View Dir", -1, MasterNodePortCategory.Fragment, 4 ); - AddInputPort( WirePortDataType.FLOAT, false, "Bias", -1, MasterNodePortCategory.Fragment, 1 ); - AddInputPort( WirePortDataType.FLOAT, false, "Scale", -1, MasterNodePortCategory.Fragment, 2 ); - AddInputPort( WirePortDataType.FLOAT, false, "Power", -1, MasterNodePortCategory.Fragment, 3 ); - AddOutputPort( WirePortDataType.FLOAT, "Out" ); - - m_normalVecPort = m_inputPorts[ 0 ]; - m_viewVecPort = m_inputPorts[ 1 ]; - m_biasPort = m_inputPorts[ 2 ]; - m_scalePort = m_inputPorts[ 3 ]; - m_powerPort = m_inputPorts[ 4 ]; - - m_biasPort.AutoDrawInternalData = true; - m_scalePort.AutoDrawInternalData = true; - m_powerPort.AutoDrawInternalData = true; - m_autoWrapProperties = true; - m_drawPreviewAsSphere = true; - m_normalVecPort.Vector3InternalData = Vector3.forward; - m_scalePort.FloatInternalData = 1; - m_powerPort.FloatInternalData = 5; - m_previewShaderGUID = "240145eb70cf79f428015012559f4e7d"; - } - - public override void SetPreviewInputs() - { - base.SetPreviewInputs(); - - //m_mate - PreviewMaterial.SetInt( "_FresnelType", (int)m_fresnelType ); - - if( m_normalType == NormalType.TangentNormal && m_normalVecPort.IsConnected ) - m_previewMaterialPassId = 2; - else if( (m_normalType == NormalType.WorldNormal || m_normalType == NormalType.HalfVector ) && m_normalVecPort.IsConnected && !m_viewVecPort.IsConnected ) - m_previewMaterialPassId = 1; - else if( m_normalType == NormalType.HalfVector && !m_normalVecPort.IsConnected && !m_viewVecPort.IsConnected ) - m_previewMaterialPassId = 3; - else if( m_normalVecPort.IsConnected && m_viewVecPort.IsConnected ) - m_previewMaterialPassId = 4; - else if( !m_normalVecPort.IsConnected && !m_viewVecPort.IsConnected && m_viewType == ViewType.LightDir ) - m_previewMaterialPassId = 5; - else if( !m_normalVecPort.IsConnected && m_viewVecPort.IsConnected && m_normalType == NormalType.HalfVector ) - m_previewMaterialPassId = 7; - else if( !m_normalVecPort.IsConnected && m_viewVecPort.IsConnected ) - m_previewMaterialPassId = 6; - else - m_previewMaterialPassId = 0; - } - - public override void DrawProperties() - { - base.DrawProperties(); - - EditorGUI.BeginChangeCheck(); - m_fresnelType = (FresnelType)EditorGUILayoutEnumPopup( "Type", m_fresnelType ); - m_normalType = (NormalType)EditorGUILayoutEnumPopup( "Normal Vector", m_normalType ); - m_viewType = (ViewType)EditorGUILayoutEnumPopup( "View Vector", m_viewType ); - if( EditorGUI.EndChangeCheck() ) - { - UpdatePort(); - } - - if( !m_biasPort.IsConnected && m_biasPort.Visible ) - m_biasPort.FloatInternalData = EditorGUILayoutFloatField( m_biasPort.Name, m_biasPort.FloatInternalData ); - if( !m_scalePort.IsConnected && m_scalePort.Visible ) - m_scalePort.FloatInternalData = EditorGUILayoutFloatField( m_scalePort.Name, m_scalePort.FloatInternalData ); - if( !m_powerPort.IsConnected && m_powerPort.Visible ) - m_powerPort.FloatInternalData = EditorGUILayoutFloatField( m_powerPort.Name, m_powerPort.FloatInternalData ); - - m_normalizeVectors = EditorGUILayoutToggle( "Normalize Vectors", m_normalizeVectors ); - m_safePower = EditorGUILayoutToggle( PowerNode.SafePowerLabel, m_safePower ); - } - - private void UpdatePort() - { - switch( m_normalType ) - { - default: - case NormalType.WorldNormal: - m_normalVecPort.Name = "World Normal"; - break; - case NormalType.TangentNormal: - m_normalVecPort.Name = "Normal"; - break; - case NormalType.HalfVector: - m_normalVecPort.Name = "Half Vector"; - break; - } - - switch( m_viewType ) - { - default: - case ViewType.ViewDir: - m_viewVecPort.Name = "View Dir"; - break; - case ViewType.LightDir: - m_viewVecPort.Name = "Light Dir"; - break; - } - - switch( m_fresnelType ) - { - default: - case FresnelType.Standard: - m_biasPort.Visible = true; - m_biasPort.Name = "Bias"; - m_scalePort.Name = "Scale"; - m_scalePort.Visible = true; - m_powerPort.Visible = true; - break; - case FresnelType.Schlick: - m_biasPort.Visible = true; - m_biasPort.Name = "F0"; - m_scalePort.Visible = false; - m_powerPort.Visible = false; - break; - case FresnelType.SchlickIOR: - m_biasPort.Visible = false; - m_scalePort.Name = "IOR"; - m_scalePort.Visible = true; - m_powerPort.Visible = false; - break; - } - - m_sizeIsDirty = true; - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - - if( dataCollector.IsFragmentCategory ) - dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS ); - - string viewdir = string.Empty; - if( m_viewType == ViewType.ViewDir ) - { - if( m_viewVecPort.IsConnected ) - viewdir = m_viewVecPort.GeneratePortInstructions( ref dataCollector ); - else - viewdir = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId, ViewSpace.World ); - } - else - { - if( m_viewVecPort.IsConnected ) - viewdir = m_viewVecPort.GeneratePortInstructions( ref dataCollector ); - else - viewdir = GeneratorUtils.GenerateWorldLightDirection( ref dataCollector, UniqueId, CurrentPrecisionType ); - } - - string normal = string.Empty; - if( m_normalType == NormalType.WorldNormal || m_normalType == NormalType.TangentNormal ) - { - if( m_normalVecPort.IsConnected ) - { - normal = m_normalVecPort.GeneratePortInstructions( ref dataCollector ); - - if( dataCollector.IsFragmentCategory ) - { - dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false ); - - if( m_normalType == NormalType.TangentNormal ) - { - if( dataCollector.IsTemplate ) - { - normal = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( UniqueId, CurrentPrecisionType, normal, OutputId ); - } - else - { - normal = GeneratorUtils.GenerateWorldNormal( ref dataCollector, UniqueId, CurrentPrecisionType, normal, OutputId ); - dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType ); - dataCollector.ForceNormal = true; - } - } - else - { - if( m_normalizeVectors ) - normal = string.Format( "normalize( {0} )", normal ); - } - } - else - { - if( m_normalType == NormalType.TangentNormal ) - { - string wtMatrix = GeneratorUtils.GenerateWorldToTangentMatrix( ref dataCollector, UniqueId, CurrentPrecisionType ); - normal = "mul( " + normal + "," + wtMatrix + " )"; - } - } - } - else - { - if( dataCollector.IsFragmentCategory ) - { - dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType ); - if( dataCollector.DirtyNormal ) - dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false ); - } - - if( dataCollector.IsTemplate ) - normal = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( CurrentPrecisionType, normalize: ( dataCollector.DirtyNormal && m_normalizeVectors ) ); - else - normal = GeneratorUtils.GenerateWorldNormal( ref dataCollector, UniqueId, ( dataCollector.DirtyNormal && m_normalizeVectors ) ); - - if( dataCollector.DirtyNormal ) - { - dataCollector.ForceNormal = true; - } - } - } - else - { - // generate HV - if( !m_normalVecPort.IsConnected ) - { - string halfView = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId, ViewSpace.World ); - string halfLight = GeneratorUtils.GenerateWorldLightDirection( ref dataCollector, UniqueId, CurrentPrecisionType ); - normal = "halfVector" + OutputId; - dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT3, normal, "normalize( " + halfView + " + " + halfLight + " )" ); - } - else - { - normal = m_normalVecPort.GeneratePortInstructions( ref dataCollector ); - if( m_normalizeVectors ) - normal = string.Format( "normalize( {0} )", normal ); - } - } - - string bias = m_biasPort.GeneratePortInstructions( ref dataCollector ); - string scale = m_scalePort.GeneratePortInstructions( ref dataCollector ); - string power = m_powerPort.GeneratePortInstructions( ref dataCollector ); - - string fresnelNDotVLocalValue = "dot( " + normal + ", " + viewdir + " )"; - string fresnelNDotVLocalVar = "fresnelNdotV" + OutputId; - dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, fresnelNDotVLocalVar, fresnelNDotVLocalValue ); - - string fresnelFinalVar = FresnedFinalVar + OutputId; - - string result = string.Empty; - switch( m_fresnelType ) - { - default: - case FresnelType.Standard: - { - string powOp = m_safePower? string.Format( "pow( max( 1.0 - {0} , 0.0001 ), {1} )", fresnelNDotVLocalVar, power ): - string.Format( "pow( 1.0 - {0}, {1} )", fresnelNDotVLocalVar, power ); - result = string.Format( "( {0} + {1} * {2} )", bias, scale, powOp ); - } - break; - case FresnelType.Schlick: - { - string f0VarName = "f0" + OutputId; - dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, f0VarName, bias ); - string powOp = m_safePower? string.Format( "pow( max( 1.0 - {0} , 0.0001 ), 5 )", fresnelNDotVLocalVar ) : - string.Format( "pow( 1.0 - {0}, 5 )", fresnelNDotVLocalVar ); - result = string.Format( "( {0} + ( 1.0 - {0} ) * {1} )", f0VarName, powOp ); - } - break; - case FresnelType.SchlickIOR: - { - string iorVarName = "ior" + OutputId; - dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, iorVarName, scale ); - string iorPowOp = m_safePower? string.Format( "pow( max( ( 1 - {0} ) / ( 1 + {0} ) , 0.0001 ), 2 )", iorVarName ): - string.Format( "pow( ( 1 - {0} ) / ( 1 + {0} ), 2 )", iorVarName ); - - dataCollector.AddLocalVariable( UniqueId, iorVarName +" = "+ iorPowOp + ";"); - - string fresnelPowOp = m_safePower? string.Format( "pow( max( 1.0 - {0} , 0.0001 ), 5 )", fresnelNDotVLocalVar ): - string.Format( "pow( 1.0 - {0}, 5 )", fresnelNDotVLocalVar ); - result = string.Format( "( {0} + ( 1.0 - {0} ) * {1} )", iorVarName, fresnelPowOp ); - } - break; - } - - RegisterLocalVariable( 0, result, ref dataCollector, fresnelFinalVar ); - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - } - - public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) - { - base.PropagateNodeData( nodeData, ref dataCollector ); - if( m_normalType == NormalType.TangentNormal && m_normalVecPort.IsConnected ) - dataCollector.DirtyNormal = true; - } - - public override void ReadFromString( ref string[] nodeParams ) - { - base.ReadFromString( ref nodeParams ); - - if( UIUtils.CurrentShaderVersion() > 15305 ) - { - m_fresnelType = (FresnelType)Enum.Parse( typeof( FresnelType ), GetCurrentParam( ref nodeParams ) ); - m_normalType = (NormalType)Enum.Parse( typeof( NormalType ), GetCurrentParam( ref nodeParams ) ); - m_viewType = (ViewType)Enum.Parse( typeof( ViewType ), GetCurrentParam( ref nodeParams ) ); - m_normalizeVectors = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); - if( UIUtils.CurrentShaderVersion() > 17502 ) - m_safePower = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); - } - else - { - if( UIUtils.CurrentShaderVersion() >= 13202 ) - { - m_normalSpace = (ViewSpace)Enum.Parse( typeof( ViewSpace ), GetCurrentParam( ref nodeParams ) ); - } - else - { - m_normalSpace = ViewSpace.World; - } - - if( m_normalSpace == ViewSpace.World ) - m_normalType = NormalType.WorldNormal; - else - m_normalType = NormalType.TangentNormal; - } - UpdatePort(); - } - - public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) - { - base.WriteToString( ref nodeInfo, ref connectionsInfo ); - - IOUtils.AddFieldValueToString( ref nodeInfo, m_fresnelType ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_normalType ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_viewType ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_normalizeVectors ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_safePower ); - } - } -} |