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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/SummedBlendNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/SummedBlendNode.cs56
1 files changed, 0 insertions, 56 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/SummedBlendNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/SummedBlendNode.cs
deleted file mode 100644
index 735bcd9a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/SummedBlendNode.cs
+++ /dev/null
@@ -1,56 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-using System;
-
-namespace AmplifyShaderEditor
-{
- [Serializable]
- [NodeAttributes( "Summed Blend", "Miscellaneous", "Mix all channels through weighted sum", null, KeyCode.None, true )]
- public sealed class SummedBlendNode : WeightedAvgNode
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_inputData = new string[ 6 ];
- m_previewShaderGUID = "eda18b96e13f78b49bbdaa4da3fead19";
- }
-
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
-
- GetInputData( ref dataCollector, ignoreLocalvar );
-
- string result = string.Empty;
- string localVarName = "weightedBlendVar" + OutputId;
- dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_inputPorts[ 0 ].DataType, localVarName, m_inputData[ 0 ] );
-
- if ( m_activeCount == 0 )
- {
- result = m_inputData[ 0 ];
- }
- else if ( m_activeCount == 1 )
- {
- result += localVarName + "*" + m_inputData[ 1 ];
- }
- else
- {
- for ( int i = 0; i < m_activeCount; i++ )
- {
- result += localVarName + Constants.VectorSuffixes[ i ] + "*" + m_inputData[ i + 1 ];
- if ( i != ( m_activeCount - 1 ) )
- {
- result += " + ";
- }
- }
- }
-
- result = UIUtils.AddBrackets( result );
- RegisterLocalVariable( 0, result, ref dataCollector, "weightedBlend" + OutputId );
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- }
- }
-}