summaryrefslogtreecommitdiff
path: root/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ComponentMaskNode.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ComponentMaskNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ComponentMaskNode.cs382
1 files changed, 382 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ComponentMaskNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ComponentMaskNode.cs
new file mode 100644
index 00000000..3ed727cd
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ComponentMaskNode.cs
@@ -0,0 +1,382 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using UnityEditor;
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Component Mask", "Vector Operators", "Mask certain channels from vectors/color components", null, KeyCode.K )]
+ public sealed class ComponentMaskNode : ParentNode
+ {
+ private const string OutputLocalVarName = "componentMask";
+ [SerializeField]
+ private bool[] m_selection = { true, true, true, true };
+
+ [SerializeField]
+ private int m_outputPortCount = 4;
+
+ [SerializeField]
+ private string[] m_labels;
+
+ private int m_cachedOrderId = -1;
+ private int m_cachedSingularId = -1;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT4, false, Constants.EmptyPortValue );
+ AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue );
+ m_useInternalPortData = true;
+ m_autoWrapProperties = true;
+ m_selectedLocation = PreviewLocation.TopCenter;
+ m_labels = new string[] { "X", "Y", "Z", "W" };
+ m_previewShaderGUID = "b78e2b295c265cd439c80d218fb3e88e";
+ SetAdditonalTitleText( "Value( XYZW )" );
+ }
+
+ public override void SetPreviewInputs()
+ {
+ base.SetPreviewInputs();
+
+ Vector4 order = new Vector4(-1,-1,-1,-1);
+ int lastIndex = 0;
+ int singularId = -1;
+ var datatype = m_inputPorts[ 0 ].DataType;
+
+ if( m_selection[ 0 ] )
+ {
+ order.Set( lastIndex, order.y, order.z, order.w );
+ lastIndex++;
+ singularId = 0;
+ }
+ if( m_selection[ 1 ] && datatype >= WirePortDataType.FLOAT2 )
+ {
+ order.Set( order.x, lastIndex, order.z, order.w );
+ lastIndex++;
+ singularId = 1;
+ }
+ if( m_selection[ 2 ] && datatype >= WirePortDataType.FLOAT3 )
+ {
+ order.Set( order.x, order.y, lastIndex, order.w );
+ lastIndex++;
+ singularId = 2;
+ }
+ if( m_selection[ 3 ] && ( datatype == WirePortDataType.FLOAT4 || datatype == WirePortDataType.COLOR ) )
+ {
+ order.Set( order.x, order.y, order.z, lastIndex );
+ lastIndex++;
+ singularId = 3;
+ }
+
+ if ( lastIndex != 1 )
+ singularId = -1;
+
+ if ( m_cachedOrderId == -1 )
+ m_cachedOrderId = Shader.PropertyToID( "_Order" );
+
+ if ( m_cachedSingularId == -1 )
+ m_cachedSingularId = Shader.PropertyToID( "_Singular" );
+
+ PreviewMaterial.SetVector( m_cachedOrderId, order );
+ PreviewMaterial.SetFloat( m_cachedSingularId, singularId );
+ }
+
+ public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
+ {
+ base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
+ UpdatePorts();
+ UpdateTitle();
+ }
+
+ public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
+ {
+ base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );
+ UpdatePorts();
+ UpdateTitle();
+ }
+
+ public override void OnInputPortDisconnected( int portId )
+ {
+ base.OnInputPortDisconnected( portId );
+ UpdateTitle();
+ }
+
+ void UpdatePorts()
+ {
+ m_inputPorts[ 0 ].MatchPortToConnection();
+ int count = 0;
+ switch ( m_inputPorts[ 0 ].DataType )
+ {
+ case WirePortDataType.FLOAT4:
+ case WirePortDataType.OBJECT:
+ case WirePortDataType.COLOR:
+ {
+ count = 4;
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ {
+ count = 3;
+ }
+ break;
+ case WirePortDataType.FLOAT2:
+ {
+ count = 2;
+ }
+ break;
+ case WirePortDataType.FLOAT:
+ case WirePortDataType.INT:
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4:
+ { }
+ break;
+ }
+
+ int activeCount = 0;
+ if ( count > 0 )
+ {
+ for ( int i = 0; i < count; i++ )
+ {
+ if ( m_selection[ i ] )
+ activeCount += 1;
+ }
+ }
+
+ m_outputPortCount = activeCount;
+ switch ( activeCount )
+ {
+ case 0: ChangeOutputType( m_inputPorts[ 0 ].DataType, false ); break;
+ case 1: ChangeOutputType( WirePortDataType.FLOAT, false ); break;
+ case 2: ChangeOutputType( WirePortDataType.FLOAT2, false ); break;
+ case 3: ChangeOutputType( WirePortDataType.FLOAT3, false ); break;
+ case 4: ChangeOutputType( m_inputPorts[ 0 ].DataType, false ); break;
+ }
+
+ }
+
+ private void UpdateTitle()
+ {
+ int count = 0;
+ string additionalText = string.Empty;
+ switch ( m_inputPorts[ 0 ].DataType )
+ {
+ case WirePortDataType.FLOAT4:
+ case WirePortDataType.OBJECT:
+ case WirePortDataType.COLOR:
+ {
+ count = 4;
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ {
+ count = 3;
+ }
+ break;
+ case WirePortDataType.FLOAT2:
+ {
+ count = 2;
+ }
+ break;
+ case WirePortDataType.FLOAT:
+ case WirePortDataType.INT:
+ {
+ count = 0;
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4:
+ { }
+ break;
+ }
+
+ if ( count > 0 )
+ {
+ for ( int i = 0; i < count; i++ )
+ {
+ if ( m_selection[ i ] )
+ {
+ additionalText += UIUtils.GetComponentForPosition( i, m_inputPorts[ 0 ].DataType ).ToUpper();
+ }
+ }
+ }
+
+ if ( additionalText.Length > 0 )
+ SetAdditonalTitleText( "Value( " + additionalText + " )" );
+ else
+ SetAdditonalTitleText( string.Empty );
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+
+ EditorGUILayout.BeginVertical();
+
+ int count = 0;
+ switch ( m_inputPorts[ 0 ].DataType )
+ {
+ case WirePortDataType.FLOAT4:
+ case WirePortDataType.OBJECT:
+ case WirePortDataType.COLOR:
+ {
+ count = 4;
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ {
+ count = 3;
+ }
+ break;
+ case WirePortDataType.FLOAT2:
+ {
+ count = 2;
+ }
+ break;
+ case WirePortDataType.FLOAT:
+ case WirePortDataType.INT:
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4:
+ { }
+ break;
+ }
+
+ int activeCount = 0;
+ if ( count > 0 )
+ {
+ for ( int i = 0; i < count; i++ )
+ {
+ m_selection[ i ] = EditorGUILayoutToggleLeft( m_labels[i], m_selection[ i ] );
+ m_labels[ i ] = UIUtils.GetComponentForPosition( i, m_inputPorts[ 0 ].DataType ).ToUpper();
+ if ( m_selection[ i ] )
+ {
+ activeCount += 1;
+ }
+ }
+ }
+
+ if ( activeCount != m_outputPortCount )
+ {
+ m_outputPortCount = activeCount;
+ switch ( activeCount )
+ {
+ case 0: ChangeOutputType( m_inputPorts[ 0 ].DataType, false ); break;
+ case 1: ChangeOutputType( WirePortDataType.FLOAT, false ); break;
+ case 2: ChangeOutputType( WirePortDataType.FLOAT2, false ); break;
+ case 3: ChangeOutputType( WirePortDataType.FLOAT3, false ); break;
+ case 4: ChangeOutputType( m_inputPorts[ 0 ].DataType, false ); break;
+ }
+ UpdateTitle();
+ SetSaveIsDirty();
+ }
+
+ EditorGUILayout.EndVertical();
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
+ {
+
+ if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+
+ string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+
+ int count = 0;
+ switch ( m_inputPorts[ 0 ].DataType )
+ {
+ case WirePortDataType.FLOAT4:
+ case WirePortDataType.OBJECT:
+ case WirePortDataType.COLOR:
+ {
+ count = 4;
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ {
+ count = 3;
+ }
+ break;
+ case WirePortDataType.FLOAT2:
+ {
+ count = 2;
+ }
+ break;
+ case WirePortDataType.FLOAT:
+ case WirePortDataType.INT:
+ {
+ count = 0;
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4:
+ { }
+ break;
+ }
+
+ if ( count > 0 )
+ {
+ bool firstElement = true;
+ value = string.Format("({0})",value);
+ for ( int i = 0; i < count; i++ )
+ {
+ if ( m_selection[ i ] )
+ {
+ if( firstElement )
+ {
+ firstElement = false;
+ value += ".";
+ }
+ value += UIUtils.GetComponentForPosition( i, m_inputPorts[ 0 ].DataType );
+ }
+ }
+ }
+
+ return CreateOutputLocalVariable( 0, value, ref dataCollector );
+ }
+
+ public string GetComponentForPosition( int i )
+ {
+ switch ( i )
+ {
+ case 0:
+ {
+ return ( ( m_outputPorts[ 0 ].DataType == WirePortDataType.COLOR ) ? "r" : "x" );
+ }
+ case 1:
+ {
+ return ( ( m_outputPorts[ 0 ].DataType == WirePortDataType.COLOR ) ? "g" : "y" );
+ }
+ case 2:
+ {
+ return ( ( m_outputPorts[ 0 ].DataType == WirePortDataType.COLOR ) ? "b" : "z" );
+ }
+ case 3:
+ {
+ return ( ( m_outputPorts[ 0 ].DataType == WirePortDataType.COLOR ) ? "a" : "w" );
+ }
+ }
+ return string.Empty;
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ for ( int i = 0; i < 4; i++ )
+ {
+ m_selection[ i ] = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ }
+ UpdateTitle();
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ for ( int i = 0; i < 4; i++ )
+ {
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_selection[ i ] );
+ }
+ }
+ }
+}