diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ComponentMaskNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ComponentMaskNode.cs | 382 |
1 files changed, 382 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ComponentMaskNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ComponentMaskNode.cs new file mode 100644 index 00000000..3ed727cd --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ComponentMaskNode.cs @@ -0,0 +1,382 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using UnityEngine; +using UnityEditor; +using System; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Component Mask", "Vector Operators", "Mask certain channels from vectors/color components", null, KeyCode.K )] + public sealed class ComponentMaskNode : ParentNode + { + private const string OutputLocalVarName = "componentMask"; + [SerializeField] + private bool[] m_selection = { true, true, true, true }; + + [SerializeField] + private int m_outputPortCount = 4; + + [SerializeField] + private string[] m_labels; + + private int m_cachedOrderId = -1; + private int m_cachedSingularId = -1; + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.FLOAT4, false, Constants.EmptyPortValue ); + AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue ); + m_useInternalPortData = true; + m_autoWrapProperties = true; + m_selectedLocation = PreviewLocation.TopCenter; + m_labels = new string[] { "X", "Y", "Z", "W" }; + m_previewShaderGUID = "b78e2b295c265cd439c80d218fb3e88e"; + SetAdditonalTitleText( "Value( XYZW )" ); + } + + public override void SetPreviewInputs() + { + base.SetPreviewInputs(); + + Vector4 order = new Vector4(-1,-1,-1,-1); + int lastIndex = 0; + int singularId = -1; + var datatype = m_inputPorts[ 0 ].DataType; + + if( m_selection[ 0 ] ) + { + order.Set( lastIndex, order.y, order.z, order.w ); + lastIndex++; + singularId = 0; + } + if( m_selection[ 1 ] && datatype >= WirePortDataType.FLOAT2 ) + { + order.Set( order.x, lastIndex, order.z, order.w ); + lastIndex++; + singularId = 1; + } + if( m_selection[ 2 ] && datatype >= WirePortDataType.FLOAT3 ) + { + order.Set( order.x, order.y, lastIndex, order.w ); + lastIndex++; + singularId = 2; + } + if( m_selection[ 3 ] && ( datatype == WirePortDataType.FLOAT4 || datatype == WirePortDataType.COLOR ) ) + { + order.Set( order.x, order.y, order.z, lastIndex ); + lastIndex++; + singularId = 3; + } + + if ( lastIndex != 1 ) + singularId = -1; + + if ( m_cachedOrderId == -1 ) + m_cachedOrderId = Shader.PropertyToID( "_Order" ); + + if ( m_cachedSingularId == -1 ) + m_cachedSingularId = Shader.PropertyToID( "_Singular" ); + + PreviewMaterial.SetVector( m_cachedOrderId, order ); + PreviewMaterial.SetFloat( m_cachedSingularId, singularId ); + } + + public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) + { + base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); + UpdatePorts(); + UpdateTitle(); + } + + public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) + { + base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type ); + UpdatePorts(); + UpdateTitle(); + } + + public override void OnInputPortDisconnected( int portId ) + { + base.OnInputPortDisconnected( portId ); + UpdateTitle(); + } + + void UpdatePorts() + { + m_inputPorts[ 0 ].MatchPortToConnection(); + int count = 0; + switch ( m_inputPorts[ 0 ].DataType ) + { + case WirePortDataType.FLOAT4: + case WirePortDataType.OBJECT: + case WirePortDataType.COLOR: + { + count = 4; + } + break; + case WirePortDataType.FLOAT3: + { + count = 3; + } + break; + case WirePortDataType.FLOAT2: + { + count = 2; + } + break; + case WirePortDataType.FLOAT: + case WirePortDataType.INT: + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: + { } + break; + } + + int activeCount = 0; + if ( count > 0 ) + { + for ( int i = 0; i < count; i++ ) + { + if ( m_selection[ i ] ) + activeCount += 1; + } + } + + m_outputPortCount = activeCount; + switch ( activeCount ) + { + case 0: ChangeOutputType( m_inputPorts[ 0 ].DataType, false ); break; + case 1: ChangeOutputType( WirePortDataType.FLOAT, false ); break; + case 2: ChangeOutputType( WirePortDataType.FLOAT2, false ); break; + case 3: ChangeOutputType( WirePortDataType.FLOAT3, false ); break; + case 4: ChangeOutputType( m_inputPorts[ 0 ].DataType, false ); break; + } + + } + + private void UpdateTitle() + { + int count = 0; + string additionalText = string.Empty; + switch ( m_inputPorts[ 0 ].DataType ) + { + case WirePortDataType.FLOAT4: + case WirePortDataType.OBJECT: + case WirePortDataType.COLOR: + { + count = 4; + } + break; + case WirePortDataType.FLOAT3: + { + count = 3; + } + break; + case WirePortDataType.FLOAT2: + { + count = 2; + } + break; + case WirePortDataType.FLOAT: + case WirePortDataType.INT: + { + count = 0; + } + break; + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: + { } + break; + } + + if ( count > 0 ) + { + for ( int i = 0; i < count; i++ ) + { + if ( m_selection[ i ] ) + { + additionalText += UIUtils.GetComponentForPosition( i, m_inputPorts[ 0 ].DataType ).ToUpper(); + } + } + } + + if ( additionalText.Length > 0 ) + SetAdditonalTitleText( "Value( " + additionalText + " )" ); + else + SetAdditonalTitleText( string.Empty ); + } + + public override void DrawProperties() + { + base.DrawProperties(); + + EditorGUILayout.BeginVertical(); + + int count = 0; + switch ( m_inputPorts[ 0 ].DataType ) + { + case WirePortDataType.FLOAT4: + case WirePortDataType.OBJECT: + case WirePortDataType.COLOR: + { + count = 4; + } + break; + case WirePortDataType.FLOAT3: + { + count = 3; + } + break; + case WirePortDataType.FLOAT2: + { + count = 2; + } + break; + case WirePortDataType.FLOAT: + case WirePortDataType.INT: + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: + { } + break; + } + + int activeCount = 0; + if ( count > 0 ) + { + for ( int i = 0; i < count; i++ ) + { + m_selection[ i ] = EditorGUILayoutToggleLeft( m_labels[i], m_selection[ i ] ); + m_labels[ i ] = UIUtils.GetComponentForPosition( i, m_inputPorts[ 0 ].DataType ).ToUpper(); + if ( m_selection[ i ] ) + { + activeCount += 1; + } + } + } + + if ( activeCount != m_outputPortCount ) + { + m_outputPortCount = activeCount; + switch ( activeCount ) + { + case 0: ChangeOutputType( m_inputPorts[ 0 ].DataType, false ); break; + case 1: ChangeOutputType( WirePortDataType.FLOAT, false ); break; + case 2: ChangeOutputType( WirePortDataType.FLOAT2, false ); break; + case 3: ChangeOutputType( WirePortDataType.FLOAT3, false ); break; + case 4: ChangeOutputType( m_inputPorts[ 0 ].DataType, false ); break; + } + UpdateTitle(); + SetSaveIsDirty(); + } + + EditorGUILayout.EndVertical(); + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) + { + + if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + + string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + + int count = 0; + switch ( m_inputPorts[ 0 ].DataType ) + { + case WirePortDataType.FLOAT4: + case WirePortDataType.OBJECT: + case WirePortDataType.COLOR: + { + count = 4; + } + break; + case WirePortDataType.FLOAT3: + { + count = 3; + } + break; + case WirePortDataType.FLOAT2: + { + count = 2; + } + break; + case WirePortDataType.FLOAT: + case WirePortDataType.INT: + { + count = 0; + } + break; + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: + { } + break; + } + + if ( count > 0 ) + { + bool firstElement = true; + value = string.Format("({0})",value); + for ( int i = 0; i < count; i++ ) + { + if ( m_selection[ i ] ) + { + if( firstElement ) + { + firstElement = false; + value += "."; + } + value += UIUtils.GetComponentForPosition( i, m_inputPorts[ 0 ].DataType ); + } + } + } + + return CreateOutputLocalVariable( 0, value, ref dataCollector ); + } + + public string GetComponentForPosition( int i ) + { + switch ( i ) + { + case 0: + { + return ( ( m_outputPorts[ 0 ].DataType == WirePortDataType.COLOR ) ? "r" : "x" ); + } + case 1: + { + return ( ( m_outputPorts[ 0 ].DataType == WirePortDataType.COLOR ) ? "g" : "y" ); + } + case 2: + { + return ( ( m_outputPorts[ 0 ].DataType == WirePortDataType.COLOR ) ? "b" : "z" ); + } + case 3: + { + return ( ( m_outputPorts[ 0 ].DataType == WirePortDataType.COLOR ) ? "a" : "w" ); + } + } + return string.Empty; + } + + public override void ReadFromString( ref string[] nodeParams ) + { + base.ReadFromString( ref nodeParams ); + for ( int i = 0; i < 4; i++ ) + { + m_selection[ i ] = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); + } + UpdateTitle(); + } + + public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) + { + base.WriteToString( ref nodeInfo, ref connectionsInfo ); + for ( int i = 0; i < 4; i++ ) + { + IOUtils.AddFieldValueToString( ref nodeInfo, m_selection[ i ] ); + } + } + } +} |