diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/GradientSampleNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/GradientSampleNode.cs | 207 |
1 files changed, 207 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/GradientSampleNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/GradientSampleNode.cs new file mode 100644 index 00000000..893521dc --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/GradientSampleNode.cs @@ -0,0 +1,207 @@ +using System; +using UnityEngine; +using UnityEditor; +using System.Collections; +using System.Collections.Generic; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Gradient Sample", "Miscellaneous", "Samples a gradient" )] + public sealed class GradientSampleNode : ParentNode + { + private string m_functionHeader = "SampleGradient( {0}, {1} )"; + private string m_functionBody = string.Empty; + + private GradientNode m_gradientNode = null; + private InputPort m_gradPort; + + private Gradient m_blankGrandient = new Gradient(); + + private int m_cachedTimeId = -1; + private int m_cachedTypeId = -1; + private int m_cachedColorNumId = -1; + private int m_cachedAlphaNumId = -1; + + private Vector4 m_auxVec4 = Vector4.zero; + + private string m_functionHeaderStruct = "Gradient( {0} )"; + private string m_functionBodyStruct = string.Empty; + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.OBJECT, true, Constants.EmptyPortValue ); + AddInputPort( WirePortDataType.FLOAT, false, "Time" ); + AddOutputColorPorts( "RGBA", true ); + m_gradPort = m_inputPorts[ 0 ]; + m_useInternalPortData = true; + m_autoDrawInternalPortData = true; + m_drawPreviewExpander = false; + m_drawPreview = true; + m_showPreview = true; + m_selectedLocation = PreviewLocation.TopCenter; + m_previewShaderGUID = "8a09124cd6e4aa54a996e7487ec16b90"; + } + + public override void SetPreviewInputs() + { + base.SetPreviewInputs(); + + if( m_cachedTypeId == -1 ) + m_cachedTypeId = Shader.PropertyToID( "_GType" ); + + if( m_cachedTimeId == -1 ) + m_cachedTimeId = Shader.PropertyToID( "_GTime" ); + + if( m_cachedColorNumId == -1 ) + m_cachedColorNumId = Shader.PropertyToID( "_GColorNum" ); + + if( m_cachedAlphaNumId == -1 ) + m_cachedAlphaNumId = Shader.PropertyToID( "_GAlphaNum" ); + + PreviewMaterial.SetTexture( m_cachedTimeId, m_inputPorts[ 1 ].InputPreviewTexture( ContainerGraph ) ); + + Gradient curGrad = m_blankGrandient; + if( m_gradientNode != null ) + curGrad = m_gradientNode.Gradient; + + PreviewMaterial.SetInt( m_cachedTypeId, (int)curGrad.mode ); + PreviewMaterial.SetInt( m_cachedColorNumId, curGrad.colorKeys.Length ); + PreviewMaterial.SetInt( m_cachedAlphaNumId, curGrad.alphaKeys.Length ); + + for( int i = 0; i < 8; i++ ) + { + if( i < curGrad.colorKeys.Length ) + { + m_auxVec4.x = curGrad.colorKeys[ i ].color.r; + m_auxVec4.y = curGrad.colorKeys[ i ].color.g; + m_auxVec4.z = curGrad.colorKeys[ i ].color.b; + m_auxVec4.w = curGrad.colorKeys[ i ].time; + PreviewMaterial.SetVector( "_Col" + i, m_auxVec4 ); + } + else + { + PreviewMaterial.SetVector( "_Col" + i, Vector4.zero ); + } + } + + for( int i = 0; i < 8; i++ ) + { + if( i < curGrad.alphaKeys.Length ) + { + m_auxVec4.x = curGrad.alphaKeys[ i ].alpha; + m_auxVec4.y = curGrad.alphaKeys[ i ].time; + PreviewMaterial.SetVector( "_Alp" + i, m_auxVec4 ); + } + else + { + PreviewMaterial.SetVector( "_Alp" + i, Vector4.zero ); + } + } + } + + public override void OnNodeLogicUpdate( DrawInfo drawInfo ) + { + base.OnNodeLogicUpdate( drawInfo ); + + if( m_gradPort.IsConnected ) + { + m_gradientNode = RecursiveBackCheck( m_gradPort.GetOutputNode( 0 ) ); + } + else + { + m_gradientNode = null; + } + } + + GradientNode RecursiveBackCheck( ParentNode node ) + { + if( node is GradientNode ) + { + return node as GradientNode; + } + else + { + if( node is RelayNode || node is WireNode || node is RegisterLocalVarNode ) + { + return RecursiveBackCheck( node.InputPorts[ 0 ].GetOutputNode( 0 ) ); + } + else if( node is GetLocalVarNode) + { + var gnode = node as GetLocalVarNode; + if( gnode.CurrentSelected != null ) + return RecursiveBackCheck( gnode.CurrentSelected ); + else + return null; + } + else + { + return null; + } + } + + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + m_functionBodyStruct = string.Empty; + if( !dataCollector.IsSRP ) + { + GradientNode.GenerateGradientStruct( ref m_functionBodyStruct ); + dataCollector.AddFunctions( m_functionHeaderStruct, m_functionBodyStruct, "0" ); + } + else + { + dataCollector.AddToIncludes( UniqueId, "Packages/com.unity.shadergraph/ShaderGraphLibrary/Functions.hlsl" ); + } + + GenerateGradientSampler( dataCollector.IsSRP ); + + string gradient = "(Gradient)0"; + if( m_inputPorts[ 0 ].IsConnected && m_gradientNode != null ) + gradient = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + string time = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); + + string functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, gradient, time ); + return GetOutputVectorItem( 0, outputId, functionResult ); + } + + void GenerateGradientSampler( bool isSrp ) + { + m_functionBody = string.Empty; + IOUtils.AddFunctionHeader( ref m_functionBody, "float4 SampleGradient( Gradient gradient, float time )" ); + IOUtils.AddFunctionLine( ref m_functionBody, "float3 color = gradient.colors[0].rgb;" ); + IOUtils.AddFunctionLine( ref m_functionBody, "UNITY_UNROLL" ); + IOUtils.AddFunctionLine( ref m_functionBody, "for (int c = 1; c < 8; c++)" ); + IOUtils.AddFunctionLine( ref m_functionBody, "{" ); + if( isSrp ) + IOUtils.AddFunctionLine( ref m_functionBody, "float colorPos = saturate((time - gradient.colors[c-1].w) / (gradient.colors[c].w - gradient.colors[c-1].w)) * step(c, gradient.colorsLength-1);" ); + else + IOUtils.AddFunctionLine( ref m_functionBody, "float colorPos = saturate((time - gradient.colors[c-1].w) / (gradient.colors[c].w - gradient.colors[c-1].w)) * step(c, (float)gradient.colorsLength-1);" ); + IOUtils.AddFunctionLine( ref m_functionBody, "color = lerp(color, gradient.colors[c].rgb, lerp(colorPos, step(0.01, colorPos), gradient.type));" ); + IOUtils.AddFunctionLine( ref m_functionBody, "}" ); + + IOUtils.AddFunctionLine( ref m_functionBody, "#ifndef UNITY_COLORSPACE_GAMMA" ); + if( isSrp ) + IOUtils.AddFunctionLine( ref m_functionBody, "color = SRGBToLinear(color);" ); + else + IOUtils.AddFunctionLine( ref m_functionBody, "color = half3(GammaToLinearSpaceExact(color.r), GammaToLinearSpaceExact(color.g), GammaToLinearSpaceExact(color.b));" ); + IOUtils.AddFunctionLine( ref m_functionBody, "#endif" ); + + IOUtils.AddFunctionLine( ref m_functionBody, "float alpha = gradient.alphas[0].x;" ); + IOUtils.AddFunctionLine( ref m_functionBody, "UNITY_UNROLL" ); + IOUtils.AddFunctionLine( ref m_functionBody, "for (int a = 1; a < 8; a++)" ); + IOUtils.AddFunctionLine( ref m_functionBody, "{" ); + if( isSrp ) + IOUtils.AddFunctionLine( ref m_functionBody, "float alphaPos = saturate((time - gradient.alphas[a-1].y) / (gradient.alphas[a].y - gradient.alphas[a-1].y)) * step(a, gradient.alphasLength-1);" ); + else + IOUtils.AddFunctionLine( ref m_functionBody, "float alphaPos = saturate((time - gradient.alphas[a-1].y) / (gradient.alphas[a].y - gradient.alphas[a-1].y)) * step(a, (float)gradient.alphasLength-1);" ); + IOUtils.AddFunctionLine( ref m_functionBody, "alpha = lerp(alpha, gradient.alphas[a].x, lerp(alphaPos, step(0.01, alphaPos), gradient.type));" ); + IOUtils.AddFunctionLine( ref m_functionBody, "}" ); + IOUtils.AddFunctionLine( ref m_functionBody, "return float4(color, alpha);" ); + IOUtils.CloseFunctionBody( ref m_functionBody ); + } + + } +} |