diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/InverseOpNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/InverseOpNode.cs | 138 |
1 files changed, 0 insertions, 138 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/InverseOpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/InverseOpNode.cs deleted file mode 100644 index 178fc545..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/InverseOpNode.cs +++ /dev/null @@ -1,138 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> -// 4x4 Invert by DBN in -// http://answers.unity3d.com/questions/218333/shader-inversefloat4x4-function.html?childToView=641391#answer-641391 - -using System; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Inverse", "Matrix Operators", "Inverse matrix of a matrix" )] - public sealed class InverseOpNode : SingleInputOp - { - private string Inverse4x4Header = "Inverse4x4( {0} )"; - - //4x4 - private string[] Inverse4x4Function = - { - "{0}4x4 Inverse4x4({0}4x4 input)\n", - "{\n", - "\t#define minor(a,b,c) determinant({0}3x3(input.a, input.b, input.c))\n", - "\t{0}4x4 cofactors = {0}4x4(\n", - "\tminor( _22_23_24, _32_33_34, _42_43_44 ),\n", - "\t-minor( _21_23_24, _31_33_34, _41_43_44 ),\n", - "\tminor( _21_22_24, _31_32_34, _41_42_44 ),\n", - "\t-minor( _21_22_23, _31_32_33, _41_42_43 ),\n", - "\n", - "\t-minor( _12_13_14, _32_33_34, _42_43_44 ),\n", - "\tminor( _11_13_14, _31_33_34, _41_43_44 ),\n", - "\t-minor( _11_12_14, _31_32_34, _41_42_44 ),\n", - "\tminor( _11_12_13, _31_32_33, _41_42_43 ),\n", - "\n", - "\tminor( _12_13_14, _22_23_24, _42_43_44 ),\n", - "\t-minor( _11_13_14, _21_23_24, _41_43_44 ),\n", - "\tminor( _11_12_14, _21_22_24, _41_42_44 ),\n", - "\t-minor( _11_12_13, _21_22_23, _41_42_43 ),\n", - "\n", - "\t-minor( _12_13_14, _22_23_24, _32_33_34 ),\n", - "\tminor( _11_13_14, _21_23_24, _31_33_34 ),\n", - "\t-minor( _11_12_14, _21_22_24, _31_32_34 ),\n", - "\tminor( _11_12_13, _21_22_23, _31_32_33 ));\n", - "\t#undef minor\n", - "\treturn transpose( cofactors ) / determinant( input );\n", - "}\n" - }; - - private bool[] Inverse4x4FunctionFlags = - { - true, - false, - true, - true, - false, - false, - false, - false, - false, - false, - false, - false, - false, - false, - false, - false, - false, - false, - false, - false, - false, - false, - false, - false, - false, - false, - false - }; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - m_opName = "inverse"; - m_drawPreview = false; - - m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.FLOAT3x3, - WirePortDataType.FLOAT4x4 ); - m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4x4, false ); - m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4x4, false ); - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - - string precisionString = UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, WirePortDataType.FLOAT ); - string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - - if ( m_outputPorts[ 0 ].DataType == WirePortDataType.FLOAT3x3 ) - { - GeneratorUtils.Add3x3InverseFunction( ref dataCollector, precisionString ); - RegisterLocalVariable( 0, string.Format( GeneratorUtils.Inverse3x3Header, value ), ref dataCollector, "invertVal" + OutputId ); - } - else - { - if ( !dataCollector.HasFunction( Inverse4x4Header ) ) - { - //Hack to be used util indent is properly used - int currIndent = UIUtils.ShaderIndentLevel; - - if ( dataCollector.IsTemplate ) - { - UIUtils.ShaderIndentLevel = 0; - } - else - { - UIUtils.ShaderIndentLevel = 1; - UIUtils.ShaderIndentLevel++; - } - - string finalFunction = string.Empty; - for ( int i = 0; i < Inverse4x4Function.Length; i++ ) - { - finalFunction += UIUtils.ShaderIndentTabs + ( Inverse4x4FunctionFlags[ i ] ? string.Format( Inverse4x4Function[ i ], precisionString ) : Inverse4x4Function[ i ] ); - } - - - UIUtils.ShaderIndentLevel = currIndent; - - dataCollector.AddFunction( Inverse4x4Header, finalFunction ); - } - - RegisterLocalVariable( 0, string.Format( Inverse4x4Header, value ), ref dataCollector, "invertVal" + OutputId ); - } - - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - } - } -} |