diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/LerpOp.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/LerpOp.cs | 116 |
1 files changed, 0 insertions, 116 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/LerpOp.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/LerpOp.cs deleted file mode 100644 index 1ec7199d..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/LerpOp.cs +++ /dev/null @@ -1,116 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using UnityEngine; -using System; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Lerp", "Math Operators", "Linear interpolation of two scalars or vectors based on a weight", null, KeyCode.L )] - public sealed class LerpOp : ParentNode - { - private const string LertOpFormat = "lerp( {0} , {1} , {2})"; - - [UnityEngine.SerializeField] - private WirePortDataType m_mainDataType = WirePortDataType.FLOAT; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - m_textLabelWidth = 55; - AddInputPort( WirePortDataType.FLOAT, false, "A" ); - AddInputPort( WirePortDataType.FLOAT, false, "B" ); - AddInputPort( WirePortDataType.FLOAT, false, "Alpha" ); - AddOutputPort( WirePortDataType.FLOAT,Constants.EmptyPortValue); - m_useInternalPortData = true; - m_previewShaderGUID = "34d9c4cdcf1fadb49af2de3f90bbc57d"; - } - - public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) - { - base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); - UpdateConnection( portId ); - } - - public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) - { - base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type ); - UpdateConnection( inputPortId ); - } - - public override void OnInputPortDisconnected( int portId ) - { - base.OnInputPortDisconnected( portId ); - UpdateConnection( portId ); - } - - void UpdateConnection( int portId ) - { - WirePortDataType type1 = WirePortDataType.FLOAT; - if( m_inputPorts[ 0 ].IsConnected ) - type1 = m_inputPorts[ 0 ].GetOutputConnection( 0 ).DataType; - - WirePortDataType type2 = WirePortDataType.FLOAT; - if( m_inputPorts[ 1 ].IsConnected ) - type2 = m_inputPorts[ 1 ].GetOutputConnection( 0 ).DataType; - - WirePortDataType typealpha = WirePortDataType.FLOAT; - if( m_inputPorts[ 2 ].IsConnected ) - typealpha = m_inputPorts[ 2 ].GetOutputConnection( 0 ).DataType; - - m_mainDataType = UIUtils.GetPriority( type1 ) > UIUtils.GetPriority( type2 ) ? type1 : type2; - - if( !m_inputPorts[ 0 ].IsConnected && !m_inputPorts[ 1 ].IsConnected && m_inputPorts[ 2 ].IsConnected ) - m_mainDataType = m_inputPorts[ 2 ].GetOutputConnection( 0 ).DataType; - - m_inputPorts[ 0 ].ChangeType( m_mainDataType, false ); - - m_inputPorts[ 1 ].ChangeType( m_mainDataType, false ); - if( m_inputPorts[ 2 ].IsConnected && ( typealpha == WirePortDataType.FLOAT || typealpha == WirePortDataType.INT ) ) - m_inputPorts[ 2 ].ChangeType( WirePortDataType.FLOAT, false ); - else - m_inputPorts[ 2 ].ChangeType( m_mainDataType, false ); - - m_outputPorts[ 0 ].ChangeType( m_mainDataType, false ); - } - - //void UpdateDisconnection( int portId ) - //{ - // int otherPortId = ( portId + 1 ) % 2; - // if ( m_inputPorts[ otherPortId ].IsConnected ) - // { - // m_mainDataType = m_inputPorts[ otherPortId ].DataType; - // m_inputPorts[ portId ].ChangeType( m_mainDataType, false ); - // m_outputPorts[ 0 ].ChangeType( m_mainDataType, false ); - // } - //} - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) - { - if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - - string aValue = m_inputPorts[ 0 ].GenerateShaderForOutput( ref dataCollector, m_mainDataType, ignoreLocalVar, true ); - string bValue = m_inputPorts[ 1 ].GenerateShaderForOutput( ref dataCollector, m_mainDataType, ignoreLocalVar, true ); - string interp = string.Empty; - if( m_inputPorts[ 2 ].DataType == WirePortDataType.FLOAT ) - interp = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); - else - interp = m_inputPorts[ 2 ].GenerateShaderForOutput( ref dataCollector, m_mainDataType, ignoreLocalVar,true ); - string result = string.Format( LertOpFormat, aValue,bValue,interp); - - RegisterLocalVariable( 0, result, ref dataCollector, "lerpResult"+OutputId ); - - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - } - - //public override void RefreshExternalReferences() - //{ - // if ( m_inputPorts[ 2 ].DataType != WirePortDataType.FLOAT ) - // { - // m_inputPorts[ 2 ].ChangeType( WirePortDataType.FLOAT, false ); - // } - //} - } -} |