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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SingleInputOp.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SingleInputOp.cs67
1 files changed, 67 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SingleInputOp.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SingleInputOp.cs
new file mode 100644
index 00000000..4af0cba4
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SingleInputOp.cs
@@ -0,0 +1,67 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using System;
+
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ public class SingleInputOp : ParentNode
+ {
+
+ [SerializeField]
+ protected string m_opName;
+ //[SerializeField]
+ //protected int m_validTypes;
+
+ protected bool m_autoUpdateOutputPort = true;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue );
+ AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
+ //m_validTypes = 0;
+ m_useInternalPortData = true;
+
+ }
+
+ public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
+ {
+ base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
+ m_inputPorts[ 0 ].MatchPortToConnection();
+ if ( m_autoUpdateOutputPort )
+ m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
+ }
+
+ public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
+ {
+ base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );
+ m_inputPorts[ 0 ].MatchPortToConnection();
+ if ( m_autoUpdateOutputPort )
+ m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+
+ string result = "0";
+ if ( m_inputPorts[ 0 ].IsConnected )
+ {
+ ParentNode node = m_inputPorts[ 0 ].GetOutputNode();
+ int localOutputId = m_inputPorts[ 0 ].ExternalReferences[ 0 ].PortId;
+ result = m_opName + "( " + node.GenerateShaderForOutput( localOutputId, ref dataCollector, ignoreLocalvar ) + " )";
+ }
+ else
+ {
+ result = m_opName + "( " + m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) + " )";
+ }
+
+ return CreateOutputLocalVariable( 0, result, ref dataCollector );
+ }
+ }
+}