diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SingleInputOp.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SingleInputOp.cs | 67 |
1 files changed, 0 insertions, 67 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SingleInputOp.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SingleInputOp.cs deleted file mode 100644 index 4af0cba4..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SingleInputOp.cs +++ /dev/null @@ -1,67 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using UnityEngine; -using System; - - -namespace AmplifyShaderEditor -{ - [Serializable] - public class SingleInputOp : ParentNode - { - - [SerializeField] - protected string m_opName; - //[SerializeField] - //protected int m_validTypes; - - protected bool m_autoUpdateOutputPort = true; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue ); - AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue ); - //m_validTypes = 0; - m_useInternalPortData = true; - - } - - public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) - { - base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); - m_inputPorts[ 0 ].MatchPortToConnection(); - if ( m_autoUpdateOutputPort ) - m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); - } - - public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) - { - base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type ); - m_inputPorts[ 0 ].MatchPortToConnection(); - if ( m_autoUpdateOutputPort ) - m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - - string result = "0"; - if ( m_inputPorts[ 0 ].IsConnected ) - { - ParentNode node = m_inputPorts[ 0 ].GetOutputNode(); - int localOutputId = m_inputPorts[ 0 ].ExternalReferences[ 0 ].PortId; - result = m_opName + "( " + node.GenerateShaderForOutput( localOutputId, ref dataCollector, ignoreLocalvar ) + " )"; - } - else - { - result = m_opName + "( " + m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) + " )"; - } - - return CreateOutputLocalVariable( 0, result, ref dataCollector ); - } - } -} |