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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SingleInputOp.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SingleInputOp.cs67
1 files changed, 0 insertions, 67 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SingleInputOp.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SingleInputOp.cs
deleted file mode 100644
index 4af0cba4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SingleInputOp.cs
+++ /dev/null
@@ -1,67 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-using System;
-
-
-namespace AmplifyShaderEditor
-{
- [Serializable]
- public class SingleInputOp : ParentNode
- {
-
- [SerializeField]
- protected string m_opName;
- //[SerializeField]
- //protected int m_validTypes;
-
- protected bool m_autoUpdateOutputPort = true;
-
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue );
- AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
- //m_validTypes = 0;
- m_useInternalPortData = true;
-
- }
-
- public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
- {
- base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
- m_inputPorts[ 0 ].MatchPortToConnection();
- if ( m_autoUpdateOutputPort )
- m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
- }
-
- public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
- {
- base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );
- m_inputPorts[ 0 ].MatchPortToConnection();
- if ( m_autoUpdateOutputPort )
- m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
- }
-
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
-
- string result = "0";
- if ( m_inputPorts[ 0 ].IsConnected )
- {
- ParentNode node = m_inputPorts[ 0 ].GetOutputNode();
- int localOutputId = m_inputPorts[ 0 ].ExternalReferences[ 0 ].PortId;
- result = m_opName + "( " + node.GenerateShaderForOutput( localOutputId, ref dataCollector, ignoreLocalvar ) + " )";
- }
- else
- {
- result = m_opName + "( " + m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) + " )";
- }
-
- return CreateOutputLocalVariable( 0, result, ref dataCollector );
- }
- }
-}