diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SmoothstepOpNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SmoothstepOpNode.cs | 122 |
1 files changed, 0 insertions, 122 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SmoothstepOpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SmoothstepOpNode.cs deleted file mode 100644 index 09d86cb0..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SmoothstepOpNode.cs +++ /dev/null @@ -1,122 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Smoothstep", "Math Operators", "Returns a smooth Hermite interpolation between 0 and 1, if input is in the range [min, max]." )] - public sealed class SmoothstepOpNode : ParentNode - { - //[UnityEngine.SerializeField] - //private WirePortDataType m_mainDataType = WirePortDataType.FLOAT; - - private int m_alphaPortId = 0; - private int m_minPortId = 0; - private int m_maxPortId = 0; - private const string SmoothstepOpFormat = "smoothstep( {0} , {1} , {2})";//min max alpha - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue, -1, MasterNodePortCategory.Fragment, 0 ); - m_alphaPortId = m_inputPorts.Count - 1; - AddInputPort( WirePortDataType.FLOAT, false, "Min", -1, MasterNodePortCategory.Fragment, 1 ); - m_minPortId = m_inputPorts.Count - 1; - AddInputPort( WirePortDataType.FLOAT, false, "Max", -1, MasterNodePortCategory.Fragment, 2 ); - m_maxPortId = m_inputPorts.Count - 1; - - GetInputPortByUniqueId( m_maxPortId ).FloatInternalData = 1; - - AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue ); - m_useInternalPortData = true; - m_textLabelWidth = 55; - m_previewShaderGUID = "954cdd40a7a528344a0a4d3ff1db5176"; - } - - public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) - { - base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); - if( portId == 0 ) - { - m_inputPorts[ 0 ].MatchPortToConnection(); - m_inputPorts[ 1 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); - m_inputPorts[ 2 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); - - m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); - } - } - - public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) - { - base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type ); - if( outputPortId == 0 ) - { - m_inputPorts[ 0 ].MatchPortToConnection(); - m_inputPorts[ 1 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); - m_inputPorts[ 2 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); - m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); - } - } - - //public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) - //{ - // base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); - // UpdateConnection( portId ); - //} - - //public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) - //{ - // base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type ); - // UpdateConnection( inputPortId ); - //} - - //public override void OnInputPortDisconnected( int portId ) - //{ - // base.OnInputPortDisconnected( portId ); - // UpdateConnection( portId ); - //} - - //void UpdateConnection( int portId ) - //{ - // WirePortDataType type1 = WirePortDataType.FLOAT; - // if( m_inputPorts[ m_minPortId ].IsConnected ) - // type1 = m_inputPorts[ m_minPortId ].GetOutputConnection( 0 ).DataType; - - // WirePortDataType type2 = WirePortDataType.FLOAT; - // if( m_inputPorts[ m_maxPortId ].IsConnected ) - // type2 = m_inputPorts[ m_maxPortId ].GetOutputConnection( 0 ).DataType; - - // m_mainDataType = UIUtils.GetPriority( type1 ) > UIUtils.GetPriority( type2 ) ? type1 : type2; - - // if( !m_inputPorts[ m_minPortId ].IsConnected && !m_inputPorts[ m_maxPortId ].IsConnected && m_inputPorts[ m_alphaPortId ].IsConnected ) - // m_mainDataType = m_inputPorts[ m_alphaPortId ].GetOutputConnection( 0 ).DataType; - - // m_inputPorts[ m_minPortId ].ChangeType( m_mainDataType, false ); - - // m_inputPorts[ m_maxPortId ].ChangeType( m_mainDataType, false ); - // if( m_inputPorts[ m_alphaPortId ].IsConnected && m_inputPorts[ m_alphaPortId ].GetOutputConnection( 0 ).DataType == WirePortDataType.FLOAT ) - // m_inputPorts[ m_alphaPortId ].ChangeType( WirePortDataType.FLOAT, false ); - // else - // m_inputPorts[ m_alphaPortId ].ChangeType( m_mainDataType, false ); - - // m_outputPorts[ 0 ].ChangeType( m_mainDataType, false ); - //} - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) - { - if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - - string aValue = m_inputPorts[ m_minPortId ].GeneratePortInstructions( ref dataCollector ); - string bValue = m_inputPorts[ m_maxPortId ].GeneratePortInstructions( ref dataCollector ); - string interp = m_inputPorts[ m_alphaPortId ].GeneratePortInstructions( ref dataCollector ); - - string result = string.Format( SmoothstepOpFormat, aValue, bValue, interp ); - - RegisterLocalVariable( 0, result, ref dataCollector, "smoothstepResult" + OutputId ); - - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - } - } -} |