diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/TFHCRemapNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/TFHCRemapNode.cs | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/TFHCRemapNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/TFHCRemapNode.cs new file mode 100644 index 00000000..1b77ed5f --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/TFHCRemapNode.cs @@ -0,0 +1,64 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> +// +// Custom Node Remap +// Donated by The Four Headed Cat - @fourheadedcat +using UnityEngine; +using System; +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Remap", "Math Operators", "Remap value from old min - max range to new min - max range", null, KeyCode.None, true, false, null, null, "The Four Headed Cat - @fourheadedcat" )] + public sealed class TFHCRemapNode : DynamicTypeNode + { + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + m_inputPorts[ 0 ].Name = Constants.EmptyPortValue; + m_inputPorts[ 1 ].Name = "Min Old"; + AddInputPort( WirePortDataType.FLOAT, false, "Max Old" ); + m_inputPorts[ 2 ].FloatInternalData = 1; + AddInputPort( WirePortDataType.FLOAT, false, "Min New" ); + AddInputPort( WirePortDataType.FLOAT, false, "Max New" ); + m_inputPorts[ 4 ].FloatInternalData = 1; + m_textLabelWidth = 100; + m_useInternalPortData = true; + m_previewShaderGUID = "72dd1cbea889fa047b929d5191e360c0"; + } + + public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) + { + base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); + UpdateConnections(); + } + + public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) + { + base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type ); + UpdateConnections(); + } + + void UpdateConnections() + { + m_inputPorts[ 0 ].MatchPortToConnection(); + m_inputPorts[ 1 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); + m_inputPorts[ 2 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); + m_inputPorts[ 3 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); + m_inputPorts[ 4 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); + m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + string oldMin = m_inputPorts[ 1 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar, true ); + string oldMax = m_inputPorts[ 2 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar, true ); + string newMin = m_inputPorts[ 3 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar, true ); + string newMax = m_inputPorts[ 4 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar, true ); + string strout = "(" + newMin + " + (" + value + " - " + oldMin + ") * (" + newMax + " - " + newMin + ") / (" + oldMax + " - " + oldMin + "))"; + + return CreateOutputLocalVariable( 0, strout, ref dataCollector ); + } + } +} |