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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/TFHCRemapNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/TFHCRemapNode.cs64
1 files changed, 64 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/TFHCRemapNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/TFHCRemapNode.cs
new file mode 100644
index 00000000..1b77ed5f
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/TFHCRemapNode.cs
@@ -0,0 +1,64 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+//
+// Custom Node Remap
+// Donated by The Four Headed Cat - @fourheadedcat
+using UnityEngine;
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Remap", "Math Operators", "Remap value from old min - max range to new min - max range", null, KeyCode.None, true, false, null, null, "The Four Headed Cat - @fourheadedcat" )]
+ public sealed class TFHCRemapNode : DynamicTypeNode
+ {
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_inputPorts[ 0 ].Name = Constants.EmptyPortValue;
+ m_inputPorts[ 1 ].Name = "Min Old";
+ AddInputPort( WirePortDataType.FLOAT, false, "Max Old" );
+ m_inputPorts[ 2 ].FloatInternalData = 1;
+ AddInputPort( WirePortDataType.FLOAT, false, "Min New" );
+ AddInputPort( WirePortDataType.FLOAT, false, "Max New" );
+ m_inputPorts[ 4 ].FloatInternalData = 1;
+ m_textLabelWidth = 100;
+ m_useInternalPortData = true;
+ m_previewShaderGUID = "72dd1cbea889fa047b929d5191e360c0";
+ }
+
+ public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
+ {
+ base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
+ UpdateConnections();
+ }
+
+ public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
+ {
+ base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );
+ UpdateConnections();
+ }
+
+ void UpdateConnections()
+ {
+ m_inputPorts[ 0 ].MatchPortToConnection();
+ m_inputPorts[ 1 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
+ m_inputPorts[ 2 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
+ m_inputPorts[ 3 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
+ m_inputPorts[ 4 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
+ m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ string oldMin = m_inputPorts[ 1 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar, true );
+ string oldMax = m_inputPorts[ 2 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar, true );
+ string newMin = m_inputPorts[ 3 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar, true );
+ string newMax = m_inputPorts[ 4 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar, true );
+ string strout = "(" + newMin + " + (" + value + " - " + oldMin + ") * (" + newMax + " - " + newMin + ") / (" + oldMax + " - " + oldMin + "))";
+
+ return CreateOutputLocalVariable( 0, strout, ref dataCollector );
+ }
+ }
+}