diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ReordenatorNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ReordenatorNode.cs | 170 |
1 files changed, 0 insertions, 170 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ReordenatorNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ReordenatorNode.cs deleted file mode 100644 index 8bd85dc4..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/ReordenatorNode.cs +++ /dev/null @@ -1,170 +0,0 @@ -using UnityEngine; -using System; -using System.Collections; -using System.Collections.Generic; - -namespace AmplifyShaderEditor -{ - [Serializable] - public class ReordenatorNode : PropertyNode - { - [SerializeField] - private List<PropertyNode> m_propertyList; - - [SerializeField] - private string m_headerTitle = string.Empty; - - [SerializeField] - private bool m_isInside; - - public ReordenatorNode() : base() - { - - } - - public void Init( string entryName, string entryInspectorName, List<PropertyNode> list, bool register = true ) - { - m_propertyName = entryName; - m_propertyInspectorName = entryInspectorName; - - m_propertyList = list; - - if( register ) - UIUtils.RegisterPropertyNode( this ); - } - - public override void Destroy() - { - base.Destroy(); - - m_propertyList.Clear(); - m_propertyList = null; - - UIUtils.UnregisterPropertyNode( this ); - } - - //public List<ParentNode> PropertyList - //{ - // get { return m_propertyList; } - //} - - public int PropertyListCount - { - get { if ( m_propertyList != null ) return m_propertyList.Count; else return -1; } - } - - public string HeaderTitle { get { return m_headerTitle; } set { m_headerTitle = value; } } - - public bool HasTitle { get { return !string.IsNullOrEmpty( m_headerTitle ); } } - - public bool IsInside { get { return m_isInside; } set { m_isInside = value; } } - - public int RecursiveSetOrderOffset( int offset, bool lockit, int order = -1 ) - { - //Debug.Log( Locked + " " + PropertyName ); - - if ( Locked ) - return offset; - - if( order > -1 ) - OrderIndex = order; - - int currentOffset = offset; - - if( m_propertyList != null ) - m_propertyList.Sort( ( x, y ) => { return ( x as PropertyNode ).OrderIndex.CompareTo( ( y as PropertyNode ).OrderIndex ); } ); - - OrderIndexOffset = currentOffset - RawOrderIndex; - currentOffset++; - - if ( m_propertyList != null ) - for ( int i = 0; i < m_propertyList.Count; i++ ) - { - ReordenatorNode rnode = m_propertyList[ i ] as ReordenatorNode; - if ( rnode != null ) - { - currentOffset = rnode.RecursiveSetOrderOffset( currentOffset, false ); - } - else - { - PropertyNode pnode = m_propertyList[ i ] as PropertyNode; - { - pnode.OrderIndexOffset = currentOffset - pnode.RawOrderIndex;// + ( HasTitle ? 1 : 0 ); - } - currentOffset++; - } - } - - if ( lockit ) - Locked = true; - - return currentOffset; - } - - public int RecursiveCount() - { - int amount = 0; - if ( HasTitle ) - amount += 1; - for ( int i = 0; i < m_propertyList.Count; i++ ) - { - if ( ( m_propertyList[ i ] is ReordenatorNode ) ) - amount += ( m_propertyList[ i ] as ReordenatorNode ).RecursiveCount(); - else - amount +=1; - } - return amount; - } - - public void RecursiveLog() - { - Debug.LogWarning( OrderIndex+" HEADER "+ PropertyName ); - for( int i = 0; i < m_propertyList.Count; i++ ) - { - if( ( m_propertyList[ i ] is ReordenatorNode ) ) - ( m_propertyList[ i ] as ReordenatorNode ).RecursiveLog(); - else - Debug.Log( ( m_propertyList[ i ] as PropertyNode ).OrderIndex+" "+( m_propertyList[ i ] as PropertyNode).PropertyName ); - } - } - - public bool Locked = false; - - public void RecursiveClear() - { - Locked = false; - if( m_propertyList != null) - for ( int i = 0; i < m_propertyList.Count; i++ ) - { - ReordenatorNode renode = ( m_propertyList[ i ] as ReordenatorNode ); - if ( renode != null ) - { - renode.RecursiveClear(); - } - } - } - - public bool RecursiveConnectedProperties() - { - bool connected = false; - if ( m_propertyList != null ) - { - for ( int i = 0; i < m_propertyList.Count; i++ ) - { - ReordenatorNode renode = ( m_propertyList[ i ] as ReordenatorNode ); - if ( renode != null ) - { - bool temp = renode.RecursiveConnectedProperties(); - if( temp ) - connected = true; - } else - { - if ( ( m_propertyList[ i ] as PropertyNode ).IsConnected ) - connected = true; - } - } - } - return connected; - } - } -} |