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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SRP/BakedGINode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SRP/BakedGINode.cs107
1 files changed, 107 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SRP/BakedGINode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SRP/BakedGINode.cs
new file mode 100644
index 00000000..7a67f480
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SRP/BakedGINode.cs
@@ -0,0 +1,107 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+#if UNITY_2018_3_OR_NEWER
+using System;
+using UnityEngine;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "SRP Baked GI", "Miscellaneous", "Gets Baked GI info." )]
+ public sealed class BakedGINode : ParentNode
+ {
+ private const string HDBakedGIHeader = "ASEBakedGI( {0}, {1}, {2}, {3} )";
+ private readonly string[] HDBakedGIBody =
+ {
+ "float3 ASEBakedGI( float3 positionWS, float3 normalWS, float2 uvStaticLightmap, float2 uvDynamicLightmap )\n",
+ "{\n",
+ "\tfloat3 positionRWS = GetCameraRelativePositionWS( positionWS );\n",
+ "\treturn SampleBakedGI( positionRWS, normalWS, uvStaticLightmap, uvDynamicLightmap );\n",
+ "}\n"
+ };
+
+ private readonly string LWBakedGIHeader = "ASEBakedGI( {0}, {1}, {2})";
+ private readonly string[] LWBakedGIBody =
+ {
+ "float3 ASEBakedGI( float3 normalWS, float2 uvStaticLightmap, bool applyScaling )\n",
+ "{\n",
+ "#ifdef LIGHTMAP_ON\n",
+ "\tif( applyScaling )\n",
+ "\t\tuvStaticLightmap = uvStaticLightmap * unity_LightmapST.xy + unity_LightmapST.zw;\n",
+ "\treturn SampleLightmap( uvStaticLightmap, normalWS );\n",
+ "#else\n",
+ "\treturn SampleSH(normalWS);\n",
+ "#endif\n",
+ "}\n"
+ };
+
+ private const string ApplyScalingStr = "Apply Scaling";
+
+ [SerializeField]
+ private bool m_applyScaling = true;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT3, false, "World Position" );
+ AddInputPort( WirePortDataType.FLOAT3, false, "World Normal" );
+ AddInputPort( WirePortDataType.FLOAT2, false, "Static UV" );
+ AddInputPort( WirePortDataType.FLOAT2, false, "Dynamic UV" );
+ AddOutputPort( WirePortDataType.FLOAT3, Constants.EmptyPortValue );
+ m_textLabelWidth = 95;
+ m_autoWrapProperties = true;
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ m_applyScaling = EditorGUILayoutToggle( ApplyScalingStr, m_applyScaling );
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( !dataCollector.IsSRP )
+ {
+ UIUtils.ShowMessage( "Node only intended to use on HD and Lightweight rendering pipelines" );
+ return GenerateErrorValue();
+ }
+
+ if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+
+ string positionWS = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ string normalWS = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
+ string uvStaticLightmap = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
+ string uvDynamicLightmap = m_inputPorts[ 3 ].GeneratePortInstructions( ref dataCollector );
+ string localVarName = "bakedGI" + OutputId;
+
+ if( dataCollector.TemplateDataCollectorInstance.IsHDRP )
+ {
+ dataCollector.AddFunction( HDBakedGIBody[ 0 ], HDBakedGIBody, false );
+ RegisterLocalVariable( 0, string.Format( HDBakedGIHeader, positionWS, normalWS, uvStaticLightmap, uvDynamicLightmap ), ref dataCollector, localVarName );
+ }
+ else
+ {
+ dataCollector.AddFunction( LWBakedGIBody[ 0 ], LWBakedGIBody, false );
+ RegisterLocalVariable( 0, string.Format( LWBakedGIHeader, normalWS, uvStaticLightmap, m_applyScaling?"true":"false" ), ref dataCollector, localVarName );
+ }
+ return localVarName;
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ m_applyScaling = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_applyScaling );
+ }
+
+
+ }
+}
+#endif