diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SRP/BakedGINode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SRP/BakedGINode.cs | 107 |
1 files changed, 0 insertions, 107 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SRP/BakedGINode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SRP/BakedGINode.cs deleted file mode 100644 index 7a67f480..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SRP/BakedGINode.cs +++ /dev/null @@ -1,107 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -#if UNITY_2018_3_OR_NEWER -using System; -using UnityEngine; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "SRP Baked GI", "Miscellaneous", "Gets Baked GI info." )] - public sealed class BakedGINode : ParentNode - { - private const string HDBakedGIHeader = "ASEBakedGI( {0}, {1}, {2}, {3} )"; - private readonly string[] HDBakedGIBody = - { - "float3 ASEBakedGI( float3 positionWS, float3 normalWS, float2 uvStaticLightmap, float2 uvDynamicLightmap )\n", - "{\n", - "\tfloat3 positionRWS = GetCameraRelativePositionWS( positionWS );\n", - "\treturn SampleBakedGI( positionRWS, normalWS, uvStaticLightmap, uvDynamicLightmap );\n", - "}\n" - }; - - private readonly string LWBakedGIHeader = "ASEBakedGI( {0}, {1}, {2})"; - private readonly string[] LWBakedGIBody = - { - "float3 ASEBakedGI( float3 normalWS, float2 uvStaticLightmap, bool applyScaling )\n", - "{\n", - "#ifdef LIGHTMAP_ON\n", - "\tif( applyScaling )\n", - "\t\tuvStaticLightmap = uvStaticLightmap * unity_LightmapST.xy + unity_LightmapST.zw;\n", - "\treturn SampleLightmap( uvStaticLightmap, normalWS );\n", - "#else\n", - "\treturn SampleSH(normalWS);\n", - "#endif\n", - "}\n" - }; - - private const string ApplyScalingStr = "Apply Scaling"; - - [SerializeField] - private bool m_applyScaling = true; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT3, false, "World Position" ); - AddInputPort( WirePortDataType.FLOAT3, false, "World Normal" ); - AddInputPort( WirePortDataType.FLOAT2, false, "Static UV" ); - AddInputPort( WirePortDataType.FLOAT2, false, "Dynamic UV" ); - AddOutputPort( WirePortDataType.FLOAT3, Constants.EmptyPortValue ); - m_textLabelWidth = 95; - m_autoWrapProperties = true; - } - - public override void DrawProperties() - { - base.DrawProperties(); - m_applyScaling = EditorGUILayoutToggle( ApplyScalingStr, m_applyScaling ); - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if( !dataCollector.IsSRP ) - { - UIUtils.ShowMessage( "Node only intended to use on HD and Lightweight rendering pipelines" ); - return GenerateErrorValue(); - } - - if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - - string positionWS = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - string normalWS = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); - string uvStaticLightmap = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); - string uvDynamicLightmap = m_inputPorts[ 3 ].GeneratePortInstructions( ref dataCollector ); - string localVarName = "bakedGI" + OutputId; - - if( dataCollector.TemplateDataCollectorInstance.IsHDRP ) - { - dataCollector.AddFunction( HDBakedGIBody[ 0 ], HDBakedGIBody, false ); - RegisterLocalVariable( 0, string.Format( HDBakedGIHeader, positionWS, normalWS, uvStaticLightmap, uvDynamicLightmap ), ref dataCollector, localVarName ); - } - else - { - dataCollector.AddFunction( LWBakedGIBody[ 0 ], LWBakedGIBody, false ); - RegisterLocalVariable( 0, string.Format( LWBakedGIHeader, normalWS, uvStaticLightmap, m_applyScaling?"true":"false" ), ref dataCollector, localVarName ); - } - return localVarName; - } - - public override void ReadFromString( ref string[] nodeParams ) - { - base.ReadFromString( ref nodeParams ); - m_applyScaling = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); - } - - public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) - { - base.WriteToString( ref nodeInfo, ref connectionsInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_applyScaling ); - } - - - } -} -#endif |