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path: root/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/UVCoordsParentNode.cs
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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/UVCoordsParentNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/UVCoordsParentNode.cs112
1 files changed, 112 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/UVCoordsParentNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/UVCoordsParentNode.cs
new file mode 100644
index 00000000..b259d89f
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+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/UVCoordsParentNode.cs
@@ -0,0 +1,112 @@
+//// Amplify Shader Editor - Visual Shader Editing Tool
+//// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+//using UnityEngine;
+//using UnityEditor;
+//using System;
+
+//namespace AmplifyShaderEditor
+//{
+// [Serializable]
+// [NodeAttributes( "[Old]Texture Coordinates", "Surface Data", "Texture UV coordinates set", null, KeyCode.U, false )]
+// public sealed class UVCoordsParentNode : ParentNode
+// {
+// private const string TilingStr = "Tiling";
+
+// [SerializeField]
+// private int m_textureCoordChannel = 0;
+
+// [SerializeField]
+// private int m_textureCoordSet = 0;
+
+// [SerializeField]
+// private Vector2 m_tiling = new Vector2( 1, 1 );
+
+// protected override void CommonInit( int uniqueId )
+// {
+// base.CommonInit( uniqueId );
+// AddOutputVectorPorts( WirePortDataType.FLOAT2, Constants.EmptyPortValue );
+// m_textLabelWidth = 75;
+// }
+
+// public override void DrawProperties()
+// {
+// base.DrawProperties();
+// int newChannel = EditorGUILayoutIntPopup( Constants.AvailableUVChannelLabel, m_textureCoordChannel, Constants.AvailableUVChannelsStr, Constants.AvailableUVChannels );
+// if ( newChannel != m_textureCoordChannel )
+// {
+// if ( UIUtils.IsChannelAvailable( newChannel ) )
+// {
+// UIUtils.ShowMessage( "Attempting to use an unoccupied used texture channel" );
+// }
+// else
+// {
+// m_textureCoordChannel = newChannel;
+// }
+// }
+// else if ( m_textureCoordChannel > -1 && UIUtils.IsChannelAvailable( m_textureCoordChannel ) )
+// {
+// UIUtils.ShowMessage( "Texture Channel " + m_textureCoordChannel + " is unavailable for TextureCoordinate node" );
+// m_textureCoordChannel = -1;
+// }
+
+// m_textureCoordSet = EditorGUILayoutIntPopup( Constants.AvailableUVSetsLabel, m_textureCoordSet, Constants.AvailableUVSetsStr, Constants.AvailableUVSets );
+
+// m_tiling = EditorGUILayoutVector2Field( TilingStr, m_tiling );
+// }
+
+// public override void Draw( DrawInfo drawInfo )
+// {
+// base.Draw( drawInfo );
+// if ( m_isVisible )
+// {
+// m_propertyDrawPos.x = m_globalPosition.x + Constants.FLOAT_WIDTH_SPACING;
+// m_propertyDrawPos.y = m_outputPorts[ 1 ].Position.y;
+// m_propertyDrawPos.width = 2.7f * drawInfo.InvertedZoom * Constants.FLOAT_DRAW_WIDTH_FIELD_SIZE;
+// m_propertyDrawPos.height = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE;
+
+// m_propertyDrawPos.y = m_outputPorts[ 1 ].Position.y;
+// UIUtils.DrawFloat( this, ref m_propertyDrawPos, ref m_tiling.x );
+
+// m_propertyDrawPos.y = m_outputPorts[ 2 ].Position.y;
+// UIUtils.DrawFloat( this, ref m_propertyDrawPos, ref m_tiling.y );
+// }
+// }
+
+// public override void ReadFromString( ref string[] nodeParams )
+// {
+// base.ReadFromString( ref nodeParams );
+// m_textureCoordChannel = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+// m_tiling.x = Convert.ToSingle( GetCurrentParam( ref nodeParams ) );
+// m_tiling.y = Convert.ToSingle( GetCurrentParam( ref nodeParams ) );
+// }
+
+// public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+// {
+// base.WriteToString( ref nodeInfo, ref connectionsInfo );
+// IOUtils.AddFieldValueToString( ref nodeInfo, m_textureCoordChannel );
+// IOUtils.AddFieldValueToString( ref nodeInfo, m_tiling.x );
+// IOUtils.AddFieldValueToString( ref nodeInfo, m_tiling.y );
+// }
+
+// public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
+// {
+// string uvChannelDeclaration = IOUtils.GetUVChannelDeclaration( UIUtils.GetChannelName( m_textureCoordChannel ), m_textureCoordChannel, m_textureCoordSet );
+// dataCollector.AddToInput( UniqueId, uvChannelDeclaration, true );
+
+// if ( dataCollector.GetChannelUsage( m_textureCoordChannel ) != TextureChannelUsage.Used )
+// dataCollector.SetChannelUsage( m_textureCoordChannel, TextureChannelUsage.Required );
+
+// string uvTileStr = string.Empty;
+// switch ( outputId )
+// {
+// case 0: { uvTileStr = "float2( " + m_tiling.x + " , " + m_tiling.y + " )"; } break;
+// case 1: { uvTileStr = m_tiling.x.ToString(); } break;
+// case 2: { uvTileStr = m_tiling.y.ToString(); } break;
+// }
+// string uvChannelName = IOUtils.GetUVChannelName( UIUtils.GetChannelName( m_textureCoordChannel ), m_textureCoordSet );
+// return ( uvTileStr + "*" + GetOutputVectorItem( 0, outputId, Constants.InputVarStr + "." + uvChannelName ) );
+// }
+
+// }
+//}