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path: root/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/UVCoordsParentNode.cs
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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/UVCoordsParentNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/UVCoordsParentNode.cs112
1 files changed, 0 insertions, 112 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/UVCoordsParentNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/UVCoordsParentNode.cs
deleted file mode 100644
index b259d89f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/UVCoordsParentNode.cs
+++ /dev/null
@@ -1,112 +0,0 @@
-//// Amplify Shader Editor - Visual Shader Editing Tool
-//// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-//using UnityEngine;
-//using UnityEditor;
-//using System;
-
-//namespace AmplifyShaderEditor
-//{
-// [Serializable]
-// [NodeAttributes( "[Old]Texture Coordinates", "Surface Data", "Texture UV coordinates set", null, KeyCode.U, false )]
-// public sealed class UVCoordsParentNode : ParentNode
-// {
-// private const string TilingStr = "Tiling";
-
-// [SerializeField]
-// private int m_textureCoordChannel = 0;
-
-// [SerializeField]
-// private int m_textureCoordSet = 0;
-
-// [SerializeField]
-// private Vector2 m_tiling = new Vector2( 1, 1 );
-
-// protected override void CommonInit( int uniqueId )
-// {
-// base.CommonInit( uniqueId );
-// AddOutputVectorPorts( WirePortDataType.FLOAT2, Constants.EmptyPortValue );
-// m_textLabelWidth = 75;
-// }
-
-// public override void DrawProperties()
-// {
-// base.DrawProperties();
-// int newChannel = EditorGUILayoutIntPopup( Constants.AvailableUVChannelLabel, m_textureCoordChannel, Constants.AvailableUVChannelsStr, Constants.AvailableUVChannels );
-// if ( newChannel != m_textureCoordChannel )
-// {
-// if ( UIUtils.IsChannelAvailable( newChannel ) )
-// {
-// UIUtils.ShowMessage( "Attempting to use an unoccupied used texture channel" );
-// }
-// else
-// {
-// m_textureCoordChannel = newChannel;
-// }
-// }
-// else if ( m_textureCoordChannel > -1 && UIUtils.IsChannelAvailable( m_textureCoordChannel ) )
-// {
-// UIUtils.ShowMessage( "Texture Channel " + m_textureCoordChannel + " is unavailable for TextureCoordinate node" );
-// m_textureCoordChannel = -1;
-// }
-
-// m_textureCoordSet = EditorGUILayoutIntPopup( Constants.AvailableUVSetsLabel, m_textureCoordSet, Constants.AvailableUVSetsStr, Constants.AvailableUVSets );
-
-// m_tiling = EditorGUILayoutVector2Field( TilingStr, m_tiling );
-// }
-
-// public override void Draw( DrawInfo drawInfo )
-// {
-// base.Draw( drawInfo );
-// if ( m_isVisible )
-// {
-// m_propertyDrawPos.x = m_globalPosition.x + Constants.FLOAT_WIDTH_SPACING;
-// m_propertyDrawPos.y = m_outputPorts[ 1 ].Position.y;
-// m_propertyDrawPos.width = 2.7f * drawInfo.InvertedZoom * Constants.FLOAT_DRAW_WIDTH_FIELD_SIZE;
-// m_propertyDrawPos.height = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE;
-
-// m_propertyDrawPos.y = m_outputPorts[ 1 ].Position.y;
-// UIUtils.DrawFloat( this, ref m_propertyDrawPos, ref m_tiling.x );
-
-// m_propertyDrawPos.y = m_outputPorts[ 2 ].Position.y;
-// UIUtils.DrawFloat( this, ref m_propertyDrawPos, ref m_tiling.y );
-// }
-// }
-
-// public override void ReadFromString( ref string[] nodeParams )
-// {
-// base.ReadFromString( ref nodeParams );
-// m_textureCoordChannel = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
-// m_tiling.x = Convert.ToSingle( GetCurrentParam( ref nodeParams ) );
-// m_tiling.y = Convert.ToSingle( GetCurrentParam( ref nodeParams ) );
-// }
-
-// public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
-// {
-// base.WriteToString( ref nodeInfo, ref connectionsInfo );
-// IOUtils.AddFieldValueToString( ref nodeInfo, m_textureCoordChannel );
-// IOUtils.AddFieldValueToString( ref nodeInfo, m_tiling.x );
-// IOUtils.AddFieldValueToString( ref nodeInfo, m_tiling.y );
-// }
-
-// public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
-// {
-// string uvChannelDeclaration = IOUtils.GetUVChannelDeclaration( UIUtils.GetChannelName( m_textureCoordChannel ), m_textureCoordChannel, m_textureCoordSet );
-// dataCollector.AddToInput( UniqueId, uvChannelDeclaration, true );
-
-// if ( dataCollector.GetChannelUsage( m_textureCoordChannel ) != TextureChannelUsage.Used )
-// dataCollector.SetChannelUsage( m_textureCoordChannel, TextureChannelUsage.Required );
-
-// string uvTileStr = string.Empty;
-// switch ( outputId )
-// {
-// case 0: { uvTileStr = "float2( " + m_tiling.x + " , " + m_tiling.y + " )"; } break;
-// case 1: { uvTileStr = m_tiling.x.ToString(); } break;
-// case 2: { uvTileStr = m_tiling.y.ToString(); } break;
-// }
-// string uvChannelName = IOUtils.GetUVChannelName( UIUtils.GetChannelName( m_textureCoordChannel ), m_textureCoordSet );
-// return ( uvTileStr + "*" + GetOutputVectorItem( 0, outputId, Constants.InputVarStr + "." + uvChannelName ) );
-// }
-
-// }
-//}