diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/UVCoordsParentNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/UVCoordsParentNode.cs | 112 |
1 files changed, 0 insertions, 112 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/UVCoordsParentNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/UVCoordsParentNode.cs deleted file mode 100644 index b259d89f..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/UVCoordsParentNode.cs +++ /dev/null @@ -1,112 +0,0 @@ -//// Amplify Shader Editor - Visual Shader Editing Tool -//// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -//using UnityEngine; -//using UnityEditor; -//using System; - -//namespace AmplifyShaderEditor -//{ -// [Serializable] -// [NodeAttributes( "[Old]Texture Coordinates", "Surface Data", "Texture UV coordinates set", null, KeyCode.U, false )] -// public sealed class UVCoordsParentNode : ParentNode -// { -// private const string TilingStr = "Tiling"; - -// [SerializeField] -// private int m_textureCoordChannel = 0; - -// [SerializeField] -// private int m_textureCoordSet = 0; - -// [SerializeField] -// private Vector2 m_tiling = new Vector2( 1, 1 ); - -// protected override void CommonInit( int uniqueId ) -// { -// base.CommonInit( uniqueId ); -// AddOutputVectorPorts( WirePortDataType.FLOAT2, Constants.EmptyPortValue ); -// m_textLabelWidth = 75; -// } - -// public override void DrawProperties() -// { -// base.DrawProperties(); -// int newChannel = EditorGUILayoutIntPopup( Constants.AvailableUVChannelLabel, m_textureCoordChannel, Constants.AvailableUVChannelsStr, Constants.AvailableUVChannels ); -// if ( newChannel != m_textureCoordChannel ) -// { -// if ( UIUtils.IsChannelAvailable( newChannel ) ) -// { -// UIUtils.ShowMessage( "Attempting to use an unoccupied used texture channel" ); -// } -// else -// { -// m_textureCoordChannel = newChannel; -// } -// } -// else if ( m_textureCoordChannel > -1 && UIUtils.IsChannelAvailable( m_textureCoordChannel ) ) -// { -// UIUtils.ShowMessage( "Texture Channel " + m_textureCoordChannel + " is unavailable for TextureCoordinate node" ); -// m_textureCoordChannel = -1; -// } - -// m_textureCoordSet = EditorGUILayoutIntPopup( Constants.AvailableUVSetsLabel, m_textureCoordSet, Constants.AvailableUVSetsStr, Constants.AvailableUVSets ); - -// m_tiling = EditorGUILayoutVector2Field( TilingStr, m_tiling ); -// } - -// public override void Draw( DrawInfo drawInfo ) -// { -// base.Draw( drawInfo ); -// if ( m_isVisible ) -// { -// m_propertyDrawPos.x = m_globalPosition.x + Constants.FLOAT_WIDTH_SPACING; -// m_propertyDrawPos.y = m_outputPorts[ 1 ].Position.y; -// m_propertyDrawPos.width = 2.7f * drawInfo.InvertedZoom * Constants.FLOAT_DRAW_WIDTH_FIELD_SIZE; -// m_propertyDrawPos.height = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE; - -// m_propertyDrawPos.y = m_outputPorts[ 1 ].Position.y; -// UIUtils.DrawFloat( this, ref m_propertyDrawPos, ref m_tiling.x ); - -// m_propertyDrawPos.y = m_outputPorts[ 2 ].Position.y; -// UIUtils.DrawFloat( this, ref m_propertyDrawPos, ref m_tiling.y ); -// } -// } - -// public override void ReadFromString( ref string[] nodeParams ) -// { -// base.ReadFromString( ref nodeParams ); -// m_textureCoordChannel = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); -// m_tiling.x = Convert.ToSingle( GetCurrentParam( ref nodeParams ) ); -// m_tiling.y = Convert.ToSingle( GetCurrentParam( ref nodeParams ) ); -// } - -// public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) -// { -// base.WriteToString( ref nodeInfo, ref connectionsInfo ); -// IOUtils.AddFieldValueToString( ref nodeInfo, m_textureCoordChannel ); -// IOUtils.AddFieldValueToString( ref nodeInfo, m_tiling.x ); -// IOUtils.AddFieldValueToString( ref nodeInfo, m_tiling.y ); -// } - -// public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) -// { -// string uvChannelDeclaration = IOUtils.GetUVChannelDeclaration( UIUtils.GetChannelName( m_textureCoordChannel ), m_textureCoordChannel, m_textureCoordSet ); -// dataCollector.AddToInput( UniqueId, uvChannelDeclaration, true ); - -// if ( dataCollector.GetChannelUsage( m_textureCoordChannel ) != TextureChannelUsage.Used ) -// dataCollector.SetChannelUsage( m_textureCoordChannel, TextureChannelUsage.Required ); - -// string uvTileStr = string.Empty; -// switch ( outputId ) -// { -// case 0: { uvTileStr = "float2( " + m_tiling.x + " , " + m_tiling.y + " )"; } break; -// case 1: { uvTileStr = m_tiling.x.ToString(); } break; -// case 2: { uvTileStr = m_tiling.y.ToString(); } break; -// } -// string uvChannelName = IOUtils.GetUVChannelName( UIUtils.GetChannelName( m_textureCoordChannel ), m_textureCoordSet ); -// return ( uvTileStr + "*" + GetOutputVectorItem( 0, outputId, Constants.InputVarStr + "." + uvChannelName ) ); -// } - -// } -//} |