diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ViewDirInputsCoordNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ViewDirInputsCoordNode.cs | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ViewDirInputsCoordNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ViewDirInputsCoordNode.cs new file mode 100644 index 00000000..e60a359f --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ViewDirInputsCoordNode.cs @@ -0,0 +1,167 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> +using System; +using UnityEngine; +using UnityEditor; + +namespace AmplifyShaderEditor +{ + public enum ViewSpace + { + Tangent, + World + } + + [Serializable] + [NodeAttributes( "View Dir", "Camera And Screen", "View direction vector, you can select between <b>World</b> space or <b>Tangent</b> space" )] + public sealed class ViewDirInputsCoordNode : SurfaceShaderINParentNode + { + private const string SpaceStr = "Space"; + private const string WorldDirVarStr = "worldViewDir"; + private const string NormalizeOptionStr = "Safe Normalize"; + + [SerializeField] + private bool m_safeNormalize = false; + + [SerializeField] + private ViewSpace m_viewDirSpace = ViewSpace.World; + + private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper(); + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + m_currentInput = SurfaceInputs.VIEW_DIR; + InitialSetup(); + m_textLabelWidth = 120; + m_autoWrapProperties = true; + m_drawPreviewAsSphere = true; + m_hasLeftDropdown = true; + UpdateTitle(); + m_previewShaderGUID = "07b57d9823df4bd4d8fe6dcb29fca36a"; + } + + private void UpdateTitle() + { + m_additionalContent.text = string.Format( Constants.SubTitleSpaceFormatStr, m_viewDirSpace.ToString() ); + m_sizeIsDirty = true; + } + + public override void Draw( DrawInfo drawInfo ) + { + base.Draw( drawInfo ); + m_upperLeftWidget.DrawWidget<ViewSpace>( ref m_viewDirSpace, this, OnWidgetUpdate ); + } + + private readonly Action<ParentNode> OnWidgetUpdate = ( x ) => + { + ( x as ViewDirInputsCoordNode ).UpdateTitle(); + }; + + public override void DrawProperties() + { + //base.DrawProperties(); + EditorGUI.BeginChangeCheck(); + m_viewDirSpace = (ViewSpace)EditorGUILayoutEnumPopup( SpaceStr, m_viewDirSpace ); + if( EditorGUI.EndChangeCheck() ) + { + UpdateTitle(); + } + m_safeNormalize = EditorGUILayoutToggle( NormalizeOptionStr, m_safeNormalize ); + EditorGUILayout.HelpBox( "Having safe normalize ON makes sure your view vector is not zero even if you are using your shader with no cameras.", MessageType.None ); + } + + public override void SetPreviewInputs() + { + base.SetPreviewInputs(); + + if( m_viewDirSpace == ViewSpace.World ) + m_previewMaterialPassId = 0; + else if( m_viewDirSpace == ViewSpace.Tangent ) + m_previewMaterialPassId = 1; + } + + public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) + { + base.PropagateNodeData( nodeData, ref dataCollector ); + if( m_viewDirSpace == ViewSpace.Tangent ) + dataCollector.DirtyNormal = true; + + if( m_safeNormalize ) + dataCollector.SafeNormalizeViewDir = true; + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) + { + if( dataCollector.IsTemplate ) + { + string varName = ( m_viewDirSpace == ViewSpace.World ) ? dataCollector.TemplateDataCollectorInstance.GetViewDir(true,MasterNodePortCategory.Fragment, m_safeNormalize?NormalizeType.Safe:NormalizeType.Regular) : + dataCollector.TemplateDataCollectorInstance.GetTangentViewDir( CurrentPrecisionType, true,MasterNodePortCategory.Fragment, m_safeNormalize ? NormalizeType.Safe : NormalizeType.Regular ); + return GetOutputVectorItem( 0, outputId, varName ); + } + + + if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) + { + string result = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId, m_viewDirSpace ); + return GetOutputVectorItem( 0, outputId, result ); + } + else + { + if( m_viewDirSpace == ViewSpace.World ) + { + if( dataCollector.DirtyNormal || m_safeNormalize ) + { + dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS ); + string result = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId ); + return GetOutputVectorItem( 0, outputId, result ); + } + else + { + dataCollector.AddToInput( UniqueId, SurfaceInputs.VIEW_DIR, PrecisionType.Float ); + return GetOutputVectorItem( 0, outputId, m_currentInputValueStr ); + //return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar ); + } + } + else + { + if( m_safeNormalize ) + { + dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType ); + dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false ); + dataCollector.ForceNormal = true; + dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS ); + string result = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId, ViewSpace.Tangent ); + return GetOutputVectorItem( 0, outputId, result ); + } + else + { + dataCollector.ForceNormal = true; + return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar ); + } + } + } + } + + public override void ReadFromString( ref string[] nodeParams ) + { + base.ReadFromString( ref nodeParams ); + if( UIUtils.CurrentShaderVersion() > 2402 ) + m_viewDirSpace = (ViewSpace)Enum.Parse( typeof( ViewSpace ), GetCurrentParam( ref nodeParams ) ); + + if( UIUtils.CurrentShaderVersion() > 15201 ) + { + m_safeNormalize = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); + } + + UpdateTitle(); + } + + public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) + { + base.WriteToString( ref nodeInfo, ref connectionsInfo ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_viewDirSpace ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_safeNormalize ); + } + } +} |