summaryrefslogtreecommitdiff
path: root/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ViewDirInputsCoordNode.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ViewDirInputsCoordNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ViewDirInputsCoordNode.cs167
1 files changed, 167 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ViewDirInputsCoordNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ViewDirInputsCoordNode.cs
new file mode 100644
index 00000000..e60a359f
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ViewDirInputsCoordNode.cs
@@ -0,0 +1,167 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+using System;
+using UnityEngine;
+using UnityEditor;
+
+namespace AmplifyShaderEditor
+{
+ public enum ViewSpace
+ {
+ Tangent,
+ World
+ }
+
+ [Serializable]
+ [NodeAttributes( "View Dir", "Camera And Screen", "View direction vector, you can select between <b>World</b> space or <b>Tangent</b> space" )]
+ public sealed class ViewDirInputsCoordNode : SurfaceShaderINParentNode
+ {
+ private const string SpaceStr = "Space";
+ private const string WorldDirVarStr = "worldViewDir";
+ private const string NormalizeOptionStr = "Safe Normalize";
+
+ [SerializeField]
+ private bool m_safeNormalize = false;
+
+ [SerializeField]
+ private ViewSpace m_viewDirSpace = ViewSpace.World;
+
+ private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_currentInput = SurfaceInputs.VIEW_DIR;
+ InitialSetup();
+ m_textLabelWidth = 120;
+ m_autoWrapProperties = true;
+ m_drawPreviewAsSphere = true;
+ m_hasLeftDropdown = true;
+ UpdateTitle();
+ m_previewShaderGUID = "07b57d9823df4bd4d8fe6dcb29fca36a";
+ }
+
+ private void UpdateTitle()
+ {
+ m_additionalContent.text = string.Format( Constants.SubTitleSpaceFormatStr, m_viewDirSpace.ToString() );
+ m_sizeIsDirty = true;
+ }
+
+ public override void Draw( DrawInfo drawInfo )
+ {
+ base.Draw( drawInfo );
+ m_upperLeftWidget.DrawWidget<ViewSpace>( ref m_viewDirSpace, this, OnWidgetUpdate );
+ }
+
+ private readonly Action<ParentNode> OnWidgetUpdate = ( x ) =>
+ {
+ ( x as ViewDirInputsCoordNode ).UpdateTitle();
+ };
+
+ public override void DrawProperties()
+ {
+ //base.DrawProperties();
+ EditorGUI.BeginChangeCheck();
+ m_viewDirSpace = (ViewSpace)EditorGUILayoutEnumPopup( SpaceStr, m_viewDirSpace );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ UpdateTitle();
+ }
+ m_safeNormalize = EditorGUILayoutToggle( NormalizeOptionStr, m_safeNormalize );
+ EditorGUILayout.HelpBox( "Having safe normalize ON makes sure your view vector is not zero even if you are using your shader with no cameras.", MessageType.None );
+ }
+
+ public override void SetPreviewInputs()
+ {
+ base.SetPreviewInputs();
+
+ if( m_viewDirSpace == ViewSpace.World )
+ m_previewMaterialPassId = 0;
+ else if( m_viewDirSpace == ViewSpace.Tangent )
+ m_previewMaterialPassId = 1;
+ }
+
+ public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
+ {
+ base.PropagateNodeData( nodeData, ref dataCollector );
+ if( m_viewDirSpace == ViewSpace.Tangent )
+ dataCollector.DirtyNormal = true;
+
+ if( m_safeNormalize )
+ dataCollector.SafeNormalizeViewDir = true;
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
+ {
+ if( dataCollector.IsTemplate )
+ {
+ string varName = ( m_viewDirSpace == ViewSpace.World ) ? dataCollector.TemplateDataCollectorInstance.GetViewDir(true,MasterNodePortCategory.Fragment, m_safeNormalize?NormalizeType.Safe:NormalizeType.Regular) :
+ dataCollector.TemplateDataCollectorInstance.GetTangentViewDir( CurrentPrecisionType, true,MasterNodePortCategory.Fragment, m_safeNormalize ? NormalizeType.Safe : NormalizeType.Regular );
+ return GetOutputVectorItem( 0, outputId, varName );
+ }
+
+
+ if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
+ {
+ string result = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId, m_viewDirSpace );
+ return GetOutputVectorItem( 0, outputId, result );
+ }
+ else
+ {
+ if( m_viewDirSpace == ViewSpace.World )
+ {
+ if( dataCollector.DirtyNormal || m_safeNormalize )
+ {
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS );
+ string result = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId );
+ return GetOutputVectorItem( 0, outputId, result );
+ }
+ else
+ {
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.VIEW_DIR, PrecisionType.Float );
+ return GetOutputVectorItem( 0, outputId, m_currentInputValueStr );
+ //return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar );
+ }
+ }
+ else
+ {
+ if( m_safeNormalize )
+ {
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType );
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );
+ dataCollector.ForceNormal = true;
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS );
+ string result = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId, ViewSpace.Tangent );
+ return GetOutputVectorItem( 0, outputId, result );
+ }
+ else
+ {
+ dataCollector.ForceNormal = true;
+ return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar );
+ }
+ }
+ }
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ if( UIUtils.CurrentShaderVersion() > 2402 )
+ m_viewDirSpace = (ViewSpace)Enum.Parse( typeof( ViewSpace ), GetCurrentParam( ref nodeParams ) );
+
+ if( UIUtils.CurrentShaderVersion() > 15201 )
+ {
+ m_safeNormalize = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ }
+
+ UpdateTitle();
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_viewDirSpace );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_safeNormalize );
+ }
+ }
+}