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path: root/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ViewDirInputsCoordNode.cs
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-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ViewDirInputsCoordNode.cs167
1 files changed, 0 insertions, 167 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ViewDirInputsCoordNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ViewDirInputsCoordNode.cs
deleted file mode 100644
index e60a359f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ViewDirInputsCoordNode.cs
+++ /dev/null
@@ -1,167 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-using System;
-using UnityEngine;
-using UnityEditor;
-
-namespace AmplifyShaderEditor
-{
- public enum ViewSpace
- {
- Tangent,
- World
- }
-
- [Serializable]
- [NodeAttributes( "View Dir", "Camera And Screen", "View direction vector, you can select between <b>World</b> space or <b>Tangent</b> space" )]
- public sealed class ViewDirInputsCoordNode : SurfaceShaderINParentNode
- {
- private const string SpaceStr = "Space";
- private const string WorldDirVarStr = "worldViewDir";
- private const string NormalizeOptionStr = "Safe Normalize";
-
- [SerializeField]
- private bool m_safeNormalize = false;
-
- [SerializeField]
- private ViewSpace m_viewDirSpace = ViewSpace.World;
-
- private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
-
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_currentInput = SurfaceInputs.VIEW_DIR;
- InitialSetup();
- m_textLabelWidth = 120;
- m_autoWrapProperties = true;
- m_drawPreviewAsSphere = true;
- m_hasLeftDropdown = true;
- UpdateTitle();
- m_previewShaderGUID = "07b57d9823df4bd4d8fe6dcb29fca36a";
- }
-
- private void UpdateTitle()
- {
- m_additionalContent.text = string.Format( Constants.SubTitleSpaceFormatStr, m_viewDirSpace.ToString() );
- m_sizeIsDirty = true;
- }
-
- public override void Draw( DrawInfo drawInfo )
- {
- base.Draw( drawInfo );
- m_upperLeftWidget.DrawWidget<ViewSpace>( ref m_viewDirSpace, this, OnWidgetUpdate );
- }
-
- private readonly Action<ParentNode> OnWidgetUpdate = ( x ) =>
- {
- ( x as ViewDirInputsCoordNode ).UpdateTitle();
- };
-
- public override void DrawProperties()
- {
- //base.DrawProperties();
- EditorGUI.BeginChangeCheck();
- m_viewDirSpace = (ViewSpace)EditorGUILayoutEnumPopup( SpaceStr, m_viewDirSpace );
- if( EditorGUI.EndChangeCheck() )
- {
- UpdateTitle();
- }
- m_safeNormalize = EditorGUILayoutToggle( NormalizeOptionStr, m_safeNormalize );
- EditorGUILayout.HelpBox( "Having safe normalize ON makes sure your view vector is not zero even if you are using your shader with no cameras.", MessageType.None );
- }
-
- public override void SetPreviewInputs()
- {
- base.SetPreviewInputs();
-
- if( m_viewDirSpace == ViewSpace.World )
- m_previewMaterialPassId = 0;
- else if( m_viewDirSpace == ViewSpace.Tangent )
- m_previewMaterialPassId = 1;
- }
-
- public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
- {
- base.PropagateNodeData( nodeData, ref dataCollector );
- if( m_viewDirSpace == ViewSpace.Tangent )
- dataCollector.DirtyNormal = true;
-
- if( m_safeNormalize )
- dataCollector.SafeNormalizeViewDir = true;
- }
-
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
- {
- if( dataCollector.IsTemplate )
- {
- string varName = ( m_viewDirSpace == ViewSpace.World ) ? dataCollector.TemplateDataCollectorInstance.GetViewDir(true,MasterNodePortCategory.Fragment, m_safeNormalize?NormalizeType.Safe:NormalizeType.Regular) :
- dataCollector.TemplateDataCollectorInstance.GetTangentViewDir( CurrentPrecisionType, true,MasterNodePortCategory.Fragment, m_safeNormalize ? NormalizeType.Safe : NormalizeType.Regular );
- return GetOutputVectorItem( 0, outputId, varName );
- }
-
-
- if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
- {
- string result = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId, m_viewDirSpace );
- return GetOutputVectorItem( 0, outputId, result );
- }
- else
- {
- if( m_viewDirSpace == ViewSpace.World )
- {
- if( dataCollector.DirtyNormal || m_safeNormalize )
- {
- dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS );
- string result = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId );
- return GetOutputVectorItem( 0, outputId, result );
- }
- else
- {
- dataCollector.AddToInput( UniqueId, SurfaceInputs.VIEW_DIR, PrecisionType.Float );
- return GetOutputVectorItem( 0, outputId, m_currentInputValueStr );
- //return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar );
- }
- }
- else
- {
- if( m_safeNormalize )
- {
- dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType );
- dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );
- dataCollector.ForceNormal = true;
- dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS );
- string result = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId, ViewSpace.Tangent );
- return GetOutputVectorItem( 0, outputId, result );
- }
- else
- {
- dataCollector.ForceNormal = true;
- return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar );
- }
- }
- }
- }
-
- public override void ReadFromString( ref string[] nodeParams )
- {
- base.ReadFromString( ref nodeParams );
- if( UIUtils.CurrentShaderVersion() > 2402 )
- m_viewDirSpace = (ViewSpace)Enum.Parse( typeof( ViewSpace ), GetCurrentParam( ref nodeParams ) );
-
- if( UIUtils.CurrentShaderVersion() > 15201 )
- {
- m_safeNormalize = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
- }
-
- UpdateTitle();
- }
-
- public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
- {
- base.WriteToString( ref nodeInfo, ref connectionsInfo );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_viewDirSpace );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_safeNormalize );
- }
- }
-}