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-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/BlendNormalsNode.cs99
1 files changed, 99 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/BlendNormalsNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/BlendNormalsNode.cs
new file mode 100644
index 00000000..6c063c65
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+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/BlendNormalsNode.cs
@@ -0,0 +1,99 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+using UnityEngine;
+using UnityEditor;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Blend Normals", "Textures", "Blend Normals" )]
+ public class BlendNormalsNode : ParentNode
+ {
+ public readonly static string[] ModeListStr = { "Tangent Normals", "Reoriented Tangent Normals", "Reoriented World Normals" };
+ public readonly static int[] ModeListInt = { 0, 1, 2 };
+
+ [SerializeField]
+ public int m_selectedMode = 0;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT3, false, "Normal A" );
+ AddInputPort( WirePortDataType.FLOAT3, false, "Normal B" );
+ AddInputPort( WirePortDataType.FLOAT3, false, "Vertex Normal" );
+ m_inputPorts[ 2 ].Visible = false;
+ AddOutputPort( WirePortDataType.FLOAT3, "XYZ" );
+ m_useInternalPortData = true;
+ m_previewShaderGUID = "bcdf750ff5f70444f98b8a3efa50dc6f";
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( !( dataCollector.IsTemplate && dataCollector.IsSRP ) )
+ dataCollector.AddToIncludes( UniqueId, Constants.UnityStandardUtilsLibFuncs );
+
+ string _inputA = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ string _inputB = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
+ string result = "BlendNormals( " + _inputA + " , " + _inputB + " )";
+
+ if( dataCollector.IsTemplate && dataCollector.IsSRP )
+ {
+ switch( m_selectedMode )
+ {
+ default:
+ case 0:
+ result = "BlendNormal( " + _inputA + " , " + _inputB + " )";
+ break;
+ case 1:
+ result = "BlendNormalRNM( " + _inputA + " , " + _inputB + " )";
+ break;
+ case 2:
+ string inputC = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
+ result = "BlendNormalWorldspaceRNM( " + _inputA + " , " + _inputB + ", " + inputC + " )";
+ break;
+ }
+ }
+ return CreateOutputLocalVariable( 0, result, ref dataCollector );
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ if( ContainerGraph.IsSRP )
+ {
+ NodeUtils.DrawPropertyGroup( ref m_propertiesFoldout, Constants.ParameterLabelStr, () =>
+ {
+ EditorGUI.BeginChangeCheck();
+ m_selectedMode = EditorGUILayoutIntPopup( "Mode", m_selectedMode, ModeListStr, ModeListInt );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ if( m_selectedMode == 2 )
+ {
+ m_inputPorts[ 2 ].Visible = true;
+ }
+ else
+ {
+ m_inputPorts[ 2 ].Visible = false;
+ }
+ m_sizeIsDirty = true;
+ }
+ } );
+ }
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ if( UIUtils.CurrentShaderVersion() > 14503 )
+ m_selectedMode = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedMode );
+ }
+ }
+}