diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/HeightMapBlendNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/HeightMapBlendNode.cs | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/HeightMapBlendNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/HeightMapBlendNode.cs deleted file mode 100644 index fc1744f5..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/HeightMapBlendNode.cs +++ /dev/null @@ -1,53 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> -// -// Custom Node HeightMap Texture Masking -// Donated by Rea - -using UnityEngine; -using System; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "HeightMap Texture Blend", "Textures", "Advanced Texture Blending by using heightMap and splatMask, usefull for texture layering ", null, KeyCode.None, true, false, null, null, "Rea" )] - public sealed class HeightMapBlendNode : ParentNode - { - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT, false, "HeightMap" ); - AddInputPort( WirePortDataType.FLOAT, false, "SplatMask" ); - AddInputPort( WirePortDataType.FLOAT, false, "BlendStrength" ); - AddOutputVectorPorts( WirePortDataType.FLOAT, Constants.EmptyPortValue ); - m_textLabelWidth = 120; - m_useInternalPortData = true; - m_inputPorts[ 2 ].FloatInternalData = 1; - m_previewShaderGUID = "b2ac23d6d5dcb334982b6f31c2e7a734"; - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - - string HeightMap = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - string SplatMask = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector); - string Blend = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); - - string HeightMask = "saturate(pow(((" + HeightMap + "*" + SplatMask + ")*4)+(" + SplatMask + "*2)," + Blend + "))"; - string varName = "HeightMask" + OutputId; - - RegisterLocalVariable( 0, HeightMask, ref dataCollector , varName ); - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - } - /* - A = (heightMap * SplatMask)*4 - B = SplatMask*2 - C = pow(A+B,Blend) - saturate(C) - saturate(pow(((heightMap * SplatMask)*4)+(SplatMask*2),Blend)); - */ - } -} |