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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/HeightMapBlendNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/HeightMapBlendNode.cs53
1 files changed, 0 insertions, 53 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/HeightMapBlendNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/HeightMapBlendNode.cs
deleted file mode 100644
index fc1744f5..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/HeightMapBlendNode.cs
+++ /dev/null
@@ -1,53 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-//
-// Custom Node HeightMap Texture Masking
-// Donated by Rea
-
-using UnityEngine;
-using System;
-
-namespace AmplifyShaderEditor
-{
- [Serializable]
- [NodeAttributes( "HeightMap Texture Blend", "Textures", "Advanced Texture Blending by using heightMap and splatMask, usefull for texture layering ", null, KeyCode.None, true, false, null, null, "Rea" )]
- public sealed class HeightMapBlendNode : ParentNode
- {
-
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT, false, "HeightMap" );
- AddInputPort( WirePortDataType.FLOAT, false, "SplatMask" );
- AddInputPort( WirePortDataType.FLOAT, false, "BlendStrength" );
- AddOutputVectorPorts( WirePortDataType.FLOAT, Constants.EmptyPortValue );
- m_textLabelWidth = 120;
- m_useInternalPortData = true;
- m_inputPorts[ 2 ].FloatInternalData = 1;
- m_previewShaderGUID = "b2ac23d6d5dcb334982b6f31c2e7a734";
- }
-
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
-
- string HeightMap = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
- string SplatMask = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector);
- string Blend = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
-
- string HeightMask = "saturate(pow(((" + HeightMap + "*" + SplatMask + ")*4)+(" + SplatMask + "*2)," + Blend + "))";
- string varName = "HeightMask" + OutputId;
-
- RegisterLocalVariable( 0, HeightMask, ref dataCollector , varName );
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- }
- /*
- A = (heightMap * SplatMask)*4
- B = SplatMask*2
- C = pow(A+B,Blend)
- saturate(C)
- saturate(pow(((heightMap * SplatMask)*4)+(SplatMask*2),Blend));
- */
- }
-}