diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/PannerNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/PannerNode.cs | 110 |
1 files changed, 0 insertions, 110 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/PannerNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/PannerNode.cs deleted file mode 100644 index e20c8c05..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/PannerNode.cs +++ /dev/null @@ -1,110 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using UnityEngine; -using System; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Panner", "UV Coordinates", "Pans UV texture coordinates according to its inputs" )] - public sealed class PannerNode : ParentNode - { - private const string _speedXStr = "Speed X"; - private const string _speedYStr = "Speed Y"; - - private int m_cachedUsingEditorId = -1; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT2, false, "UV" ,-1,MasterNodePortCategory.Fragment,0); - AddInputPort( WirePortDataType.FLOAT2, false, "Speed", -1, MasterNodePortCategory.Fragment, 2 ); - AddInputPort( WirePortDataType.FLOAT, false, "Time", -1, MasterNodePortCategory.Fragment, 1 ); - AddOutputPort( WirePortDataType.FLOAT2, "Out" ); - m_textLabelWidth = 70; - m_useInternalPortData = true; - m_previewShaderGUID = "6f89a5d96bdad114b9bbd0c236cac622"; - m_inputPorts[ 2 ].FloatInternalData = 1; - m_continuousPreviewRefresh = true; - } - - public override void SetPreviewInputs() - { - base.SetPreviewInputs(); - - if ( m_cachedUsingEditorId == -1 ) - m_cachedUsingEditorId = Shader.PropertyToID( "_UsingEditor" ); - - PreviewMaterial.SetFloat( m_cachedUsingEditorId, ( m_inputPorts[ 2 ].IsConnected ? 0 : 1 ) ); - } - - public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) - { - base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); - if( portId == 1 ) - { - m_continuousPreviewRefresh = false; - } - } - - public override void OnInputPortDisconnected( int portId ) - { - base.OnInputPortDisconnected( portId ); - if( portId == 1 ) - { - m_continuousPreviewRefresh = true; - } - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - - string timePort = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); - - if( !m_inputPorts[ 2 ].IsConnected ) - { - if( !( dataCollector.IsTemplate && dataCollector.IsSRP ) ) - dataCollector.AddToIncludes( UniqueId, Constants.UnityShaderVariables ); - timePort += " * _Time.y"; - } - - string speed = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); - string result = "( " + timePort + " * " + speed + " + " + m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) + ")"; - - RegisterLocalVariable( 0, result, ref dataCollector, "panner" + OutputId ); - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - } - - public override void ReadFromString( ref string[] nodeParams ) - { - base.ReadFromString( ref nodeParams ); - if( UIUtils.CurrentShaderVersion() < 13107 ) - { - // The internal data for the new port can be set in here since it didn't existed - // on older shader versions - float speedX = Convert.ToSingle( GetCurrentParam( ref nodeParams ) ); - float speedY = Convert.ToSingle( GetCurrentParam( ref nodeParams ) ); - m_inputPorts[ 1 ].Vector2InternalData = new Vector2( speedX, speedY ); - } - } - - public override void ReadInputDataFromString( ref string[] nodeParams ) - { - base.ReadInputDataFromString( ref nodeParams ); - if( UIUtils.CurrentShaderVersion() < 13107 ) - { - //Time Port must be rewritten after internal data is read - // already existed in previous shaders - m_inputPorts[ 2 ].FloatInternalData = 1; - } - } - - public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) - { - base.WriteToString( ref nodeInfo, ref connectionsInfo ); - } - } -} |