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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/RotatorNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/RotatorNode.cs96
1 files changed, 96 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/RotatorNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/RotatorNode.cs
new file mode 100644
index 00000000..18aa7781
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/RotatorNode.cs
@@ -0,0 +1,96 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Rotator", "UV Coordinates", "Rotates UVs or any Vector2 value from an Anchor point for a specified Time value")]
+ public sealed class RotatorNode : ParentNode
+ {
+ private int m_cachedUsingEditorId = -1;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT2, false, "UV" );
+ AddInputPort( WirePortDataType.FLOAT2, false, "Anchor" );
+ AddInputPort( WirePortDataType.FLOAT, false, "Time" );
+ AddOutputPort( WirePortDataType.FLOAT2, "Out" );
+ m_useInternalPortData = true;
+ m_inputPorts[ 2 ].FloatInternalData = 1;
+ m_textLabelWidth = 50;
+ m_previewShaderGUID = "e21408a1c7f12f14bbc2652f69bce1fc";
+ }
+
+ public override void SetPreviewInputs()
+ {
+ base.SetPreviewInputs();
+
+ if ( m_cachedUsingEditorId == -1 )
+ m_cachedUsingEditorId = Shader.PropertyToID( "_UsingEditor" );
+
+ PreviewMaterial.SetFloat( m_cachedUsingEditorId, (m_inputPorts[ 2 ].IsConnected ? 0 : 1 ) );
+ }
+
+ public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
+ {
+ base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
+ if( portId == 2 )
+ {
+ m_continuousPreviewRefresh = false;
+ }
+ }
+
+ public override void OnInputPortDisconnected( int portId )
+ {
+ base.OnInputPortDisconnected( portId );
+ if( portId == 2 )
+ {
+ m_continuousPreviewRefresh = true;
+ }
+ }
+
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+
+ string result = string.Empty;
+ string uv = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ string anchor = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
+
+ string time = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
+ if ( !m_inputPorts[ 2 ].IsConnected )
+ {
+ if( !( dataCollector.IsTemplate && dataCollector.IsSRP ) )
+ dataCollector.AddToIncludes( UniqueId, Constants.UnityShaderVariables );
+ time += " * _Time.y";
+ }
+
+ result += uv;
+
+ string cosVar = "cos" + OutputId;
+ string sinVar = "sin" + OutputId;
+ dataCollector.AddLocalVariable( UniqueId, "float " + cosVar + " = cos( "+time+" );");
+ dataCollector.AddLocalVariable( UniqueId, "float " + sinVar + " = sin( "+time+" );");
+
+ string value = "mul( " + result + " - " + anchor + " , float2x2( "+cosVar+" , -"+sinVar+" , "+sinVar+" , "+cosVar+" )) + "+anchor;
+ RegisterLocalVariable( 0, value, ref dataCollector, "rotator" + OutputId );
+
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+ }
+
+ public override void RefreshExternalReferences()
+ {
+ base.RefreshExternalReferences();
+ if( UIUtils.CurrentShaderVersion() < 13107 )
+ {
+ m_inputPorts[ 2 ].FloatInternalData = 1;
+ }
+ }
+ }
+}