diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/RotatorNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/RotatorNode.cs | 96 |
1 files changed, 0 insertions, 96 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/RotatorNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/RotatorNode.cs deleted file mode 100644 index 18aa7781..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/RotatorNode.cs +++ /dev/null @@ -1,96 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using UnityEngine; -using System; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Rotator", "UV Coordinates", "Rotates UVs or any Vector2 value from an Anchor point for a specified Time value")] - public sealed class RotatorNode : ParentNode - { - private int m_cachedUsingEditorId = -1; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT2, false, "UV" ); - AddInputPort( WirePortDataType.FLOAT2, false, "Anchor" ); - AddInputPort( WirePortDataType.FLOAT, false, "Time" ); - AddOutputPort( WirePortDataType.FLOAT2, "Out" ); - m_useInternalPortData = true; - m_inputPorts[ 2 ].FloatInternalData = 1; - m_textLabelWidth = 50; - m_previewShaderGUID = "e21408a1c7f12f14bbc2652f69bce1fc"; - } - - public override void SetPreviewInputs() - { - base.SetPreviewInputs(); - - if ( m_cachedUsingEditorId == -1 ) - m_cachedUsingEditorId = Shader.PropertyToID( "_UsingEditor" ); - - PreviewMaterial.SetFloat( m_cachedUsingEditorId, (m_inputPorts[ 2 ].IsConnected ? 0 : 1 ) ); - } - - public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) - { - base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); - if( portId == 2 ) - { - m_continuousPreviewRefresh = false; - } - } - - public override void OnInputPortDisconnected( int portId ) - { - base.OnInputPortDisconnected( portId ); - if( portId == 2 ) - { - m_continuousPreviewRefresh = true; - } - } - - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - - string result = string.Empty; - string uv = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - string anchor = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); - - string time = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); - if ( !m_inputPorts[ 2 ].IsConnected ) - { - if( !( dataCollector.IsTemplate && dataCollector.IsSRP ) ) - dataCollector.AddToIncludes( UniqueId, Constants.UnityShaderVariables ); - time += " * _Time.y"; - } - - result += uv; - - string cosVar = "cos" + OutputId; - string sinVar = "sin" + OutputId; - dataCollector.AddLocalVariable( UniqueId, "float " + cosVar + " = cos( "+time+" );"); - dataCollector.AddLocalVariable( UniqueId, "float " + sinVar + " = sin( "+time+" );"); - - string value = "mul( " + result + " - " + anchor + " , float2x2( "+cosVar+" , -"+sinVar+" , "+sinVar+" , "+cosVar+" )) + "+anchor; - RegisterLocalVariable( 0, value, ref dataCollector, "rotator" + OutputId ); - - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - } - - public override void RefreshExternalReferences() - { - base.RefreshExternalReferences(); - if( UIUtils.CurrentShaderVersion() < 13107 ) - { - m_inputPorts[ 2 ].FloatInternalData = 1; - } - } - } -} |