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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/RotatorNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/RotatorNode.cs96
1 files changed, 0 insertions, 96 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/RotatorNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/RotatorNode.cs
deleted file mode 100644
index 18aa7781..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/RotatorNode.cs
+++ /dev/null
@@ -1,96 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-using System;
-
-namespace AmplifyShaderEditor
-{
- [Serializable]
- [NodeAttributes( "Rotator", "UV Coordinates", "Rotates UVs or any Vector2 value from an Anchor point for a specified Time value")]
- public sealed class RotatorNode : ParentNode
- {
- private int m_cachedUsingEditorId = -1;
-
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT2, false, "UV" );
- AddInputPort( WirePortDataType.FLOAT2, false, "Anchor" );
- AddInputPort( WirePortDataType.FLOAT, false, "Time" );
- AddOutputPort( WirePortDataType.FLOAT2, "Out" );
- m_useInternalPortData = true;
- m_inputPorts[ 2 ].FloatInternalData = 1;
- m_textLabelWidth = 50;
- m_previewShaderGUID = "e21408a1c7f12f14bbc2652f69bce1fc";
- }
-
- public override void SetPreviewInputs()
- {
- base.SetPreviewInputs();
-
- if ( m_cachedUsingEditorId == -1 )
- m_cachedUsingEditorId = Shader.PropertyToID( "_UsingEditor" );
-
- PreviewMaterial.SetFloat( m_cachedUsingEditorId, (m_inputPorts[ 2 ].IsConnected ? 0 : 1 ) );
- }
-
- public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
- {
- base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
- if( portId == 2 )
- {
- m_continuousPreviewRefresh = false;
- }
- }
-
- public override void OnInputPortDisconnected( int portId )
- {
- base.OnInputPortDisconnected( portId );
- if( portId == 2 )
- {
- m_continuousPreviewRefresh = true;
- }
- }
-
-
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
-
- string result = string.Empty;
- string uv = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
- string anchor = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
-
- string time = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
- if ( !m_inputPorts[ 2 ].IsConnected )
- {
- if( !( dataCollector.IsTemplate && dataCollector.IsSRP ) )
- dataCollector.AddToIncludes( UniqueId, Constants.UnityShaderVariables );
- time += " * _Time.y";
- }
-
- result += uv;
-
- string cosVar = "cos" + OutputId;
- string sinVar = "sin" + OutputId;
- dataCollector.AddLocalVariable( UniqueId, "float " + cosVar + " = cos( "+time+" );");
- dataCollector.AddLocalVariable( UniqueId, "float " + sinVar + " = sin( "+time+" );");
-
- string value = "mul( " + result + " - " + anchor + " , float2x2( "+cosVar+" , -"+sinVar+" , "+sinVar+" , "+cosVar+" )) + "+anchor;
- RegisterLocalVariable( 0, value, ref dataCollector, "rotator" + OutputId );
-
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- }
-
- public override void RefreshExternalReferences()
- {
- base.RefreshExternalReferences();
- if( UIUtils.CurrentShaderVersion() < 13107 )
- {
- m_inputPorts[ 2 ].FloatInternalData = 1;
- }
- }
- }
-}