diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TextureCoordinatesNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TextureCoordinatesNode.cs | 588 |
1 files changed, 588 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TextureCoordinatesNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TextureCoordinatesNode.cs new file mode 100644 index 00000000..fc7b1801 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TextureCoordinatesNode.cs @@ -0,0 +1,588 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using UnityEngine; +using UnityEditor; +using System; +using System.Collections.Generic; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Texture Coordinates", "UV Coordinates", "Texture UV coordinates set, if <b>Tex</b> is connected to a texture object it will use that texture scale factors, otherwise uses <b>Tilling</b> and <b>Offset</b> port values", null, KeyCode.U, tags: "uv" )] + public sealed class TextureCoordinatesNode : ParentNode + { + + private const string DummyPropertyDec = "[HideInInspector] _DummyTex{0}( \"\", 2D ) = \"white\""; + private const string DummyUniformDec = "uniform sampler2D _DummyTex{0};"; + private const string DummyTexCoordDef = "uv{0}_DummyTex{0}"; + private const string DummyTexCoordSurfDef = "float2 texCoordDummy{0} = {1}.uv{2}_DummyTex{2}*{3} + {4};"; + private const string DummyTexCoordSurfVar = "texCoordDummy{0}"; + + private readonly string[] Dummy = { string.Empty }; + + private const string TilingStr = "Tiling"; + private const string OffsetStr = "Offset"; + private const string TexCoordStr = "texcoord_"; + + [SerializeField] + private int m_referenceArrayId = -1; + + [SerializeField] + private int m_referenceNodeId = -1; + + [SerializeField] + private int m_textureCoordChannel = 0; + + //[SerializeField] + //private int m_texcoordId = -1; + + [SerializeField] + private int m_texcoordSize = 2; + + [SerializeField] + private string m_surfaceTexcoordName = string.Empty; + + [SerializeField] + private TexturePropertyNode m_inputReferenceNode = null; + + private Vector4Node m_texCoordsHelper; + + private TexturePropertyNode m_referenceNode = null; + + private InputPort m_texPort = null; + private InputPort m_tilingPort = null; + private InputPort m_offsetPort = null; + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.SAMPLER2D, false, "Tex", -1, MasterNodePortCategory.Fragment, 2 ); + m_texPort = m_inputPorts[ m_inputPorts.Count - 1 ]; + m_texPort.CreatePortRestrictions( WirePortDataType.SAMPLER1D, WirePortDataType.SAMPLER2D, WirePortDataType.SAMPLER3D, WirePortDataType.SAMPLERCUBE, WirePortDataType.OBJECT ); + + AddInputPort( WirePortDataType.FLOAT2, false, "Tiling", -1, MasterNodePortCategory.Fragment, 0 ); + m_tilingPort = m_inputPorts[ m_inputPorts.Count - 1 ]; + m_tilingPort.Vector2InternalData = new Vector2( 1, 1 ); + AddInputPort( WirePortDataType.FLOAT2, false, "Offset", -1, MasterNodePortCategory.Fragment, 1 ); + m_offsetPort = m_inputPorts[ m_inputPorts.Count - 1 ]; + + + AddOutputVectorPorts( WirePortDataType.FLOAT2, "UV" ); + m_outputPorts[ 1 ].Name = "U"; + m_outputPorts[ 2 ].Name = "V"; + AddOutputPort( WirePortDataType.FLOAT, "W" ); + AddOutputPort( WirePortDataType.FLOAT, "T" ); + m_textLabelWidth = 90; + m_useInternalPortData = true; + m_autoWrapProperties = true; + m_tilingPort.Category = MasterNodePortCategory.Vertex; + m_offsetPort.Category = MasterNodePortCategory.Vertex; + UpdateOutput(); + m_previewShaderGUID = "085e462b2de441a42949be0e666cf5d2"; + } + + public override void Reset() + { + m_surfaceTexcoordName = string.Empty; + } + + public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) + { + base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); + if( portId == 2 ) + { + m_inputReferenceNode = m_texPort.GetOutputNodeWhichIsNotRelay() as TexturePropertyNode; + UpdatePorts(); + } + UpdateTitle(); + } + + public override void OnInputPortDisconnected( int portId ) + { + base.OnInputPortDisconnected( portId ); + if( portId == 2 ) + { + m_inputReferenceNode = null; + UpdatePorts(); + } + UpdateTitle(); + } + + void UpdateTitle() + { + if( m_inputReferenceNode != null ) + { + m_additionalContent.text = string.Format( "Value( {0} )", m_inputReferenceNode.PropertyInspectorName ); + } + else if( m_referenceArrayId > -1 && m_referenceNode != null ) + { + m_additionalContent.text = string.Format( "Value( {0} )", m_referenceNode.PropertyInspectorName ); + } + else + { + m_additionalContent.text = string.Empty; + } + m_sizeIsDirty = true; + } + + void UpdatePorts() + { + if( m_inputReferenceNode != null || m_texPort.IsConnected ) + { + m_tilingPort.Locked = true; + m_offsetPort.Locked = true; + } + else if( m_referenceArrayId > -1 ) + { + m_tilingPort.Locked = true; + m_offsetPort.Locked = true; + } + else + { + m_tilingPort.Locked = false; + m_offsetPort.Locked = false; + } + } + + public override void DrawProperties() + { + bool guiEnabledBuffer = GUI.enabled; + + EditorGUI.BeginChangeCheck(); + List<string> arr = new List<string>( UIUtils.TexturePropertyNodeArr() ); + if( arr != null && arr.Count > 0 ) + { + arr.Insert( 0, "None" ); + GUI.enabled = true && ( !m_texPort.IsConnected ); + m_referenceArrayId = EditorGUILayoutPopup( Constants.AvailableReferenceStr, m_referenceArrayId + 1, arr.ToArray() ) - 1; + } + else + { + m_referenceArrayId = -1; + GUI.enabled = false; + EditorGUILayoutPopup( Constants.AvailableReferenceStr, 0, Dummy ); + } + + GUI.enabled = guiEnabledBuffer; + if( EditorGUI.EndChangeCheck() ) + { + m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId ); + if( m_referenceNode != null ) + { + m_referenceNodeId = m_referenceNode.UniqueId; + } + else + { + m_referenceNodeId = -1; + m_referenceArrayId = -1; + } + + UpdateTitle(); + UpdatePorts(); + } + + EditorGUI.BeginChangeCheck(); + m_texcoordSize = EditorGUILayoutIntPopup( Constants.AvailableUVSizesLabel, m_texcoordSize, Constants.AvailableUVSizesStr, Constants.AvailableUVSizes ); + if( EditorGUI.EndChangeCheck() ) + { + UpdateOutput(); + } + + m_textureCoordChannel = EditorGUILayoutIntPopup( Constants.AvailableUVSetsLabel, m_textureCoordChannel, Constants.AvailableUVSetsStr, Constants.AvailableUVSets ); + + + if( m_referenceArrayId > -1 ) + GUI.enabled = false; + + base.DrawProperties(); + + GUI.enabled = guiEnabledBuffer; + } + + private void UpdateOutput() + { + if( m_texcoordSize == 3 ) + { + m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); + m_outputPorts[ 0 ].Name = "UVW"; + m_outputPorts[ 3 ].Visible = true; + m_outputPorts[ 4 ].Visible = false; + } + else if( m_texcoordSize == 4 ) + { + m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false ); + m_outputPorts[ 0 ].Name = "UVWT"; + m_outputPorts[ 3 ].Visible = true; + m_outputPorts[ 4 ].Visible = true; + } + else + { + m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false ); + m_outputPorts[ 0 ].Name = "UV"; + m_outputPorts[ 3 ].Visible = false; + m_outputPorts[ 4 ].Visible = false; + } + m_sizeIsDirty = true; + } + + public override void OnNodeLogicUpdate( DrawInfo drawInfo ) + { + base.OnNodeLogicUpdate( drawInfo ); + CheckReference(); + } + + //public override void Draw( DrawInfo drawInfo ) + //{ + // base.Draw( drawInfo ); + // //CheckReference(); + //} + + void CheckReference() + { + if( m_referenceArrayId > -1 ) + { + ParentNode newNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId ); + if( newNode == null || newNode.UniqueId != m_referenceNodeId ) + { + m_referenceNode = null; + int count = UIUtils.GetTexturePropertyNodeAmount(); + for( int i = 0; i < count; i++ ) + { + ParentNode node = UIUtils.GetTexturePropertyNode( i ); + if( node.UniqueId == m_referenceNodeId ) + { + m_referenceNode = node as TexturePropertyNode; + m_referenceArrayId = i; + break; + } + } + } + } + + if( m_referenceNode == null && m_referenceNodeId > -1 ) + { + m_referenceNodeId = -1; + m_referenceArrayId = -1; + UpdateTitle(); + UpdatePorts(); + } + } + + public override void ReadFromString( ref string[] nodeParams ) + { + base.ReadFromString( ref nodeParams ); + m_textureCoordChannel = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); + if( UIUtils.CurrentShaderVersion() > 2402 ) + { + if( UIUtils.CurrentShaderVersion() > 2404 ) + { + m_referenceNodeId = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); + } + else + { + m_referenceArrayId = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); + } + } + + if( UIUtils.CurrentShaderVersion() > 5001 ) + { + m_texcoordSize = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); + UpdateOutput(); + } + } + + + public override void RefreshExternalReferences() + { + base.RefreshExternalReferences(); + if( UIUtils.CurrentShaderVersion() > 2402 ) + { + if( UIUtils.CurrentShaderVersion() > 2404 ) + { + m_referenceNode = UIUtils.GetNode( m_referenceNodeId ) as TexturePropertyNode; + if( m_referenceNodeId > -1 ) + m_referenceArrayId = UIUtils.GetTexturePropertyNodeRegisterId( m_referenceNodeId ); + } + else + { + m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId ); + if( m_referenceNode != null ) + { + m_referenceNodeId = m_referenceNode.UniqueId; + } + } + UpdateTitle(); + UpdatePorts(); + } + } + + public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) + { + if( dataCollector != null && dataCollector.TesselationActive ) + { + base.PropagateNodeData( nodeData, ref dataCollector ); + return; + } + + if( dataCollector.IsTemplate ) + { + dataCollector.TemplateDataCollectorInstance.SetUVUsage( m_textureCoordChannel, m_texcoordSize ); + } + else if( m_textureCoordChannel > 3 ) + { + dataCollector.AddCustomAppData( string.Format( TemplateHelperFunctions.TexUVFullSemantic, m_textureCoordChannel ) ); + } + UIUtils.SetCategoryInBitArray( ref m_category, nodeData.Category ); + + MasterNodePortCategory propagateCategory = ( nodeData.Category != MasterNodePortCategory.Vertex && nodeData.Category != MasterNodePortCategory.Tessellation ) ? MasterNodePortCategory.Vertex : nodeData.Category; + nodeData.Category = propagateCategory; + nodeData.GraphDepth += 1; + if( nodeData.GraphDepth > m_graphDepth ) + { + m_graphDepth = nodeData.GraphDepth; + } + + int count = m_inputPorts.Count; + for( int i = 0; i < count; i++ ) + { + if( m_inputPorts[ i ].IsConnected ) + { + //m_inputPorts[ i ].GetOutputNode().PropagateNodeCategory( category ); + m_inputPorts[ i ].GetOutputNode().PropagateNodeData( nodeData, ref dataCollector ); + } + } + } + + public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) + { + base.WriteToString( ref nodeInfo, ref connectionsInfo ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_textureCoordChannel ); + IOUtils.AddFieldValueToString( ref nodeInfo, ( ( m_referenceNode != null ) ? m_referenceNode.UniqueId : -1 ) ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_texcoordSize ); + } + + string GetValidPropertyName() + { + string propertyName = string.Empty; + if( m_inputReferenceNode != null ) + { + propertyName = m_inputReferenceNode.PropertyName; + } + else if( m_referenceArrayId > -1 ) + { + m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId ); + if( m_referenceNode != null ) + { + propertyName = m_referenceNode.PropertyName; + } + } + + return propertyName; + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) + { + if( dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) + { + UIUtils.ShowMessage( UniqueId, m_nodeAttribs.Name + " cannot be used on Master Node Tessellation port" ); + return "-1"; + } + + //bool isVertex = ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation ); + + string tiling = string.Empty; + string offset = string.Empty; + + string portProperty = string.Empty; + if( m_texPort.IsConnected ) + { + portProperty = m_texPort.GeneratePortInstructions( ref dataCollector ); + } + else if( m_referenceArrayId > -1 ) + { + TexturePropertyNode temp = UIUtils.GetTexturePropertyNode( m_referenceArrayId ); + if( temp != null ) + { + portProperty = temp.BaseGenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar ); + } + } + + //TEMPLATES + if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template ) + { + if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) + return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); + + string uvName = string.Empty; + if( dataCollector.TemplateDataCollectorInstance.HasUV( m_textureCoordChannel ) ) + { + uvName = dataCollector.TemplateDataCollectorInstance.GetUVName( m_textureCoordChannel, m_outputPorts[ 0 ].DataType ); + } + else + { + uvName = dataCollector.TemplateDataCollectorInstance.RegisterUV( m_textureCoordChannel, m_outputPorts[ 0 ].DataType ); + } + string currPropertyName = GetValidPropertyName(); + if( !string.IsNullOrEmpty( portProperty ) && portProperty != "0.0" ) + { + currPropertyName = portProperty; + } + if( !string.IsNullOrEmpty( currPropertyName ) ) + { + string finalTexCoordName = "uv" + m_textureCoordChannel + currPropertyName; + string dummyPropertyTexcoords = currPropertyName + "_ST"; + + if( m_texCoordsHelper == null ) + { + m_texCoordsHelper = CreateInstance<Vector4Node>(); + m_texCoordsHelper.ContainerGraph = ContainerGraph; + m_texCoordsHelper.SetBaseUniqueId( UniqueId, true ); + m_texCoordsHelper.RegisterPropertyOnInstancing = false; + m_texCoordsHelper.AddGlobalToSRPBatcher = true; + } + + if( UIUtils.CurrentWindow.OutsideGraph.IsInstancedShader ) + { + m_texCoordsHelper.CurrentParameterType = PropertyType.InstancedProperty; + } + else + { + m_texCoordsHelper.CurrentParameterType = PropertyType.Global; + } + m_texCoordsHelper.ResetOutputLocals(); + m_texCoordsHelper.SetRawPropertyName( dummyPropertyTexcoords ); + dummyPropertyTexcoords = m_texCoordsHelper.GenerateShaderForOutput( 0, ref dataCollector, false ); + + if( m_texcoordSize > 2 ) + { + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_outputPorts[ 0 ].DataType, finalTexCoordName, uvName ); + dataCollector.AddLocalVariable( UniqueId, finalTexCoordName + ".xy", string.Format( Constants.TilingOffsetFormat, uvName + ".xy", dummyPropertyTexcoords + ".xy", dummyPropertyTexcoords + ".zw" ) + ";" ); + m_outputPorts[ 0 ].SetLocalValue( finalTexCoordName, dataCollector.PortCategory ); + } + else + { + RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, dummyPropertyTexcoords + ".xy", dummyPropertyTexcoords + ".zw" ), ref dataCollector, finalTexCoordName ); + } + //RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, dummyPropertyTexcoords+".xy", dummyPropertyTexcoords+".zw" ), ref dataCollector, finalTexCoordName ); + } + else + { + string finalTexCoordName = "uv" + m_textureCoordChannel + OutputId; + tiling = m_tilingPort.GeneratePortInstructions( ref dataCollector ); + offset = m_offsetPort.GeneratePortInstructions( ref dataCollector ); + + if( m_texcoordSize > 2 ) + { + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_outputPorts[ 0 ].DataType, finalTexCoordName, uvName ); + dataCollector.AddLocalVariable( UniqueId, finalTexCoordName + ".xy", string.Format( Constants.TilingOffsetFormat, uvName + ".xy", tiling, offset ) + ";" ); + m_outputPorts[ 0 ].SetLocalValue( finalTexCoordName, dataCollector.PortCategory ); + } + else + { + RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, tiling, offset ), ref dataCollector, finalTexCoordName ); + } + //RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, tiling, offset ), ref dataCollector, finalTexCoordName ); + } + return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); + } + + //SURFACE + string propertyName = GetValidPropertyName(); + if( !string.IsNullOrEmpty( portProperty ) && portProperty != "0.0" ) + { + propertyName = portProperty; + } + + if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) + return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); + + if( !m_tilingPort.IsConnected && m_tilingPort.Vector2InternalData == Vector2.one ) + tiling = null; + else + tiling = m_tilingPort.GeneratePortInstructions( ref dataCollector ); + + if( !m_offsetPort.IsConnected && m_offsetPort.Vector2InternalData == Vector2.zero ) + offset = null; + else + offset = m_offsetPort.GeneratePortInstructions( ref dataCollector ); + + if( !string.IsNullOrEmpty( propertyName ) /*m_referenceArrayId > -1*/ ) + { + m_surfaceTexcoordName = GeneratorUtils.GenerateAutoUVs( ref dataCollector, UniqueId, m_textureCoordChannel, propertyName, m_outputPorts[ 0 ].DataType, tiling, offset, OutputId ); + } + else + { + m_surfaceTexcoordName = GeneratorUtils.GenerateAutoUVs( ref dataCollector, UniqueId, m_textureCoordChannel, null, m_outputPorts[ 0 ].DataType, tiling, offset, OutputId ); + } + + m_outputPorts[ 0 ].SetLocalValue( m_surfaceTexcoordName, dataCollector.PortCategory ); + return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); + } + + public override void ReadInputDataFromString( ref string[] nodeParams ) + { + if( UIUtils.CurrentShaderVersion() > 7003 ) + { + base.ReadInputDataFromString( ref nodeParams ); + } + else + { + for( int i = 0; i < 2 && i < nodeParams.Length && m_currentReadParamIdx < nodeParams.Length; i++ ) + { + if( UIUtils.CurrentShaderVersion() < 5003 ) + { + int newId = VersionConvertInputPortId( i ) + 1; + if( UIUtils.CurrentShaderVersion() > 23 ) + { + m_inputPorts[ newId ].DataType = (WirePortDataType)Enum.Parse( typeof( WirePortDataType ), nodeParams[ m_currentReadParamIdx++ ] ); + } + + m_inputPorts[ newId ].InternalData = nodeParams[ m_currentReadParamIdx++ ]; + if( m_inputPorts[ newId ].IsEditable && UIUtils.CurrentShaderVersion() >= 3100 && m_currentReadParamIdx < nodeParams.Length ) + { + m_inputPorts[ newId ].Name = nodeParams[ m_currentReadParamIdx++ ]; + } + } + else + { + int portId = Convert.ToInt32( nodeParams[ m_currentReadParamIdx++ ] ); + WirePortDataType DataType = (WirePortDataType)Enum.Parse( typeof( WirePortDataType ), nodeParams[ m_currentReadParamIdx++ ] ); + string InternalData = nodeParams[ m_currentReadParamIdx++ ]; + bool isEditable = Convert.ToBoolean( nodeParams[ m_currentReadParamIdx++ ] ); + string Name = string.Empty; + if( isEditable && m_currentReadParamIdx < nodeParams.Length ) + { + Name = nodeParams[ m_currentReadParamIdx++ ]; + } + + InputPort inputPort = GetInputPortByUniqueId( portId ); + if( inputPort != null ) + { + inputPort.DataType = DataType; + inputPort.InternalData = InternalData; + if( !string.IsNullOrEmpty( Name ) ) + { + inputPort.Name = Name; + } + } + } + } + } + } + + public override void Destroy() + { + base.Destroy(); + m_referenceNode = null; + + if( m_texCoordsHelper != null ) + { + //Not calling m_texCoordsHelper.Destroy() on purpose so UIUtils does not incorrectly unregister stuff + DestroyImmediate( m_texCoordsHelper ); + m_texCoordsHelper = null; + } + } + + } +} |