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path: root/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TextureCoordinatesNode.cs
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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TextureCoordinatesNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TextureCoordinatesNode.cs588
1 files changed, 588 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TextureCoordinatesNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TextureCoordinatesNode.cs
new file mode 100644
index 00000000..fc7b1801
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TextureCoordinatesNode.cs
@@ -0,0 +1,588 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using UnityEditor;
+using System;
+using System.Collections.Generic;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Texture Coordinates", "UV Coordinates", "Texture UV coordinates set, if <b>Tex</b> is connected to a texture object it will use that texture scale factors, otherwise uses <b>Tilling</b> and <b>Offset</b> port values", null, KeyCode.U, tags: "uv" )]
+ public sealed class TextureCoordinatesNode : ParentNode
+ {
+
+ private const string DummyPropertyDec = "[HideInInspector] _DummyTex{0}( \"\", 2D ) = \"white\"";
+ private const string DummyUniformDec = "uniform sampler2D _DummyTex{0};";
+ private const string DummyTexCoordDef = "uv{0}_DummyTex{0}";
+ private const string DummyTexCoordSurfDef = "float2 texCoordDummy{0} = {1}.uv{2}_DummyTex{2}*{3} + {4};";
+ private const string DummyTexCoordSurfVar = "texCoordDummy{0}";
+
+ private readonly string[] Dummy = { string.Empty };
+
+ private const string TilingStr = "Tiling";
+ private const string OffsetStr = "Offset";
+ private const string TexCoordStr = "texcoord_";
+
+ [SerializeField]
+ private int m_referenceArrayId = -1;
+
+ [SerializeField]
+ private int m_referenceNodeId = -1;
+
+ [SerializeField]
+ private int m_textureCoordChannel = 0;
+
+ //[SerializeField]
+ //private int m_texcoordId = -1;
+
+ [SerializeField]
+ private int m_texcoordSize = 2;
+
+ [SerializeField]
+ private string m_surfaceTexcoordName = string.Empty;
+
+ [SerializeField]
+ private TexturePropertyNode m_inputReferenceNode = null;
+
+ private Vector4Node m_texCoordsHelper;
+
+ private TexturePropertyNode m_referenceNode = null;
+
+ private InputPort m_texPort = null;
+ private InputPort m_tilingPort = null;
+ private InputPort m_offsetPort = null;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.SAMPLER2D, false, "Tex", -1, MasterNodePortCategory.Fragment, 2 );
+ m_texPort = m_inputPorts[ m_inputPorts.Count - 1 ];
+ m_texPort.CreatePortRestrictions( WirePortDataType.SAMPLER1D, WirePortDataType.SAMPLER2D, WirePortDataType.SAMPLER3D, WirePortDataType.SAMPLERCUBE, WirePortDataType.OBJECT );
+
+ AddInputPort( WirePortDataType.FLOAT2, false, "Tiling", -1, MasterNodePortCategory.Fragment, 0 );
+ m_tilingPort = m_inputPorts[ m_inputPorts.Count - 1 ];
+ m_tilingPort.Vector2InternalData = new Vector2( 1, 1 );
+ AddInputPort( WirePortDataType.FLOAT2, false, "Offset", -1, MasterNodePortCategory.Fragment, 1 );
+ m_offsetPort = m_inputPorts[ m_inputPorts.Count - 1 ];
+
+
+ AddOutputVectorPorts( WirePortDataType.FLOAT2, "UV" );
+ m_outputPorts[ 1 ].Name = "U";
+ m_outputPorts[ 2 ].Name = "V";
+ AddOutputPort( WirePortDataType.FLOAT, "W" );
+ AddOutputPort( WirePortDataType.FLOAT, "T" );
+ m_textLabelWidth = 90;
+ m_useInternalPortData = true;
+ m_autoWrapProperties = true;
+ m_tilingPort.Category = MasterNodePortCategory.Vertex;
+ m_offsetPort.Category = MasterNodePortCategory.Vertex;
+ UpdateOutput();
+ m_previewShaderGUID = "085e462b2de441a42949be0e666cf5d2";
+ }
+
+ public override void Reset()
+ {
+ m_surfaceTexcoordName = string.Empty;
+ }
+
+ public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
+ {
+ base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
+ if( portId == 2 )
+ {
+ m_inputReferenceNode = m_texPort.GetOutputNodeWhichIsNotRelay() as TexturePropertyNode;
+ UpdatePorts();
+ }
+ UpdateTitle();
+ }
+
+ public override void OnInputPortDisconnected( int portId )
+ {
+ base.OnInputPortDisconnected( portId );
+ if( portId == 2 )
+ {
+ m_inputReferenceNode = null;
+ UpdatePorts();
+ }
+ UpdateTitle();
+ }
+
+ void UpdateTitle()
+ {
+ if( m_inputReferenceNode != null )
+ {
+ m_additionalContent.text = string.Format( "Value( {0} )", m_inputReferenceNode.PropertyInspectorName );
+ }
+ else if( m_referenceArrayId > -1 && m_referenceNode != null )
+ {
+ m_additionalContent.text = string.Format( "Value( {0} )", m_referenceNode.PropertyInspectorName );
+ }
+ else
+ {
+ m_additionalContent.text = string.Empty;
+ }
+ m_sizeIsDirty = true;
+ }
+
+ void UpdatePorts()
+ {
+ if( m_inputReferenceNode != null || m_texPort.IsConnected )
+ {
+ m_tilingPort.Locked = true;
+ m_offsetPort.Locked = true;
+ }
+ else if( m_referenceArrayId > -1 )
+ {
+ m_tilingPort.Locked = true;
+ m_offsetPort.Locked = true;
+ }
+ else
+ {
+ m_tilingPort.Locked = false;
+ m_offsetPort.Locked = false;
+ }
+ }
+
+ public override void DrawProperties()
+ {
+ bool guiEnabledBuffer = GUI.enabled;
+
+ EditorGUI.BeginChangeCheck();
+ List<string> arr = new List<string>( UIUtils.TexturePropertyNodeArr() );
+ if( arr != null && arr.Count > 0 )
+ {
+ arr.Insert( 0, "None" );
+ GUI.enabled = true && ( !m_texPort.IsConnected );
+ m_referenceArrayId = EditorGUILayoutPopup( Constants.AvailableReferenceStr, m_referenceArrayId + 1, arr.ToArray() ) - 1;
+ }
+ else
+ {
+ m_referenceArrayId = -1;
+ GUI.enabled = false;
+ EditorGUILayoutPopup( Constants.AvailableReferenceStr, 0, Dummy );
+ }
+
+ GUI.enabled = guiEnabledBuffer;
+ if( EditorGUI.EndChangeCheck() )
+ {
+ m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId );
+ if( m_referenceNode != null )
+ {
+ m_referenceNodeId = m_referenceNode.UniqueId;
+ }
+ else
+ {
+ m_referenceNodeId = -1;
+ m_referenceArrayId = -1;
+ }
+
+ UpdateTitle();
+ UpdatePorts();
+ }
+
+ EditorGUI.BeginChangeCheck();
+ m_texcoordSize = EditorGUILayoutIntPopup( Constants.AvailableUVSizesLabel, m_texcoordSize, Constants.AvailableUVSizesStr, Constants.AvailableUVSizes );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ UpdateOutput();
+ }
+
+ m_textureCoordChannel = EditorGUILayoutIntPopup( Constants.AvailableUVSetsLabel, m_textureCoordChannel, Constants.AvailableUVSetsStr, Constants.AvailableUVSets );
+
+
+ if( m_referenceArrayId > -1 )
+ GUI.enabled = false;
+
+ base.DrawProperties();
+
+ GUI.enabled = guiEnabledBuffer;
+ }
+
+ private void UpdateOutput()
+ {
+ if( m_texcoordSize == 3 )
+ {
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
+ m_outputPorts[ 0 ].Name = "UVW";
+ m_outputPorts[ 3 ].Visible = true;
+ m_outputPorts[ 4 ].Visible = false;
+ }
+ else if( m_texcoordSize == 4 )
+ {
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
+ m_outputPorts[ 0 ].Name = "UVWT";
+ m_outputPorts[ 3 ].Visible = true;
+ m_outputPorts[ 4 ].Visible = true;
+ }
+ else
+ {
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false );
+ m_outputPorts[ 0 ].Name = "UV";
+ m_outputPorts[ 3 ].Visible = false;
+ m_outputPorts[ 4 ].Visible = false;
+ }
+ m_sizeIsDirty = true;
+ }
+
+ public override void OnNodeLogicUpdate( DrawInfo drawInfo )
+ {
+ base.OnNodeLogicUpdate( drawInfo );
+ CheckReference();
+ }
+
+ //public override void Draw( DrawInfo drawInfo )
+ //{
+ // base.Draw( drawInfo );
+ // //CheckReference();
+ //}
+
+ void CheckReference()
+ {
+ if( m_referenceArrayId > -1 )
+ {
+ ParentNode newNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId );
+ if( newNode == null || newNode.UniqueId != m_referenceNodeId )
+ {
+ m_referenceNode = null;
+ int count = UIUtils.GetTexturePropertyNodeAmount();
+ for( int i = 0; i < count; i++ )
+ {
+ ParentNode node = UIUtils.GetTexturePropertyNode( i );
+ if( node.UniqueId == m_referenceNodeId )
+ {
+ m_referenceNode = node as TexturePropertyNode;
+ m_referenceArrayId = i;
+ break;
+ }
+ }
+ }
+ }
+
+ if( m_referenceNode == null && m_referenceNodeId > -1 )
+ {
+ m_referenceNodeId = -1;
+ m_referenceArrayId = -1;
+ UpdateTitle();
+ UpdatePorts();
+ }
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ m_textureCoordChannel = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ if( UIUtils.CurrentShaderVersion() > 2402 )
+ {
+ if( UIUtils.CurrentShaderVersion() > 2404 )
+ {
+ m_referenceNodeId = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ }
+ else
+ {
+ m_referenceArrayId = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ }
+ }
+
+ if( UIUtils.CurrentShaderVersion() > 5001 )
+ {
+ m_texcoordSize = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ UpdateOutput();
+ }
+ }
+
+
+ public override void RefreshExternalReferences()
+ {
+ base.RefreshExternalReferences();
+ if( UIUtils.CurrentShaderVersion() > 2402 )
+ {
+ if( UIUtils.CurrentShaderVersion() > 2404 )
+ {
+ m_referenceNode = UIUtils.GetNode( m_referenceNodeId ) as TexturePropertyNode;
+ if( m_referenceNodeId > -1 )
+ m_referenceArrayId = UIUtils.GetTexturePropertyNodeRegisterId( m_referenceNodeId );
+ }
+ else
+ {
+ m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId );
+ if( m_referenceNode != null )
+ {
+ m_referenceNodeId = m_referenceNode.UniqueId;
+ }
+ }
+ UpdateTitle();
+ UpdatePorts();
+ }
+ }
+
+ public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
+ {
+ if( dataCollector != null && dataCollector.TesselationActive )
+ {
+ base.PropagateNodeData( nodeData, ref dataCollector );
+ return;
+ }
+
+ if( dataCollector.IsTemplate )
+ {
+ dataCollector.TemplateDataCollectorInstance.SetUVUsage( m_textureCoordChannel, m_texcoordSize );
+ }
+ else if( m_textureCoordChannel > 3 )
+ {
+ dataCollector.AddCustomAppData( string.Format( TemplateHelperFunctions.TexUVFullSemantic, m_textureCoordChannel ) );
+ }
+ UIUtils.SetCategoryInBitArray( ref m_category, nodeData.Category );
+
+ MasterNodePortCategory propagateCategory = ( nodeData.Category != MasterNodePortCategory.Vertex && nodeData.Category != MasterNodePortCategory.Tessellation ) ? MasterNodePortCategory.Vertex : nodeData.Category;
+ nodeData.Category = propagateCategory;
+ nodeData.GraphDepth += 1;
+ if( nodeData.GraphDepth > m_graphDepth )
+ {
+ m_graphDepth = nodeData.GraphDepth;
+ }
+
+ int count = m_inputPorts.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ if( m_inputPorts[ i ].IsConnected )
+ {
+ //m_inputPorts[ i ].GetOutputNode().PropagateNodeCategory( category );
+ m_inputPorts[ i ].GetOutputNode().PropagateNodeData( nodeData, ref dataCollector );
+ }
+ }
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_textureCoordChannel );
+ IOUtils.AddFieldValueToString( ref nodeInfo, ( ( m_referenceNode != null ) ? m_referenceNode.UniqueId : -1 ) );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_texcoordSize );
+ }
+
+ string GetValidPropertyName()
+ {
+ string propertyName = string.Empty;
+ if( m_inputReferenceNode != null )
+ {
+ propertyName = m_inputReferenceNode.PropertyName;
+ }
+ else if( m_referenceArrayId > -1 )
+ {
+ m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId );
+ if( m_referenceNode != null )
+ {
+ propertyName = m_referenceNode.PropertyName;
+ }
+ }
+
+ return propertyName;
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
+ {
+ if( dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
+ {
+ UIUtils.ShowMessage( UniqueId, m_nodeAttribs.Name + " cannot be used on Master Node Tessellation port" );
+ return "-1";
+ }
+
+ //bool isVertex = ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation );
+
+ string tiling = string.Empty;
+ string offset = string.Empty;
+
+ string portProperty = string.Empty;
+ if( m_texPort.IsConnected )
+ {
+ portProperty = m_texPort.GeneratePortInstructions( ref dataCollector );
+ }
+ else if( m_referenceArrayId > -1 )
+ {
+ TexturePropertyNode temp = UIUtils.GetTexturePropertyNode( m_referenceArrayId );
+ if( temp != null )
+ {
+ portProperty = temp.BaseGenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar );
+ }
+ }
+
+ //TEMPLATES
+ if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )
+ {
+ if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
+
+ string uvName = string.Empty;
+ if( dataCollector.TemplateDataCollectorInstance.HasUV( m_textureCoordChannel ) )
+ {
+ uvName = dataCollector.TemplateDataCollectorInstance.GetUVName( m_textureCoordChannel, m_outputPorts[ 0 ].DataType );
+ }
+ else
+ {
+ uvName = dataCollector.TemplateDataCollectorInstance.RegisterUV( m_textureCoordChannel, m_outputPorts[ 0 ].DataType );
+ }
+ string currPropertyName = GetValidPropertyName();
+ if( !string.IsNullOrEmpty( portProperty ) && portProperty != "0.0" )
+ {
+ currPropertyName = portProperty;
+ }
+ if( !string.IsNullOrEmpty( currPropertyName ) )
+ {
+ string finalTexCoordName = "uv" + m_textureCoordChannel + currPropertyName;
+ string dummyPropertyTexcoords = currPropertyName + "_ST";
+
+ if( m_texCoordsHelper == null )
+ {
+ m_texCoordsHelper = CreateInstance<Vector4Node>();
+ m_texCoordsHelper.ContainerGraph = ContainerGraph;
+ m_texCoordsHelper.SetBaseUniqueId( UniqueId, true );
+ m_texCoordsHelper.RegisterPropertyOnInstancing = false;
+ m_texCoordsHelper.AddGlobalToSRPBatcher = true;
+ }
+
+ if( UIUtils.CurrentWindow.OutsideGraph.IsInstancedShader )
+ {
+ m_texCoordsHelper.CurrentParameterType = PropertyType.InstancedProperty;
+ }
+ else
+ {
+ m_texCoordsHelper.CurrentParameterType = PropertyType.Global;
+ }
+ m_texCoordsHelper.ResetOutputLocals();
+ m_texCoordsHelper.SetRawPropertyName( dummyPropertyTexcoords );
+ dummyPropertyTexcoords = m_texCoordsHelper.GenerateShaderForOutput( 0, ref dataCollector, false );
+
+ if( m_texcoordSize > 2 )
+ {
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_outputPorts[ 0 ].DataType, finalTexCoordName, uvName );
+ dataCollector.AddLocalVariable( UniqueId, finalTexCoordName + ".xy", string.Format( Constants.TilingOffsetFormat, uvName + ".xy", dummyPropertyTexcoords + ".xy", dummyPropertyTexcoords + ".zw" ) + ";" );
+ m_outputPorts[ 0 ].SetLocalValue( finalTexCoordName, dataCollector.PortCategory );
+ }
+ else
+ {
+ RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, dummyPropertyTexcoords + ".xy", dummyPropertyTexcoords + ".zw" ), ref dataCollector, finalTexCoordName );
+ }
+ //RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, dummyPropertyTexcoords+".xy", dummyPropertyTexcoords+".zw" ), ref dataCollector, finalTexCoordName );
+ }
+ else
+ {
+ string finalTexCoordName = "uv" + m_textureCoordChannel + OutputId;
+ tiling = m_tilingPort.GeneratePortInstructions( ref dataCollector );
+ offset = m_offsetPort.GeneratePortInstructions( ref dataCollector );
+
+ if( m_texcoordSize > 2 )
+ {
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_outputPorts[ 0 ].DataType, finalTexCoordName, uvName );
+ dataCollector.AddLocalVariable( UniqueId, finalTexCoordName + ".xy", string.Format( Constants.TilingOffsetFormat, uvName + ".xy", tiling, offset ) + ";" );
+ m_outputPorts[ 0 ].SetLocalValue( finalTexCoordName, dataCollector.PortCategory );
+ }
+ else
+ {
+ RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, tiling, offset ), ref dataCollector, finalTexCoordName );
+ }
+ //RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, tiling, offset ), ref dataCollector, finalTexCoordName );
+ }
+ return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
+ }
+
+ //SURFACE
+ string propertyName = GetValidPropertyName();
+ if( !string.IsNullOrEmpty( portProperty ) && portProperty != "0.0" )
+ {
+ propertyName = portProperty;
+ }
+
+ if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
+
+ if( !m_tilingPort.IsConnected && m_tilingPort.Vector2InternalData == Vector2.one )
+ tiling = null;
+ else
+ tiling = m_tilingPort.GeneratePortInstructions( ref dataCollector );
+
+ if( !m_offsetPort.IsConnected && m_offsetPort.Vector2InternalData == Vector2.zero )
+ offset = null;
+ else
+ offset = m_offsetPort.GeneratePortInstructions( ref dataCollector );
+
+ if( !string.IsNullOrEmpty( propertyName ) /*m_referenceArrayId > -1*/ )
+ {
+ m_surfaceTexcoordName = GeneratorUtils.GenerateAutoUVs( ref dataCollector, UniqueId, m_textureCoordChannel, propertyName, m_outputPorts[ 0 ].DataType, tiling, offset, OutputId );
+ }
+ else
+ {
+ m_surfaceTexcoordName = GeneratorUtils.GenerateAutoUVs( ref dataCollector, UniqueId, m_textureCoordChannel, null, m_outputPorts[ 0 ].DataType, tiling, offset, OutputId );
+ }
+
+ m_outputPorts[ 0 ].SetLocalValue( m_surfaceTexcoordName, dataCollector.PortCategory );
+ return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
+ }
+
+ public override void ReadInputDataFromString( ref string[] nodeParams )
+ {
+ if( UIUtils.CurrentShaderVersion() > 7003 )
+ {
+ base.ReadInputDataFromString( ref nodeParams );
+ }
+ else
+ {
+ for( int i = 0; i < 2 && i < nodeParams.Length && m_currentReadParamIdx < nodeParams.Length; i++ )
+ {
+ if( UIUtils.CurrentShaderVersion() < 5003 )
+ {
+ int newId = VersionConvertInputPortId( i ) + 1;
+ if( UIUtils.CurrentShaderVersion() > 23 )
+ {
+ m_inputPorts[ newId ].DataType = (WirePortDataType)Enum.Parse( typeof( WirePortDataType ), nodeParams[ m_currentReadParamIdx++ ] );
+ }
+
+ m_inputPorts[ newId ].InternalData = nodeParams[ m_currentReadParamIdx++ ];
+ if( m_inputPorts[ newId ].IsEditable && UIUtils.CurrentShaderVersion() >= 3100 && m_currentReadParamIdx < nodeParams.Length )
+ {
+ m_inputPorts[ newId ].Name = nodeParams[ m_currentReadParamIdx++ ];
+ }
+ }
+ else
+ {
+ int portId = Convert.ToInt32( nodeParams[ m_currentReadParamIdx++ ] );
+ WirePortDataType DataType = (WirePortDataType)Enum.Parse( typeof( WirePortDataType ), nodeParams[ m_currentReadParamIdx++ ] );
+ string InternalData = nodeParams[ m_currentReadParamIdx++ ];
+ bool isEditable = Convert.ToBoolean( nodeParams[ m_currentReadParamIdx++ ] );
+ string Name = string.Empty;
+ if( isEditable && m_currentReadParamIdx < nodeParams.Length )
+ {
+ Name = nodeParams[ m_currentReadParamIdx++ ];
+ }
+
+ InputPort inputPort = GetInputPortByUniqueId( portId );
+ if( inputPort != null )
+ {
+ inputPort.DataType = DataType;
+ inputPort.InternalData = InternalData;
+ if( !string.IsNullOrEmpty( Name ) )
+ {
+ inputPort.Name = Name;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ public override void Destroy()
+ {
+ base.Destroy();
+ m_referenceNode = null;
+
+ if( m_texCoordsHelper != null )
+ {
+ //Not calling m_texCoordsHelper.Destroy() on purpose so UIUtils does not incorrectly unregister stuff
+ DestroyImmediate( m_texCoordsHelper );
+ m_texCoordsHelper = null;
+ }
+ }
+
+ }
+}