diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TextureCoordinatesNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TextureCoordinatesNode.cs | 588 |
1 files changed, 0 insertions, 588 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TextureCoordinatesNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TextureCoordinatesNode.cs deleted file mode 100644 index fc7b1801..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TextureCoordinatesNode.cs +++ /dev/null @@ -1,588 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using UnityEngine; -using UnityEditor; -using System; -using System.Collections.Generic; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Texture Coordinates", "UV Coordinates", "Texture UV coordinates set, if <b>Tex</b> is connected to a texture object it will use that texture scale factors, otherwise uses <b>Tilling</b> and <b>Offset</b> port values", null, KeyCode.U, tags: "uv" )] - public sealed class TextureCoordinatesNode : ParentNode - { - - private const string DummyPropertyDec = "[HideInInspector] _DummyTex{0}( \"\", 2D ) = \"white\""; - private const string DummyUniformDec = "uniform sampler2D _DummyTex{0};"; - private const string DummyTexCoordDef = "uv{0}_DummyTex{0}"; - private const string DummyTexCoordSurfDef = "float2 texCoordDummy{0} = {1}.uv{2}_DummyTex{2}*{3} + {4};"; - private const string DummyTexCoordSurfVar = "texCoordDummy{0}"; - - private readonly string[] Dummy = { string.Empty }; - - private const string TilingStr = "Tiling"; - private const string OffsetStr = "Offset"; - private const string TexCoordStr = "texcoord_"; - - [SerializeField] - private int m_referenceArrayId = -1; - - [SerializeField] - private int m_referenceNodeId = -1; - - [SerializeField] - private int m_textureCoordChannel = 0; - - //[SerializeField] - //private int m_texcoordId = -1; - - [SerializeField] - private int m_texcoordSize = 2; - - [SerializeField] - private string m_surfaceTexcoordName = string.Empty; - - [SerializeField] - private TexturePropertyNode m_inputReferenceNode = null; - - private Vector4Node m_texCoordsHelper; - - private TexturePropertyNode m_referenceNode = null; - - private InputPort m_texPort = null; - private InputPort m_tilingPort = null; - private InputPort m_offsetPort = null; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.SAMPLER2D, false, "Tex", -1, MasterNodePortCategory.Fragment, 2 ); - m_texPort = m_inputPorts[ m_inputPorts.Count - 1 ]; - m_texPort.CreatePortRestrictions( WirePortDataType.SAMPLER1D, WirePortDataType.SAMPLER2D, WirePortDataType.SAMPLER3D, WirePortDataType.SAMPLERCUBE, WirePortDataType.OBJECT ); - - AddInputPort( WirePortDataType.FLOAT2, false, "Tiling", -1, MasterNodePortCategory.Fragment, 0 ); - m_tilingPort = m_inputPorts[ m_inputPorts.Count - 1 ]; - m_tilingPort.Vector2InternalData = new Vector2( 1, 1 ); - AddInputPort( WirePortDataType.FLOAT2, false, "Offset", -1, MasterNodePortCategory.Fragment, 1 ); - m_offsetPort = m_inputPorts[ m_inputPorts.Count - 1 ]; - - - AddOutputVectorPorts( WirePortDataType.FLOAT2, "UV" ); - m_outputPorts[ 1 ].Name = "U"; - m_outputPorts[ 2 ].Name = "V"; - AddOutputPort( WirePortDataType.FLOAT, "W" ); - AddOutputPort( WirePortDataType.FLOAT, "T" ); - m_textLabelWidth = 90; - m_useInternalPortData = true; - m_autoWrapProperties = true; - m_tilingPort.Category = MasterNodePortCategory.Vertex; - m_offsetPort.Category = MasterNodePortCategory.Vertex; - UpdateOutput(); - m_previewShaderGUID = "085e462b2de441a42949be0e666cf5d2"; - } - - public override void Reset() - { - m_surfaceTexcoordName = string.Empty; - } - - public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) - { - base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); - if( portId == 2 ) - { - m_inputReferenceNode = m_texPort.GetOutputNodeWhichIsNotRelay() as TexturePropertyNode; - UpdatePorts(); - } - UpdateTitle(); - } - - public override void OnInputPortDisconnected( int portId ) - { - base.OnInputPortDisconnected( portId ); - if( portId == 2 ) - { - m_inputReferenceNode = null; - UpdatePorts(); - } - UpdateTitle(); - } - - void UpdateTitle() - { - if( m_inputReferenceNode != null ) - { - m_additionalContent.text = string.Format( "Value( {0} )", m_inputReferenceNode.PropertyInspectorName ); - } - else if( m_referenceArrayId > -1 && m_referenceNode != null ) - { - m_additionalContent.text = string.Format( "Value( {0} )", m_referenceNode.PropertyInspectorName ); - } - else - { - m_additionalContent.text = string.Empty; - } - m_sizeIsDirty = true; - } - - void UpdatePorts() - { - if( m_inputReferenceNode != null || m_texPort.IsConnected ) - { - m_tilingPort.Locked = true; - m_offsetPort.Locked = true; - } - else if( m_referenceArrayId > -1 ) - { - m_tilingPort.Locked = true; - m_offsetPort.Locked = true; - } - else - { - m_tilingPort.Locked = false; - m_offsetPort.Locked = false; - } - } - - public override void DrawProperties() - { - bool guiEnabledBuffer = GUI.enabled; - - EditorGUI.BeginChangeCheck(); - List<string> arr = new List<string>( UIUtils.TexturePropertyNodeArr() ); - if( arr != null && arr.Count > 0 ) - { - arr.Insert( 0, "None" ); - GUI.enabled = true && ( !m_texPort.IsConnected ); - m_referenceArrayId = EditorGUILayoutPopup( Constants.AvailableReferenceStr, m_referenceArrayId + 1, arr.ToArray() ) - 1; - } - else - { - m_referenceArrayId = -1; - GUI.enabled = false; - EditorGUILayoutPopup( Constants.AvailableReferenceStr, 0, Dummy ); - } - - GUI.enabled = guiEnabledBuffer; - if( EditorGUI.EndChangeCheck() ) - { - m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId ); - if( m_referenceNode != null ) - { - m_referenceNodeId = m_referenceNode.UniqueId; - } - else - { - m_referenceNodeId = -1; - m_referenceArrayId = -1; - } - - UpdateTitle(); - UpdatePorts(); - } - - EditorGUI.BeginChangeCheck(); - m_texcoordSize = EditorGUILayoutIntPopup( Constants.AvailableUVSizesLabel, m_texcoordSize, Constants.AvailableUVSizesStr, Constants.AvailableUVSizes ); - if( EditorGUI.EndChangeCheck() ) - { - UpdateOutput(); - } - - m_textureCoordChannel = EditorGUILayoutIntPopup( Constants.AvailableUVSetsLabel, m_textureCoordChannel, Constants.AvailableUVSetsStr, Constants.AvailableUVSets ); - - - if( m_referenceArrayId > -1 ) - GUI.enabled = false; - - base.DrawProperties(); - - GUI.enabled = guiEnabledBuffer; - } - - private void UpdateOutput() - { - if( m_texcoordSize == 3 ) - { - m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); - m_outputPorts[ 0 ].Name = "UVW"; - m_outputPorts[ 3 ].Visible = true; - m_outputPorts[ 4 ].Visible = false; - } - else if( m_texcoordSize == 4 ) - { - m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false ); - m_outputPorts[ 0 ].Name = "UVWT"; - m_outputPorts[ 3 ].Visible = true; - m_outputPorts[ 4 ].Visible = true; - } - else - { - m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false ); - m_outputPorts[ 0 ].Name = "UV"; - m_outputPorts[ 3 ].Visible = false; - m_outputPorts[ 4 ].Visible = false; - } - m_sizeIsDirty = true; - } - - public override void OnNodeLogicUpdate( DrawInfo drawInfo ) - { - base.OnNodeLogicUpdate( drawInfo ); - CheckReference(); - } - - //public override void Draw( DrawInfo drawInfo ) - //{ - // base.Draw( drawInfo ); - // //CheckReference(); - //} - - void CheckReference() - { - if( m_referenceArrayId > -1 ) - { - ParentNode newNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId ); - if( newNode == null || newNode.UniqueId != m_referenceNodeId ) - { - m_referenceNode = null; - int count = UIUtils.GetTexturePropertyNodeAmount(); - for( int i = 0; i < count; i++ ) - { - ParentNode node = UIUtils.GetTexturePropertyNode( i ); - if( node.UniqueId == m_referenceNodeId ) - { - m_referenceNode = node as TexturePropertyNode; - m_referenceArrayId = i; - break; - } - } - } - } - - if( m_referenceNode == null && m_referenceNodeId > -1 ) - { - m_referenceNodeId = -1; - m_referenceArrayId = -1; - UpdateTitle(); - UpdatePorts(); - } - } - - public override void ReadFromString( ref string[] nodeParams ) - { - base.ReadFromString( ref nodeParams ); - m_textureCoordChannel = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - if( UIUtils.CurrentShaderVersion() > 2402 ) - { - if( UIUtils.CurrentShaderVersion() > 2404 ) - { - m_referenceNodeId = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - } - else - { - m_referenceArrayId = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - } - } - - if( UIUtils.CurrentShaderVersion() > 5001 ) - { - m_texcoordSize = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - UpdateOutput(); - } - } - - - public override void RefreshExternalReferences() - { - base.RefreshExternalReferences(); - if( UIUtils.CurrentShaderVersion() > 2402 ) - { - if( UIUtils.CurrentShaderVersion() > 2404 ) - { - m_referenceNode = UIUtils.GetNode( m_referenceNodeId ) as TexturePropertyNode; - if( m_referenceNodeId > -1 ) - m_referenceArrayId = UIUtils.GetTexturePropertyNodeRegisterId( m_referenceNodeId ); - } - else - { - m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId ); - if( m_referenceNode != null ) - { - m_referenceNodeId = m_referenceNode.UniqueId; - } - } - UpdateTitle(); - UpdatePorts(); - } - } - - public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) - { - if( dataCollector != null && dataCollector.TesselationActive ) - { - base.PropagateNodeData( nodeData, ref dataCollector ); - return; - } - - if( dataCollector.IsTemplate ) - { - dataCollector.TemplateDataCollectorInstance.SetUVUsage( m_textureCoordChannel, m_texcoordSize ); - } - else if( m_textureCoordChannel > 3 ) - { - dataCollector.AddCustomAppData( string.Format( TemplateHelperFunctions.TexUVFullSemantic, m_textureCoordChannel ) ); - } - UIUtils.SetCategoryInBitArray( ref m_category, nodeData.Category ); - - MasterNodePortCategory propagateCategory = ( nodeData.Category != MasterNodePortCategory.Vertex && nodeData.Category != MasterNodePortCategory.Tessellation ) ? MasterNodePortCategory.Vertex : nodeData.Category; - nodeData.Category = propagateCategory; - nodeData.GraphDepth += 1; - if( nodeData.GraphDepth > m_graphDepth ) - { - m_graphDepth = nodeData.GraphDepth; - } - - int count = m_inputPorts.Count; - for( int i = 0; i < count; i++ ) - { - if( m_inputPorts[ i ].IsConnected ) - { - //m_inputPorts[ i ].GetOutputNode().PropagateNodeCategory( category ); - m_inputPorts[ i ].GetOutputNode().PropagateNodeData( nodeData, ref dataCollector ); - } - } - } - - public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) - { - base.WriteToString( ref nodeInfo, ref connectionsInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_textureCoordChannel ); - IOUtils.AddFieldValueToString( ref nodeInfo, ( ( m_referenceNode != null ) ? m_referenceNode.UniqueId : -1 ) ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_texcoordSize ); - } - - string GetValidPropertyName() - { - string propertyName = string.Empty; - if( m_inputReferenceNode != null ) - { - propertyName = m_inputReferenceNode.PropertyName; - } - else if( m_referenceArrayId > -1 ) - { - m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId ); - if( m_referenceNode != null ) - { - propertyName = m_referenceNode.PropertyName; - } - } - - return propertyName; - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) - { - if( dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) - { - UIUtils.ShowMessage( UniqueId, m_nodeAttribs.Name + " cannot be used on Master Node Tessellation port" ); - return "-1"; - } - - //bool isVertex = ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation ); - - string tiling = string.Empty; - string offset = string.Empty; - - string portProperty = string.Empty; - if( m_texPort.IsConnected ) - { - portProperty = m_texPort.GeneratePortInstructions( ref dataCollector ); - } - else if( m_referenceArrayId > -1 ) - { - TexturePropertyNode temp = UIUtils.GetTexturePropertyNode( m_referenceArrayId ); - if( temp != null ) - { - portProperty = temp.BaseGenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar ); - } - } - - //TEMPLATES - if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template ) - { - if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); - - string uvName = string.Empty; - if( dataCollector.TemplateDataCollectorInstance.HasUV( m_textureCoordChannel ) ) - { - uvName = dataCollector.TemplateDataCollectorInstance.GetUVName( m_textureCoordChannel, m_outputPorts[ 0 ].DataType ); - } - else - { - uvName = dataCollector.TemplateDataCollectorInstance.RegisterUV( m_textureCoordChannel, m_outputPorts[ 0 ].DataType ); - } - string currPropertyName = GetValidPropertyName(); - if( !string.IsNullOrEmpty( portProperty ) && portProperty != "0.0" ) - { - currPropertyName = portProperty; - } - if( !string.IsNullOrEmpty( currPropertyName ) ) - { - string finalTexCoordName = "uv" + m_textureCoordChannel + currPropertyName; - string dummyPropertyTexcoords = currPropertyName + "_ST"; - - if( m_texCoordsHelper == null ) - { - m_texCoordsHelper = CreateInstance<Vector4Node>(); - m_texCoordsHelper.ContainerGraph = ContainerGraph; - m_texCoordsHelper.SetBaseUniqueId( UniqueId, true ); - m_texCoordsHelper.RegisterPropertyOnInstancing = false; - m_texCoordsHelper.AddGlobalToSRPBatcher = true; - } - - if( UIUtils.CurrentWindow.OutsideGraph.IsInstancedShader ) - { - m_texCoordsHelper.CurrentParameterType = PropertyType.InstancedProperty; - } - else - { - m_texCoordsHelper.CurrentParameterType = PropertyType.Global; - } - m_texCoordsHelper.ResetOutputLocals(); - m_texCoordsHelper.SetRawPropertyName( dummyPropertyTexcoords ); - dummyPropertyTexcoords = m_texCoordsHelper.GenerateShaderForOutput( 0, ref dataCollector, false ); - - if( m_texcoordSize > 2 ) - { - dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_outputPorts[ 0 ].DataType, finalTexCoordName, uvName ); - dataCollector.AddLocalVariable( UniqueId, finalTexCoordName + ".xy", string.Format( Constants.TilingOffsetFormat, uvName + ".xy", dummyPropertyTexcoords + ".xy", dummyPropertyTexcoords + ".zw" ) + ";" ); - m_outputPorts[ 0 ].SetLocalValue( finalTexCoordName, dataCollector.PortCategory ); - } - else - { - RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, dummyPropertyTexcoords + ".xy", dummyPropertyTexcoords + ".zw" ), ref dataCollector, finalTexCoordName ); - } - //RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, dummyPropertyTexcoords+".xy", dummyPropertyTexcoords+".zw" ), ref dataCollector, finalTexCoordName ); - } - else - { - string finalTexCoordName = "uv" + m_textureCoordChannel + OutputId; - tiling = m_tilingPort.GeneratePortInstructions( ref dataCollector ); - offset = m_offsetPort.GeneratePortInstructions( ref dataCollector ); - - if( m_texcoordSize > 2 ) - { - dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_outputPorts[ 0 ].DataType, finalTexCoordName, uvName ); - dataCollector.AddLocalVariable( UniqueId, finalTexCoordName + ".xy", string.Format( Constants.TilingOffsetFormat, uvName + ".xy", tiling, offset ) + ";" ); - m_outputPorts[ 0 ].SetLocalValue( finalTexCoordName, dataCollector.PortCategory ); - } - else - { - RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, tiling, offset ), ref dataCollector, finalTexCoordName ); - } - //RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, tiling, offset ), ref dataCollector, finalTexCoordName ); - } - return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); - } - - //SURFACE - string propertyName = GetValidPropertyName(); - if( !string.IsNullOrEmpty( portProperty ) && portProperty != "0.0" ) - { - propertyName = portProperty; - } - - if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); - - if( !m_tilingPort.IsConnected && m_tilingPort.Vector2InternalData == Vector2.one ) - tiling = null; - else - tiling = m_tilingPort.GeneratePortInstructions( ref dataCollector ); - - if( !m_offsetPort.IsConnected && m_offsetPort.Vector2InternalData == Vector2.zero ) - offset = null; - else - offset = m_offsetPort.GeneratePortInstructions( ref dataCollector ); - - if( !string.IsNullOrEmpty( propertyName ) /*m_referenceArrayId > -1*/ ) - { - m_surfaceTexcoordName = GeneratorUtils.GenerateAutoUVs( ref dataCollector, UniqueId, m_textureCoordChannel, propertyName, m_outputPorts[ 0 ].DataType, tiling, offset, OutputId ); - } - else - { - m_surfaceTexcoordName = GeneratorUtils.GenerateAutoUVs( ref dataCollector, UniqueId, m_textureCoordChannel, null, m_outputPorts[ 0 ].DataType, tiling, offset, OutputId ); - } - - m_outputPorts[ 0 ].SetLocalValue( m_surfaceTexcoordName, dataCollector.PortCategory ); - return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); - } - - public override void ReadInputDataFromString( ref string[] nodeParams ) - { - if( UIUtils.CurrentShaderVersion() > 7003 ) - { - base.ReadInputDataFromString( ref nodeParams ); - } - else - { - for( int i = 0; i < 2 && i < nodeParams.Length && m_currentReadParamIdx < nodeParams.Length; i++ ) - { - if( UIUtils.CurrentShaderVersion() < 5003 ) - { - int newId = VersionConvertInputPortId( i ) + 1; - if( UIUtils.CurrentShaderVersion() > 23 ) - { - m_inputPorts[ newId ].DataType = (WirePortDataType)Enum.Parse( typeof( WirePortDataType ), nodeParams[ m_currentReadParamIdx++ ] ); - } - - m_inputPorts[ newId ].InternalData = nodeParams[ m_currentReadParamIdx++ ]; - if( m_inputPorts[ newId ].IsEditable && UIUtils.CurrentShaderVersion() >= 3100 && m_currentReadParamIdx < nodeParams.Length ) - { - m_inputPorts[ newId ].Name = nodeParams[ m_currentReadParamIdx++ ]; - } - } - else - { - int portId = Convert.ToInt32( nodeParams[ m_currentReadParamIdx++ ] ); - WirePortDataType DataType = (WirePortDataType)Enum.Parse( typeof( WirePortDataType ), nodeParams[ m_currentReadParamIdx++ ] ); - string InternalData = nodeParams[ m_currentReadParamIdx++ ]; - bool isEditable = Convert.ToBoolean( nodeParams[ m_currentReadParamIdx++ ] ); - string Name = string.Empty; - if( isEditable && m_currentReadParamIdx < nodeParams.Length ) - { - Name = nodeParams[ m_currentReadParamIdx++ ]; - } - - InputPort inputPort = GetInputPortByUniqueId( portId ); - if( inputPort != null ) - { - inputPort.DataType = DataType; - inputPort.InternalData = InternalData; - if( !string.IsNullOrEmpty( Name ) ) - { - inputPort.Name = Name; - } - } - } - } - } - } - - public override void Destroy() - { - base.Destroy(); - m_referenceNode = null; - - if( m_texCoordsHelper != null ) - { - //Not calling m_texCoordsHelper.Destroy() on purpose so UIUtils does not incorrectly unregister stuff - DestroyImmediate( m_texCoordsHelper ); - m_texCoordsHelper = null; - } - } - - } -} |