diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/BitangentVertexDataNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/BitangentVertexDataNode.cs | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/BitangentVertexDataNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/BitangentVertexDataNode.cs deleted file mode 100644 index 828a4993..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/BitangentVertexDataNode.cs +++ /dev/null @@ -1,37 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -namespace AmplifyShaderEditor -{ - [System.Serializable] - [NodeAttributes( "Vertex Bitangent", "Vertex Data", "Calculated bitangent vector in object space, can be used in both local vertex offset and fragment outputs. Already has tangent sign and object transform into account" )] - public sealed class BitangentVertexDataNode : ParentNode - { - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" ); - m_drawPreviewAsSphere = true; - m_previewShaderGUID = "76873532ab67d2947beaf07151383cbe"; - } - - public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) - { - base.PropagateNodeData( nodeData, ref dataCollector ); - dataCollector.DirtyNormal = true; - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) - { - if ( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug ) - { - dataCollector.ForceNormal = true; - dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType ); - dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false ); - } - - string vertexBitangent = GeneratorUtils.GenerateVertexBitangent( ref dataCollector, UniqueId, CurrentPrecisionType ); - return GetOutputVectorItem( 0, outputId, vertexBitangent ); - } - } -} |