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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/BitangentVertexDataNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/BitangentVertexDataNode.cs37
1 files changed, 0 insertions, 37 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/BitangentVertexDataNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/BitangentVertexDataNode.cs
deleted file mode 100644
index 828a4993..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/BitangentVertexDataNode.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-namespace AmplifyShaderEditor
-{
- [System.Serializable]
- [NodeAttributes( "Vertex Bitangent", "Vertex Data", "Calculated bitangent vector in object space, can be used in both local vertex offset and fragment outputs. Already has tangent sign and object transform into account" )]
- public sealed class BitangentVertexDataNode : ParentNode
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" );
- m_drawPreviewAsSphere = true;
- m_previewShaderGUID = "76873532ab67d2947beaf07151383cbe";
- }
-
- public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
- {
- base.PropagateNodeData( nodeData, ref dataCollector );
- dataCollector.DirtyNormal = true;
- }
-
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
- {
- if ( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )
- {
- dataCollector.ForceNormal = true;
- dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType );
- dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );
- }
-
- string vertexBitangent = GeneratorUtils.GenerateVertexBitangent( ref dataCollector, UniqueId, CurrentPrecisionType );
- return GetOutputVectorItem( 0, outputId, vertexBitangent );
- }
- }
-}