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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/NormalVertexDataNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/NormalVertexDataNode.cs44
1 files changed, 44 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/NormalVertexDataNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/NormalVertexDataNode.cs
new file mode 100644
index 00000000..b5fc4b5f
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/NormalVertexDataNode.cs
@@ -0,0 +1,44 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+namespace AmplifyShaderEditor
+{
+ [System.Serializable]
+ [NodeAttributes( "Vertex Normal", "Vertex Data", "Vertex normal vector in object space, can be used in both local vertex offset and fragment outputs" )]
+ public sealed class NormalVertexDataNode : VertexDataNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_currentVertexData = "normal";
+ ChangeOutputProperties( 0, "XYZ", WirePortDataType.FLOAT3 );
+ m_outputPorts[ 4 ].Visible = false;
+ m_drawPreviewAsSphere = true;
+ m_previewShaderGUID = "6b24b06c33f9fe84c8a2393f13ab5406";
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
+ {
+ string vertexNormal = string.Empty;
+
+ if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )
+ {
+ vertexNormal = dataCollector.TemplateDataCollectorInstance.GetVertexNormal( CurrentPrecisionType );
+ return GetOutputVectorItem( 0, outputId, vertexNormal );
+ }
+
+ if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )
+ {
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType );
+ if( dataCollector.DirtyNormal )
+ {
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );
+ dataCollector.ForceNormal = true;
+ }
+ }
+
+ vertexNormal = GeneratorUtils.GenerateVertexNormal( ref dataCollector, UniqueId, CurrentPrecisionType );
+ return GetOutputVectorItem( 0, outputId, vertexNormal );
+ }
+ }
+}