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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/NormalVertexDataNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/NormalVertexDataNode.cs44
1 files changed, 0 insertions, 44 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/NormalVertexDataNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/NormalVertexDataNode.cs
deleted file mode 100644
index b5fc4b5f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/NormalVertexDataNode.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-namespace AmplifyShaderEditor
-{
- [System.Serializable]
- [NodeAttributes( "Vertex Normal", "Vertex Data", "Vertex normal vector in object space, can be used in both local vertex offset and fragment outputs" )]
- public sealed class NormalVertexDataNode : VertexDataNode
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_currentVertexData = "normal";
- ChangeOutputProperties( 0, "XYZ", WirePortDataType.FLOAT3 );
- m_outputPorts[ 4 ].Visible = false;
- m_drawPreviewAsSphere = true;
- m_previewShaderGUID = "6b24b06c33f9fe84c8a2393f13ab5406";
- }
-
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
- {
- string vertexNormal = string.Empty;
-
- if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )
- {
- vertexNormal = dataCollector.TemplateDataCollectorInstance.GetVertexNormal( CurrentPrecisionType );
- return GetOutputVectorItem( 0, outputId, vertexNormal );
- }
-
- if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )
- {
- dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType );
- if( dataCollector.DirtyNormal )
- {
- dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );
- dataCollector.ForceNormal = true;
- }
- }
-
- vertexNormal = GeneratorUtils.GenerateVertexNormal( ref dataCollector, UniqueId, CurrentPrecisionType );
- return GetOutputVectorItem( 0, outputId, vertexNormal );
- }
- }
-}