summaryrefslogtreecommitdiff
path: root/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/DistanceBasedTessNode.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/DistanceBasedTessNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/DistanceBasedTessNode.cs30
1 files changed, 0 insertions, 30 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/DistanceBasedTessNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/DistanceBasedTessNode.cs
deleted file mode 100644
index c49df07f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/DistanceBasedTessNode.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-
-namespace AmplifyShaderEditor
-{
- [System.Serializable]
- [NodeAttributes( "Distance-based Tessellation", "Miscellaneous", "Calculates tessellation based on distance from camera" )]
- public sealed class DistanceBasedTessNode : TessellationParentNode
- {
- private const string FunctionBody = "UnityDistanceBasedTess( v0.vertex, v1.vertex, v2.vertex, {0},{1},{2})";
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT, false,"Factor");
- AddInputPort( WirePortDataType.FLOAT, false, "Min Dist" );
- AddInputPort( WirePortDataType.FLOAT, false, "Max Dist" );
- AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue );
- }
-
- protected override string BuildTessellationFunction( ref MasterNodeDataCollector dataCollector )
- {
- return string.Format( FunctionBody,
- m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ),
- m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ),
- m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) );
- }
- }
-}