diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/DistanceBasedTessNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/DistanceBasedTessNode.cs | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/DistanceBasedTessNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/DistanceBasedTessNode.cs deleted file mode 100644 index c49df07f..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/DistanceBasedTessNode.cs +++ /dev/null @@ -1,30 +0,0 @@ - -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - - -namespace AmplifyShaderEditor -{ - [System.Serializable] - [NodeAttributes( "Distance-based Tessellation", "Miscellaneous", "Calculates tessellation based on distance from camera" )] - public sealed class DistanceBasedTessNode : TessellationParentNode - { - private const string FunctionBody = "UnityDistanceBasedTess( v0.vertex, v1.vertex, v2.vertex, {0},{1},{2})"; - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT, false,"Factor"); - AddInputPort( WirePortDataType.FLOAT, false, "Min Dist" ); - AddInputPort( WirePortDataType.FLOAT, false, "Max Dist" ); - AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue ); - } - - protected override string BuildTessellationFunction( ref MasterNodeDataCollector dataCollector ) - { - return string.Format( FunctionBody, - m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ), - m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ), - m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) ); - } - } -} |