diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/EdgeLengthCullTessNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/EdgeLengthCullTessNode.cs | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/EdgeLengthCullTessNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/EdgeLengthCullTessNode.cs deleted file mode 100644 index 48c5db07..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/EdgeLengthCullTessNode.cs +++ /dev/null @@ -1,27 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - - -namespace AmplifyShaderEditor -{ - [System.Serializable] - [NodeAttributes( "Edge Length Tessellation With Cull", "Miscellaneous", "Tessellation level computed based on triangle edge length on the screen with patch frustum culling" )] - public sealed class EdgeLengthCullTessNode : TessellationParentNode - { - private const string FunctionBody = "UnityEdgeLengthBasedTessCull( v0.vertex, v1.vertex, v2.vertex, {0},{1})"; - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT, false, "Edge Length" ); - AddInputPort( WirePortDataType.FLOAT, false, "Max Disp." ); - AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue ); - } - - protected override string BuildTessellationFunction( ref MasterNodeDataCollector dataCollector ) - { - return string.Format( FunctionBody, - m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ), - m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ) ); - } - } -} |