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path: root/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/TessellationParentNode.cs
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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/TessellationParentNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/TessellationParentNode.cs29
1 files changed, 0 insertions, 29 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/TessellationParentNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/TessellationParentNode.cs
deleted file mode 100644
index be14febc..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/TessellationParentNode.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-namespace AmplifyShaderEditor
-{
- public class TessellationParentNode : ParentNode
- {
-
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_useInternalPortData = true;
- }
-
-
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if ( dataCollector.PortCategory != MasterNodePortCategory.Tessellation )
- {
- UIUtils.ShowMessage( UniqueId, m_nodeAttribs.Name + " can only be used on Master Node Tessellation port" );
- return "(-1)";
- }
-
- return BuildTessellationFunction( ref dataCollector );
- }
-
- protected virtual string BuildTessellationFunction( ref MasterNodeDataCollector dataCollector )
- {
- return string.Empty;
- }
- }
-}