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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/TexCoordVertexDataNode.cs')
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diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/TexCoordVertexDataNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/TexCoordVertexDataNode.cs
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+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+using UnityEngine;
+using UnityEditor;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Vertex TexCoord", "Vertex Data", "Vertex texture coordinates, can be used in both local vertex offset and fragment outputs", tags: "uv" )]
+ public sealed class TexCoordVertexDataNode : VertexDataNode
+ {
+ [SerializeField]
+ private int m_texcoordSize = 2;
+
+ [SerializeField]
+ private int m_index = 0;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_currentVertexData = "texcoord";
+ ChangeOutputProperties( 0, "UV", WirePortDataType.FLOAT2, false );
+ m_outputPorts[ 1 ].Name = "U";
+ m_outputPorts[ 2 ].Name = "V";
+ m_outputPorts[ 3 ].Visible = false;
+ m_outputPorts[ 4 ].Visible = false;
+ m_outputPorts[ 3 ].Name = "W";
+ m_outputPorts[ 4 ].Name = "T";
+ m_autoWrapProperties = true;
+ m_hasLeftDropdown = true;
+ m_previewShaderGUID = "6c1bee77276896041bbb73b1b9e7f8ac";
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ EditorGUI.BeginChangeCheck();
+ m_texcoordSize = EditorGUILayoutIntPopup( Constants.AvailableUVSizesLabel, m_texcoordSize, Constants.AvailableUVSizesStr, Constants.AvailableUVSizes );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ UpdateOutput();
+ }
+
+ EditorGUI.BeginChangeCheck();
+ m_index = EditorGUILayoutIntPopup( Constants.AvailableUVChannelLabel, m_index, Constants.AvailableUVSetsStr, Constants.AvailableUVChannels );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ m_currentVertexData = ( m_index == 0 ) ? "texcoord" : "texcoord" + Constants.AvailableUVChannelsStr[ m_index ];
+ }
+ }
+
+ public override void Draw( DrawInfo drawInfo )
+ {
+ base.Draw( drawInfo );
+
+ if( m_dropdownEditing )
+ {
+ EditorGUI.BeginChangeCheck();
+ m_texcoordSize = EditorGUIIntPopup( m_dropdownRect, m_texcoordSize, Constants.AvailableUVSizesStr, Constants.AvailableUVSizes, UIUtils.PropertyPopUp );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ UpdateOutput();
+ DropdownEditing = false;
+ }
+ }
+ }
+
+ private void UpdateOutput()
+ {
+ if( m_texcoordSize == 3 )
+ {
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
+ m_outputPorts[ 0 ].Name = "UVW";
+ m_outputPorts[ 3 ].Visible = true;
+ m_outputPorts[ 4 ].Visible = false;
+ }
+ else if( m_texcoordSize == 4 )
+ {
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
+ m_outputPorts[ 0 ].Name = "UVWT";
+ m_outputPorts[ 3 ].Visible = true;
+ m_outputPorts[ 4 ].Visible = true;
+ }
+ else
+ {
+ m_texcoordSize = 2;
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false );
+ m_outputPorts[ 0 ].Name = "UV";
+ m_outputPorts[ 3 ].Visible = false;
+ m_outputPorts[ 4 ].Visible = false;
+ }
+ m_sizeIsDirty = true;
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
+ {
+ if( dataCollector.IsTemplate )
+ {
+ if( !dataCollector.TemplateDataCollectorInstance.HasUV( m_index ) )
+ {
+ dataCollector.TemplateDataCollectorInstance.RegisterUV( m_index, m_outputPorts[ 0 ].DataType );
+ }
+
+ if( dataCollector.TemplateDataCollectorInstance.HasUV( m_index ) )
+ {
+ InterpDataHelper info = dataCollector.TemplateDataCollectorInstance.GetUVInfo( m_index );
+ if( outputId == 0 )
+ {
+ return dataCollector.TemplateDataCollectorInstance.GetUVName( m_index, m_outputPorts[ 0 ].DataType );
+ }
+ else if( outputId <= TemplateHelperFunctions.DataTypeChannelUsage[ info.VarType ] )
+ {
+ return GetOutputVectorItem( 0, outputId, info.VarName );
+ }
+ Debug.LogWarning( "Attempting to access inexisting UV channel" );
+ }
+ else
+ {
+ Debug.LogWarning( "Attempting to access non-registered UV" );
+ }
+ return "0";
+ }
+
+ if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )
+ {
+ if( m_texcoordSize > 2 )
+ dataCollector.UsingHigherSizeTexcoords = true;
+ }
+
+ WirePortDataType size = (WirePortDataType)( 1 << ( m_texcoordSize + 1 ) );
+ string texcoords = GeneratorUtils.GenerateAutoUVs( ref dataCollector, UniqueId, m_index, null, size );
+ return GetOutputVectorItem( 0, outputId, texcoords );
+ }
+
+ /// <summary>
+ /// Generates UV properties and uniforms and returns the varible name to use in the fragment shader
+ /// </summary>
+ /// <param name="dataCollector"></param>
+ /// <param name="uniqueId"></param>
+ /// <param name="index"></param>
+ /// <returns>frag variable name</returns>
+ static public string GenerateFragUVs( ref MasterNodeDataCollector dataCollector, int uniqueId, int index, string propertyName = null, WirePortDataType size = WirePortDataType.FLOAT2 )
+ {
+ string dummyPropUV = "_texcoord" + ( index > 0 ? ( index + 1 ).ToString() : "" );
+ string dummyUV = "uv" + ( index > 0 ? ( index + 1 ).ToString() : "" ) + dummyPropUV;
+
+ dataCollector.AddToProperties( uniqueId, "[HideInInspector] " + dummyPropUV + "( \"\", 2D ) = \"white\" {}", 100 );
+ dataCollector.AddToInput( uniqueId, dummyUV, size );
+
+ string result = Constants.InputVarStr + "." + dummyUV;
+ if( !string.IsNullOrEmpty( propertyName ) )
+ {
+ dataCollector.AddToUniforms( uniqueId, "uniform float4 " + propertyName + "_ST;" );
+ dataCollector.AddToLocalVariables( uniqueId, PrecisionType.Float, size, "uv" + propertyName, result + " * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw" );
+ result = "uv" + propertyName;
+ }
+
+ return result;
+ }
+
+ static public string GenerateVertexUVs( ref MasterNodeDataCollector dataCollector, int uniqueId, int index, string propertyName = null, WirePortDataType size = WirePortDataType.FLOAT2 )
+ {
+
+ string result = Constants.VertexShaderInputStr + ".texcoord";
+ if( index > 0 )
+ {
+ result += index.ToString();
+ }
+
+ switch( size )
+ {
+ default:
+ case WirePortDataType.FLOAT2:
+ {
+ result += ".xy";
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ {
+ result += ".xyz";
+ }
+ break;
+ case WirePortDataType.FLOAT4: break;
+ }
+
+ if( !string.IsNullOrEmpty( propertyName ) )
+ {
+ dataCollector.AddToUniforms( uniqueId, "uniform float4 " + propertyName + "_ST;" );
+ dataCollector.AddToVertexLocalVariables( uniqueId, UIUtils.WirePortToCgType( size ) + " uv" + propertyName + " = " + Constants.VertexShaderInputStr + ".texcoord" + ( index > 0 ? index.ToString() : string.Empty ) + " * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw;" );
+ result = "uv" + propertyName;
+ }
+
+ return result;
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ if( UIUtils.CurrentShaderVersion() > 2502 )
+ {
+ m_index = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ }
+
+ if( UIUtils.CurrentShaderVersion() > 5111 )
+ {
+ m_texcoordSize = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ UpdateOutput();
+ }
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_index );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_texcoordSize );
+ }
+
+ public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
+ {
+ base.PropagateNodeData( nodeData, ref dataCollector );
+ if( dataCollector.IsTemplate )
+ {
+ dataCollector.TemplateDataCollectorInstance.SetUVUsage( m_index, m_texcoordSize );
+ }
+ else if( m_index > 3 )
+ {
+ dataCollector.AddCustomAppData( string.Format( TemplateHelperFunctions.TexUVFullSemantic, m_index ) );
+ }
+ }
+
+
+ }
+}